Anvil cover
Anvil screenshot
PC XONE Series X Steam
Genre: Shooter, Hack and slash/Beat 'em up

Anvil

[Dev Blog] May 17, 2022

Hello, this is Wonho Son, PD of ANVIL.

Today, I want to talk about the coming May update.
As I mentioned before, the dev team is keeping two things as our top priority.

  1. Stabilizing the game
    Fixing crash issues, disconnect issues and invalid URL among others.
  2. Organizing core gameplay
    Tuning and refining game content

The May update will have lots of work done for game stability. The biggest one that we hope to solve is players being kicked from the game and returning to the lobby. This wasn’t just a simple bug, but rather a game structural issue that needed lots of time and effort to solve.

As we have just over a month till the end of the season, we will begin the VP boost event. The amount of VP acquired will be doubled until the next season update (late June / early July).

We’ve also fixed many bugs which will be outlined in the patch note before the update.
As we have made stabilizing the game our number one priority, we, unfortunately, had to delay the introduction of the new breaker by a month. The new swordsman type breaker (tentative name “Blade”) will be further refined and added in the new update for Season 2. We appreciate your understanding.

Thank you.

[Dev Blog] Q&A session follow up

Hi, this is Jang, Project Manager for Anvil.

We listed answers and added further explanations to the questions we got last week, both before and during the live stream.
If you have further questions, ask on our Discord, and we’ll try to respond individually.
Thank you.

Live Q&A



1. Can you make the Season Challenge mode one difficulty and give three options?

  • The Season Challenge mode is in its first stage. We will adjust in Season 2 where the difficulty selection and map selection will be separated. We are thinking of more ways to make it more fun and will progressively add features.

2. Any new biomes in the works?

  • Rather than introducing new resources, we are more focused on better presentation of current planets.

3. Plans to buff Toast?

  • The rework will come in Season 2, late May at the earliest, probably in June. Other Breaker to rework is up in the air. If you have suggestions, share with us on Discord!

4. Are there plans to add what the different icons on the maps in Season Challenge mode mean?

  • We will add them.

5. Monsters are immune to the status effect of their planets. Are Breakers going to have the same immunity to their basic status skills in the future?

  • Great suggestion and definitely possible.
  • We are contemplating on ways for Breakers to grow stronger in phases. For example, Elsa being immune to freeze in her second form can be possible.

6. Can you make Campanella Hard/ Extreme available for single play?

  • We are going to change the matching availability. Random matching will be available only in Season Challenge Mode, and in other galaxies, multiplayer mode will only be available in premade parties (cross platform invite added).
  • With this change, Campanella Hard / Extreme will be available for single player mode.

7. Is an infinite mode in the works?

  • Infinite mode is a must component for a roguelike game like Anvil. We will make players feel rewarded with Czerny, Symphonia and Campanella clears and change Season Challenge mode so that rank can increase without limit.

8. Can you tell us more about Swordman type Breaker?

  • We hope to show him with our May preview update, may be delayed to June. It will be the first to use the melee weapon sword and shooter types will have access to swords as well. Fighter types cannot use the sword, but we plan to add new legendary hammer and axe.

9. Is season 2 coming in June?

  • We expect the due date to be late June.

10. Have you considered maps for 5+ players?

  • We tried having maps with over 10 people engaged in PVP but have many considerations to make regarding how to make the experience more fun. Right now, we are more focused on game stability and development of new modes is lower in priority. Having too many people in screen is also not suitable for Anvil, so many things are in consideration.

11. Can boss kills account for more stacks for knife relics?

  • Great idea. We’ll consider it in the future.

12. Comment on build diversity?

  • We are thinking of a different system to increase player choice than just skill/weapon power build and status effect build.

13. Any changes to skill point system?

  • We are thinking of many convenient UI changes such as ability to put in many points at once. We are thinking of a more simplified form that can complement Breakers.

14. Any information on upcoming skins?

  • Skins will be constantly added. The basic skins are in game. The skins in the future will be much more interesting.


Prior questions


1. Are there plans to increase the player limit?

  • We are developing a cross platform invite system. When it’s done, the player limit will also be removed. For example, 3-player run in Czerny or 2-player run in Campanella will be possible. Also, the change in difficulty depending on number of players will be more transparent in the UI. For increasing player limit to up to 4, there are a lot of issues to consider and is under review.

2. Are there plans to change the status effect system? There seems to be little value beside the status effect target and the two useful status effects.

