Excited to share that our new map - The Agency is now live aling with some bug fixes, balance changes, and an awesome new character pack from the world of Armello!
The Agency is all about bribery and getting those bribes delivered to the right people at the right time. Enjoy!
Our new Armello DLC Character Pack contains 4 amazing characters from Armello!
Extra Changes
Art Critic is getting a buff
Estates are getting a buff
Some secret stuff I'm not allowed to talk about just yet
Thank you all for being awesome and contiuing to rob each other! Enjoy the games and as always, please share your feedback with us! Thank you!
-Tim and the Antihero Gang!
A new map, balance changes, and more!
Fellow Antiheroes!
Next Thursday, November 2nd, we'll be releasing a major Antihero update. Here's a preview of what's in store:
"The Agency", a new multiplayer map with a Bribery-related twist
Art Critic is getting a buff
Estates are getting a buff
Some secret stuff I'm not allowed to talk about just yet
This is our first post-launch update that adds new playable content to the game. And to be clear: "The Agency" map will be free to all players - it's not attached to any DLC.
Because the patch involves balance changes which will invalidate all in-progress Casual Match and Skirmish saved games. (Campaign progress and Live Matches will be unaffected.)
Burgle early, burgle often,
Tim
Localization and Mini Update Now Live!
This patch brings 6 new languages to Antihero. You can now play the game in Spanish, French, Italian, German, Polish, and Brazilian Portuguese!
CHANGES:
(Balance) "The Wharf" and "Big City" maps: additional scouted tiles near starting locations. (You're guaranteed to be able to scout your starting Trading House in a single action.)
(Balance) "Palace" and "Big City" maps: add henchmen near starting locations. (You'll always have a Gang attack target on turn 1.)
(UI) Multi-language support
(UI) Show number of remaining bribes in the Upgrade screen
(UI) Dozens of small UI improvements, tweaks, and fixes
(Fix-hopefully!) A handful of players have reported the game's visuals will occasionally freeze while audio continues playing. I haven't been able to reproduce this, but I've added some code that hopefully mitigates it...
This update also includes some behind the scenes work to prepare for some future content and releases but nothing that will impact your games.
As always, we welcome your comments and criticisms! The best way to get in touch with us is via the Antihero Steam forums, or by emailing bugs@antihero-game.com
Thanks!
- Tim and the Antihero team
New map, new languages, and more!
I've been working on localization for... too long. But it's finally done - as soon as we get the thumbs up from QA, Antihero will grow some new languages:
German
Spanish
French
Italian
Polish
Brazilian Portuguese
(I've just learned that "crapule" is French for "scoundrel"; this is my new favorite French word.)
Localization is important but dull. Much more excitingly, a new skirmish/multiplayer map is in development. It's (tentatively) called "The Agency," and brings some new bribery-related gameplay twists. After a bit more internal playtesting, it'll be landing in Antihero (for free)!
There are several other mysterious (dangerous, even?) projects currently underway in the Antihero pipeline, including the imminent appearance of some rather unexpected individuals.
Stay devious, all you crapules!
- Tim
TwitchCon Tournament and Oliver
Hello All!
Just wanted to drop a quick update on things. Tim is working away on localization for the game. We'll hopefully be able to push this out within a week or two.
We also opened up the Rogue To The Top tournament where we're giving away a TwitchCon ticket. Learn more at the website here:
http://antihero-game.com/twitchconrogue/
Also happy to share that Oliver is now available for purchase!
http://store.steampowered.com/app/652491/Antihero_Oliver_Character/
Thanks for playing folks!
Antihero 1.0.5 patch notes
This patch adds some community-requested features, and addresses a minor Live Match issue!
CHANGES:
(Game) When a Thug is selected, clicking on the Thug or his tile will bring up the "Guard Tile" prompt, allowing you to guard the tile that the Thug spawned on.
(Controls) "Right-click for Actions" control option. When this is enabled, left-clicks will select characters (and show building info), and right-clicks will perform actions.
(UI) Live Match chat can be muted.
(UI) When Live Match chat entry is open, all chat history - that will fit onscreen - is visible.
(UI) Casual Matches list: invite matches now have a little "handshake" badge to differentiate them from automatches.
(Fix) Fixed a griefing exploit in Live Match.
