Anvil cover
Anvil screenshot
PC XONE Series X Steam
Genre: Shooter, Hack and slash/Beat 'em up

Anvil

📢 ANVIL Officially Releases on July 27th! 🎉

Hello Breakers! đź‘‹
It feels like it was just yesterday when we hinted that the game will be launching soon. 🗓️ And while we did point towards the end of July, Action Square couldn't wait to put it into your hands sooner!
So, we're thrilled to announce 📣 that ANVIL1.0 will be landing ⏱️ 5 days earlier than expected!

You can check out some sneak peeks 🕵️ of what this update brings on our freshly revamped official homepage https://anvil-game.com/en/ 🏠! Don't forget to check out the promotional video here 👇



Counting down the days till we see you in the official release, in less than a week, Breakers! 🚀
Game on! 🎮

Best,
The ANVIL Team at HIKE & Action Square 👾

Dev Journal 7/20! Game Release Coming Soon!

Today, we change history. Up until now, we have been quiet. Too quiet. That. Stops. Now. With this video we start our commitment to being more vocal and interactive with our community. So please check it out here👇 https://youtu.be/cgU-YeVvD-I



To cater to the wide range of people playing our game, we have added subtitles in English, Japanese, and Chinese. The more support we get from other languages, the more international we’ll make these posts moving forward. Junghun Lee, the president of Hike, Inc. Korea, Jungwoo Lee, the main project leader for Anvil, and Wonho Son, the producer from Action Square, discuss in detail about the past, present, and future of Anvil.

This includes the transition of the game's publishing from CREST to HIKE, which was undertaken to enhance the player experience and provide better resources for the game. There are sincere apologies for the recent lack of updates and communication, and a solid promise of improvements based on your invaluable feedback.

The most thrilling part? Anvil is going to be officially released at the end of July, with a ton of updates! Expect fewer crashes, better multiplayer, and a brand-new exciting PVP mode! Plus, we have a new character, new toy workers and skins, and much more waiting for you!
And yes, we heard your feedback loud and clear. Our Discord server has been updated, and we invite you to join for active, direct communication with our team.
We're also planning exciting collaborations for the future, and we're eager to hear your suggestions about which games and characters you'd like to see included.

Thank you, from the bottom of our hearts, for your unwavering support. We look forward to continuing this exciting journey with you!

Check out the video for the full story. Stay tuned, Breakers!
Game on! 🎮

Best, The ANVIL Team at HIKE & Action Square

HIKE GAMES SUMMER SALE 2023!

Hello, we're HIKE.

Hot summer! SUMMER SALE with 9 games off HIKE will start!

You can watch HIKE's games at up to 40% off, so please pay a lot of attention.



[HIKE Game Discount List]



https://store.steampowered.com/app/1490610/_/
https://store.steampowered.com/app/1229900/ARIA_CHRONICLE/
https://store.steampowered.com/app/1675620/Last_Light/
https://store.steampowered.com/app/1693970/_/
https://store.steampowered.com/app/1501950/eia__A_short_story/
https://store.steampowered.com/app/1602880/The_Lord_of_the_Parties/
https://store.steampowered.com/app/1557410/_/
https://store.steampowered.com/app/1479400/Riffle_Effect/
https://store.steampowered.com/app/1487390/ANVIL/

HIKE SPRING SALE 2023!

Hello, we are HIKE.

SPRING SALE, which discounts 9 types of HIKE games for the warm spring, will begin!

You can watch HIKE's games at up to 40% off, so please pay a lot of attention.

Warm spring, welcome a more lively spring with HIKE's games!



[HIKE Game Discount List]



https://store.steampowered.com/app/1490610/_/
https://store.steampowered.com/app/1229900/ARIA_CHRONICLE/
https://store.steampowered.com/app/1675620/Last_Light/
https://store.steampowered.com/app/1693970/_/
https://store.steampowered.com/app/1501950/eia__A_short_story/
https://store.steampowered.com/app/1602880/The_Lord_of_the_Parties/
https://store.steampowered.com/app/1557410/_/
https://store.steampowered.com/app/1479400/Riffle_Effect/
https://store.steampowered.com/app/1487390/ANVIL/

Infographic for Nov 5th ~ 19th and Nov. 20th ~ Dec. 4th

Infographic for Nov 5th ~ 19th and Nov. 20th ~ Dec. 4th is here!

