Added: Modding system. Foundations for a sustainable modding system with localization and dependencies. (You can manage your mods from the new game menu).
Added: Graphical mods. Patch existing art (sprites, tiles and UI) with custom art.
Added: New product sub-categories to accomodate future product mods.
Added: Interface to set a business' opening hours from the shift planning menu.
Changed: Moved the event timeline.
Changed: Mipmap settings to avoid tiles flickering.
Changed: Doubled the size of the sprites texture atlas to accomodate future content mods while maintaining performance.
Fixed: Faulty workforce graph.
Fixed: Some employees immediately going home in specific circumstances, making it look like they never showed up to work.
0.18.1
Added: Product mods. Let you add custom products to game's economy.
Added: Ability to delete and unsubscribe workshop items (malls, scenarios and mods) from the game.
Added: The game will now prompt you to subscribe to missing required mods when loading a game/scenario.
Added: Various tooltips on the manage mods menu.
Fixed: Scenario mods' preview images being dispatched incorrectly.
Fixed: Faulty tree shadows when zoomed out on high shadow settings.
0.18.2
Changed: Updated to latest Steam SDK.
Added: Mod dependencies are now displayed on the workshop page for uploaded malls.
Added: There is now a waiting message when uploading an item to the workshop.
Added: Various error messages for workshop related errors.
Fixed: Mods showing error strings when using a modded language.
0.18.3
Added: You can now enable mods in existing game saves. (F1 -> Manage Mods in-game) Please note that you cannot disable or reorder mods in-game. It is also advised to save your game before enabling content mods in case your game gets corrupted.
Fixed: Updated mods' settings are now correctly applied when loading a game.
0.18.4
Changed: The node has a new node to improve long-term compatibility (see Modding guide).
Fixed: Mod products' demand and price being set to zero.
0.18.5
Added: The 'Abandoned Mall' scenario is now integrated into the base game.
Added: An error message when attempting to share a game/scenario that references local mods.
Fixed: A crash when deleting a mod from the manage mod menu.
Fixed: Scenarios setting mod dependencies on the workshop.
Fixed: Improper line breaks for various scenario texts (you should reimport your texts in the scenario editor in case your scenario has that problem).
You can find and subscribe to mods on the workshop:
https://steamcommunity.com/workshop/browse/?appid=521150&requiredtags[]=Mod
If you want to create mods for the game, you should follow the instructions in this guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=1551322851
Translators can check the strings.xml changelog in this post:
https://steamcommunity.com/workshop/discussions/18446744073709551615/1735468061777523521/?appid=521150
If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/
If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/
Update 0.17.3 released
Patch Notes
0.17.0
Added: Scenario Mode. Selectable from the 'New Game' menu.
Added: In-game Scenario Editor. Press F1 while in-game and press 'Edit Scenario'. (Press F1 again to turn off the debug overlay).
https://steamcommunity.com/sharedfiles/filedetails/?id=1533945186
Added: A warning/prompt to update graphic driver when OpenGL fails to create a basic window.
Fixed: Problematic anchors for various objects including rotated checkout counters, cooking ranges, sinks, urinals, sculptures and fountains.
Fixed: Default break policies not being set correctly when creating a zone.
0.17.1
Added: New scenario objective types: roadwork and rats.
Added: Ability to set demand and prices for each product type in scenarios.
Fixed: Various sandbox settings not being applied correctly in scenarios.
0.17.2
Added: Sharing scenarios on the workshop.
Added: Your best 'star score' for scenarios is now saved and displayed on the new game menu.
Fixed: Buggy menu when going back to the main menu from a scenario.
Fixed: 'Research Basics' being set as an active research when starting a scenario.
0.17.3
Added: New Scenario: Abandoned Mall.
Added: Localization strings for the 2 base scenarios have been added to strings.xml.
Fixed: Various stats and variables not being reset properly when starting a scenario.
Translators can check the strings.xml changelog in this post:
https://steamcommunity.com/workshop/discussions/18446744073709551615/1735465524710061573/?appid=521150
If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/
If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/
Update 0.16.3 released
Patch Notes
0.16.0
Added: New sandbox options:
Time scale: Allows scaling of the simulation speed up to real-time (1 game minute = 1 real minute at normal speed). This currently makes the game extremely easier as salaries stay the same while sales multiply, along with other interesting effects.
Demand variation: Set the frequency and amplitude of demand variation (This affects each product's individual demand independantly from others; each product has its own demand curve).
