Apocalypse: The Game cover
Apocalypse: The Game screenshot
Linux PC Mac Steam
Genre: Adventure, Indie

Apocalypse: The Game

Open Source VR Support

We're glad to announce that there'll be OSVR support for the apocalypse.

This will be free dlc, and you can download it as soon as you've purchased the base game. We don't currently support tracking or the movement controllers, but there will be an update in the future.

We're also working on supporting more VR headsets, such as the oculus, but these will be added slowly over time.

If there's any questions, we'll be glad to talk to you through either Twitter, Steam, or our website!

Harley Game Studios

Apocalypse 0.1.1.3.d

The 0.1.1.3.d apocalypse update has been released! Here's the current platforms the update is available on, and the platforms that aren't ready yet:

Mac OSX (Available)
Linux (Available)
Windows 64 Bit (Available)
Windows 32 Bit (Available)
OSVR (Available)

Here's the update notes:

Improved the graphics renderer selection method
Improved the launch sequence for the game scripts
Improved the main menu interface
Fixed the crash caused by the OSVR headset
Fixed the campaign showing the wrong cut scene
Fixed the campaign loading incorrectly

Many Thanks,
Harley Game Studios

Apocalypse 0.1.1.3.c

The 0.1.1.3.c apocalypse update has been released! Here's the current platforms the update is available on, and the platforms that aren't ready yet:

Mac OSX (Soon)
Linux (Available)
Windows 64 Bit (Available)
Windows 32 Bit (Available)
OSVR (Soon)

Here's the update notes:

Fixed another launch bug related to Windows 64 Bit
Fixed another launch bug related to Windows 32 Bit
Fixed the Steam Launch Settings for Windows 64 Bit
Fixed the Steam Launch Settings for Windows 32 Bit
Fixed the Steam Cloud Saving for Windows 64 Bit
Fixed the Steam Cloud Saving for Windows 32 Bit

Many Thanks,
Harley Game Studios

Apocalypse 0.1.1.3.b

The 0.1.1.3.b apocalypse update has been released! Here's the current platforms the update is available on, and the platforms that aren't ready yet:

Mac OSX (Available)
Linux (Available)
Windows 64 Bit (Available)
Windows 32 Bit (Available)
OSVR (Available)

Here's the update notes:

Fixed a critical launching bug
Fixed a critical Vulkan API rendering bug
Fixed a critical Directx 12 rendering bug
Fixed a critical Directx 9/11 rendering bug

Many Thanks,
Harley Game Studios

Apocalypse 0.1.1.3.a

The 0.1.1.3.a apocalypse update has been released! Here's the current platforms the update is available on, and the platforms that aren't ready yet:

Mac OSX (Available)
Linux (Available)
Windows 64 Bit (Available)
Windows 32 Bit (Available)
OSVR (Available)

Here's the update notes:

Fixed the story mode's LOD system
Fixed the story intro's color scheme
Fixed the main menu color scheme
Fixed the main menu interface interactivity
Fixed the low and medium graphics settings
Fixed the ocean causing incorrect shadows
Fixed the tab button not hiding the interface in exploration mode
Fixed the players shoulder being visible from 1st person
Fixed the players upper arms being visible from 1st person
Fixed the players neck being visiable from 1st person
Fixed the ocean causing too much processor usage
Fixed the city terrain's lod being incorrect
Fixed the city terrain's apperance from a distance
Fixed the starting terrain's lod being incorrect
Fixed the starting terrain's apperance from a distance
Fixed the large terrain's lod being incorrect
Fixed the large terrain's apperance from a distance
Fixed the title screen headers being too large
Fixed the opacity of the interface being too small
Fixed the background size of the interface being too small
Fixed the intro animation not starting under certain circumstances
Fixed the font size being too small
Fixed the main menu interface aspect ratio
Fixed the game launcher crashing after pressing launch
Fixed the game launcher giving the user a crash exception message befire anything is pressed
Fixed the game launcher automaticaly selecting a lower setting
Fixed the lighting not rendering correctly on the main menu
Fixed the main menu animation jumping if start is pressed too early
Fixed the mouse not being in the correct position on the main menu interface
Fixed the background loading system to work as expected in exploration mode
Fixed the background loading times taking too long for exploration mode
Fixed the background loading system to work as expected in survival mode
Fixed the background loading times taking too long for survival mode
Fixed cloud clipping issues in the survival intro
Fixed fog clipping issues in the survival intro
Fixed the clouds being static on the survival intro
Fixed the clouds being too visible on the survival intro
Fixed the game icon becoming corrupted on windows 7, 8 and 10
Fixed the arms and weapons not matching the body when looking down in-game
Fixed slow loading times inbetween interior and exterior areas
Fixed some interior objects being duplicated multiple times by a building bug
Fixed the shadows on the players weapons not showing correctly
Fixed the shadows on the players arms not showing correctly
Fixed field of view bug casuing huge performance drops and unusaul rendering behaviour
Fixed the head torch not having the correct flickering animation
Fixed the head torch not having the correct brightness
Fixed the muzzle flash not appearing for the assault rifle
Fixed the decal effects not working for weapons
Fixed the blood effects not working for mutants
Fixed the exploration interface not showing up
Fixed the exploration controls being incorrect
Fixed the fog mechanics for longer distances
Fixed trees spawning in some underwater areas
Fixed some terrain not spawning correctly
Fixed underwater rendering issues
Fixed weapon rendering issues when underwater
Fixed player rendering issues when underwater
Fixed the torch not working when required
Fixed the ammo counter showing "0/0" instead of showing "Empty"
Fixed the objectives section closing when the main interface is toggled off
Fixed the borken blood splatter decal renderers
Fixed some trees rendering multiple times
Fixed the camera's antialising method
Fixed each logo's text quality
Fixed each logo's time scale
Fixed the last objective not triggering
Fixed the last objective flickering on the interface
Fixed the contrast of the bunker interior
Fixed the bunker industrial fan not rotating
Fixed the characters skin colour being tinted an orange colour
Fixed the starting bunker room props having the wrong scale
Fixed the scale of the second starting room being too large
Fixed the main menu animation being too short
Fixed the main menu's camera effects being too dark
Fixed the main menu's camera effects being slightly blurred
Fixed the loading sequence for the exploration mode
Fixed the exploration interface not loading as expected
Fixed the player model casting the wrong shadow
Fixed the survival mode's door shaders
Fixed the survival's building shaders
Fixed the main menu's interface not opening
Fixed the main menu's loading screen not working as expected

