After months of porting apocalypse to more platforms, we're finally ready for an official release, and it's available three days early! This update focuses on new editions of the game. With all the apocalypse's content available for Mac, SteamOS and Linux! Along with all of our future updates.
Available Platforms
Here's the current platforms the update is available on, and the platforms that aren't ready yet:
SteamOS 32 & 64 Bit (Available Now)
Linux 32 & 64 Bit (Available Now)
Mac 32 & 64 Bit (Available Now)
Changelog - General
Added Mac OSx support (64 Bit)
Added Mac OSx support (32 Bit)
Added Linux support (32 Bit)
Added Linux support (64 Bit)
Added SteamOS support (32 Bit)
Added SteamOS support (64 Bit)
Known Issues
Currently there's no unique issues with the Mac and Linux versions, however if your version of the game isn't working properly, then post a comment in the community, or contact us and we'll fix it as soon as possible. Issues that we get contacted about related to the ported versions of the game will have a higher priority then normal issues and will often get fixed within 3 days.
The Next Update
Now that we've built a foundation for the whole game, we can now work on the story mode and add real content. The first chapter's script has been finished and the resources have been made in preparation. This will be everything we'll include in the next update, along with improvements suggested by others in the community.
As usual, I'll be active on the community all the time, so If there's anything else you want me to add or fix, let me know in the comments, on twitter, the website, or email!
Many Thanks,
Harley Game Studios
Apocalypse 0.1.1.4.c
Update Overview
Over the last month I've been adding more depth into each area of the apocalypse, with 8 more maps, a new re-vamped building system, the steam workshop, community modding support, optimization, and more! Be sure to check out the changes below and download the update. I've also re-designed the store page, with new art, new screenshots, and better descriptions.
Available Platforms
Here's the current platforms the update is available on, and the platforms that aren't ready yet:
Windows 64 Bit (Available Now)
Windows 32 Bit (Available Now)
Windows OSVR (Available Now)
Linux 32 & 64 Bit (February 15th)
Mac 32 & 64 Bit (February 15th)
Changelog - Story
Added a locked indicator to all doors
Added more controls indicators
Added another light to the basement floor
Fixed the intro crashing after launching survival first
Fixed the objective indicator
Changelog - Sandbox
Added a new revamped building system* (See Below)
Added compatibility for the revamped building systems
Remove the truck exit text when your not driving
Fixed the interface breaking after exiting a vehicle
Added the item selection screen back to sandbox mode*
Added autosave support for builds in sandbox
Added another official sandbox map
Added three official modded maps
Added several new buildable items*
Added an upgrade system for items*
Added a destruction system for items*
Added a new model for each item*
Changelog - Survival
Added the controls to the HUD
Removed the autosave support for survival
Fixed bullets bouncing off mutants behaviour
Added weapon ammo respawns (60 to 120 seconds)
Added broken indicators to some props around the map
Added another official survival map
Added three official modded maps
Changelog - General
Balanced the sounds with the soundtrack
Added modded map support for sandbox and survival
Added a new mod selection screen for each mode
Added 3 example modded maps for each mode
Added another logo to the opening intro
Added a refresh button to the modding menus
Added steam workshop support
Muiltiplayer & Cooperative
I've still been getting messages about multiplayer, if this is something you don't know about yet, but your interested in, please check out the post here which explains the situation.
Modding Tools
A while ago I posted a guide on how modders and unity creators can make content for the workshop, and how they can publish it, if you didn't see it, here's a link for the post!
The Next Update
There's a few things that couldn't make it in this update, such as the story expansion, characters, and a few others, these will be included in the upcoming update. However the main change that's planned for the next update is the return of the official Linux and Mac support! This will be a much improved version of the steam port released on the 0.1.0.2 update last year. It'll be available on February the 15th.
As usual, I'll be active on the community all the time, so If there's anything else you want me to add or fix, let me know in the comments, on twitter, the website, or email!
Many Thanks,
Harley Game Studios
Update Details
Overview
The upcoming 0.1.1.4.c update we've been posting about for the past few weeks is finished and being uploaded very soon, it'll be available this week commercially! This is complete with the new building system, modding support, optimization, bug fixes, and much more.
Mac and Linux Users
We've been busy since the early access release, fixing the experimental linux and mac support we teased last year, making sure everything is working just as well as the windows version before we let anyone purchase it. This was finished last week and it'll be released in the 0.1.1.4.d update after it's been completely tested, publicly available on Steam after February the 15th! This won't affect our roadmap or development time, and we'll make sure every update's release is simultaneous.
Questions
As usual, we'll be posting more soon, If there's any questions, we'll be glad to talk through either Twitter, Steam, or our website, so don't hesitate to contact us. Thanks!
Harley Game Studios
New Screenshots
Overview
The upcoming 0.1.1.4.c update is being tested and will be available soon, with 8 more maps, modding support, a revamped building system, and more! Check out some screenshots below:
Destruction
Visuals
Interface
New Sandbox Map
Update Incoming
Overview
We're off to a quick start with the development this year, with another update coming out very soon! This time we're adding complete modding support for maps, with survival and sandbox supported, and the steam workshop supported too, and finally there's a huge amount of requests from the community which have been added too. Along with this, we've re-vamped the building system!
To give our fans and community a glimpse of what they'll see in the upcoming update, here's what's been done so far, contact us if there's anything else you want us to include:
Changelog - Story
Added a locked indicator to all doors
Added more controls indicators
Fixed the intro crashing after launching survival first
Changelog - Sandbox
Added a new revamped building system
Added compatibility for the revamped building systems
Remove the truck exit text when your not driving
Fixed the interface breaking after exiting a vehicle
Added the inventory screen back to sandbox mode
Added autosave support for your builds in sandbox
Changelog - Survival
Added the controls to the HUD
Removed the autosave support for survival
Fixed bullets bouncing off mutants behaviour
Added weapon ammo respawns (60 to 120 seconds)
Added broken indicators to some props around the map
Changelog - General
Balanced the sounds with the soundtrack
Added modded map support for sandbox and survival
Added a new mod selection screen for each mode
Added 3 example modded maps for each mode
Added steam workshop support
Harley Game Studios
Calling All Modders!
