Apocalypse: The Game cover
Apocalypse: The Game screenshot
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Genre: Adventure, Indie

Apocalypse: The Game

Prologue Preview

Here's some more screenshots from the in-development campaign, this time from the prologue, these are all captured from within the engine without any external software and without any external image effects applied. These aren't yet available to the public, but they are available to testers, if you wish to be an early tester, don't hesitate to contact us!

The Intro


Pickups


New Shaders


New Particle Effects


New Interiors


Improved UI


We'll be posting more soon, If there's any questions, we'll be glad to talk through either Twitter, Steam, or our website. If you have got an addition, a fix, or a bug, we'll and make changes!

Many Thanks,
Harley Game Studios

Bundles

Screenshots!

Here's some awesome screenshots from the in-development campaign, these are all captured from within the engine without any external software and without any external image effects applied. These aren't yet available to the public, if you wish to be an early tester, don't hesitate to contact us!

The Main Menu


The Campaign Intro #1


The Hospital Layout


The Campaign Intro #2


We'll be posting more soon, If there's any questions, we'll be glad to talk through either Twitter, Steam, or our website. If you have got an addition, a fix, or a bug, we'll and make changes!

Many Thanks,
Harley Game Studios

New Campaign

Since the release we've had a huge amount of people asking us about the campaign mode, why it wasn't included in the steam version, and why the documents for it have still been available. Here's a post with a full explanation and details of what's happening with the apocalypse's campaign mode.

As our longer lasting community members know, we had a large campaign mode in all the updates available to testers before 0.1.1.3 (the release version). Basically, all the characters models, textures, the motion capture data, and the voices for all of the characters were finished. We'd also finished the prologue content, and the chapter 1 content, the vehicles, the first and second map, two large interior maps, and much more. You can see this from the footage on the trailers, and a few screenshots from our website.

However, all the updates after 0.1.1.3 have been completely different in regards to the campaign, which couldn't be considered a campaign due the lack of everything mentioned above, and more. This is why some community members have posted on the forums with negative comments aimed towards us, only to change the posts themselves and apologize to us.

This is all due to a few weeks prior to the release, our official apocalypse writer had a few unfortunate problems last minute, which led to us losing all contact. I must mention, that he wasn't to blame for this, I can't disclose more though due to privacy reasons. However, because we lost contact for this long, the developer couldn't finish the work, and we had to cut everything made related to the campaign and replace it with a tutorial style experience instead. We couldn't include a feature half-finished, as this was an issue with valve and the release guidelines, which is why we didn't leave the content as-is.

We now know what happened from his end because he reached out to us recently and told us what had happened, and that he will now resume his work. This means that we'll slowly begin re-adding all the content which was cut. We've always kept the documents available to the public since he created them months ago, for those that were unaware, you can access them by opening the correct .ap files included in the downloaded game folder with microsoft word.

So as an overview, the campaign mode that was available prior to the 0.1.1.3 is now slowly being re-added, and kept updated by the official apocalypse writer!

If there's any questions, let us know!

Over 500 Players!

A huge thanks to the community as we hit 500 players, with over 780 wishlist additions, and a successful apocalypse early access release! This is a large achievement for such a small team, if anyone hasn't visited our steam community, please do so, where you can post your thoughts, ideas and suggestions.

The 0.1.1.4.a update is going to be released soon on all of our current platforms, Windows 32 Bit, 64 Bit and OSVR. For Mac and Linux users, we're going to have a testing release soon, so stay tuned!

Here's some of the features we'll be including:

A new main character, with a PBR shader, and motion capture animations.
A improved main menu layout, with slightly better visuals.
A few more shaders, adding more colour to the scenery and more nice visuals.
A enhanced, and much improved building system in sandbox mode.
A brightness slider in the settings, for different monitors.
Building support in the tutorial, with more objectives.



With much more to come.
Harley Game Studios

Apocalypse 0.1.1.3.f

The 0.1.1.3.f apocalypse update has been released! Which fixes the issues everyone has found in the release version, and also adds features that people thought were missing. If you've previously played the title and sent anything to us, then we recommend you download this update and check out the changes.

Here's the current platforms the update is available on, and the platforms that aren't ready yet:

Windows 64 Bit (Available)
Windows 32 Bit (Available)
OSVR (Soon)

Here's the update notes:

Added a Soundtrack (By Request, With Much More Tracks On The Way)
Added a Torch Pickup, In All Modes (Added By Request)
Added an Options Menu (Added By Request)

Fixed the main menu size (Release Bug)
Fixed an issue with dead zombies head animations still playing (Request)
Fixed zombies still causing damage after their death (Release Bug)
Fixed the campaign not re-starting after your death (Release Bug)
Fixed a possible forced crash when on windows in-game
Fixed a possible crash when quitting (Request)
Fixed the survival lighting not being present (Release Bug)
Fixed the survival image effects not being present (Release Bug)
Fixed the game crashing after using alt-tab (Release Bug)
Fixed the game crashing after resizing the window (Release Bug)
Fixed the intro being too short, crashing the steam overlay (Release Bug)
Fixed zombies having incorrect animations (Release Bug)
Fixed the overlapping main menu intros (Release Bug)

Improved the position of the main menu (Release Bug)
Improved the overall sound amount (Release Bug)
Improved the text in the main menu (Release Bug)
Improved the game's overall stability (Request)
Improved the truck starting location in sandbox
Improved the lighting and contrast (Request)

Removal of the button audio (Release Bug)
Removal of un-needed background audio (Release Bug)

Many Thanks,
Harley Game Studios

Upcoming Update!

