Here is a post-release update with extended modding limits, a much needed independent handling of floor tiles build orders, improvements to ultrawide mode and a bunch of bug fixes.
Scroll down for a Workshop showcase to make good use of the new modding limits!
Patch Notes
1.1.0
Changed: Products/objects mods are now limited by texture space. On the manage mods menu the texture space is estimated and might not be completely accurate. Mods that could not be loaded will show up as a warning sprite in-game.
Changed: You can now have up to 640 modded products instead of 128 (you will most likely be limited by texture space before reaching that number though).
Changed: You can now have up to 108 modded floor tiles instead of 20.
Changed: Orders to build floor tiles are now handled separately from foundations/objects orders so that build orders do not cancel each other.
Added: You can now display the names of characters if they were generated from Twitch chat or modified, or display all names, from the Twitch tab of the options menu. You can also press N in-game to cycle through modes.
Fixed: A possible corruption of fine dining restaurants.
Fixed: Minimum size storages not getting deliveries.
Fixed: Blocky UI in ultrawide modes.
Fixed: Flickering zone panels in ultrawide modes.
Fixed: Various scaling issues in ultrawide modes.
Fixed: A possible crash when using fullscreen on high refresh rate monitors.
Fixed: Customer status referencing random zones when going to non-retail businesses.
1.1.1
Fixed: Scaling issues with the new floor tiles rendering (glitchy gaps and seams).
Fixed: Glitches on various women haircuts.
1.1.2
Changed: Masks are now only displayed on some characters during the outbreak event.
Fixed: Using the letter N when renaming things would cycle through the names display options.
If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/
WORKSHOP SHOWCASE
Now seems like a great time to showcase some of the most prolific mod makers on the workshop and help you guys make good use of the extended modding limits!
Click the name of each creator to access all their mods for Another Brick in The Mall.
wooby6797 made 5 hilarious restaurant skins to bring some variety to your mall's catering businesses. https://steamcommunity.com/sharedfiles/filedetails/?id=1901023548&searchtext= JaY has a bunch of fun products and this amazing objects pack with a ton of stuff: https://steamcommunity.com/sharedfiles/filedetails/?id=2261404874&searchtext= BigAl56 has a ton of new floor tiles to make your Mall look unique and some new products too! https://steamcommunity.com/sharedfiles/filedetails/?id=1998858236 brittpinkie has a lot of new products, including toys, accessories, home appliances, groceries and more! https://steamcommunity.com/sharedfiles/filedetails/?id=1989116245&searchtext= Kayla Silverfox also has a ton of new specialty products: https://steamcommunity.com/sharedfiles/filedetails/?id=1996154253&searchtext= Kosii made a bunch of clever mods to hack-in some decorative features: https://steamcommunity.com/sharedfiles/filedetails/?id=2091829008&searchtext= Finally, our own official objects pack adds a bunch of new objects such as new counters, statues, a claw machine and more: https://steamcommunity.com/sharedfiles/filedetails/?id=1817022232&searchtext= And of course the all-time favorite Mall Architect mod! https://steamcommunity.com/sharedfiles/filedetails/?id=1545725998&searchtext=
Obviously we couldn't list everyone, so head over to the Workshop for more products, objects, floor tiles, scenarios and over 1000 maps!
Want to create mods of your own? Check out our Modding Guide, it has everything you need to know to get started.
Have fun building, everyone!
Original Soundtrack Release
The original soundtrack for Another Brick in The Mall by David Gonzalez is now available on Steam!
A great opportunity to enjoy the soundtrack outside the game and support an amazing musician!
The soundtrack will be available on other popular platforms in the near future.
Version 1.0 Release
[previewyoutube="GRoMyEu0F_Q;full"]
First things first: a huge THANK YOU to all our early adopters, especially if you submitted feedback, suggestions and bug reports, your support and help have been invaluable and we couldn't have made it without you!
Another big shootout to the modders: Head over to the workshop to enjoy their gigantic malls, fun new products, restaurant skins and more!
It's easy to forget which features were added during early access if you've been here from the start, and also easy to assume it's been that way forever if you're a new player. But it's been a long road and many staple features didn't exist at launch: objects rotation (veterans out there remember!) , offices, shoplifting or the shift planning tool, just to name a few!