The introduction of Toy Worker upgrade for Season 3 doubled the clear rate.

Also, last week marked our 1 year anniversary since Early Access!!

We're celebrating with a 5,000 cron code ANVIL1YEAR that can be redeemed immediately.

Thank you!

Nov 5th ~ 19th





[Nov. 20th ~ Dec. 4th]



Season 3 is now live!

ANVIL Season 3 is now live!

Please update the game for smooth gameplay :)

Also use coupon SEASON3UP to claim 5,000 Crons!!!!

Infographic for Oct 6th ~ Oct. 20th, Oct 21st ~ Nov. 4th

Infographic for Oct 6th ~ Oct. 20th and Oct 21st ~ Nov. 4th is here!

Like the last infographic, this one is also based on the clear rate for Season Challenge mode.

If there is anything else you would like to see, let us know!

Also, the Season 3 Update will occur on Tomorrow 12pm KST.



Thank you!

Oct 6th ~ Oct. 20th





[Oct 21st ~ Nov. 4th]




Breaker Balance adjustments (detail) for Season 3

Lightning



<*> Previous : [Shock Wave] 1.5x shock duration for [Shock Wave], + 25% damage against hit targets for 10s
Change : [Shock Wave] 1.5x shock duration for [Shock Wave], + 50% damage against hit targets for 10s
<*> Previous : [Homing Laser] +100% [Homing Laser] damage against shocked targets
Change : [Homing Laser] +100% damage to shocked targets for 10 seconds
<*> Previous : [Homing Laser] Generate 15-second shield equivalent to 15% of max HP when using [Homing Laser]
Change : [Homing Laser] Generate 15-second shield equivalent to 15% of max HP when using [Homing Laser], +50% weapon power
<*> [Lightning Slide] Increase shock radius
Change : [Lightning Slide] Increase shock radius, +100% damage for 10 seconds against shocked targets
<*> [Lightning Slide] 300% increased damage to targets near center
Change : [Lightning Slide] 500% increased damage to targets near center
<*> Previous : [Lightning Slide] +2% attack power for 15 seconds per target hit using [Lightning Slide] (stacks up to 20)
Change : [Lightning Slide] +10% attack power for 15 seconds per target hit using [Lightning Slide] (stacks up to 5)
<*> Previous : [Quick Dash] +20% weapon power for 5 seconds when using [Quick Dash] (stacks up to 5)
Change : [Quick Dash] +20% weapon power for 10 seconds when using [Quick Dash] (stacks up to 5)
<*> Previous : Reset cooldown for [Shock Wave] on perfect dodge using [Quick Dash]
Change : Reset cooldown for [Shock Wave] and [Homing Laser] on perfect dodge using [Quick Dash]

Liner



<*> Previous : Instant reload and generate 15-second shield equivalent to 5% of max HP when using [Acceleration Module]
Change : Instant reload, +50% weapon power for 15-second
<*> Previous : +50% critical damage for 15 seconds when using [Acceleration Module]
Change : +100% critical damage for 15 seconds when using [Acceleration Module]
<*> Previous : Fire another large, slow-moving missile when using [Missile Launcher]
Change : Fire another large, slow-moving missile when using [Missile Launcher], +50% skill power for 10 seconds
<*> Previous : +50% missile power for [Missile Launcher]
Change : +100% missile power for [Missile Launcher]
<*> Previous : 1.5x burn duration for [Missile Launcher]
Change : 1.5x burn duration for [Missile Launcher], +100% damage to burned targets for 10 seconds
<*> Previous : +100% skill power for [Electro Trap]
Change : +300% skill power for [Electro Trap]
<*> Previous : +100% critical hit chance for 10 seconds when using [Electro Trap]
Change : +50% weapon power, +100% critical hit chance for 10 seconds when using [Electro Trap]
<*> Previous : Generate 15-second shield equivalent to 15% of max HP on perfect dodge using [Dash]
Change : Generate 15-second shield equivalent to 30% of max HP on perfect dodge using [Dash]
<*> Previous : +100% weapon power for 15 seconds and reset cooldown for [Acceleration Module] on perfect dodge using [Dash]
Change : +100% critical damage, +100% weapon power for 15 seconds and reset cooldown for [Acceleration Module] on perfect dodge using [Dash]

