Npc's killed by other npc and not form the player where sending information to the Steam Achivement Manager.... It's fixed and works well now!
Queen-
-If the player has more green ants than other types, the queen's skin will match.
-Green Queen Achivement works above a value of green ants.
- When the sandbox start and the players is faster than one second to lay an egg, the spawnpoint has not changing fast enough. Now it does!
Thanks and have fun
Patch 3.5
This weeks work,
Fixing the saving of the unlimited..
I'm working hard on resolving some issues that occure when the saving of the sandbox is in process... A lot of things are being saved and this is causing some trouble depending on the computer of the player is using.
I think it's going to work better, but maybe-still some problems might happen.
I fixed the green ants saving, was not working...
Eggs, larva and cocoons don't get saved, some players could cheat.
Fixed last level of the story mode.
Next week.
Bug fixing!!
Thanks
Patch 3.3
Hi all!!
this saturday I was a the MIGF ( Montrel Independent Game Festival ) and it was so much fun! A lot of people showed up, I had a stand to let people try out the game and they jsut loved it! Some people actually voted Ant Queen as their favorite!!!
So thank you again for the great support. All of this is possible thanks to all the players that keep helping me to fix and upgrade the game.
About this patch 3.3
Story Mode :
- The Queen should stop moving in randomize destinations
- Level 1 - The collider that makes the game succesfull was too small. It will detect more easily when the queen reaches the hole.
- Level 2 - The Path finding was too precise and some ants where getting stuck in the inside colony. Should not happen anymore
- Level 19 - The Ui Icon to get outside the red ant colony were acting weird... replaced them with what the should be.
Unlimited / Sandbox:
- Queen starts with 100Hp in easy, 80 in Medium,50 in hard
- Easy mode is easier. Red ants spawning rate is slower and they do less damage
Thanks again and let me know i f you see something
Next patch
- fix the achivement system fixed
- Unlimited NPC spawn rate nerf
I would like to take some time to thank Dad's Gaming Addiction who is making a video guide of the Game. Some of his youtube videos have over 20000 views!!
On a very good note, Ant Queen got invite to show up at MIGF what is the Montreal Independent Game Festival! We will be there this saturday all day presenting and letting people play the game!
http://migf.ca/
This is my very first programming project and i'm really happy how everything is going on! I'm contious the reviews are not the best, but for a first I think it's very positive!!
Keep sending input!
Thank you
Invantage
Patch 2.8 - Red Ants Inprovment
Hi Everyone!
This week, we realize agin a wish from a player! We improved the Red Ant Ai.
Red ants will also forage for food in the sandbox mode and bring it back inside their colony.
Fixed a lot level 7
Auto-attack Intervals of soldiers is shorter, they are more autonomous
Spawning intervals of yellow caterpillars is shorter. More food!
Fixed some scripts that might have been causing some crashes.
Next patch will add the survival mode option
Cheers
Patch 2.7 - Green Ants galore
Hi community and players,
We are continuing our frequent updates and giving a player a wish : a more costly but yet more powerful ant type - the green ants !
Also, we did crushed some bugs, as appropriate for ants masterz, and made minor adjustments to both the story mode and the sandbox :
- blue, red and yellow ants are 25% more expensive
- green ants are an additional 25% compared to other ants
- we added a UI cue for ants' costs
- the new patrol system is now also available in story mode
- workers use less CPU and memory while doing the same job (good efficient workers is what a Queen likes !)
- achievements have been added for the green ants
- music has been added for the sandbox mode
TODO :
- add survival mode to the sandbox (with scoring)
- balance green ants compared to the rest
REQUEST TO PLAYERS : a player has noticed a crash at the end of level 15 in story mode that would be due to garbage collection (GC error message) :
- we would appreciate any player encountering it sending a PM or a comment here
- any player that would feel like testing it, we would love to get feedback if it happens to you
We hope you continue enjoy the game, do not hesitate to post comment and suggestions as usual !
Patch 2.6
Hi everyone.
SandBox:
- In this patch, we added the option for the players to set patrol points rather than having the ants patrol between the nest and foraging zones.
- the player can click on a new UI flag button and after click on the ground to set an orange flag. Soldiers and Super Soldiers will patrol between does points and the colony.
- Flags cannot be set on water, rocks or on the players nest.
- the player can delete all patrol flags with a UI button.
- When red ants go inside the colony, the player's ants that are insided the colony will rush to defend from the intruders. The queen will be the last one to die.
- If the player has no more nursers, the first nursers can become mature on it's own.
- There is always atleast one RedAnt Nurser.
- Red ants that are in their colony, are harder to kill and do more damage
- Made a mix of the songs to not have the same song on loop
This Working on
- Adding a 5th type of ant, the green ants. These ants will be more expansive and overall better than other ants.
- Add a box for the mini-map
- Add a second Red Ant Colony in the Hard Sandbox mode
- Add a survival mode in the sandbox
- Add achivements for the sandbox
Thank you again for all of your input
inVantage
SandBox is live!
Ant Queen has been improved a lot!
I received a lot of feedback from many players who wanted to improve the game and I just added all of them in the game!
The SandBox mode has been added in the game!
Every new game, the map is generated randomly and once you save your progress, you can reload and keep building your colony.
The sandbox can be set to Easy-Medium-hard
The UI interface and the controls have been modified
The task controls are accurate
You can selected different groups of ants by colours
You can kill your own units
I added a voxel terrain for the underground colony
Player has more freedom to build his colony as we wishes!
You can allow the diggers to dig automatiy or not
You can clear your digging paths
AI has been improved
NPC's interact with each other's
Red ant Ai is more aggressive
Each class of ants behaves differently
You can point out any other ideas you have
Cheers
InVantage
SandBox Version 5
Added:
-Player can now chose Easy-Medium-hard
-Red ants Spawn rate faster as the game is harder and their damage is also increase
-Optimized the nursers, again!
-Optimized the diggers
-Optimized the Camera
Todo
- Mix the songs
- test the level difficulties
Thank you everyone for trying out, soon it will be ready
ːsteamhappyː
SandBox 4.5
Developpment is going well!!
-Food dropped from NPCs is now also saved/loaded
-Did a lot of optimizing in the nurser scripts
-Optimized the Red Ants AI
-Red Ants are now spawing faster, but have lower HP-Damage
-Added An Icon to seperate the DiggingPathCancel option from the Digger Task Icon
-Diggers would stay between two phases when the player owuld use the retreat icon, hopefully it's fix.
-Changed the hearts and moving chamber icon
-Added a basic fonction that repopulates the digged dirt voxel terrain that the player removed
Todo
-mic the songs
-refresh the ant spawning UI, right now it only refreshes if you turn it on and off
-Check if the NPC's are balanced
Questions???
-Should the NPC's be saved?
-Should some NPC's "disappear" after some time?
-Limit of ants before lagging starts?
-Any suggestions?