I have uploaded a new version of the demo, it's a small update but here are the notes.
VERSION 1.7
-changed the version number
-fixed the Z-fighting issue with some of the cameras
-reduced the file size
We are also working on the newest version of the main game and the upcoming patch will be version 1.9 and will feature a fixed and correctly scaling GUI based off of the players screen size, as well as adding new cut-scenes, reworking animations, adding new post game content, and general bug fixes/improvements.
Thank you guys for the support and have a baller day.
Game Updated to 1.8
Angels That Kill: Change-Log 1.8
ADDITIONS:
-added and extended upon the new game plus mode, this includes more interactions for Bickel while also flushing out the story and providing new content
TOUCH UPS/FIXES:
-touched up the running speed to be a bit faster
-touched up the hunger system to deplete faster in correlation with the increase in running speed
CHANGES:
-changed the version number
Major Game Update: 1.7
Recently we have been a bit busy with personal reasons so we haven't had the ability to make any announcements, but we didn't stop working on the game!
We have talked amongst ourselves and taken everyone's feedback into consideration, and we believe that we were wrong in our initial pricing of the game and that we feel much more comfortable offering the game at a lower price for everyone to enjoy, so as of now you can purchase the game for 2.99 USD.
Aside from updating Angels That Kill, we have also been working on our next major project titled "Synthetic Dreams". It is a cyberpunk strategy shooter focusing heavily around its gameplay, Angels That Kill was a fun project for us, but we want to make something much more direct and gameplay focused. We also know that the first build for Synthetic Dreams is nothing impressive, but we did include it in the latest Angels That Kill build (as a .zip file: steamapps/common/Angels That Kill/SD version 0.0.1) so that everyone can see what we are doing with our time and gain an understanding for what we are hoping to create.
Here are the patch notes for the latest build:
Angels That Kill: Change-Log 1.7
ADDITIONS:
-added another dumpster near the police station
-added traffic cones
-added a small garden in front of one of the buildings
-added the option of using the hunger system when playing(can be changed by selecting "restart" in the game pause menu, or on the main menu after completing the game)
-added a bit more general dialogue
TOUCH UPS/FIXES:
-touched up the camera blur amount in the tutorial
-touched up the hunger meter in the "Two Dark Nights" gamemode
-touched up the company logo
-touched up the cursor to have a white outline to be easier to see
-touched up the chapter names to progressively become more red
-touched up the "loading" symbol to become red after completing the game once
-fixed potential issue in chapter 3 where Baley would state "I'm tired...." and it would not turn off
-fixed some spelling errors in the "Two Dark Nights" gamemode
CHANGES:
-changed the version number
-changed the name of the "classic" mode option in the main menu after unlocking 100%
Game Updated to 1.6
Angels That Kill: Change-Log 1.6
ADDITIONS:
-added a slight texture to the road
-added random dog barking audio clips
-added some brick textures to a couple of buildings
TOUCH UPS/FIXES:
-touched up Bickel's hunger bar to start a little higher
-touched up the birds location to be higher up so that the player can see them from further away
-fixed committing suicide not turning off the hunger system
CHANGES:
-changed the version number
-changed the purpose of the key for the epilogue
Game Updated to 1.5
Angels That Kill: Change-Log 1.5
ADDITIONS:
-added a sound effect when interacting with a dumpster
-added a small description when interacting with a dumpster
-added a few more general detail models and textures to the city
TOUCH UPS/FIXES:
-touched up the hunger background bar to be notably darker
-touched up some scripts
-touched up several interactions in chapter 2
-touched up the "Epilogue" sign in the chapters menu to appear after beating the game once
-touched up the birds to be visible through the fog, regardless of the fog level
-touched up the hunger system to deplete a little slower in the normal game mode, and deplete faster in the "Two Dark Nights" game mode
-touched up the chapter two objective notification
-fixed the gamepad camera controller to not drift when the gamepad is in use(possibly might also fix the issue where the camera drifts when using a keyboard with a controller driver on in the background)
-fixed a few spelling errors
-fixed police officer sharon's dialogue with bickel showing up before investigating the crime scenes
CHANGES:
-changed the version number
-changed the "Two Dark Nights" game-mode to unlock after beating the game once instead of achieving all of the endings
We have also gotten back from Steam, and it turns out there is a recommended policy put in place preventing price changes from recently added games, the game will still receive a price change, but it will not be for a while.
