Apex Point cover
Apex Point screenshot
Genre: Racing, Simulator, Indie

Apex Point

Update V0.035 + Important announcement

Changelog



  • Added a laptop for the "EG6"
  • First person camera can now be moved via mouse (by pressing right click)
  • Increased time attack payouts and increased its difficulty
  • New automatic exposure method
  • Fixed major memory leaks
  • Fixed a bug with turbo boost being too high on loading the game
  • Fixed the disappearing BOV sounds
  • Increased aftermarket turbochargers' spool volume
  • Fixed few naming/spelling mistakes
  • Fixed inverted rims on "C35"
  • Disabled saving outside the garage to prevent major bugs with steering axis
  • Fixed the game starting on the wrong monitor for multi monitor setup


Notes:

  • A new save is highly recommended
  • Saving and loading is only available in the garage
  • USB Pedals and handbrakes are tested on the game


Important Announcement :


As you might know, the game is being remade from scratch in Unreal Engine 5 (UE5) due to issues with unity policies and limitations with unity game engine. It saddens us to lose years of progress, hard work, and experience. However, it is for the better for all of us to have a more polished game with better potential. As you might expect, making the whole game again from scratch in a new engine with a different programming language is very challenging and time consuming so it won't be done in a day, we are working daily on it progressing as fast as possible but also thinking ahead for the future to avoid future limitations like the ones we faced in the current unity version.
We are progressing well on the remake but the majority of the team has decided to only show "finished" or "polished" content to avoid confusion, stay tuned for development updates!

I would like to repeat again that the unreal version of Apex Point will be free for all the current players

While the majority of the team is extremely focused on the remake, the updates frequency for the game will be reduced as you may have noticed. I will still provide small updates as much as possible to the amazing community we have and we hope you understand the situation.
I would like to thank the whole community for their help on making our dream come true and for their patience. Stay tuned for the remake of Apex Point and in the mean time we hope you enjoy the current version to the fullest!

Graphical update

-Improved the workshop materials, lighting, and reflections
-Improved the paintbooth materials, lighting, and reflections
-Optimizations
-Various bug fixes

Update V0.034

Changelog:



Content:



  • Added a special thanks screen to all the community and patrons
  • Added 4 new 15 inch drag rims with 3 different widths per rim
  • Added 9 shift knobs to the C35, FD3S, AE86, EG6, LA2 & LA3, and the YN85
  • Added 5 new mufflers, rear louver, and more body parts to the LA2 & LA3
  • Added 3 strut-bars for multiple vehicles
  • Added "polycarbonate" windows to most vehicles
  • Added race fuel tank to the YN85
  • Added headlight "lids" for the C35
  • Added a new trunk for the AE86


Graphics:



  • Improved car paint materials
  • Improved ambient occlusion, bloom, and other post processing effects


Fixes:



  • Fixed a bug with the stock fuel rail for the "C35"
  • Fixed a visual bug with the RL suspension arm on the "FD3S"
  • Fixed a bug with fuel tanks not being essential to drive the car
  • Fixed glitches with the toolbox interface being used outside of the garage
  • Fixed the race menus being stuck after teleporting to garage
  • Fixed the "SSP Shark" rim being inverted
  • Various small fixes

IMPORTANT NEWS!

Dear players, we have been working non stop to improve Apex Point to get it to the level we always wanted. However, due to the recent "Unity3D" announcements and limitations, we have been experimenting with "Unreal Engine 5" as an alternative and so far its very promising!

We have decided to remake the game from scratch in "Unreal Engine 5" to provide better visuals and gameplay but don't worry because the current Apex Point will still remain on steam and will receive updates just at a slower pace due to us focusing on the Unreal Engine remake. However, we have to clarify a few points as follows:


  1. The current Apex Point players won't have to rebuy the new remake
  2. Apex Point will receive updates as usual just at a slower pace due to the limited team size and focusing on remaking the game as soon as possible
  3. We can't give an estimated date for the remake as we are still learning the new engine and remaking the entire game from scratch
  4. The map of the game will remain in Japan but will completely differ from the current map as we will be using various AAA technologies in making the new map thanks to "Unreal Engine". More information will be announced later


We thank the amazing community we have for understanding what we are going through and our plans to improve Apex Point till it reaches the level of quality we always wanted. With that being said, enjoy a few sneak peek shots from the very early development of the remake on "Unreal Engine".