Random demand: Sets the base demand for products randomly at the start of the game.
Random prices: Sets products prices randomly at the start of the game.
Added: Arrows that indicate the variation of each product's demand on the demand menu.
Added: Possibility to manually select a sound device on the sound options menu.
Changed: Set the default time scale when starting a new game to 1 min = 1 sec, from 1 min = 0.74 sec.
Fixed: The ground texture or sprites overlay when zoomed out randomly missing when loading/starting a game.
Fixed: A possibility of sound effects corrupting memory, creating glitches and other undesirable effects.
Fixed: Various problems when deleting a zone, including cloned ex-workers.
Fixed: The availability of products not being updated when removing/moving a shelf.
Fixed: A possibility of stock clerks being stuck when at a certain position in the storage.
Fixed: The 'Neat Freak' trait boosting satisfaction instead of nausea.
0.16.1
Added: New sandbox options:
Foundations cost.
Roadwork costs.
Maintenance costs.
Minimum salary.
Base interest rate.
Margins.
Frequency of random events.
Added: New game menu now has a separate sandbox menu. Standard games are now flagged as such for future achievements.
Changed: Lowered the minimum profit margin for tier 2 and 3 products.
0.16.2
Added: Main menus now have the stresstest map (or the latest loaded map) running in follow mode as a background animation.
Fixed: Hunger and bladder needs rising disproportionately when the time scale is changed.
Fixed: Staff staying angrily idle when needing to eat and standing next to a vending machine.
Fixed: Some staff not satisfying both needs in one go (eg: an hungry cashier goes to the vending machine and returns to a counter with a full bladder).
0.16.2.1
Fixed: Jittery menu background animation.
Fixed: Several problems with the menu animation, including potential crashes.
Changed: You can now build potted plants and trash cans outdside.
0.16.3
Added: The main menu will now go into attract mode after a few seconds of inactivity.
Added: Very basic Twitch support (peeps are renamed after Twitch chat users).
Fixed: Timelapse captures being active on the main menu.
Translators can check the strings.xml changelog in this post:
https://steamcommunity.com/workshop/discussions/18446744073709551615/1736588252372532344/?appid=521150
If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/
If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/
Update 0.15.2 released
Patch Notes
0.15.0
Added: 10 new floor tiles.
Added: You can now build floor tiles outside (use the remove foundations tool to revert exterior tiles back to grass).
Changed: Floor tiles are now changed by your builders instead of them changing instantly.
Added: New research project: Logistics. Allows deliveries of 4 crates at a time instead of 2.
Added: New research project: Cleaning technology. Unlocks automatic floor scrubbers for your janitors.
Added: You can now optionally be prompted when research projects or objectives are completed.
Added: Specific notification icons for various events.
Added: A filter for the assign products tool, to filter by display/shelf type.
Changed: Increased the additional attendance for various seasonal and release events.
Changed: Removed manual margins.
Changed: A big performance optimization of the builder update on malls with many zones (100+).
Fixed: A problem that caused massive slow-downs when many janitors are hired but don't have anything to do.
Fixed: Coffee shops showing as 'string not found' in the manage menu filter.
0.15.1
Added: New object: Outdoor Light.
Changed: Reworked the floor tiles graphics.
Changed: Exterior tiles now get dirty and require cleaning (in fact they get dirty twice as fast as interior tiles).
Changed: When starting a new game shoplifting is now set to mild by default.
Fixed: Sandbox settings being disabled on the new game menu.
Fixed: Hungry customers will now consider coffee shops and fine dining restaurants instead of just fast food. (This should also fix the improperly high demand for fast food).
0.15.2
Changed: You can now build outdoor lights on exterior tiles.
Changed: When canceling exterior tiles orders the game no longer displays preview tiles nor building cost.
Fixed: Missing waiter break policy for coffee shops.
Translators can check the strings.xml changelog in this post:
https://steamcommunity.com/workshop/discussions/18446744073709551615/1762481957317394218/?appid=521150
If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/
If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/
Update 0.14.2.1 released
Patch Notes
0.14.0
Added: New business: Coffee Shop.
Added: New traits:
Technophobe: Refuses to use self-checkout
Vaper: Can't resist e-cigarettes
Smoker: Can't resist cigarettes
Comic geek: Can't resist comic books
Former office worker: Bonus office worker experience
Former waiter: Bonus waiter experience
Added: An option to auto-renew marketing campaigns.
Changed: The probability of customers getting aggravated by self-checkout from 1 out of 4 to 1 out of 10.