This does not mean that we are just going to ride along and wait for the price drop, we will continue to support the game through fixing any issues, or by adding more to the game. We believe that there is always more that we can do for games that we can create, and while we know that at some point we will no longer be able to support every game we create(because of any potential personal reasons, too much works, or lack of on-hand laborers), we believe that the support for Angels That Kill still has a while to go.
We are currently overlooking the audio design of the game and seeing what all we can improve upon there. We do appreciate all of the feedback and support form you guys and we hope that we can continue to provide worthy content for you all.
Major Game Update: 1.4
Angels That Kill: Change-Log 1.4
ADDITIONS:
-added two new achievements in relation to the following:
added a new feature when playing as Bickel (default keybind "x")
added more to the Baley's revolver interaction in Chapter 1
-added a new hunger system:
It is shown off and fully explained in the tutorial
It will be located at the top right of the screen
You will need to eat to maintain it, or you will die of starvation
Scraps of food can be found in dumpsters all around the city
-added toon-lines to the outsides of NPCs to define them more
TOUCH UPS/FIXES:
-touched up several buildings
-fixed one of the police car lights not flashing
-fixed the stairs blockade not turning off sometimes
CHANGES:
-changed the version number
-changed all of the birds to be black to help with notifying where they are
Game Updated to 1.3
Angels That Kill: Change-Log 1.3
ADDITIONS:
-added rebindable keys using the launcher
-added another brightness level
TOUCH UPS/FIXES:
-touched up some scripts
-fixed the inventory items discriptions clipping out on the bottom of the screen
-fixed the text error when talking to mindy in chapter 2
CHANGES:
-changed the version number
-changed the wording in the intro to Chapter 2
Game Updated to 1.2
Angels That Kill: Change-Log 1.2
ADDITIONS:
-added more to some of the existing dialogue
-added more dialogue
-added more people around the city
TOUCH UPS/FIXES:
-touched up the endings dialogue
-touched up some scripts
-touched up the volume of the radio in the police station
-touched up the volume of the casino music
-touched up the speed of the walking sound clip
-touched up the volume of the police sirens in the tutorial
-fixed the pills effect not turning on if you skipped the Chapter 3 cutscene
-fixed launching issues for some people
CHANGES:
-changed the version number
Game Updated to 1.1 and a Price Change
The game was launched today and we have been listening to everyone's feedback, with that here are the first patch notes:
Angels That Kill: Change-Log 1.1
ADDITIONS:
-added more birds as waypoints
-added more to some of the dialogue
-added more to the objective descriptions
TOUCH UPS/FIXES:
-touched up Baley's journal in Chapter 1 to give more insight into where to obtain a map
-touched up Baley's journal in Chapter 3 to give more insight into Sullivan's shop
-touched up the police car lights
-fixed the XXX on Bickel's map being improperly placed
-fixed the improper text when talking to the homeless child in Chapter 2
-increased the font size
CHANGES:
-changed the version number
We hope everyone who has played the game so far is liking it and we will continue to build upon the game giving it more detailed interactions and maybe a new chapter or two down the road.
We have also made the decision to change the default price from 14.99 USD to 9.99 USD. This means that while it is on sale you should be able to get it for around 7.00 USD. We apologize to the people that have already bought the game at it's old price, but we have made this decision based off of the feedback from you guys. Steam is currently approving the change in price so it might not change for a little bit, but it will. As always thank you all for the feedback and have a great day.
Updated Demo to 1.6 and the New Release Date!
The latest update includes the following changes:
-changed the version number to 1.6
-fixed the colliders being turned off for parts of the casino
-touched up the "rain heavy" audio level
-touched up Baleys map
-touched up the quality settings
-touched up some misc colliders
-optimized the game
Also, the game's release date has been changed to come out here in just a few hours on the 20th! Thank you to everyone at Groupees, RWS, Dennaton, and where this all started, IndieDB.