After a successful release, we're happy to announce the upcoming apocalypse 0.1.1.3.f update, which will be available very soon to all Windows and OSVR Versions.

Thanks to all of our community members and people who purchased the Early Access version, and our press contacts who kept supporters updated over on Twitter and Blogs. We may be three years in development, but there's much more to come over the next few months, because we're singleplayer focused, we can push more content out quickly.

There's been a few issues raised from our community members, which are all being addressed, fixed, and missing features are being added. To all the new community members, we'll be releasing constant updates and adding new content regularly, so if you've got an idea, a question, or more, post it in the community and we'll take a look!

The update will be released very soon, here's the changelog, which will change over time:

Added a Soundtrack (By Request, With Much More Tracks On The Way)
Added a Torch Pickup, In All Modes (Added By Request)
Added an Options Menu (Added By Request)
Fixed the main menu size (Release Bug)
Fixed an issue with dead zombies head animations still playing (Request)
Fixed zombies still causing damage after their death (Release Bug)
Fixed the campaign not re-starting after your death (Release Bug)
Fixed a possible forced crash when on windows in-game
Fixed a possible crash when quitting (Request)
Fixed the survival lighting not being present (Release Bug)
Fixed the survival image effects not being present (Release Bug)
Fixed the game crashing after using alt-tab (Release Bug)
Fixed the game crashing after resizing the window (Release Bug)
Fixed the intro being too short, crashing the steam overlay (Release Bug)
Fixed zombies having incorrect animations (Release Bug)
Fixed the overlapping main menu intros (Release Bug)
Improved the position of the main menu (Release Bug)
Improved the overall sound amount (Release Bug)
Improved the text in the main menu (Release Bug)
Improved the game's overall stability (Request)
Improved the truck starting location in sandbox
Improved the lighting and contrast (Request)
Removal of the button audio (Release Bug)
Removal of un-needed background audio (Release Bug)

If there's any questions, we'll be glad to talk to you through either Twitter, Steam, or our website, or if you have got an addition, a fix, or a bug, we'll try and add it to the above list!

You can now access the update early, enter the code 'ApocalypseTestingBranch' into the properties, and then you'll have access, currently only available on windows 64.

Harley Game Studios

Confirmed Release

We're glad to announce that our confirmed release date is November 1st!

We'll be releasing on Windows 64 bit and 32 bit, along with the OSVR support available as free dlc, all on November the 1st.

We're be releasing a Linux, SteamOS and Mac OSX update as soon as it's ready. This will be free for all current and previous owners of the title, and will be the same price, if you want to be part of the testing for these, let us know.

If there's any questions, we'll be glad to talk to you through either Twitter, Steam, or our website!

Harley Game Studios

Apocalypse 0.1.1.3.e

The 0.1.1.3.e apocalypse update has been released! Here's the current platforms the update is available on, and the platforms that aren't ready yet:

Mac OSX (Available)
Linux (Available)
Windows 64 Bit (Available)
Windows 32 Bit (Soon)
OSVR (Soon)

Here's the update notes:

Added an Interactive Truck to the Sandbox Mode
Added a new option on the Main Menu to Disable 'autoload'
Added a new global window shader
Added a new global brick shader
Added a new global cement shader
Added a new Chromatic Aberration Shader
Added a new Bloom and Vignette Shader
Added a new Tonemapping Shader
Improved the In-Game Text indicators
Fixed a Linux Launch Crash (2140229)
Fixed a Mac OSX Launch Crash (2140229)
Fixed the shop wall shader
Fixed the truck's camera
Fixed the shop window shader
Fixed the certain shaders flickering
Removed the truck from 'stocktown island'

Many Thanks,
Harley Game Studios

Early Access Notice

Due to a few minor development issues, we've had no choice but to move our release to the 1st of November, we're sorry for any inconvenience caused.

Anyone who has already purchased an apocalypse key will still be able to download and play the release version on the 29th of September. (This will be the case if you previously purchased from Humble Bundle, Cubic Bundle or Amazon)

All of our commercial apocalypse keys for YouTubers, Writers and Streamers are still valid and nothing will change.

If you have any questions, be sure to let us know.

Many Thanks,
Harley Game Studios