Here is a timeline with some of the major features and content added during early access; a lot of them were due to your feedback and suggestions:
Now, what about Another Brick in The Mall's future? Well, we're not done yet!
Although our focus will shift towards a new project from now on, this won't be the last update to Another Brick in The Mall, so your suggestions, big and small, are still much appreciated.
Post 1.0 updates will focus on expanding modding capabilities and removing limitations in an effort to help keep the game fresh long after we're done, with new content from the community.
Official new content is not out of the question but less likely.
Although we fixed thousands of them with your help, some obscure bugs might still persist so your reports are still much needed, and your quality of life suggestions still much appreciated.
If you have bugs to report, please post in the appropriate Discussions for optimal support: http://steamcommunity.com/app/521150/discussions/1/
Here are the patch notes for version 1.0.4 (mostly bug fixes and restaurants, bars and coffee shops can finally open 24/7):
Patch Notes
1.0.0
Changed: Balanced price and demand for some products.
Changed: Updated the Abandoned Mall scenario to accommodate recent changes.
Changed: The demand menu now shows the potential profit range per tier for retail products.
Fixed: The Assign Products tool now works on whole objects instead of only the object's anchor.
Fixed: Removing an object placed on outdoor floor tiles would turn the cell to foundations.
Fixed: When ordering to build floor tiles, tiles of that type are correctly ignored and not rebuilt/billed.
Fixed: When unlocking road entrances in succession the cost is now correctly based on unlocked entrances instead of connected entrances.
Fixed: Transferred guards now keep their assigned patrol.
Fixed: A few typos.
Added: A 'special thanks' section to the credits.
Changed: Updated translations with the latest Localizor data.
1.0.1
Fixed: An issue where traffic jam at the main road entrance could degenerate and never recover.
Fixed: Ampersand (&) is now ignored when renaming things to avoid text glitches.
Fixed: A possible corruption of self-checkouts.
Fixed: A possible memory corruption when removing shelves while they are being used.
Fixed: A possible corruption of various machines (arcade, vending, etc...).
Changed: Updated translations with the latest Localizor data.
1.0.2
Changed: You can now open fine dining restaurants, bars and coffee shops 24/7.
Changed: Patrons at bars and coffee shops now leave when waiting for a reorder and their satisfaction reaches 0.
Fixed: Various instances where waiters could become corrupted.
1.0.3
Changed: When letting go of the opening duration slider of a zone, the zone will now properly close if applicable.
Fixed: Building foundations adjacent to outdoor tiles would not generate automatic walls.
Fixed: The minimum/base salary being reset when loading a game.
Fixed: Misaligned list box items on ultrawide screens.
1.0.4
Fixed: People getting stuck waiting for a bus nowhere near a bus stop.
Changed: Updated translations with the latest Localizor data.
One last thing: there might be a few new players on the Discussion boards in the coming weeks, asking about mechanics or strategies. Remember, not everyone has been playing the game for 3 years or watched Let's plays before playing: please be nice, and if you can, helpful :)
And now let's get to building!
Upcoming Version 1.0 Release
The time has finally come: Another Brick in The Mall version 1.0 will release on Thursday, April 30th!
Although our focus will shift towards a new project after release, this won't be the last update to Another Brick in The Mall, so your suggestions, big and small, are still much appreciated.
Needless to say the game would be very different without the feedback, suggestions and help you guys provided during early access, and we still could use your help in this 'final stretch':
This latest cycle is focused on making sure the build is stable and as bug-free as possible and you can help by testing it on the unstable branch, and report any bug, typo, minor annoyance you can find: https://steamcommunity.com/app/521150/discussions/0/4300317773574066862/
You can also help finish and improve the translation of the game to your language on Localizor: https://www.localizor.com/game/18/translations
More info on Another Brick in The Mall's future coming on release day, along with a new trailer!
Hope to see you here and then to celebrate!
Update 0.32.3 released
Patch Notes
0.32.0
Added: Standard mode now offers 3 difficulty settings: Normal, Challenge and Expert.
Added: You can now filter products by categories on the Assign Product tool.
