Apocalypse Hotel: The Post-Apocalyptic Hotel Simulator!
'Gods of Havoc: Fall to Earth' Launches
I'm pleased announce the release of 'Fall to Earth' the second instalment in the 'God's of Havoc' trilogy. Another chance to play a classically styled, god game!
Help guide your chosen people to victory by bestowing blessings upon them, and by smiting their enemies.
Gods of Havoc - The return of the God Game
'Gods of Havoc: Into the Void' launched today. A strategy god-game with high levels of nostalgia, and the first game of it's type to be created in RPG Maker. Take a look...
Gods of Havoc heralds a return to the classic God-Game.
Gods of Havoc is a three-part series offering difficult, turn-based strategy. Each game places the player as a god in different eras of a planet’s history.
Fall to Earth: takes place in an early medieval setting;
After the Fall: takes place in a post-apocalyptic one;
‘Fall to Earth’ and ‘Into the Void’, are set to be released in August 2019 with ‘After the Fall’ to be released in December 2019.
Don't forget to wishlist for more news on all three games! Visit https://www.gods-of-havoc.com/ for more information!
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Map Images from 'Fall to Earth' and 'Into the Void'
Hoping to escape your destiny as a monster trainer you left the home of your famous parents to find your own way in the world.
Within two years of leaving home your parents had been murdered and now you've been called back to inherit their failing farm.
With the farm heavily in debt to the bank, and with a burning desire to find and kill your parents' murderer the only option is to take up the mantle of monster trainer and the destiny you tried so hard to escape.
Features:
-A huge open world to explore.
-Nearly 100 unique monsters to collect, train, and evolve.
-Choose from 10 playable characters.
-A dynamic economy influenced by your choices.
-Break into, and steal from, any house, shop, or warehouse.
-A massive crafting system with hundreds of craftable items.
-Hundreds of quests including an immense main storyline.
-Multiple ways to proceed and complete the game.
-40 hours of scripted gameplay and the chance to play on indefinitely!
-A battle arena to challenge other monster trainers.
-Breed goats on your farm for milk, to craft battle cheeses and magical yogurts.
-An advanced weapon and armour socketing system.
Auto pickup update.
This small update does 2 things:
* The player will now automatically pick up dropped loot.
* Edited the Tilemap script to eliminate lag/slowdown.
'Unhappy Ever After' - Kickstarter Launch
You may know that we are porting this game (and our others) to a new engine, which will be free for all of you who already have bought them. The new engine is amazing but I've needed a lot of help in beginning the process.
A friend over at Warped Tales has been a great help and so I'm happy to share with you their first Kickstarter Project which they've just launched.
Please take a look at their page and consider donating - you can get the game for under half price if you are an early adopter!
Also, please consider checking out their Greenlight page and upvoting them. I believe they definitely deserve it!
A friend of FlynnFour Games has been helping to clean up our code for 'Moonstone Tavern' and 'Apocalypse Hotel' and in return I have agreed to help promote their Greenlight.
The Game looks amazing so please give it a like! They definitely desrve to get their game on Steam!
Moonstone Tavern - Coming 13th May
The sister game to 'Apocalypse Hotel' is almost here...
http://store.steampowered.com/app/461780?beta=0
Movement Overhaul and Fixes
In this patch we have completely overhauled the movement system. No longer will the camera follow behind the player but will stay fixed on them. The reason for the original implementation of this was to create the scary effect of not knowing what was ahead, should you choose to move quickly, however it was giving some players a sort of motion sickness so it had to be removed.
Fixes:
* The new companions should no longer turn into Bruno (a new game is required for new companions to work correctly unfortunately)
* Companions should no longer randomly freeze for a few seconds after a kill and should immediately move on to the next enemy.
* Certain random/comendy encounters should no longer play twice!
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If you have enjoyed this game please vote for it's sister game 'Moonstone Tavern' on Greenlight. We will definitely be creating a Steam Bundle for the two games so players who own this one will get a discount!
After much consideration, and many requests, we have decided to implement FF safeties on all the weapons in the game, with the exception of Grenades (which we believe should be chaotic). However, you will no longer get shot by, or be able to shoot, your companions!
* This patch also increases balancing for zombie buildup, lowering it considerably.
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I know this has been a contentious issue with people on both sides of the debate. This does make the game a lot easier. If you want a more challenging experience based in the same world you can try a game made by our sister company, which still has FF on.