Draken



1) [Sweeping Wind] cooldown reset on perfect [Counterattack]
Change : [Sweeping Wind] and [Blade Shock] cooldown reset on perfect [Counterattack]

Mountain



<*> Previous : +2 falling hammer attacks for [Recoil Stun]
Change : +2 falling hammer attacks for [Recoil Stun], +10% attack power for 15 seconds for every enemy hit (stacks up to 5)
<*> Previous : +100% skill power for [Recoil Stun]
Change : +200% skill power for [Recoil Stun]
<*> Previous : +10% defense for 15 seconds per target hit by [Recoil Stun] (stacks up to 10)
Change : +20% defense for 15 seconds per target hit by [Recoil Stun] (stacks up to 5)
<*> Previous : +50% skill power for [Meteor Smash]
Change : +100% skill power for [Meteor Smash]
<*> Previous : Pull in enemies toward front when hitting with a summoned hammer using [Meteor Smash]
Change : Pull in enemies toward front when hitting with a summoned hammer using [Meteor Smash], shocks enemies hit for 10 seconds
<*> Previous : Increased AoE and 1.5x shock duration for [Shocking Jump]
Change : Increased AoE and 1.5x shock duration for [Shocking Jump], +100% damage to shocked targets for 10 seconds
<*> Previous : +200% additional damage in the center when using [Jump Shock]
Change : +300% additional damage in the center when using [Jump Shock]
<*> Previous : +25% damage received for 10 seconds for targets hit by [Jump Shock]
Change : +50% damage received for 10 seconds for targets hit by [Jump Shock]
<*> Previous : Generate 15-second shield equivalent to 10% of max HP when using [Jump Shock]
Change : +50% weapon power, generate shield equivalent to 10% of max HP for 15 seconds when using [Jump Shock]
<*> Previous : [Guard] Increase weapon power by 20% for 15 seconds (stacks up to 5)
Change : [Guard] Increase critical damage by 30% for 15 seconds (stacks up to 5)

Rush



<*> Previous : Summon a quicksand that pulls in and petrifies enemies for 15 seconds when using [Lightning Flash]
Change : Summon a quicksand that pulls in and petrifies enemies for 15 seconds when using [Lightning Flash], -100% defense for hit targets
<*> Previous : Immunity to all status effects, +200% defense for 5 seconds, and +50% weapon power for 10 seconds when using [Lightning Flash]
Change : Immunity to all status effects, +200% defense for 5 seconds, and +100% weapon power for 10 seconds when using [Lightning Flash]
<*> Previous : Increased AoE and +50% skill power for [Sand Beam]
Change : Increased AoE and +100% skill power for [Sand Beam]
<*> Previous : +100% damage against targets hit by melee when using [Sand Beam]
Change : +200% damage against targets hit by melee when using [Sand Beam]
<*> Previous : Immunity to all status effects, +200% defense for 5 seconds, and +10% weapon power for 15 seconds per target hit when using [Sand Beam] (stacks up to 10)
Change : Immunity to all status effects, +200% defense for 5 seconds, and +20% weapon power for 15 seconds per target hit when using [Sand Beam] (stacks up to 5)
<*> Previous : 1.5x petrify duration for [Sand Beam], +50% damage against petrified targets
Change : 1.5x petrify duration for [Sand Beam], +100% damage against petrified targets for 10 seconds
<*> Previous : Pull in enemies and increase AoE when using [Charge Rush]
Change : Pull in enemies and increase AoE when using [Charge Rush], +50% damage to hit enemies for 10 seconds
<*> Previous : -100% defense for 10 seconds for targets hit by [Charge Rush]
Change : +20% skill power for all skills for 10 seconds per target hit (stacks up to 5)
<*> Previous : Generate shield equivalent to 15% of max HP for 15 seconds on successful [Counterattack] using perfect guard
Change : Reset cooldown for [Sand Beam] and generate shield equivalent to 15% of max HP for 15 seconds on successful [Counterattack] using perfect guard,
<*> Previous : Increase Weapon Power by 10% for 15 seconds when guarding (stacks up to 10)
Change : Increase Weapon Power by 20% for 15 seconds when guarding (stacks up to 5)
<*> Previous : Recover 1% of max HP and 20% defense increase for 10 seconds on guard (stacks up to 5)
Change : Recover 5% of max HP and 20% defense increase for 10 seconds on guard (stacks up to 5)

