First person camera can now be moved via mouse (by pressing right click)
Increased time attack payouts and increased its difficulty
New automatic exposure method
Fixed major memory leaks
Fixed a bug with turbo boost being too high on loading the game
Fixed the disappearing BOV sounds
Increased aftermarket turbochargers' spool volume
Fixed few naming/spelling mistakes
Fixed inverted rims on "C35"
Disabled saving outside the garage to prevent major bugs with steering axis
Fixed the game starting on the wrong monitor for multi monitor setup
Notes:
A new save is highly recommended
Saving and loading is only available in the garage
USB Pedals and handbrakes are tested on the game
Important Announcement :
As you might know, the game is being remade from scratch in Unreal Engine 5 (UE5) due to issues with unity policies and limitations with unity game engine. It saddens us to lose years of progress, hard work, and experience. However, it is for the better for all of us to have a more polished game with better potential. As you might expect, making the whole game again from scratch in a new engine with a different programming language is very challenging and time consuming so it won't be done in a day, we are working daily on it progressing as fast as possible but also thinking ahead for the future to avoid future limitations like the ones we faced in the current unity version. We are progressing well on the remake but the majority of the team has decided to only show "finished" or "polished" content to avoid confusion, stay tuned for development updates!
I would like to repeat again that the unreal version of Apex Point will be free for all the current players
While the majority of the team is extremely focused on the remake, the updates frequency for the game will be reduced as you may have noticed. I will still provide small updates as much as possible to the amazing community we have and we hope you understand the situation. I would like to thank the whole community for their help on making our dream come true and for their patience. Stay tuned for the remake of Apex Point and in the mean time we hope you enjoy the current version to the fullest!
Graphical update
-Improved the workshop materials, lighting, and reflections -Improved the paintbooth materials, lighting, and reflections -Optimizations -Various bug fixes
Update V0.034
Changelog:
Content:
Added a special thanks screen to all the community and patrons
Added 4 new 15 inch drag rims with 3 different widths per rim
Added 9 shift knobs to the C35, FD3S, AE86, EG6, LA2 & LA3, and the YN85
Added 5 new mufflers, rear louver, and more body parts to the LA2 & LA3
Added 3 strut-bars for multiple vehicles
Added "polycarbonate" windows to most vehicles
Added race fuel tank to the YN85
Added headlight "lids" for the C35
Added a new trunk for the AE86
Graphics:
Improved car paint materials
Improved ambient occlusion, bloom, and other post processing effects
Fixes:
Fixed a bug with the stock fuel rail for the "C35"
Fixed a visual bug with the RL suspension arm on the "FD3S"
Fixed a bug with fuel tanks not being essential to drive the car
Fixed glitches with the toolbox interface being used outside of the garage
Fixed the race menus being stuck after teleporting to garage
Fixed the "SSP Shark" rim being inverted
Various small fixes
IMPORTANT NEWS!
Dear players, we have been working non stop to improve Apex Point to get it to the level we always wanted. However, due to the recent "Unity3D" announcements and limitations, we have been experimenting with "Unreal Engine 5" as an alternative and so far its very promising!
We have decided to remake the game from scratch in "Unreal Engine 5" to provide better visuals and gameplay but don't worry because the current Apex Point will still remain on steam and will receive updates just at a slower pace due to us focusing on the Unreal Engine remake. However, we have to clarify a few points as follows:
The current Apex Point players won't have to rebuy the new remake
Apex Point will receive updates as usual just at a slower pace due to the limited team size and focusing on remaking the game as soon as possible
We can't give an estimated date for the remake as we are still learning the new engine and remaking the entire game from scratch
The map of the game will remain in Japan but will completely differ from the current map as we will be using various AAA technologies in making the new map thanks to "Unreal Engine". More information will be announced later
We thank the amazing community we have for understanding what we are going through and our plans to improve Apex Point till it reaches the level of quality we always wanted. With that being said, enjoy a few sneak peek shots from the very early development of the remake on "Unreal Engine".
Added various engine modifications for up to 2xx WHP
EG6:
Added a new drag wing
FD3S:
Fixed some parts
Added fuel tank
YN85:
Added a cowl induction hood
Added a new kit
Added fuel tank
Common parts:
Added a new lightweight drag seat
Added a new steering wheel
Added a new 13&14 inch rim "SSP Shark"
Content:
Added a realistic fuel system based on RPM, load, and fuel type
Added a new car (C35)
You can now shut off the car
New dynamic HUD for all cars
Added water temperature based on speed, RPM, Load, and various other factors
working fuel gauges and water temperature on all cars
Physics:
Reworked the ABS on all cars
Improved turbo system
Improved inertia on "FD3S"
Reworked engine friction and inertia for smoother revs
Graphics:
Improved SSR
Added SSGI (on by default)
Improved indirect lighting
Improved skies
Major improvements for realtime reflections
Improved vignette
Improved motion blur
Sounds:
New 2JZ sounds
New 22RE sounds
Improved 4AGE sound mixing
Map:
Expanded the map to the west side of daikoku (near the fuel station)
Added more landmarks
Added the in-door karting track again
Improved elevation
Added light poles around the drift track
Added lights and details for the multi-store parking lot
Improved the fuel station at night
Various fixes
Fixes:
Fixed the inverted tire textures on the right side of cars
Fixed most of the cursor bugs
Fixed the clipping point getting stuck at the drift event
Fixed the "AE86" low starter torque
Fixed the garage UI tips staying on after clicking on the button
Fixed the broken steering (requires new suspension arms)
Miscellaneous:
Added the possibility to name your cars when you buy them from the dealer
Added car model year + name in the parking menu
Added a slider for the parked car list
Improved loading times
Races:
Added a drift event at the indoor track with 5 clipping points
Added a short (1 lap) time attack at the indoor track
Important notes
In case you had a car with broken steering animation please replace suspension arms
In case the car didn't steer correctly as if it is crab walking please sell the car and buy another car
New profile is highly recommended but not essential
Progress on update V0.033
Added a new 4 door full sized car
Added a fuel system with realistic consumption based on RPM, engine load, and engine modifications + different fuel types with different densities with working gauges for all cars (including digital gauges!)
Added engine temperature system with working gauges
Reworked the HUD for all cars
Added SSGI (Screen space global illumination)
Added tons of new parts including generic and specific modifications
New "2JZ" and "22RE" engine sounds
Reworked the turbocharger system for smoother & more dynamic response
New ABS (Anti-Lock Braking System) model for more realistic braking
Various other changes and added content
We hope you all enjoy the next update and we hope that its worth the wait, stay tuned!
Update V0.032.3
Changelog:
Fixes
-Fixed more save system bugs
-Fixed missing shadows for certain cars
-Fixed a bug with "view distance" setting
-Fixed leaking ray-cast through lift in mechanic mode
Physics
-Reworked cars' inertia
-Reworked tire grip
-Improved FFB
Optimization
-Decreased game size to 5.3 GB
-Major RAM and VRAM optimization
-Improved loading times
Extra
-Improved game stability
-New photomode watermark
Update V0.032.2
-Fixed a major bug with the tire friction causing incorrect grip per corner -Fixed a few traffic bugs -Improved clear sky visuals -Improved the save system -Fixed drag practice costing money -Map fixes -Various other fixes
Update V0.032.1
-Fixed major save system bugs -Fixed lights not working after saving -Fixed the timing chain on the "22RE engine" -Fixed air suspension on the "EG6" -Various other fixes
IMPORTANT NOTE: -Please delete your profile before starting a new one -Please start a new profile if you have faced any issue with the save system in previous updates -If the game refuses to load please delete the profile then restart and start a new profile