Angels That Kill cover
Angels That Kill screenshot
Linux PC Mac Steam
Genre: Adventure, Indie

Angels That Kill

Updated Demo to 1.5

The latest update includes the following changes:



-changed the version number to 1.5
-moved the pills in the tutorial to be more easily seen
-fixed the inventory camera in the tutorial
-adding flashes
-added the word "credits" to the start of the credits
-touched up the tutorial journal

The game is also still set for release on the 25th, all we are doing is touching it up and fixing any bugs we find. Thank all of you for the support so far, it has been a fun ride, and we hope to hear from you in the future.

Updated Demo to 1.4

It is a relatively small update, but here it is:



-changed the demo version to "1.4"
-fixed the controls menu bug
-added inverted mouse axis options

As we are getting closer and closer to launch, we appreciate all the feedback we can get from you guys to help shape this game up and fix any bugs we might have missed. Right now this update is only available on Steam, but will be available to download on IndieDB and the games website on monday.

Updated Demo to 1.3

The latest update includes the following changes:



-changed the version number to 1.3
-changed the name "mouse sensitivity" in the options to "camera sensitivity"
-changed the gamepad controls menu
-touched up the city ambient audio level
-touched up the gamepad controls
-fixed the inventory not turning off colliders
-added a notification at the top of the controls for "right handed/left handed"


Since it has been a little bit since we last talked about the game itself, here is some news!

Right now we have just gone over fixing up some things regarding the inventory and interactions, as well as just finishing the gamepad configuration. Currently we are working on the inverted camera options and just general bug fixing. Everything is still on schedule for the release on November 25 and we can't be more excited to be able to share this with you guys. As always, take care and thank you for the support.

Updated Demo to 1.2

The demo has recently been updated with the following changes:



-touched up the length that the text stays up after killing the cop
-touched up the birds animation
-touched up the game over noise
-touched up the map and journal so they now scale with the resolution
-added coffee in the pot
-added sound effect to the officer dying
-added Sullivan's shop to the map
-added the controls to the in game menus
-added more post game content
-added more windows
-changed the dialogue with Sean after killing the cop
-changed the version to "Demo 1.2"
-changed the textures for the journal

As always we thank you guys for the support and appriciate all of the youtubers who have put in their comment in helping us shape up this game for all of you. If you have any issues with the demo make sure to let us know about it!

Updated Demo to 1.1

The demo has recently been updated with the following changes:



-added post game content
-fixed credits not showing up
-added an interaction to the staircase in the abandoned hotel
-removed some unused files to reduce the download size a little bit
-changed the name to "Demo 1.1"
-updated the map at the fountain
-changed the fading out color to the credits from white to black
-changed the world lighting to be off by default to help with performance issues
-added more to the notification at the top of the screen on the main menu


As for the full game, we are currently adding more post-game content as well as touching up general interactions and fixing bugs. Thank you everyone who has tried out the game demo and helped us out with all of this!

The Demo Is Out Now

Here It Is

The demo was released ahead of schedule two days early!



You can find it in the link above, on the main website, or IndieDB page.
We are eager to hear everyone's thoughts on it and receive feedback for you guys. We hope you enjoy it (content is subject to change) and enjoy the full game as well.

The Demo

Hello everyone once again, today we are going to shed a little light onto what to expect from the demo being released on October 25, 2015.



To start off the demo will only include the first chapter of the game and unfortunately save data will not be able to carry over. Things are expected to change as they always do, so what you see in the demo could be changed in some way upon release. On release the demo will be updated though to be up to date with the full version of the game. Of course user feedback (glitches, issues, problems) will also be taken into effect upon release of the demo to make the best game we can for you guys.

In the first chapter of the game you will be playing as James Baley, a former boxer down on his luck who recently moved back to his former home, Noll City. Go through the chapter that sets up the rest of the game and get a first look at Angels That Kill.

Well why not, here is a small update:
-added a mouse sensitivity option
-added an inside to the bank
-working on a new ending (this would make 11 total)
-working on finishing NPC interactions


As always, thanks fam and have a good one.

The soundtrack, ESRB rating, and update news.

Alright here is a current list of things we are working on currently, finished, and are going to be working on.



To start off, we will be releasing the soundtrack as free downloadable content on Steam, it is just being finalized right now, and then hopefully everyone will be able to download it on here as well. We are also going to release it on the main game website, and on the IndieDB page.

As of today we have received our ESRB rating, you can see that in the store page, and it's basically what we thought it was going to be, rated M.

For the actual game updates though, here are the main things we have done since the last update:
-added some new characters
-changed the menus a bit
-changed the shadow distance settings
-cleaned up some models
-added the ability to delete local content
-fixed several smaller bugs
-fixed all known 800x600 resolution issues
-touched up and added several sound effects


We are also going to be working on the following soon:
-extending the dream sequence
-adding more inventory objects
-adding another ending
-fixing up the Mac version resolution issues


Also, like I had stated in the last update, we did completely redo the inventory system(even more so since the last update) and streamlined how it works as well as adding a journal system and a map system into it.

As always, thank you everyone for the support and helping us out during all of this.

The Steam codes for everyone who bought the game in the Groupees bundle should be handed out shortly, no set date for now though.

Current WIP And Some Other Stuff

Hello everyone, I have another smaller update for anyone caring to listen.

As of right now in the game we have gotten a couple more testers to help out with the game and we have polished it up some more and squashed some more bugs. However in pretty much every testers opinion, the lack of a map is a turn off, so I've decided to add one. While doing so I also took a look at the inventory as a whole and decided it needs a bit of a revamp, in order to accommodate for the map and another new thing I decided to add. A journal system, now how the actual journal works is not finalized yet, but it will be added as well as a map to help the player out a bit more and to really put some use to the inventory. Here is a look at how the inventory is currently set up.


Other than that, the game is wrapping up nicely and its looking like the demo for October 25th is going to make it right on time. Thank everyone once again for the amazing support and continuing through with this journey.

The Current Update

Hello everyone, I know updates have been slow as of lately, but we have been hard at work and making the best game we can for you guys. As of right now we have everything still set out to release on November 25th and we will be able to have a public demo out by October 25th, and I'll be posting the demo both on here and on IndieDB: http://www.indiedb.com/games/fade




Without further delay though here is the current update log:

-reconstructed the entire flow of the VD Game mode
-numerous fixes and improvements
-optimized various parts of the game
-added new options, including Image Effects
-added descriptions to the options
-added various interactions
-you can now go back and re-interact with the majority of interactions
-added another checkpoint section
-renamed the chapters
-tweaked and improved various quality settings
-added a working elevator
-added a brand new "How-To-Play" level
-touched up the rendering methods for textures and materials