As happens every so often, a crash on startup that affects a significant portion of players went undetected during the unstable phase.
It is related to GLFW 3.3 so we're rolling back to the previous version, which means a rare bug with multiple monitors setups is reintroduced.
Please note that the save format has changed significantly, and while old saves should convert flawlessly, please report anything unusual such as missing objects.
Patch Notes
0.26.3
Changed: Rolled back to GLFW 3.2.1 (fixes a crash).
Changed: The save format in preparation for upcoming modding options.
Fixed: You can now move objects over themselves.
Fixed: When moving shelves/displays they will keep the assigned product (but not the stock).
If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/
If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/
Update 0.26.2 released
Patch Notes
0.26.0
Added: New business: Fitness Center. Customers at your mall want to get in shape: fulfill their demand by opening a gym!
Added: New research project: Fitness Center.
Added: New objects: Treadmill and Weight bench.
Added: Modded products can now be tied to a vanilla research project (look for the node in the modding guide).
Changed: Thieves no longer contribute to global dissatisfaction when caught.
Changed: Products now have an anti-theft tag by default.
Changed: Pre-multiplied alpha (sprites have a slightly thicker outline).
Fixed: Ability to dismiss/close notifications in ultrawide mode.
Fixed: Various machines no longer attracting customers if they were behind a staff-only door at one point.
Fixed: Glitchy grass tiles in the summer.
0.26.1
Changed: Fitness center patrons will now go for a prefered exercise (running or bench press) instead of going for whatever was built first.
Fixed: (attempt) fall back to other options when the primary monitor would fail to respond to resolution query.
0.26.2
Changed: Updated to GLFW 3.3.
Fixed: Janitors would stop collecting trash if at one point all the garbage pickup areas were full (typically after a strike).
Fixed: New pre-multiplied alpha would create a square 'shadow' when lots of sprites were stacked.
Translators can check the strings.xml changelog in this post:
https://steamcommunity.com/workshop/discussions/18446744073709551615/1646544348824510668/?appid=521150
If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/
If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/
Update 0.25 released
Patch Notes
0.25.0
Added: Steam Trading Cards. Includes 8 cards, 6 badges, 8 emoticons and 4 profile backgrounds.
Added: The build objects UI now includes a search bar to quickly find or filter objects.
Added: New mechanic where characters are slowed when walking through crowded areas. This is especially punitive on pedestrian chokepoints (single doors, narrow corridors).
Added: New 'Import Mask' developer tool (press F1 to access). Imports walls and foundations work orders from a 512x288 mask.png file (located in the Steam game folder). White pixels are foundations, black pixels are walls, transparent pixels are ignored.
Fixed: A crash when assigning giant zones.
Fixed: A glitch with zone panels in ultrawide mode.
Translators can check the strings.xml changelog in this post:
https://steamcommunity.com/workshop/discussions/18446744073709551615/1644290549119560007/?appid=521150
If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/
If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/
Update 0.24.2 released
Patch Notes
0.24.0
Added: Reworked the tutorial layout, including an adviser character.
Added: Basic support for fullscreen ultrawide displays (probably glitchy).
Added: Hovering over zones in select mode when slightly zoomed out now displays a basic zone info panel.
Added: The customer/satisfaction panel now has a breakdown of dissatisfaction reasons.
Added: The info bar now includes statuses for research and marketing.
0.24.1
Added: Mods can now remove vanilla products from the game's economy. See 'Disable vanilla products' in the guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=1551322851
Fixed: Various scaling issues in ultrawide mode.
0.24.2
Added: An option to disable zone info panels in select mode (in Game options).
Changed: Counter queues can now extend beyond a business' assigned zone, which allows for more realistic food courts.
Translators can check the strings.xml changelog in this post:
https://steamcommunity.com/workshop/discussions/18446744073709551615/1679190184062430258/?appid=521150
If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/
If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/
Changed: the staff filter is now reset whenever the shift planning menu is opened.
0.23.1
Fixed: 'Open all businesses' achievement now unlocks properly.
Changed: Reduced the disk i/o usage.
Translators can check the strings.xml changelog in this post:
https://steamcommunity.com/workshop/discussions/18446744073709551615/1771511442683764704/?appid=521150
If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/
If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/
Update 0.22.2 released
Patch Notes
0.22.0
Added: The research screen now uses a diagram structure.
Added: Customers will now be visibly angry for a few seconds whenever their satisfaction is dropping.
Changed: The 'Research basics' project has been removed.
Fixed: Tooltips' alpha is now properly tied to framerate and slightly faster.
0.22.1
Added: Category and Specialty stores now have specific name rather than just 'store' (eg: Grocery store, Newsagent, Butcher shop, Bakery, etc...).
Added: An icon and tooltips for specialty stores on the demand screen.
Added: Product mods can now optionally provide a name for a specialty store. Look for in the Modding guide.
Added: A 'Word of mouth' notification that pops every day at midnight to highlight the unbuilt category store, specialty store and non-retail business with the most demand. It also reminds players to research the 'Sales monitoring' project until they have done so.
Added: A warning/tooltip when checkout/order counters have an obstructed queue.
Added: A warning/tooltip when a storage is too small to have any capacity.
Added: A tooltip when underground parkings are under construction.
Fixed: Projects with missing prerequisites showing as completed in the tooltip.
Fixed: Shelves with a 2 products capacity (50 depletion rate) not showing the half-empty state.
Fixed: Localized modded product names not working.