Changed: Balanced price and demand for some products, mainly to make specialty stores more viable and nerf some overperforming products.
Changed: Objectives' rewards now scale with difficulty.
Added: Warnings on the manage mods menu if mods exceed the maximum supported number (products and floor tiles).
Added: Warnings on the manage mods menu if mods alter gameplay and would prevent some achievements from being granted.
Changed: Changing floor tiles now costs $5 instead of $50.
Changed: Characters are now less reluctant of crossing roads.
Fixed: Stock clerks endlessly running around stores without restocking anything.
Fixed: A rounding error when deducting foundations building costs.
Added: Polish translation.
Changed: Updated translations with the latest Localizor data.
0.32.1
Added: 4 new achievements.
Added: New event: Viral outbreak. Some employees stay at home sick and customers stock up on supplies. Unlike other events, this pops at the last moment on the timeline and can't happen more than once a year.
Added: Art for the difficulty modes.
Added: Jingles when objectives and research projects are completed.
Changed: You can now order builders to prioritize any area.
Fixed: Some text going out of bounds.
Added: Simplified Chinese translation.
Changed: Updated translations with the latest Localizor data.
0.32.2
Added: Final master of the original soundtrack from David Gonzalez.
Added: A detailed breakdown of daily income and expenses is now accessible from the finance menu.
Fixed: Incorrect maintenance cost displayed for individual businesses when the maintenance sandbox setting was not default.
Changed: Some tweaks to the Viral outbreak event.
Changed: Updated translations with the latest Localizor data.
0.32.3
Added: Enabled Steam cloud (Syncs saves, achievements, mod config and workshop items).
Added: Final 'final' master of the original soundtrack.
Added: New achievements are now active on Steam.
Changed: Improved customers' parking AI.
Changed: Removed misleading 'Requires access' in list of zone requirements.
Fixed: A bug where staff who were parking when loading a game would permanently be considered as stuck in traffic.
Fixed: Deliveries stopping if the customer parking was considered full.
Fixed: A rare text glitch in the 'Word of mouth' notification.
Changed: Updated translations with the latest Localizor data.
You can help improve the translation in your language: check the game's Localizor page https://www.localizor.com/game/18/translations
If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/
If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/
Update 0.31.3 released
Patch Notes
0.31.0
Changed: Rewrote the customer algorithm to have a more accurate estimation of distances and travel time. This change puts a much greater emphasis on the efficiency of your mall's layout.
Added: Marketing campaigns can now target a specific product or business.
Added: You can now filter between local and workshop saves on the load game menu.
Changed: Products on the assign products tool are now sorted alphabetically.
Fixed: 'Manage staff' not highlighting the correct employee.
Changed: Updated translations with the latest Localizor data.
0.31.1
Added: Minimum salary raises. Congress will periodically attempt to pass a law to raise the minimum salary: you can either let the law pass or lobby lawmakers to vote against the raise. If you choose to lobby against the law, the next vote will happen sooner and the cost of lobbying will increase significantly.
Added: Sandbox settings for minimum salary raises.
Added: The last 2 tracks of music by David Gonzalez.
Fixed: A text formatting problem with the $ character.
Changed: Updated translations with the latest Localizor data.
0.31.2
Changed: Minimum salary raises are now in the context of a workers' union instead of congress.
Added: A notification when your workers unionize (currently when you reach $10,000 daily profit for the first time).
Added: Notifications 30, 20, 10, 5 and 1 day(s) before a vote.
Added: You can now see the job applicants' desired salary on the hire menu.
0.31.3
Changed: Lowered the union triggering profit threshold to $5,000.
Changed: The first vote now happens 20 days after unionization instead of 10.
Fixed: The research menu scrollbar sometimes not working properly.
Changed: Updated translations with the latest Localizor data.
Added: Early (incomplete) Ukrainian and Portuguese (Brazilian) translations.
You can help translate the latest text on Localizor.io
If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/
If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/
Update 0.30.0 released
This update might be a bit underwhelming if you are playing the game in English, but it is a necessary step towards full release and it made sense to implement it early rather than having to resolve the implied technical issues (and there were a few) at the last minute. Now that this is 'out of the way', regular content updates will resume soon!