Toast



<*> Previous : 1.5x wall length and duration for [Energy Wall]
Change : 1.5x wall length and duration for [Energy Wall], +50% defense near [Energy Wall]
<*> Previous : +50% defense near wall for [Energy Wall]
Change : +100% skill power near wall for [Energy Wall]
<*> Previous : +50% weapon power near wall for [Energy Wall]
Change : +100% weapon power near wall for [Energy Wall]
<*> Previous : Recover 0.2% of max HP per target hit by weapon attack for 15 seconds when using [Energy Wall]
Change : Recover 1% of max HP per target hit by weapon attack for 15 seconds when using [Energy Wall]
<*> Previous : +20% defense for 15 seconds per enemy hit by [Crash Wave] (stacks up to 5)
Change : +20% attack power for 15 seconds per enemy hit by [Crash Wave] (stacks up to 5)
<*> Previous : 1.5x black hole size for [Singularity]
Change : 1.5x black hole size for [Singularity], +100% damage for 10 seconds against burned targets
<*> Previous : +100% recovery amount from all sources and no ammo use for 5 seconds when using [Singularity]
Change : +100% recovery amount from all sources and no ammo use for 10 seconds when using [Singularity]
<*> Previous : +25% damage received for 10 seconds for targets inside black hole when using [Singularity]
Change : +50% damage received for 10 seconds for targets inside black hole when using [Singularity]
<*> Previous : +50% weapon power for 15 seconds when using [Singularity]
Change : +100% weapon power for 15 seconds when using [Singularity]
<*> Previous : +200% skill power for [Shoulder Tackle]
Change : +300% skill power for [Shoulder Tackle]
<*> Previous : +50% weapon power for 15 seconds when using [Shoulder Tackle] (stacks up to 3)
Change : Instantly reloads ammo

Quake



<*> Previous : +50% damage received for 10 seconds for targets hit by [Spiral Field]
Change : +100% damage received for 10 seconds for targets hit by [Spiral Field]
<*> Previous : +100% skill power for [Spiral Punch]
Change : +200% skill power for [Spiral Punch]

Uzi



<*> Previous : Increased damage AoE for [Frozen Shock]
Change : Increased damage AoE for [Frozen Shock], +100% weapon power for 15 seconds
<*> Previous : 1.5x freeze duration for [Frozen Shock], +50% skill power of all skills for 10 seconds
Change : 1.5x freeze duration for [Frozen Shock], +100% damage to frozen targets for 10 seconds
<*> Previous : +10% skill power of all skills for 10 seconds per target hit by [Frozen Shock] (stacks up to 10)
Change : +20% skill power of all skills for 10 seconds per target hit by [Frozen Shock] (stacks up to 5)
<*> Previous : +50% weapon power for 10 seconds, immunity to all status effects, and +200% defense for 5 seconds when using [Phoenix Wings]
Change : +100% weapon power for 10 seconds, immunity to all status effects, and +200% defense for 5 seconds when using [Phoenix Wings]
<*> Previous : Greatly increased AoE for [Umbrella]
Change : Greatly increased AoE for [Umbrella], +50% weapon power to all allies inside the AOE
<*> Previous : Freeze enemies inside the AoE of [Umbrella]
Change : Freeze enemies inside the AoE of [Umbrella], +50% damage to frozen targets to all allies inside the AOE
<*> Previous : Reset cooldown for [Phoenix Wings] on perfect dodge using [Quick Teleport]
Change : Reset cooldown for [Phoenix Wings] and [Umbrella] on perfect dodge using [Quick Teleport]