HERO CAR EVENT

Update V0.033

Changelog



Cars:



S100P:



  • Added various engine modifications for up to 2xx WHP

EG6:



  • Added a new drag wing


FD3S:



  • Fixed some parts
  • Added fuel tank


YN85:



  • Added a cowl induction hood
  • Added a new kit
  • Added fuel tank


Common parts:



  • Added a new lightweight drag seat
  • Added a new steering wheel
  • Added a new 13&14 inch rim "SSP Shark"


Content:



  • Added a realistic fuel system based on RPM, load, and fuel type
  • Added a new car (C35)
  • You can now shut off the car
  • New dynamic HUD for all cars
  • Added water temperature based on speed, RPM, Load, and various other factors
  • working fuel gauges and water temperature on all cars






Physics:



  • Reworked the ABS on all cars
  • Improved turbo system
  • Improved inertia on "FD3S"
  • Reworked engine friction and inertia for smoother revs


Graphics:



  • Improved SSR
  • Added SSGI (on by default)
  • Improved indirect lighting
  • Improved skies
  • Major improvements for realtime reflections
  • Improved vignette
  • Improved motion blur






Sounds:



  • New 2JZ sounds
  • New 22RE sounds
  • Improved 4AGE sound mixing


Map:



  • Expanded the map to the west side of daikoku (near the fuel station)
  • Added more landmarks
  • Added the in-door karting track again
  • Improved elevation
  • Added light poles around the drift track
  • Added lights and details for the multi-store parking lot
  • Improved the fuel station at night
  • Various fixes




Fixes:



  • Fixed the inverted tire textures on the right side of cars
  • Fixed most of the cursor bugs
  • Fixed the clipping point getting stuck at the drift event
  • Fixed the "AE86" low starter torque
  • Fixed the garage UI tips staying on after clicking on the button
  • Fixed the broken steering (requires new suspension arms)


Miscellaneous:



  • Added the possibility to name your cars when you buy them from the dealer
  • Added car model year + name in the parking menu
  • Added a slider for the parked car list
  • Improved loading times


Races:



  • Added a drift event at the indoor track with 5 clipping points
  • Added a short (1 lap) time attack at the indoor track





Important notes



  • In case you had a car with broken steering animation please replace suspension arms
  • In case the car didn't steer correctly as if it is crab walking please sell the car and buy another car
  • New profile is highly recommended but not essential

Progress on update V0.033


  1. Added a new 4 door full sized car



  2. Added a fuel system with realistic consumption based on RPM, engine load, and engine modifications + different fuel types with different densities with working gauges for all cars (including digital gauges!)

  3. Added engine temperature system with working gauges

  4. Reworked the HUD for all cars


  5. Added SSGI (Screen space global illumination)



  6. Added tons of new parts including generic and specific modifications

  7. New "2JZ" and "22RE" engine sounds

  8. Reworked the turbocharger system for smoother & more dynamic response

  9. New ABS (Anti-Lock Braking System) model for more realistic braking

  10. Various other changes and added content



We hope you all enjoy the next update and we hope that its worth the wait, stay tuned!

Update V0.032.3

Changelog:



Fixes



  • -Fixed more save system bugs
  • -Fixed missing shadows for certain cars
  • -Fixed a bug with "view distance" setting
  • -Fixed leaking ray-cast through lift in mechanic mode


Physics



  • -Reworked cars' inertia
  • -Reworked tire grip
  • -Improved FFB


Optimization



  • -Decreased game size to 5.3 GB
  • -Major RAM and VRAM optimization
  • -Improved loading times


Extra



  • -Improved game stability
  • -New photomode watermark

Update V0.032.2

-Fixed a major bug with the tire friction causing incorrect grip per corner
-Fixed a few traffic bugs
-Improved clear sky visuals
-Improved the save system
-Fixed drag practice costing money
-Map fixes
-Various other fixes

Update V0.032.1

-Fixed major save system bugs
-Fixed lights not working after saving
-Fixed the timing chain on the "22RE engine"
-Fixed air suspension on the "EG6"
-Various other fixes

IMPORTANT NOTE:
-Please delete your profile before starting a new one
-Please start a new profile if you have faced any issue with the save system in previous updates
-If the game refuses to load please delete the profile then restart and start a new profile