Animyst cover
Animyst screenshot
Genre: Role-playing (RPG), Adventure, Indie

Animyst

Patch Notes for 7/24/2019



+ Graver visuals have been updated and join Ember Ghost in the new style of mob design

+ Adjusted footstep sounds

+ Chat no longer shows on the spawn screen

+ Overly loud sounds on the death screen have been fixed

+ Many new icons have been implemented

+ Improvements to spell visuals

Patch Notes for Update 7/19/2019



+ Crumbler now shows town and groundskeeper ranges

+ Added a new, higher tier of quality settings

+ Added a custom cursor in game

+ Changed sound experience on loading screens

+ Significant rendering changes to improve load in for mac users

+ Added in a gardening plant for testing

+ Added in a GUI button for reviewing the game

+ New icons for all cosmetics

+ Increased range and volume of footstep sounds


Patch Notes for Update 7/17/2019



+ Improvements to player model and hand texture

+ Improvements to the visual effects of most spells

+ Fixes for experimental Throne and Groundskeeper placeables

+ Improvements to GUI with additions of new and adjusted frames

+ Adjustments to loading screen experience and spawn screen art

+ Improvements to the player walking sounds

+ Damage and cooldown balances for many spells

+ Improvements to menu text, numbering and lettering

+ Inventory crashes are fixed

+ Crumbler now shows Throne and Groundskeeper radii

Patch Notes for Update 6/27/2019



+ Fixed the issue that was crashing Tab

+ Crumbler now shows HP of buildings (right click)

+ Added functionality to Crumbler for player town info

+ Changes to load in processes to reduce CPU load on MAC users

+ Changes Sky Mote shader to a more MAC user friendly shader

+ Added in-game buttons for Patreon and Steam community

+ Most items will now stack up to 999

+ Added in Throne, Groundskeeper, and Amber Brick for dev testing

+ Sky Mote moves at a fixed, quick speed

+ Added images of all Cosmetics to the steam community
(thanks Bloody Rabbit!)

+ Capture mode now removes crosshair

+ Loot now rests on top of broken bottles instead of falling inside

+ Being worked on for the near future... KDR leaderboards, new GUI art, PVP balancing changes, Second World progress

Learn from the Community

Patch Notes for Update 6/6/2019




+ Added a new staff, Sky Mote.... it's a glider

+ Adjusted falling speed

+ Fixed collision issue with Green Spine

+ Fixes AOE performance spikes

+ AOE no longer damages buildings

+ Fixed imperfect colliders around Heritage cliffs


Patch Notes for Update 6/4/2019



+ Attempted fix for Night Tide performance issues

+ Adjustments to player hand visual

+ Adjustments to overall player model

+ Added June cosmetic for Patreon supporters

+ Identified the problem crashing TAB, working towards a solution

+Adjusted Natural Growth

Patch Notes for Update 5/30/2019



+ Created new system for devs to spawn in items

+ Falling spells such as bolt, shadow, pest, now dissapear faster after impact

+Fixed an issue with Focused Energy hit detection

+ Added sounds damaging building pieces

+ Capkin visual fixed

Patch Notes for Update 5/29/2019



+ Focused Energy now shoots faster

+ Increased dmg on Cursed Dagger

+ Fixes to bugged melee weapons

+ Fixes to Friends' dialogue

+ Added sounds to damaging creatures and bottles

+ Added vocal sounds to Friends' dialogue

+ Increased stamina penalty when running and wearing over four trinkets

+ Removed Champions Hearts from bottles

+ Increased value of Champion's heart when sold, and removed it as a buyable item

+ Fixed pickup text on Cursed Smog

+ The Second World is on track for a mid-summer release. A working draft world with 3 completed content nodes has begun its journey towards an early testing phase

Sky Pillars in the Second World