Shuri



<*> Previous : Generate 15-second shield equivalent to 15% of max HP when using [Gust Wind]
Change : +50% weapon power, generate shield equivalent to 15% of max HP for 15 seconds when using [Gust Wind]
<*> Previous : 2x duration for [Sand Storm], 1.5x petrify duration
Change : 2x duration for [Sand Storm], 1.5x petrify duration, +100% damage to petrified targets for 10 seconds
<*> Previous : +300% skill power for [Sand Storm]
Change : +500% skill power for [Sand Storm]
<*> Previous : +10% weapon power for 10 seconds per target hit by [Sand Storm] (stacks up to 10)
Change : +20% weapon power for 10 seconds per target hit by [Sand Storm] (stacks up to 5)
<*> Previous : 1.5x AoE for [Breeze]
Change : 1.5x AoE for [Breeze], +100% damage to petrified targets when inside the AoE of [Breeze]
<*> Previous : +50% weapon power when inside the AoE of [Breeze]
Change : +100% weapon power when inside the AoE of [Breeze]
<*> Previous : +50% attack speed for 5 seconds when using [Twister Teleport]
Change : +50% attack speed for 10 seconds when using [Twister Teleport]

Bronte


<*> Previous +50% duration and 2x pull-in strength for [Eye of the Plasma]
Change : +50% duration and 2x pull-in strength for [Eye of the Plasma], 100% damage to shocked targets for 10 seconds
<*> Previous Instant reload and +50% weapon power for 10 seconds when using [Eye of the Plasma]
Change : Instant reload and +100% weapon power for 15 seconds when using [Eye of the Plasma]
<*> Previous +20% skill power for 5 seconds when using [Detonate] (stacks up to 5)
Change : +20% skill power for 15 seconds when using [Detonate] (stacks up to 5)
<*> Previous Grants 5-second shield equivalent to 30% of max HP to allies inside explosion when using [Detonate]
Change : Grants 10-second shield equivalent to 30% of max HP to allies inside explosion when using [Detonate]
<*> Previous Recover 10% of max HP and heal allies for 2% of max HP per second for 5 seconds when using [Bionic Pulse]
Change : Recover 10% of max HP and heal allies for 2% of max HP per second for 10 seconds when using [Bionic Pulse]
<*> Previous Immunity to all status effects, +200% defense, and +50% damage against shocked targets to allies for 10 seconds when using [Bionic Pulse]
Change : Immunity to all status effects, +200% defense, and +100% damage against shocked targets to allies for 10 seconds when using [Bionic Pulse]
<*> Previous +20% weapon power for 10 seconds when using [Teleport]
Change : +50% weapon power for 10 seconds when using [Teleport]
<*> Previous +30% attack speed for 10 seconds when using [Teleport]
Change : +50% skill power for 10 seconds when using [Teleport]

Patch Notes for Aug. 2 update

The new patch is now live!
Please update the game for smooth gameplay.