  • We are discussing ways to change the system, but have yet to decide whether to overhaul everything or make partial improvements. The status effect in Anvil allows for big burst of damage for a duration. The key will be whether we change this mechanism or maintain this concept.

3. Are there plans to tell newcomers of systems in the game such as what status effects do and how the boss immunity works?

  • We are trying to lower the entry barrier and make the game more convenient / intuitive. We are discussing implementing tutorials or guided play and will be applied within the year.

4. Can you share any other information after the run such as total damage dealt?

  • It’s possible, but how to make use of such information remains up in the air. We have no immediate plans to add this.

5. What happened to the plans for trinity relics?

  • The initial roadmap had trinity relics that can replace breaker skills to other ones. Right now, we are more focused on stabilizing the game and reinforcing the core gameplay. As such, adding new features has been delayed.

6. Can you change so that homing projectiles don’t disappear when hitting off walls?

  • We consider them disappearing when hitting visible walls is within game rules. Them disappearing when hitting invisible objects is a bug that we plan to fix.

7. Is damage cancelling when reloading a bug?

  • We have identified the bug and will fix next patch.

8. Is a combined ranking for Steam and Xbox coming?

  • We are having technical problems with a combined ranking system. It will take a while before it is implemented.

9. Are there plans for PlayStation release?

  • It is under review, but nothing is set in stone. The Switch release is in the works.

10. Will all Breakers have passives like Elsa and Guillotine?

  • Breaker passives were added to make their characteristics more unique. While all Breakers will be developed to be more unique, we cannot say that every single one will get a passive. If the Breaker is unique enough without a passive, we may not give it one.

11. Is there an end direction or goal to make the game more of a diverse experience?

  • The goal of Early Access for Anvil was increasing content. We wanted to add things to do, chance to set goals and input growth factors. But we determined that we lack the basics right now. The priority is stabilizing the game. Also, the core gameplay of acquiring relics to create builds is too disfigured. All contents within the game are not harmonious and sends mixed signals. The development team is aware of this and is trying to make Anvil a roguelike action shooter that is fun to play. We will organize scaling and reexamine key points in the game that make the gameplay fun, including relic builds.

12. Are there ways to add Breaker points besides the Season Pass and Season challenge rewards?

  • Use the coupon “ROGUELIKE” to redeem 10 BP.

20% off with Going Rogue Steam fest!

ANVIL will be going on a 20% discount until May 9th while the Going Rogue Festival is live!

We will be having a Q&A session today where we'll answer pre-collected questions and questions of those that tune in through our twitch and Steam. Any feedback or suggestions are also welcome!

https://www.twitch.tv/actionsquare

Also, we have a global coupon in celebration of the event that gives everyone 10 Breaker Points for players to unlock skills and starting weapons!

Enter ROGUELIKE to earn 10BP :)

Thank you!!!

Steam Roguelike Festival : Streamer Play

Steam Roguelike Festival : Streamer Play

April Update patch notes

The April update had game stability as the number one priority. Moving forward, our top priority will be fixing issues that disrupt normal gameplay. The monthly update of Breakers also took place. Guillotine identity as an executioner has been reinforced, and the effects of Elsa’s summoned beast have been amplified. She can also synergize more with freeze effects.

The max level of Season Challenge mode has increased. Challenge yourself to higher levels! (Keep in mind that the season challenge rewards are decided by the last challenge level. Although it is harder to clear now, you can still get the rewards even if you die before completion.)

The season challenge reward will not be expanded beyond 160. We will come up with a reward and expand in Season 2.

Season Challenge



  • Season Challenge mode’s max challenge planets increased from 10 to 15.
  • Max challenge level increased from 160 to 250
  • Season Challenge badge design has been renewed and shows up to 250.
  • The cost to upgrade relics is increased.
  • Smart ping function available in Season Challenge lobby for weapon modification and relic upgrade
  • Visual effects of Season Challenge mode improved.

Breaker



Guillotine and Elsa have been revamped and buffed.