Modders
The modding support is finished and it'll be released in the next update, so if you're a modder and you're interested in making a mod for when the update gets released, then check out the guide here, all mods sent to us will be uploaded to the apocalypse's workshop ready.
Players
There's a huge amount of content modders could create, and there'll also be scripting support, so if you've got any map requests or map ideas post them in the discussion linked below! Everything that is created before the update comes out will still be uploaded on the workshop by us, so don't let that stop you.
In the past month for the 0.1.1.4.b update, I've been looking through the smaller feedback submissions and the messages I've been sent in by fans, fixing and adding various areas. Ranging from bugs with particle effects, bugs with doors, controller support, more story content, huge optimisation improvements, and much more! Furthermore I've been adding to the in-progress story. So be sure to check out the changes below and download the update.
Available Platforms
Here's the current platforms the update is available on, and the platforms that aren't ready yet:
Windows 64 Bit (Available Now)
Windows 32 Bit (Available Now)
OSVR (Available Now)
Update Notes
Added a level selection room for survival after the main menu.
Added a brightness button to the options menu, and a sensitivity button for controllers.
Added another quality level 'Optimised' with lighting removed, v-sync removed, and AA removed.
Added another quality level 'Ultra' with improved lighting, full v-sync, and greater AA.
Added content to the prologue (Such as rooms, sounds, models, etc)
Added a procedural footstep sfx system (To all Modes)
Added improved light sources (To the Prologue)
Added more barricades and cover (To Sandbox Mode)
Added a faster and more efficient building pipeline
Added more props and lighting effects (To the Main Menu)
Added official Xbox 360 and Xbox One controller support (Finally)
Added the requested steam achievements
Added support for OSVR to 0.1.1.4.b
Optimized the sandbox's lighting model
Optimised the sandbox city's models
Optimised the new Procedural SFX
Optimised the background Soundtrack
Optimised the Sandbox Mode with dynamic batching
Optimised the Sandbox Mode with compression
Fixed the steam lauching system for using different renderers (DX12, Vulken, etc)
Fixed the scale of all the doors (In Sandbox)
Fixed various floating resources and models (In Sandbox)
Fixed the buildable torch particle effects (In Sandbox)
Known Issues
If you load into survival or sandbox mode, then return to the main menu, it will cause the prologue to play the wrong intro and crash once selected. This can be prevented by restarting the game and selecting prologue again. The issue will be fixed in the 0.1.1.4.c update.
Upcoming Competition
For those of you who didn't see my last post, we've got a competition coming up soon to give our fans the opportunity to be featured in the apocalypse story as a voiced character. You'll see more details here within the next few weeks but you'll here from us first on our twitter so stay tuned!
Muiltiplayer & Cooperative
I've also recently posted on the community by request why we don't have multiplayer or cooperative support, if your interested in this, check out the post here which explains the situation.
The Next Update
For the next update, I'll be focusing much more on the apocalypse's story, prologue, and the characters. Furthermore, I'll also be adding the much requested modding support, which will let community members use the unity engine to make custom content. Finally I'll also be improving the sandbox building system, which as it stands needs to be more complex and needs more depth. If there's anything else you want me to add or fix, let me know in the comments, on my twitter, the website, or email!
Many Thanks,
Harley Game Studios
Update Incoming
To our supporters, sorry about the long wait, however don't worry, the 0.1.1.4.b update is incoming very soon! With more story content, optimisation, controller support (Menu's & Building Included!), huge survival and sandbox improvements, OSVR, more graphic presets, and more!
We've improved the apocalypse website too, look at the changes here
We've also got a competition coming up soon to give our fans the opportunity to be featured in the apocalypse story as a voiced character! This will be fully explained here on a future post soon.
Don't forget if you want to know anything, tell us about a bug, or just get in touch, take a look at the discussions tab, our twitter page, our email, or the official website!
Harley Game Studios
Edit - I can confirm the achievements will be in this update, here's a screenshot from our testing:
2,121 Players!
We've just hit 2,121 Players, with more than 20k supporters since we started this project years ago.
This is another huge achievement for just one developer and one publisher, we've made great progress but we've still got much more coming for everyone very soon. If anyone hasn't visited our steam community yet, please do so, where you can post your thoughts, ideas and suggestions!
Harley Game Studios
Apocalypse 0.1.1.4.a
After weeks of compiling everyone's feedback and making changes, the 0.1.1.4.a update has been released! Making additions in almost every area of the title, including a new campaign prologue, optimization, fixes, and much more! Here's the current platforms the update is available on:
Windows 64 Bit (Available)
Windows 32 Bit (Available)
OSVR (Soon)
Here's the update notes:
Added a new prologue (replacing the tutorial)
Added a new optimisation system for interiors
Added a new lighting system for interiors
Added an alternate shop shader to survival
Added the current story character to the main menu
Added an improved 'Esc' quit behaviour for each mode
Added an alternate sky appearance to survival
Added a new window shader for survival and sandbox
Added a new brick shader for all modes
Added a new cement shader for all modes
Added a new tonemapping shader to all modes
Added full external controller support for all controllers
Added a different playable character for each mode
Fixed the shop wall shader not rendering correctly
Fixed the truck's camera rendering incorrectly
Fixed certain shaders flickering upon rendering
Fixed the quit button breaking the main menu's UI
Fixed a crash related to the steam support