Patch Notes



Weapon



5 melee weapons have been added: Each weapon has a unique combo attack

Axe



Jet Axe



  • An axe equipped with a jet thruster that swings with incredible force.
  • Guillotine, Mountain, Rush, Toast, and Quake can use this weapon
  • Guillotine and Mountain can unlock and use as starting weapon

Hammer



Vault Hammer



  • A hammer that can switch forms.
  • Guillotine, Mountain, Rush, Toast, and Quake can use this weapon
  • Guillotine and Mountain can unlock and use as starting weapon

Blade



Saw Edge



  • A terrifying blade with saw-like jagged edges. Striking an enemy 10 times inflicts bleeding.
  • Jungler, Sandman, Lightning, Liner and Draken can use this weapon
  • Draken can unlock and use as starting weapon

Electro Edge



  • A unique blade with extremely high voltage flowing through it. Striking an enemy 10 times inflicts shock.
  • Jungler, Sandman, Lightning, Liner and Draken can use this weapon
  • Draken can unlock and use as starting weapon

Venom Edge



  • A blade coated with a poisonous substance. Striking an enemy 10 times inflicts poison.
  • Jungler, Sandman, Lightning, Liner and Draken can use this weapon
  • Draken can unlock and use as starting weapon

Relic



  • Season Challenge exclusive requiem relics (Acceleration, Recharge, Abundance, Haste, Wrath, Hardening, Blessing, Life, Fortune, Mercy) will now appear in Symphonia, Campanella, Campanella Extreme galaxies.

Improvements



  • Breaker skins icons will now appear correctly in the skin tab for Breakers.
  • UI improvements made within the game
    - Game lobby UI improved
    - UI for managing weapon and relic in Season Challenge lobby improved
  • Desert and Jungle map environment effect improved
  • When challenge task is complete, a notification UI will appear, letting people know which task is achieved and the corresponding reward received

Bugs



  • Breaker soaring to the sky in the desert 3x3 battle worker map has been fixed
  • Battle workers attacking each other and merging when a breaker uses teleport while battle workers are far away has been fixed
  • The location indicator incorrectly pointing to a different direction when a boss is off screen has been fixed
  • Burn being applied after clearing and leaving the planet has been fixed
  • When status effect duration increase is applied, the number of times it takes to reach status immunity changing to 7 instead of 5 has been fixed
  • Skill damage and effect not being applied in multiplayer mode has been fixed
  • The effect applied to the weapon the “Applies bleeding to all enemies” has been changed from tier 1 to tier 2
  • Toast being unable to enter games or play after dying due to overheating from weapons like the flamethrower has been fixed
  • Jungler’s Explosive Mine’s skill effect is now shown correctly
  • Vulcan Armor leaving the map when it jumps has been fixed
  • Mantis Redeye being stuck in the ground has been fixed
  • Breaker UI for the Thai language being incorrectly shown for Breaker skill tab has been fixed
  • Relic King of Heart has been changed to King of Diamond
  • Stats for Increased Damage to Bleeding Enemies being incorrectly shown is now fixed
  • Max Season point available changed from 174 to 186. Maxing out all the trees is now possible. 12 season points will be rewarded to all players
  • Necklace of Giant’s Strength not being applied to Bronte when she upgrades Detonate skill that increases area has now been fixed
  • Directional icon showing fallen ally location in multiplayer mode being incorrectly shown has been fixed
  • Effects that can only be applied once on weapons being applied twice in Season Challenge mode weapon option change system has been fixed
  • When using upgrade system, the connecting lines being a different color than intended has been fixed
  • Incorrect notification showing in Breaker relic probability management tab has been fixed
  • The incorrect preseason label in the title menu has been removed

Others



  • A stricter system to remove cheaters has been set in place
    - As we announced in our official Discord and Twitter, those players using 3rd party programs and manipulating game data will be warned and can be removed from gameplay
  • Rankings will be reset with the update
  • A new button in the title menu leads to the official Discord.
    - A QR Code that leads to the Discord will be shown on Xbox

Infographic for June 23 - July 7

The second infographic is here!

This is data for Season Challenge mode runs. With Season 2, Draken's appearance in the infographic was expected :)

Other information we are considering including in the next one is
clear rate per breaker/weapon, clear time, # of relics purchased, most favored skill upgrade per breaker, and others.

We don't want this to be extensive, but just something interesting to look at biweekly.
Let us know in the comments which information you want to see the most!