Guillotine



Basic passive added



  • Executioner: Critical damage increases by 2% for every kill (up to 100 stacks)

[Shield Charge] basic skill improved



  • 100% damage reduction to long-ranged attacks

[Shield Charge] skill upgrade improvements



  • Pull enemies toward the front during use
    -> Pull enemies toward front during use, weapon power increased by 100% for 15 seconds
  • Burn targets on hit
    -> +100% critical damage, +50% damage to burned targets for 15 seconds when using [Shield Charge]

[Executioner] skill upgrade improvements



  • +100% skill power
    -> +200% skill power
  • Ignites the ground that inflicts burn status equal to 1000% of Attack Power for 15 seconds when used
    -> 100% critical hit, +50% damage to burned targets for 15 seconds when using [Executioner]

[Summon Axe] basic skill improved



  • skill base damage x2

[Summon Axe] skill upgrade improvements



  • Increase skill radius
    -> Increased skill radius for [Summon Axe], +25% damage against hit targets for 15 seconds
  • +50% skill power
    -> +200% skill power
  • Increase damage to burned targets by 100%
    -> 2x burn effect (damage and duration) for [Summon Axe]. +30% critical hit chance for 15 seconds on use

[Guard / Counterattack] skill upgrade improvements



  • 2 times damage and recovery increase for counterattack on successful [Counterattack] using perfect guard
    -> +100% skill power and recovery amount for 10 seconds on successful [Counterattack] using perfect guard

Elsa


Basic passive added



  • Ice Queen : 50% increased damage to frozen enemies

[Ice Wave] basic skill improved



  • Reduce enemy movement speed by 50% for 3 seconds

[Ice Wave] skill upgrade improvements



  • Freeze effects last twice as long, and ally Movement Speed increased by 50% for 10 seconds
    -> 2x freeze effect for [Ice Wave], +100% damage to frozen targets for 15 seconds
  • Defense of targets hit by skill reduced by 100% for 10 seconds
    -> -100% defense for 10 seconds for targets within [Ice Wave] AoE, +50% attack speed to allies for 10 seconds

[Ultra Beam] skill upgrade improvements



  • Larger beam
    -> Increase damage area for [Ultra Beam]. +200% critical damage on use
  • Increase damage to frozen targets by 100%
    -> When using [Ultra Beam], +100% damage to frozen targets for 15 seconds

[Beast Call] basic skill upgrade



  • Beast’s attack / summon duration increased by 50%, additional attack patterns added

[Beast Call] skill upgrade improvements



  • Summon an additional beast
    -> +1 beast for [Beast Call] and 2x max HP, attack power, and duration for beasts.
  • Beast HP and duration are increased by 2 times
    -> When near summoned beast using [Beast Call], +100% skill power and +30 critical hit chance
  • Beast heals 1% of nearby allies' max HP every second
    -> Beast heals 2% of nearby allies' max HP every second

[Teleport] basic skill upgrade



  • Default number of use increased from 2 -> 3

[Teleport] skill upgrade improvements



  • Freeze ground for 15 seconds on use
    -> When using [Teleport], summon a freezing surface for 15 seconds and +50% damage to frozen targets for 5 seconds
  • [Ultra Beam] cooldown reset on perfect dodge
    -> Reset cooldown for [Ultra Beam] and [Beast Call] on perfect dodge using [Teleport]
  • Increase attack speed by 50% for 5 seconds after teleporting
    -> When using [Teleport], +50% attack speed for 5 seconds and reduce all skill cooldowns by 1 second


Others



Quake


Quake skill: Spiral Field has been buffed.

  • Previous: Pulls enemies and petrifies
  • Updated : Pulls enemies, deal damage, and petrifies

Liner


Liner skill: Buff time renewed when using Acceleration Module.

  • You can now have attack speed buff continuously!

Battle



  • We fixed a problem with how the status effect damage is calculated so that damage is not applied redundantly
  • Status effect application rule for mechanical monsters changed
  • Homing range for homing weapons changed.
    No longer attacks enemies in the opposite direction
  • Fixed some boss monsters’ projectiles not disappearing when hit with projectile deleting skill
  • Effects that reduce skill cooldown for a certain period correctly applies to stack-based skills
  • Effect of Season Challenge reward Requiem Stone that could gain gold on hit could be abused and has been changed to the following.
    Attack power increased by 100% when HP is full
  • Health appearing to be lower in object destruction maps fixed.
  • UI improvements
    Gauge UI has been improved
    UI for stack charge based skills is more visible

Boss



Protean Beast



  • The difficulty of Campanella’s last boss Protean Beast has been lowered

Machine Commander



  • The health regeneration skill used in Phase 2 is now only used up to 3 times

Monster egg destruction map



  • Eggs are now only immune to select biome status effects than all status effect
  • 2-minute clear timer added. Once the time runs out, the stage is automatically cleared, and the remaining eggs do not drop coins.

Sandworm



  • Fixed a bug where Sandworm game triple the boss clear coins

Critical Issues fixed



  • Fixed where players experienced Invalid URL message and returning to lobby.
  • Fixed where players returned to the lobby without the result page showing
  • Fixed where players were unable to play after typing coupons.