0.22.2
Fixed: A bug where when building an underground parking, right-clicking would remove roadwork and withdraw the parking cost.
If all goes well, 0.23 with achievements will be out before the end of the month!
Translators can check the strings.xml changelog in this post:
https://steamcommunity.com/workshop/discussions/18446744073709551615/1839063537792351471/?appid=521150
If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/
If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/
Update 0.21.2 released
Patch Notes
0.21.0
Added: Underground parkings. Research and build underground parkings with 200 parking slots each.
Added: Floor tiles mods. In addition to modifying existing floor tiles, modders can now add extra floor tiles to the game.
https://steamcommunity.com/sharedfiles/filedetails/?id=1551322851
https://steamcommunity.com/sharedfiles/filedetails/?id=1645061903
Added: The game now creates a profile for Nvidia cards with optimal settings.
Fixed: Old saved games loading with the slowest time scale.
Fixed: Ability to cancel roadwork orders when out of money.
Fixed: Proper UI feedback when unable to build roadwork.
Fixed: Rounding error for various cost sandbox settings.
0.21.1
Added: Underground parkings are now constructed in 48 hours. The digital panel displays the percentage of completion.
Added: A notification when construction of an underground parking is complete.
Added: Improved the UI when placing an underground parking.
Changed: Removed car door sounds when cars are entering and leaving an underground parking.
Changed: Removing roadwork now happens instantly when the first cell order is complete to avoid various issues.
0.21.2
Fixed: Faulty 'parking full' notification.
Changed: Optimized memory fragmentation to reduce occurences of the black map bug.
Translators can check the strings.xml changelog in this post:
https://steamcommunity.com/workshop/discussions/18446744073709551615/1779388024829052857/?appid=521150
If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/
If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/
Hotfix 0.20.4 released
Pushing this hotfix as it fixes a major flaw that caused a plethora of bugs and glitches. A big thank you to everyone who reported this and sent their savefiles, it helps a lot to debug such problems.
Please allow a minimum of 24 in-game hours for problems to resolve completely.
Patch Notes
0.20.4
Fixed: A major bug causing problems with cashiers, cooks and waiters at fine dining restaurants, bars and coffee shops, such as counters getting corrupted, customers not getting served, cashiers stacking on top of each other and other random problems and corruptions.
If you are using a Nvidia graphic card (GeForce) please follow the instructions in this thread for a major performance fix: https://steamcommunity.com/app/521150/discussions/1/1744479064001984249/
If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/
If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/
Update 0.20.2 released
Patch Notes
0.20.0
Added: Gameplay mods. Let you change gameplay conditions to create custom game modes/difficulty settings.
https://steamcommunity.com/sharedfiles/filedetails/?id=1551322851
Added: Advanced scenarios. Scenarios can now apply mods at each step for in-depth customization.
https://steamcommunity.com/sharedfiles/filedetails/?id=1533945186
Added: Food court. Assign a zone as a food court for patrons of nearby fast food restaurants and coffee shops.
Fixed: Unecessary 'out of stock' notifications for appliances (pallet products).
Fixed: The research complete prompt popping up in the main menu.
Fixed: Some faulty text display priorities.
0.20.1
Added: You can now press F5 while in-game to reload mods. This makes testing and fine-tuning gameplay mods much easier.
Added: A gameplay mod variable to factorize the cost of objects.
Added: ATMs and trash cans now track usage and 'fullness' respectively (displayed when selected).
Added: Modded products can now have a 'only specialized' quality distribution.
Fixed: Scenario mods not being reset when starting a scenario without scenario mods.
Fixed(?): The map going black when zoomed out (37th attempt).
0.20.2
Added: New trait: Litterbug.
Fixed: Advanced scenario data not being dispatched properly.
Translators can check the strings.xml changelog in this post:
https://steamcommunity.com/workshop/discussions/18446744073709551615/2789318172113392123/?appid=521150
If you are using a Nvidia graphic card (GeForce) please follow the instructions in this thread for a major performance fix: https://steamcommunity.com/app/521150/discussions/1/1744479064001984249/
If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/
If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/
Update 0.19.1 released
New mod features didn't make it in time for this update, but the extended tutorial will hopefully improve the experience for new players. As always, your feedback and suggestions are much appreciated. Happy Holidays everyone!
If you are using a Nvidia graphic card (GeForce) please follow the instructions in this thread for a major performance fix: https://steamcommunity.com/app/521150/discussions/1/1744479064001984249/
Patch Notes
0.19.0
Added: Extended Tutorial. Adds trash handling and office setup steps.
Added: New Vanilla Products:
Sports Balls
Backpacks
Action Figures
Board Games
Added: You can now rotate the Fast Food Warmer and Soda Dispenser.
Changed: Tutorial texts now automatically generate line breaks to simplify translators' work.
Fixed: Mipmapping for roadwork tiles.
Fixed: Wall shadows around noon.
Fixed: VSync frame scale for high refresh rate monitors.
0.19.1
Added: Ability to sort the security guards by patrol on the shift planning screen.
Added: Ability to set a custom starting hour on the hire screen.
Changed: Fired employees will now occupy a slot in job candidates for 10 days instead of 30.
Changed: New toy products have boosted demand during the Christmas event.
Fixed: New products are now properly activated in old saves.
Fixed: Faulty stats at the beginning of scenarios.
Translators can check the strings.xml changelog in this post:
https://steamcommunity.com/workshop/discussions/18446744073709551615/1745605598719866337/?appid=521150
If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/
If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/