Fixed: Various customer logs wrongly referencing fast food.
0.14.0.1
Added: Support for more sound devices configurations.
Fixed: Coffee shops not getting deliveries.
Fixed: Missing 'Machines' filter for the Build objects menu.
Fixed: Traits not displaying properly on the Hire menu.
Fixed: A possible crash.
0.14.1
Added: Coffee shops can now optionally hire waiters.
Changed: The 'Needs' menu has been renamed to 'Demand' to avoid confusion with characters' needs. Products are now sorted by demand.
Fixed: Unsatisfied restaurant/entertainment demand being redirected to fine dining, causing excessive fine dining sales and other problems.
Fixed: Waiters no longer hold a tray when coming to work or going home.
0.14.2
Added: You can now order to build multiple objects with a single click-and-drag.
0.14.2.1
Changed: Disabled multi-building during the tutorial as it broke some events detection.
Translators can check the strings.xml changelog in this post:
https://steamcommunity.com/workshop/discussions/18446744073709551615/3307213006833688413/?appid=521150
If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/
If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/
Update 0.13.2 released
Patch Notes
0.13.0
Added: One-way swing gates. Allows for better control over customer flow. Employees ignore the gates. Please be aware that it is very easy to trap your customers if you don't pay close attention to how your gates are arranged; make sure there's always a way out.
Added: Self-checkout. Research the Self-checkout project and unlock self-checkout machines to minimize your dependancy on human cashiers. While the advantages are quite obvious, self-checkout has the following drawbacks:
the average checkout time is twice as long as with a cashier.
the maintenance cost of a self-checkout machine is $100/day.
1 out of 4 customers will attempt to game the machine and steal the product.
1 out of 4 customers will be aggravated by the machine interaction and leave unsatified (they might continue shopping though).
unlike sociable cashiers, machines don't cheer up customers and improve their satisfaction.
cashiers working in a store with self-checkout machines have a 30% penalty to their satisfaction.
Fixed: Waiters at fine dining restaurants now correctly serve customers in the right order.
Fixed: A possibility of checkout queues becoming corrupted.
0.13.1
Changed: Shoplifting probability at self-checkout is now balanced with the shoplifting sandbox setting:
mild: 1 out of 12
serious: 1 out of 8
massive: 1 out of 4
Fixed: queue sizes for checkout counters being clamped to 5.
Removed: cashier satisfaction penalty.
0.13.2
Added: More stats for individual businesses on the Manage Zone menu (gross profit, maintenance, salaries, sales, theft).
Added: An 'open' frame for the gates' sideviews .
Fixed: The cost of items stolen at self-checkout not being deducted properly.
Changed: The 'Fashion Victim' trait to include more clothes types and updated the description.
Translators can check the strings.xml changelog in this post:
https://steamcommunity.com/workshop/discussions/18446744073709551615/1696048426805568108/?appid=521150
If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/
If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/
Update 0.12.2 released
Patch Notes
0.12.0
Added: New products.
Greeting Cards
Newspapers
Magazines
Comic Books
School Supplies
Tobacco
E-Cigarettes and Liquids
Gardening Tools
Soil and Fertilizer
Plants
Flowers
Added: New objects.
3 Abstract Sculptures
2 Plants
Lounge Sofa
Lounge Table
Added: You can now change sandbox settings ingame via the debug menu (F1 -> Sandbox settings).
Added: The object panel now displays the number of items per shelf.
Added: You can now set the volume of repetitive sound effects individually.
Changed: Events have been updated to include demand for new products.
Fixed: A rare possibility of the starting maintenance center being invalid, forcing a restart.
Fixed: A rare crash related to inaccessible work orders.
0.12.1
Added: Adjusted the cost, tiered demand and shelf life (expiration) for new products. Products with a tier 3 demand (specialty stores) are tobacco, e-cigs, comic books and flowers. Also note that newspapers, magazines and flowers have a rather short shelf life.
Added: New research projects.
Tobacco license
Newsagent supplier
Plants and Gardening supplier
E-Cigarettes supplier
Added: A zone type filter for the manage list.
Changed: Customers no longer go to stores when no cashiers are at work.
Fixed: Some objects overlapping UI in the object panel.
Fixed: The weather effects glitching when following a character.
Added: Some missing strings for the timelapse menu to strings.xml.
Added: A possible fix for issues related to the game using integrated graphic chipsets rather than discrete graphic cards (when available). This is untested due to a lack of appropriate hardware, so please let me know if this works for you!
