Angels That Kill cover
Angels That Kill screenshot
Linux PC Mac Steam
Genre: Adventure, Indie

Angels That Kill

Steam Page Is Live! As Well As The Current Build

We finally managed to get the game page up here on Steam, thank you everyone for the support so far and everyone from the Groupees bundle who helped us out. Here is a current list of all of the major changes that the game has had since the last beta release, there are a ton more but this is simplified to the major changes without giving away any spoilers.



Main Changes
-updated to Unity 5
-added a checkpoint system to the main game
--starts you off at the last chapter you were at
--saves any events that directly affect the story
--smaller events will not be saved
---ex. talking to civilians
-enabled extras after game is finished
-enabled alternate game modes after game is finished
-expanded the population of the city
-redid all of the games music

Other Changes
-added more interactions to Scene3
-added more audio effects
--more layers of background noise
--footsteps
--more general sound effects
-added a new audio options
-added more choices and interactions to Scene2
-added hallucinations
-added random cars to the city
--one of three sets will be randomly chosen per chapter
-added murder weapons to the police interactions
-added interactions to the people after the police interactions
-added more birds flying around to help find places to go
-added game ending descriptions like in clock tower
-changed all of Bickels intros to be white with black text in the normal game mode
-Baleys remain black with white text
-changed how some of the later story is set up
-changed options to be savable now
-changed the credits up
-changed the intro a bit
-changed the name of the pharmacy
-changed the hotel keepers interaction post-cop killing
-changed the name of the museum
-changed all the birds in the extras game mode to look white
-changed the timing of the bombings to have happened a couple weeks prior to the events of the game
-tweaked up some of the characters
--lowered poly count
-tweaked up some models
-tweaked the font
--the size of the font is a bit bigger
--the font now extends across the screen, instead of being bunched up at the center
-tweaked various things between the two characters
-expanded the extra game modes
-removed object physics
--instability with the system
--removing it gives a small performance boost
--helps not to interfere with future player choices
-fixed a few bugs
-other misc.