[Dev Blog] April 19, 2022

Hello, this is Wonho Son.

Today, I want to talk about the April update as well as the “Going Rogue: A Festival of Persistence” coming up in May on Steam.

April update



The goal of the April update is stability.



  • We focused on solving major crash issues and bugs.
  • Game stability will also be the top priority in development as we move forward.

Guillotine and Elsa revamped



  • Breaker revamp will occur with every update. It won’t be just increasing the numbers but in a way that strengthens the unique aspect of the Breaker.
  • Guillotine’s concept as an executioner will be highlighted, with increasing critical damage with every kill.
    - Other stats have been increased and the synergy with critical hits has been amplified.
  • Elsa’s summoned beasts are much stronger
    - The duration and damage have increased, as well as more synergy when enemies are frozen.

The April update will arrive on April 26 on both Steam and Xbox.



  • Rankings will be rest with every monthly update.


Steam Roguelike festival!



“Going Rogue: A Festival of Persistence” will be starting on May 2, in which ANVIL will be participating. During the festival period, we will show streamers playing our game as well as Dev Q&A.

Season Challenge mode rework




  • Season Challenge mode that was added in Season 1 fits the direction of ANVIL than the existing galaxies.
  • The dev team is contemplating different ways to make the season challenge more enjoyable and is trying to implement it when Season 2 arrives.
  • As to increasing the max season challenge level that I mentioned previously, the development tests showed that the increase in stats led to increase in monster’s HP and defense amounts. This in turn resulted in some bosses to become bullet sponges, which many players complained about in the past. As such, we are thinking of different ways to make the game more challenging without the battle drawing out. We will share more details when we have things are set in stone.


Thank you.

[Dev Blog] Season Pass rewards and upcoming April patch

Hello, this is Wonho Son.

Many of you have voiced your concerns regarding the season pass and others have supported the dev team through purchase. I wanted to share some information that might have been overlooked in the process and relay information that wasn’t delivered properly.

“All rewards” in the season pass can be obtained using Crons in the next season.

  • The dev team strives to make the premium pass not have a huge impact on the overall gameplay.
  • While there are rewards only available in the premium pass, they can be purchased using Crons in the next season.


Toy workers will be able to be modified/upgraded in Season 2

  • Existing toy workers (free one included) will be able to be more impactful through upgrade/modification.


The dev team’s top priority right now is stabilizing the game. Returning to lobby during gameplay, unable to start games, and many other crash/bug issues are being fixed as we speak and will be updated no later than by the end of the month.

In the April update, Guillotine and Elsa will be revamped. Guillotine will be improved to have more executioner characteristics and Elsa will have more identity as a summoner. All breakers will be constantly updated for enjoyable gameplay through feedback from the players.

Season Challenge mode will also be constantly reinforced. To begin with, the max level will go up from 160 to 200 in the April update so players can challenge themselves more and gain more rewards. The Challenge level badge will also be upgraded.

We will return next time with further news on the April update.
Thank you.

Season 1 is live!

Hello everyone!

Our Season 1 patch is live :)
Please update the game to play the new contents.

We also released our Season 1 Update Trailer so check it out!

[previewyoutube="FJypX4mQJqE;full"]

dev stream

dev stream

Season 1 update patch note (Update date: March 30, 2022)

ANVIL’s official season begins




New mode : Season Challenge added



In the new game mode, Season Challenge, players can choose the difficulty and the opponent to fight against. With the ability to change weapon effects and upgrade/sell relics, players can have a much more interesting run in the direction they want to build. In addition, in the Season Challenge mode, alert-level wave monsters do not appear.

Choosing planets to explore



  • Season Challenge consists of 10 planet selections.
  • You will choose one of the three planets with varying difficulty to proceed to through a vote.
  • The difficulty level is accumulative, and the final reward is given based on the final clear level.

Obelisk



  • Obelisks that drop tons of resources (coins) will appear randomly in the field.

Challenge completion reward



  • In Galaxy> Season Challenge Menu, you can redeem your season challenge rewards
  • Reward is given based on the final level of the planet you cleared.

Weapon modification



  • You can add additional effects to weapons or change existing ones.
  • In-game resources(coins) are consumed on change and the cost gradually increases. (resets when the planet is cleared)

Relic upgrade / selling



  • Stack-based relics can be upgraded to the next level
  • Relics that aren’t needed can be sold.

