Genre: Role-playing (RPG), Adventure, Indie Animyst
Patch Notes for Update 5/14/2019
+ Removed static batching on all meshes to reduce load on CPU
+ Enabled GPU instancing on all major textures to reduce draw calls and gain FPS
+ Moved Gore Rift instructional text from chat to the map (F)
+ Changes to the Ember Ghost agro system
progress on the Second World
some progress on the Second World. feeling some vastness start to build... Patch Notes for Update 4/29/2019
+ Volume bar added to main menu screen
+ Increaded clarifty on all in game text and GUI art
+ Addition of new fire creature for bugtesting
+ Fixed bug that stops you from sprinting till relog
+ Changing of projectile explosion effects
+ Creatures no longer collide with eachother
+ Some creatures no longer hurt each other
+ Added additional mobs to the Cursed Champion
+ Added huge numbers of mobs for stresstesting and then removed them for the sake of our Mac users. more to come on this front
+ Buffs to paralysis effect
+ Gravers and some other mobs now have a chance of paralizing you
+ I have completed the second node of the Second World containing Cathedral Patch Notes for Update 4/10/2918
+ New main menu visuals
+ New main menu music
+ Improvements to projectile lock on
+ Improvements to hit detection
+ Fixed bug where spells were invisible in other players' hands
+ Adjusted bone structure on the player model
+ Improvements to loot drop physics
+improvements to all staves Patch Notes for Update 4/9/2019
+ Changes to all AOE spells, increased range and damage to compete with lockable projectiles
+ Improvements to hit detection
+ Improvements to lock on system
+ Fixed bug where certain spells wouldn't dissapear
+ Fixed logging in underground
+ You can now sell worms for blood Patch Notes for Update 4/7/2019
+ Players can now gather multiple loot items from the ground with one command
+ A projectile now lasts longer if it is locked on a target
+ fixes for Champions Breath physics
+ dropped loot from player death falls in a more random pattern
+ Fixed staff weapons not shooting
+ Fixed broken rally points
+ Eliminated lowering camera bug when looting bugged items (apparent shrinking)
+ Increased damage on AOE spells
+ Fixed camera positioning in Cathedral on login
+ Fixed font on spawn and quit buttons getting scrambled
+ Left control will now launch spells for ease of use with trackpad Patch Notes for Update 4/1/2019
+ adustments to player positioning - meaning glitchy movement with Leg Energy, and falling of the edges of cliffs is at thing of the PAST
+ lock on added to creatures and bottles
+ buff to Tephroid
+ adjustments to gathering and looting item drops, working towards never again having loot thats difficult to grab
+ fixed colorized build notifiers for all building materials
+ improvements to bone structure on players' hands
+ changed chest crystal into a heart and moved it into your chest cavity
+ work on the Second World continues Patch Notes for Update 3/29/2019
+ Added decorative art to all GUI boxes
+ Spells misfiring is a thing of the past
+ Adjustements to hit detection - lock on robberies not completely things of the past yet
+ Adjustments to Shadow and Nighttide
+ Final implementation of new crop of rare cosmetics
+ Fixes for spells firing in the wrong direction Patch Notes for Update 3/21/2019
+ Fixed paper doll rotate button for MAC users
+ Increased size of paper doll
+ Adjusted menu placements and size in TAB
+ Continued adjustments to spell casting between server and client to reduce misfires
+ Increased resolution of paper doll camera
+ Adjusted description on the Crumbler to dissuade its use in PVP
Patch Notes for Update 3/19/2019
+ fix for rotate button crashing Mac users
+ fix for spells not firing when swapping spells
+ added in several new cosmetic items