As always, we welcome your comments and criticisms! The best way to get in touch with us is via the Antihero Steam forums, or by emailing bugs@antihero-game.com
Thanks!
- Tim and the Antihero team
Antihero 1.0.4 - August 3, 2017 - Patch Notes
Antihero 1.0.4 - August 3, 2017
This patch is focused on online stability! There was a bug in The Wharf map that would occasionally cause crashes in Live Matches that's been fixed, along with a handful of other minor backend issues.
CHANGES:
<*>(Balance) Masquerade - initial Henchman starting locations have been moved to make Gangs less vulnerable in the early game.
<*>(Fix) Live Match - winning "The Wharf" with a Cargo victory point no longer results in an error.
<*>(Fix) Fix a rare login error that could occur on slow connections.
<*>(Fix) Enemy Business info panels no longer display the number of infiltrated Urchins if the Business is unscouted.
<*>(UI) On super-widescreen displays, the Casual Matches list no longer overlaps the matchmaking buttons.
<*>(UI) Infiltration notifications are no longer blurry.
<*>(UI) Biscuits are no longer from space.
As always, we welcome your comments and criticisms! The best way to get in touch with us is via the Antihero Steam forums, or by emailing bugs@antihero-game.com
Thanks!
- Tim and the Antihero team
(PS to Deadpool: I'm working on the right-mouse button change, and it'll be coming soon! :)
Steam Cloud - Now Available!
Hello All!
Tim was working hard at the end of the week and over the weekend to get Steam Cloud all set up and working for you folks.
Happy to share that Steam Cloud is now enabled and ready for you to use!
--Tim and the gang
Antihero 1.0.3 - July 28, 2017 - Patch Notes
Antihero 1.0.3 - July 28, 2017
This build brings BALANCE CHANGES, QUALITY-OF-LIFE improvements, and LEADERBOARD UPDATES. All in-progress casual matches and skirmishes have been reset - this is necessary when we change game rules, to prevent games from being in broken states. (But we'll do this as infrequently as possible, and always give you a heads-up beforehand.)
CHANGES:
(Balance) Units can now move through their own guild house. This makes it easier to escape when an opponent tries to box you in with their thugs.
(Balance) Traps in Guard Towers and The Palace get removed when the Palace is burgled.
(Leaderboards) "Skill" leaderboards are now available for Casual and Live Match modes. The Skill leaderboards show your matchmaking rank value. We use a TrueSkill-like system for calculating player skill. Skill is not directly related to your number of wins - a player with a high number of both wins and losses may have a lower skill ranking than another player with a lower number of wins but very few losses. (The server has been calculating player skill since the game launched, so the skill values you see today account for all match history.)
(UI) "Transparent Buildings" hotkey. While this key is held, buildings become transparent, making it easier to see where your opponent has scouted. (You'll need to add a keybinding in the Keyboard Controls dialog.)
(UI) Clicking on an unscouted tile that you can't reach will show you the tiles you need to scout to get there, in grey.
(Fix) "-", "^", and "\" can now be typed in Live Mode chat
Several other minor UI tweaks and bugfixes
As always, we welcome your comments and criticisms! The best way to get in touch with us is via the Antihero Steam forums, or by emailing bugs@antihero-game.com
Thanks!
- Tim and the Antihero team
Antihero 1.0.2 - July 21, 2017 - Patch Notes
Antihero 1.0.2 - July 21, 2017
This Antihero version adds a handful of features that players have been asking for in the forums. It also, of course, fixes a small handful of bugs and annoyances, and improves the servers in SECRET UNKNOWABLE WAYS. When we update the servers, we generally need to kick everyone out of their Live Matches, so if this happened to you: apologies! But it's for the greater good (and won't happen too frequently).
RELEASE NOTES:
Hotkeys! Antihero remains a very mouse-driven game, so hotkeys are entirely optional. But this should be helpful to players using Steam Controllers.
'Mute Audio in Background' option. (This is on by default, but we had some requests to leave audio unmuted when the app is backgrounded.)
Fixed a Gang animation glitch
Various minor bugfixes
As always, we welcome your comments and criticisms! The best way to get in touch with us is via the Antihero Steam forums, or by emailing bugs@antihero-game.com