This is a small, but very useful update that adds a new box for comparing items in the inventory screen. The window can be opened and closed by pressing TAB in the inventory menu.
Bug Fixes
This patch includes some small bug fixes that were reported by the community. Thank you to those who have shared their thoughts and feedback!
Bug Fixes
Fixed a bug where the random mods for dungeons would reroll when opening certain other UI Menus.
Fixed an issue where the character could become stuck on a wall when using a travel skill.
Fixed an issue where the Novice's Necklace's Intelligence modifier would override other items' bonuses.
Fixed an issue where the Dungeon Level could not be adjusted while on the Dungeon Menu in the Infinite Dungeon. You will still be unable to lower the level of the dungeon below the highest level chosen in the current run without resetting the dungeon.
As always, if you find any issues with the new patch, be sure to let us know either on the official Discord or on the Steam Discussion Board. If you haven't joined the official Geeky Goblin Games Discord server, you can do so here: https://discord.gg/DUXttE7MPC
Enjoy!
Item Filters are Here!
Item Filtering is here, making it much easier to farm for the items you want and ignore the ones you don't. This patch also includes some bug fixes and under-the-hood improvements.
Item Filters have been added! They can be edited through the pause menu.
Items can now be filtered by base type and by stats. Stat Filtering also allows you to highlight items with particularly interesting mods.
Item Filter Settings are now saved per character.
Fixed a bug where the Infinite Dungeon level would reset to 1 when starting a new run. It will now default to your level.
Thank you to everyone who has supported the game. If you enjoy Another Dungeon Game, please consider leaving an honest review on the Steam Store page. Reviews help the game to reach more people and help our small community grow.
Until next time, Jack
Bug Fixes
This patch also includes some small bug fixes that were reported by the community. Thank you to those who have shared their thoughts and feedback!
Bug Fixes
Fixed a bug where you would use your movement skill after you finished speaking with an NPC in Controller mode.
Patched some possible bugs based around the UI and Alt+Tabbing out of the game on certain setups.
Fixed an issue where the Stat Level Up buttons could appear on the Pause Menu.
As always, if you find any issues with the new patch, be sure to let us know either on the official Discord or on the Steam Discussion Board. If you haven't joined the official Geeky Goblin Games Discord server, you can do so here: https://discord.gg/DUXttE7MPC
Enjoy!
Partial Controller Support Update
For a while now, the most requested feature request I have received from the community has been Controller Support. This update brings the introduction of Partial Controller Support, meaning that you can control your character during gameplay with a gamepad now, but you still need to use a mouse/keyboard in the User Interface.
This patch also includes some small bug fixes.
Partial Controller Support has been added!
The ability to set you control scheme type has been added to the Settings menu and the New Character menu.
Bug Fixes
Fixed a bug where you could get stuck talking to the tutorial NPC.
As always, if you find any issues with the new patch, be sure to let us know either on the official Discord or on the Steam Discussion Board. If you haven't joined the official Geeky Goblin Games Discord server, you can do so here: https://discord.gg/DUXttE7MPC
Enjoy!
Early Access Update 1
The first patch following our Early Access launch is here, fixing a few visual issues in the game.
Fixed an issue where the boss health bars would sometimes be hidden behind walls in the Infinite Dungeon.
Fixed an issue where loot would draw over the player sprite.
Fixed an issue where the training zombies would draw over the player sprite.
Adjusted the draw order of enemies to reflect the above changes.
As always, if you find any issues with the new patch, be sure to let us know either on the official Discord or on the Steam Discussion Board.
Enjoy!
Early Access Release
Welcome to Early Access! Today, Another Dungeon Game was released to the public, bringing with it a big content update. I'll leave most of the new content as a surprise, but the town, the beginning of the main story quest, and many QoL changes have been added!
Check out Another Dungeon Game today while it's 10% off, and make sure to share your feedback so we can make the game the best it can be!
Optimization Patch!
Today I released a small but very important patch filled with optimization improvements! The game's performance has been significantly improved now. During testing, I was unable to get the game to lag or drop frames even during fast, high-level gameplay. Please report any performance issues on the official Discord or the Steam Discussion Board.
Here are some patch notes:
Performance has been significantly improved!
A few items with small mod pools have had new mods added to their pools.
Thank you to everyone who has supported Another Dungeon Game so far. If you aren't a part of the Alpha and want to get your hands on the game as soon as possible, please WISHLIST the game on Steam so that you can be notified when we launch. Growing our Wishlist numbers will play a part in when we release, so help spread the word, and we can hit Early Access faster!
Until next time, Jack
The Survivalist Subclass has Arrived!
The Survivalist Subclass has been added to the Ranger Class! The Survivalist is all about Life on Hit, Evasion, Chaining Arrows, and moving fast! There also some big balance changes to make the Ranger feel stronger overall and to move more power away from the Attributes and into Items and Passives now that more are available.
Here are some patch notes:
The Survivalist Passive Tree has been added!
Bows and Crossbows have received significant damage buffs.
All classes now start with a 5% Critical Hit Chance base value.
Dexterity now gives half as much Critical Hit Damage Multiplier.
Fixed a few bugs and tweaked a few passives on the Ranger Passive Tree.
Thank you to everyone who has supported Another Dungeon Game so far. If you aren't a part of the Alpha and want to get your hands on the game as soon as possible, please WISHLIST the game on Steam so that you can be notified when we launch. Growing our Wishlist numbers will play a part in when we release, so help spread the word, and we can hit Early Access faster!
Until next time, Jack
Return of the Ranger!
The Ranger Class is back, boasting a new passive tree and set of Skill Upgrades. Currently, the class only features the Base Class Passive Tree and the upgrades for Infused Arrow, with more content to come soon. This patch also brings lots of polishes, bug fixes, and QoL improvements!
Here are some patch notes:
The Ranger Passive Tree has been added!
Infused Arrow Skill Upgrades added!
Bosses now cycle through different skills.
New animations added.
Lots of Bug Fixes and Improvements.
Thank you to everyone who has supported Another Dungeon Game so far. If you aren't a part of the Alpha and want to get your hands on the game as soon as possible, please WISHLIST the game on Steam so that you can be notified when we launch. Growing our Wishlist numbers will play a part in when we release, so help spread the word, and we can hit Early Access faster!