Official translations will be handled on Localizor.io
The Localizor tool lets you submit suggestions for new and existing game text, and vote for the best suggestions. Doing so earns you coins that you can redeem in the coin shop which features a bunch of great Steam games.
Workshop translations are still supported but you are strongly encouraged to submit any new language or updates to existing languages to Localizor.
Finally, if your language is not yet available on Localizor (and you are willing to contribute) please let me know in the comments.
Patch Notes
0.30.0
Added: Official language support for the following:.
German
Spanish
Russian
Japanese
Korean
Turkish
If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/
If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/
Update 0.29.2 released
Patch Notes
0.29.0
Added: Information overlays. In SELECT mode, hover to the right side of the screen to enable overlays. Current available overlays are:
Road traffic
Pedestrian traffic
Parking usage
Squalor
Profit
Changed: Some minor graphical tweaks to the UI to make it less 'flat'.
Changed: Drivers now prefer surface parking over underground within a certain distance.
Fixed: Wall shading when building walls over areas without foundations but surrounded by foundations.
0.29.1
Added: You can now customize and rename characters (click on their portrait on the character panel).
Added: A menu to mass transfer all staff from one business to another (Manage > Staff > Transfer all staff).
Added: You can now ban one job candidate per day. They won't show up as a job candidate ever again.
Changed: You can now disable cosmetic mods in-game.
Changed: The squalor overlay now displays the area of efficiency of your maintenance centers.
Changed: Litter now properly contributes to the squalor overlay.
Changed: Removed the Bus driver strike event as it was excessively punitive.
Changed: The 'Link storage' button now always blinks when there is no storage linked (previously only blinked during the tutorial).
Changed: Twitch integration now works differently to better accommodate chats with thousands of users.
Changed: Customers now do a head wobble whenever they're finishing checkout.
Changed: The gaps in the top-right UI no longer register as map interaction.
Fixed: The thief 'bubble' sometimes not showing up.
Fixed: The outdoors sound (birds and crickets) playing excessively.
Fixed: Fine dining patrons losing their legs while going to their table.
Fixed: Faulty UI text priorities.
Fixed: Various minor graphical glitches.
0.29.2
Added: 2 new music tracks by David Gonzalez.
Changed: When loading/starting a new game, the music will start at a random track (unless the tutorial is active).
Fixed: Some passengers never being picked up in a specific bus stop configuration.
Fixed: Faulty movie projector highlight on very large theaters.
Fixed: The squalor overlay omitting dirty cells when under a maintenance center's efficiency area.
Fixed: Some typos in english and french languages.
Fixed: Minor graphical glitches.
Special shoutout to wooby6797 who's been making amazing fast food restaurant skins! Get them on the workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1901441105 https://steamcommunity.com/sharedfiles/filedetails/?id=1891054164 https://steamcommunity.com/sharedfiles/filedetails/?id=1896782515 https://steamcommunity.com/sharedfiles/filedetails/?id=1901023548
Translators can check the strings.xml changelog in this post: https://steamcommunity.com/workshop/discussions/18446744073709551615/3175526477752200394/?appid=521150
If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/
If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/
Update 0.28.3 released
Patch Notes
0.28.0
Added: A notification when there are inaccessible work orders.
Added: A button to re-submit achievements that were obtained offline to Steam.
Added: In assign zone mode, zone limits are now displayed to avoid confusion when business zones are adjacent.
Added: The assign products menu now displays current availability for all tiers.
Added: French language is now integrated into the base game and supported officially. (Will serve as a test before integrating more languages).
Changed: Builders will now ignore inaccessible work orders to prevent excessive CPU usage and potential crashes.
Changed: Reduced the efficiency of low skill office workers to 0.33 man-hours from 0.5.
Changed: Reduced excessive demand variation in standard mode.
Changed: The dissatisfaction breakdown now only shows up if enough (10) customers left unsatisfied.
Changed: The stresstest map is no longer overwritten in local saves every time the game is launched.
Changed: Build orders for various counters now display the queue area in build mode.
Fixed: Ability to transfer staff as a waiter at a coffee shop.
Fixed: Fitness Center not displaying the required research project in the assign zone menu.
Fixed: Fitness appearing as an assignable physical product in the assign product menu.
