Anna vs. the A.I. Maze cover
Anna vs. the A.I. Maze screenshot
Genre: Adventure

Anna vs. the A.I. Maze

Added some more in game hints and dialog. Other minor graphical changes

Addes some in game hints to help new players learn the game and also maybe add to the overall feel of the game. Also some minor graphical fixes and changes

Added player health system

Added a player health system so not everything kills you instantly : )

Fixed missing visual boundary in the cave level with the bow

The last patch had an environment visual boundary effect that was missing.

Updated some graphics and levels

Some graphic updates throughout. Some minor changes on every level a few major changes to the level where you get the Dash Ability.

Modified some mechanics on the final stage, and some bug fixes

- fixed a bug where the Arrows would push the moving platforms if shot.
- Fixed a bug where the Plant Dragon would shoot fire before the mechanic is activated
- Changed the color of the platform in the AI Boss room for accessibility reasons
- In the final stage some mechanics were added to make the gameplay feel more fluid and also make the concept of the mechanics more accessible
- Fixed some graphical bugs in the Time Trial level

Minor update, collision fixes

This update adds a check for collisions on objects that can be bounced off of while swinging such as the bats at the beginning of the game. So if you hit an object like a bat while swinging as long as it is on top of it, it will bounce instead of kill the player now.

I also fixed an area right before you got to the jewel puzzle to where you could die hitting the wall. Let me know if you have any issues, I can usually fix them fairly quick.

Lighting changes for the second to last Level and bug fix

Changed some of the lighting in the second to last Level to make the character separation a bit more pronounced. Fixed a bug with the fish spawning at the troll pond, that would probably never be seen but just in case. Let me know if you come across any issues

Changed quality settings

The Ultra setting is now the only one that has everything in the game and is the default. Choosing Very High will have Post Processing but will not have background all the background graphics. High and Medium will not have Post Processing effects. Medium will also be missing lighting information.

Use Ultra quality setting unless you are having issues. Thank you

Additional performance options and bug fixes

Choosing Medium or High quality will now turn off Post Processing. I would not recommend using the Medium or High quality settings unless you are on an integrated graphics chip and unable to get decent frame rates. The game should run great on the Ultra quality settings with any dedicated GPU. And I still do not recommend playing the game unless you have a dedicated GPU but for those with an integrated that want to try there are now more options to make it run smoother.

Also some bug fixes on saving settings. Previously if you started a new game you would lose the Vibration and FOV settings you had set previously, that is fixed in this patch.

Performance improvements on multiple levels

Quite a few smaller performance improvements and some changes to the layout and graphics on Maze level as well as the Dungeon. Let me know if there are any issues, thank you