0.12.2
Changed: Fast food cashiers can now access warmers from both sides.
Fixed: A possible corruption of bowling alleys which caused them to not attract any customers.
Translators can check the strings.xml changelog in this post:
https://steamcommunity.com/workshop/discussions/18446744073709551615/1696045708648654567/?appid=521150
If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/
If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/
Update 0.11.3 released
Patch Notes
0.11.0
Added: Seasonal events.
Valentine's Day
Back to School Season
Halloween
Christmas Season
Added: Random events.
Major Movie Release
Major Game Release
Major Book Release
Major Smartphone Release
Major Album Release
Delivery Strike
Garbage Collection Strike
Bus Driver Strike
Added: An 'upcoming events' timeline (inspired by the one from The Movies).
0.11.1
Added: Actual seasons!
Added: Seasonal events.
Mother's Day
Father's Day
Added: Better shadow rendering for vegetation when zoomed-in, and also when zoomed out if you enable the High shadows setting in video options.
Changed: The year cycle to 36 days.
0.11.2
Added: Rain and snow weather effects.
Fixed: Father's Day event will now pop properly.
Fixed: events will now appear properly at the start of the game.
Fixed: employees that are hanging around will now satisfy all their needs asap instead of waiting for hourly triggers.
Changed: increased the frequency of random events.
Changed: the 'set work duration' interface now shows the shift's end hour.
0.11.3
Added: New shift planning tool. This should save a lot of clicks when managing big businesses with many employees.
Fixed: weather effects work properly in long standing games.
The next update will be focused on new content, especially to flesh out the new events mechanic. As always, your feedback is much appreciated!
Translators can check the strings.xml changelog in this post:
https://steamcommunity.com/workshop/discussions/18446744073709551615/1698293703768744626/?appid=521150
If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/
If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/
Patch 0.10.2.1 released
I'm pushing this small patch since the corrupted staff bug is more severe than I thought initially.
Thanks a lot to everyone who reported it, and especially sent savefiles, it helped a ton!
Patches Notes
0.10.2.1
Fixed: an issue with employees getting corrupted (with a symptom of showing up as customers in the manage menu, and never coming back to work).
Fixed: a possibility of buses getting stuck at entrances.
Fixed: the object map (when zoomed out) is now properly updated when moving an object.
Fixed: the alarm sound playing in the main menu.
If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/
Update 0.10.2 released
Patches Notes
0.10.0
Added: New mechanic: Littering. Customers around your mall will now occasionally litter, especially after visiting restrooms, fast food restaurants and movie theaters, and using vending machines. Although your janitors will take care of the litter, you can greatly simplify their job by strategically placing trash cans to incite customers to recycle.
Added: New management tool: Staff break policies. When playing with staff needs enabled, you can now set a staff break policy for your employees. There are 3 policies: As needed (employees will take a break as soon as they feel the need), When not busy, and Never (employees won't take breaks and continue working at minimal efficiency).
Added: New notification: Rats.
Added: New notification: Out of stock. (When starting a new game, this notification setting will be automatically set to 'more than 10'. For older saved games it is recommended to do this yourself, as the 'always' setting will report any out of stock event, which are mostly ignorable).
Added: An option on the hire menu to improve the quality of life when hiring multiple employees.
Changed: The game now uses uncompressed textures, as compression artifacts were progressively becoming nasty since the last couple updates. This could affect performance on older graphic cards, please report if it does.
Fixed: Janitors now hang around like other employees when there is nothing to do, instead of frantically cleaning their maintenance center. (This also generated an unfair amount of trash bags with the previous trash bag mechanic).
Fixed: Builders no longer go back to their maintenance center after satisfying a need.
Fixed: Builders no longer fight imaginary rats for an hour after killing the last (real) one.
Fixed: An issue where employees would spawn as customers (and not show up for work).
0.10.1
Added: A filter for the Build objects menu.
Changed: When set on the second staff policy ('When not busy') cashiers and cooks are now allowed to take a break if a replacement is available.
0.10.2
Added: A menu to set default break policies per Job/Zone and apply the setting to all current employees. (In the manage menu, staff tab: 'Set staff break policies').
Added: When first loading a saved game in 0.10.2, all staff break policies and default settings are set to 'When not busy'.
Translators can check the strings.xml changelog in this post:
http://steamcommunity.com/workshop/discussions/18446744073709551615/1693785669855861831/?appid=521150
If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/