Season Challenge ranking



  • You can now check season challenge exclusive ranking in the ranking menu
  • Combined single/multiplayer rankings are shown
  • Rank per individual Breaker will be shown later on

Season Challenge badge



  • The final cleared Challenge level will be indicated as a badge next to your ID
  • The badge shines more brightly as you achieve higher challenge levels.
  • You can check other players’ badges in multiplayer mode.

Regular Season Pass starts



New season pass up to 100 ranks begins



  • 100 rank is easier to achieve compared to the preseason

Purchase of the premium pass comes with V2 Toy Worker that has activation skills



  • Medic V2: Periodically replenishes health. / Increase attack power based on max HP.
  • Hive V2: Periodically shields breaker. / Increase attack when a shield is up.

Compensation for duplicate rewards given.



  • For players already with Season Pass rewards, an appropriate amount of Crons will be given instead.

New contents added


New Breaker Quake officially released



Acquisition

  • You can purchase using 1,000 Crons
  • Can also be unlocked through the season challenge reward

Breaker balance adjustments

  • Spiral punch and Tremor cooldown increase by 50%.
  • Effect of Spiral Field has been changed.
    - When the skill is used, Quake hits the ground with spiral energy and pulls in enemies and petrifies them.

  • Spiral Field’s skill upgrades have been changed.
    - 100% increase to [Spiral Field] effect range and duration of petrification
    - Enemies in [Spiral Field] receive 1000% of attack power as damage
    - Enemies in [Spiral Field] receive 50% increased damage for 10 seconds
    - Reduce the cooldown of [Spiral Field] by 30%
    - Gain 5% of max HP for each enemy hit by [Spiral Field]

4 new bosses added



  • 4 new bosses have been added and will appear in existing galaxies (Symphonia, Campanella Extreme) and Season Challenge mode.

6 new weapons added



  • 6 powerful weapons that apply status effects have been added
  • You can check the new weapons in Lobby> Data.

New appearance changing skins added



  • Special skins that greatly change the appearance of breakers have been added.
  • New skins can be acquired through the Season Pass or through Crons.

New features



Breaker Points (BP) added



  • BP can be acquired through the Season Pass/ Season Challenge rewards
  • BP will be used to upgrade Breaker suits in the future.
  • In this season, BP can be used to change starting weapons or starting skill upgrades.

Breaker starting weapon change



  • Each breaker can change their basic weapon to a different one.
  • You can equip weapons in the Lobby> Breaker> Weapon tab.
  • Only tier 1 weapons and certain weapons are available, but more weapons will be added.

Upgrading Breaker’s basic skills



  • You can upgrade 1 skill in the Lobby>Breaker>Skill tab
  • This allows you to customize your build in advance, making gameplay more interesting.

Ultrawide monitor support



  • Changes have been made for smooth ultrawide monitor support
  • The support is turned on by default and can be turned off in option>graphics


Balance adjustments



We made big adjustments to balance. We deleted many defensive relics and added new relics for more builds leaning toward offense. With many defensive builds unavailable, the attack power of enemies has been lowered. Many deaths that seemed unfair occur less frequently and the difficulty of battle is more reasonable.

Defensive relics are no longer available.



  • The defensive relics already replicated by players will remain. You can still equip these relics.
  • With enemy attack decrease, the numbers on existing defense relics have been changed for balance.
  • New players will have a chance to acquire relics that are no longer available through events.

Diverse offensive relics have been added



  • 10 Season exclusive tier 3 relics among other attack relics have been added

Enemy attack increase rate has been lowered



  • Changed from a 3.5% increase per level to 1.5%
  • In higher-level planets, this will be more noticeable. At 100 level, the attack will be lowered by 80% than before.

We fixed a bug where effects that activate for under 30% max HP do not occur when a large amount of damage is received.



  • Shield when HP is less than 30%, health recovery when HP is less than 30% and others that help avoid sudden death had an activation error which has now been fixed. These will activate just before death to protect players.

One-shot prevention buff has been added to all Breakers.



  • Breakers will become invulnerable for 5 seconds when HP falls lower than 10% (3 min cooldown)
  • This will block attacks that make health go below 0. (Although it triggers once every 3 min)


We reinforced gameplay and made big changes to balance. The newly added Season Challenge mode is designed to let both new and veteran players enjoy the game by choosing the difficulty level. The new weapons are fun and strong. You can now change starting weapons and upgrade skills before a run, allowing presetting to have more impact.

With the new season, we will continually try to become a better game. Thank you.