Added a new assault rifle model
Added a new assault rifle shader
Added a new assault rifle aim animation
Added a new pistol shader
Added a new pistol reload animation
Added a new pistol aim animation
Added an updated and improved input system
Added experimental shader instancing
Added four new improved mutant shaders
Added an improved sharpen filter to all cameras
Added another option on the main menu, character
Added a custom animation to the new main menu option
Added customisation across all modes from the character menu
Added a load game button when saved campaign data is detected
Added new improved button titles and descriptions to the main menu
Added an improved lens dirt effect to exploration mode
Added improved lighting to the starting room
Added text to the weapon pickup, campsite, and door switch
Added health regeneration to campsites when crouching nearby
Added a campsite to the starting room
Added a weapon pickup to the starting room
Added another objective to the starting chapter
Added another animation for closing the exploration interface
Added another animation for opening the exploration interface
Added an objective section to the interface
Added an location section to the interface
Added an chapter section to the interface
Added a new spawn point for exploration mode
Added several new interactive doors for exploration mode
Added several new texts for exploration mode
Added an autorun file to the game directory
Added support for loading multiple levels on different cores
Added support for rendering more objects on the graphics card
Added blood decals to the main menu windows
Added an assault rifle to the main menu floor
Added health container to the main menu table
Added improved main menu intro animation
Added improved main menu outro animation
Added a new font and applied it to the whole game
Added a new updated loading screen
Added a new interface for the exploration loading transitions
Added a new interface for the survival loading transitions
Added the chapter number to the new loading screen
Added the chapter name to the new loading screen
Added a new blur effect to the main menu intro
Added an outro to the main menu
Added improved screen transitions
Added improved logo screen background
Added improved logo screen text
Added a new transition between specific levels
Added loading screen text to the survival intro
Added loading screen text to the exploration intro
Added a more modern HUD to exploration mode
Added dynamic motion blur to the HUD, Camera and Weapon
Added the new font to the exploration HUD and Camera
Added a new roof to the bunker main silo
Added a new floor to the bunker main silo
Added more props to the bunker interior
Added an improved occlusion culling algorithm

Upgraded to the Unity 2017 Beta
Upgraded our C# Compiler to Version 4.6
Upgraded our Data Compression System
Upgraded our Anti-Alising from FXAA to MSAA

Removed some of the barriers on the main bridge
Removed the tropical island until it's improved further
Removed some of the blood effects from the main menu
Removed the story character selection screen*
Removed the story mode type selection screen*
Removed the survival mode intro loading screen*
Removed the survival mode final loading screen*
Removed the story mode intro loading screen*
Removed the story mode final loading screen*
Removed the logo outro loading screen*
Removed the chair from the main menu table
Removed un-needed text from the main menu
Removed un-needed credits from the logo screen
Removed un-needed text from the loading screens
Removed un-needed text from the loading animations
Removed un-needed objects from the story intro
Removed un-needed objects from the main menu scene

Many Thanks,
Harley Game Studios

Steam Announcement!

After three years of development, we're glad to announce that we're on Steam!

To our current supporters, thanks for staying with us and keeping track of the development progress through our website and Twitter, we appreciate all of the feedback and we look forward to the final Steam release. If you have already downloaded the apocalypse through our website, then feel free to contact us and we'll let you continue playing on steam.

If there's any questions, we'll be glad to talk to you through either Twitter, Steam, or our website!

Harley Game Studios