Fixed: The zone info box (bottom-right) appearing unnecessarily.
Fixed: Various icons displaying the wrong image.
Fixed: Sorting issues with tall objects and dynamic objects. (There are still issues such as sorting between trees and sculptures).
0.28.1
Added: On the new game menu, the manage mods button now displays the number of enabled mods out of the number of total mods.
Added: On the manage staff menu, a warning icon and tooltip is displayed for guards without an assigned patrol.
Changed: Increased the size of the character panel to avoid text going out of frame.
Changed: Characters are now less afraid of walking in the grass, to avoid congestion alongside roads when there are no outdoor pathways.
Changed: In build objects mode, the combo box to automatically set products is now always displayed (was only displayed when shelves/tables/racks were selected).
Changed: Reversed the change to stock clerks where they would restock shelves early and stock crates were 'refunded'.
Fixed: Corrupted Arcade cabinets and Pinball tables no longer attracting customers.
Fixed: The rotated kitchen range for fine dining skins not being displayed properly.
Fixed: Inconsistent wall shading when manually building walls at foundations limits.
0.28.2
Added: A new 'Help and Tips' menu to explain mechanics not covered in the tutorial.
Added: A new music track by David Gonzalez.
Changed: Employees on the Manage Staff menu and the shift planning tool are now sorted by job by default.
Changed: Shift sliders on the shift planning tool now have a different color depending on the jobs.
0.28.3
Fixed: Trees and shrubs not disappearing when building outdoor floor tiles when zoomed out.
Fixed: Text errors.
Translators can check the strings.xml changelog in this post: https://steamcommunity.com/workshop/discussions/18446744073709551615/2952595757891357714/?appid=521150
If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/
If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/
Update 0.27.4 released
At long last we have the first few pieces of music from the original soundtrack by the great David Gonzalez!
We also published an Official Objects Pack to demonstrate the new workshop possibilities with a bunch of decorative and functional objects: https://steamcommunity.com/sharedfiles/filedetails/?id=1817022232 More details in the patch notes below:
Patch Notes
0.27.0
Added: Object Mods. You can now add custom objects to the game. Modded objects can replicate the functionality of any buildable vanilla object (checkout counters, shelves, vending machines, restaurant tables, etc...). Please read the Modding guide for more information: https://steamcommunity.com/sharedfiles/filedetails/?id=1551322851
Added: Logs to diagnose some rare malfunctions.
Fixed: Counters displaying a wrong tooltip when placed in an unassigned zone.
0.27.1
Added: Business skins. You can now create 'skins' for non-retail businesses (only restaurants atm). See the 'Business skins' section in the Modding guide for more info.
Fixed: The margins sandbox setting is now properly applied to non-retail businesses.
Fixed: When deleting a zone, employees who were in traffic at the time no longer stay there forever.
0.27.2
Changed: Improved customer AI in determining which shelves to buy from.
Fixed: Objects defaulting to a single door for old saves.
Fixed: South-facing self-checkouts placed left of a wall were considered inaccessible.
0.27.3
Added: Vanilla Products Patches. You can now patch settings for vanilla products via mods. See the 'Patch vanilla products' section in the Modding guide for more info.
Added: Roadwork orders now have a specific graphic to better keep track of what you ordered.
Fixed: A possible crash when using faulty/broken mods.
Fixed: Food courts being 'unlit' when loading a game.
Fixed: Extreme bad parking where cars would overlap each other. Realistic bad parking should still happen.
0.27.4
Added: Music! The first tracks of original music are finally here. More to come!
Changed: The 'Manage Mods' menu is now accessible from the in-game menu.
Changed: You can now order to build outdoor floor tiles over trees and shrubs without removing them first.
Fixed: Giant stores having the wrong category/specialty.
Fixed: Modded objects displaying the wrong name when rotated.
Fixed: Empty shelves expiring.
Fixed: Ability to place rotated trashcans outdoors.
Fixed: The tooltip displaying the wrong cost, or no cost at all, when ordering to build floor tiles.
Translators can check the strings.xml changelog in this post: https://steamcommunity.com/workshop/discussions/18446744073709551615/1643170903487072632/?appid=521150
If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/
If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/