+ Graver visuals have been updated and join Ember Ghost in the new style of mob design
+ Adjusted footstep sounds
+ Chat no longer shows on the spawn screen
+ Overly loud sounds on the death screen have been fixed
+ Many new icons have been implemented
+ Improvements to spell visuals
Patch Notes for Update 7/19/2019
+ Crumbler now shows town and groundskeeper ranges
+ Added a new, higher tier of quality settings
+ Added a custom cursor in game
+ Changed sound experience on loading screens
+ Significant rendering changes to improve load in for mac users
+ Added in a gardening plant for testing
+ Added in a GUI button for reviewing the game
+ New icons for all cosmetics
+ Increased range and volume of footstep sounds
Patch Notes for Update 7/17/2019
+ Improvements to player model and hand texture
+ Improvements to the visual effects of most spells
+ Fixes for experimental Throne and Groundskeeper placeables
+ Improvements to GUI with additions of new and adjusted frames
+ Adjustments to loading screen experience and spawn screen art
+ Improvements to the player walking sounds
+ Damage and cooldown balances for many spells
+ Improvements to menu text, numbering and lettering
+ Inventory crashes are fixed
+ Crumbler now shows Throne and Groundskeeper radii
Patch Notes for Update 6/27/2019
+ Fixed the issue that was crashing Tab
+ Crumbler now shows HP of buildings (right click)
+ Added functionality to Crumbler for player town info
+ Changes to load in processes to reduce CPU load on MAC users
+ Changes Sky Mote shader to a more MAC user friendly shader
+ Added in-game buttons for Patreon and Steam community
+ Most items will now stack up to 999
+ Added in Throne, Groundskeeper, and Amber Brick for dev testing
+ Sky Mote moves at a fixed, quick speed
+ Added images of all Cosmetics to the steam community
(thanks Bloody Rabbit!)
+ Capture mode now removes crosshair
+ Loot now rests on top of broken bottles instead of falling inside
+ Being worked on for the near future... KDR leaderboards, new GUI art, PVP balancing changes, Second World progress
Learn from the Community
Animyst is a massive open world where you decide how to survive and thrive. This much freedom can be intimidating. Let the community guide you on your journeys.
+ Fixed imperfect colliders around Heritage cliffs
Patch Notes for Update 6/4/2019
+ Attempted fix for Night Tide performance issues
+ Adjustments to player hand visual
+ Adjustments to overall player model
+ Added June cosmetic for Patreon supporters
+ Identified the problem crashing TAB, working towards a solution
+Adjusted Natural Growth
Patch Notes for Update 5/30/2019
+ Created new system for devs to spawn in items
+ Falling spells such as bolt, shadow, pest, now dissapear faster after impact
+Fixed an issue with Focused Energy hit detection
+ Added sounds damaging building pieces
+ Capkin visual fixed
Patch Notes for Update 5/29/2019
+ Focused Energy now shoots faster
+ Increased dmg on Cursed Dagger
+ Fixes to bugged melee weapons
+ Fixes to Friends' dialogue
+ Added sounds to damaging creatures and bottles
+ Added vocal sounds to Friends' dialogue
+ Increased stamina penalty when running and wearing over four trinkets
+ Removed Champions Hearts from bottles
+ Increased value of Champion's heart when sold, and removed it as a buyable item
+ Fixed pickup text on Cursed Smog
+ The Second World is on track for a mid-summer release. A working draft world with 3 completed content nodes has begun its journey towards an early testing phase