We have new updates for Aquaculture Land. For the past few weeks, we’re preparing new features and fixing some bugs. And today we’re ready to show you those new features. But, we use experimental build for this update. Why did we choose to use experimental build and what kind of new features that we will show to you? Let’s go to today’s update!
Experimental Build
Finally, we can show you our new features through this experimental build. We decided to use experimental build because we add and change many things from the last version and we are afraid this update brings some unstable and un-optimized problem for the game. We don't want to break our main build that we think right now is stable enough to play. We also wanted to validate our design for this new feature so we hope we hear feedback from you.
In this experimental build, we already added some new updates that we already mentioned in our last devlog. Especially our two new features that we’re working on this past few weeks, fishing pond and breeding. But, as we stated before, this new build may become unstable and not optimize yet. This week we already do internal testing and make sure this version is okay, but we still not 100% sure about it. So please make sure you are understand about it when playing this version. And of course, if you found problem just tell us.
You still can load your save file from previous version, so you don’t need to play it from the beginning. But, after you play with your previous save file, you must save it in the new slot, because there is also a chance that save file from this build will encounter problem. It is also to make sure your old save file can be played again in the main build.
**Before continue we wanted to remind you again this build is still not stable enough, so play it with that in mind. We planned to make sure next week this build will stable. So we need your help if you found any game breaking bug or other problem.**
If you want to try this experimental build, you just need to do these steps:
Right-click on Aquaculture Land in your Steam client and click properties.
Click Betas tab.
In “Select the beta” dropdown menu, choose experimental build.
Click close and you’re ready to play Aquaculture Land experimental build
To make sure you already on experimental build, just look at Aquaculture Land title in your steam client. If the title said Aquaculture Land [experimental-build], you already on experimental build and you can play it.
Fishing Pond
We did some updates on fishing pond feature. We try a new way to change normal pond into fishing pond. We also add visitor info that will appear if you click the visitor. With this visitor info, you will know what your visitor favorite fish to catch.
You have a limited amount to change from normal pond into fishing pond. This amount is based on how many fishing pond license you have. You will get 1 additional license each time your level increases by 5.
Every time your visitor catch fish, you will get money immediately. So, while you are waiting for your normal pond to produce some fish to be sold, you will get some amount of money from your fishing pond. Thing to remember, only level 2 fish can be caught. So, make sure you have level 2 or above in your fishing pond or you will get nothing from your visitor.
Breeding
Breeding feature will be available from the beginning of the game. But, to use breeding feature, you need breed points. You can get breed points by nurturing your fish. The bigger your fish, the more breed points you can get. So whether you sell your biggest fish or use it to produce some amount of breed points, you choose it ːsteamhappyː
With breeding feature, you can increase your fish seed basic status. We use percentages for the addition of each basic status so it will be different for each fish, depends on their basic status. We designed this breeding feature to make it easy to use.
Thing to remember, only your fish seed status will be increased after breeding process. If you have the same fish in your pond with your breeding fish, your fish status in your pond will not increase.
Thank you to @Arburtus, @Rayune, and @Sardine for the idea that makes us create this breeding feature.
Storage
Storage feature comes to make your fish box (yields) become more organized. It also makes your farm cleaner because every time you store you fish, your fish box will automatically stored into storage.
Thing that good from storage is if you feel like you still want to make your fish (that already stored) bigger or maybe if you want to move your fish into another pond, you can put back your fish box from storage into your pond.
We want to say thank you to @Amnaa and @UhOhPolio for giving us this storage feature suggestion.
We still working to make this experimental build become more stable and optimize. We need you to try these new features so you can give us your feedback and suggestions. If this experimental build is stable and optimizes enough and we already update it with your feedback and suggestions, we will move it to the main build. We hope these new features will make you more fun and enjoy to play.
If you have any feedback or suggestions about the new features or anything, feel free to tell us on discussion.
For more details about the update, we give you the changelog down below so you can check it.
Bugfix - Fixed visual bug milkfish display appearing 5 times in the popup market.
- Fixed visual bug on the cliff in the top left of the environment.
- Fixed fish can be deployed when the filling water work not yet complete.
- Fixed UI commodities sold in popup company profile not displaying the correct number.
- Fixed Lv1 fish can be stored when choosing store all.
- Fixed visual bug for Sharptooth Catfish in the order not displaying the right image.
Gameplay - Added new feature Breeding Fish
- Introduced a new resource called "Breed Point' (name may be changed in the future). Breed points are produced by fish in the normal pond every hour. This point will be used for Breeding Fish.
- Added new feature Fishing Pond & Visitor
- Added ability to change pond from normal pond to fishing pond and vice versa.
- Added new feature Storage for Commodity Box. If you load your old save data that have commodity box, all commodity box will be sold automatically.
- Added ability to move commodity box from storage to the pond.
- Added new Quality status for fish.
- Removed darken environment when change day will occur.
- Removed black screen loader when change day occurred.
- Removed worker behavior to going home when the day changes.
- Enlarge environment view.
- Speed up the default time.
- Changed autosave process to every 3 days.
UI/UX - Added new display for quality status in the fish status display.
- Added new UI for breed point.
- Added new UI for Popup Storage
- Added new UI for Breeding Fish
- Updated UI for timer bar.
- Updated UI for fish details
- Moved UI for selling commodity to popup storage.
- Added info version text in the save slot.
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Early Access Devlog 03 - Breeding Process & Storage
Hello,
How are you?
We already talked about fishing pond and its new look in the last devlog, and today it’s time to talk about the other feature for our next big update, breeding feature. We called it hatchery feature in the last devlog but from now on we called it breeding feature.
Besides breeding, we will also show you a new feature called storage. Why do we add storage to the game? Let’s check today’s devlog for the details!
Breeding
Breeding is a feature to make your fish have a better status. With the breeding feature, you can increase your fish seeds basic statuses such as growth, quality, and weight. You can make a superior fish product with this feature.
Using breeding feature is quite simple, but still need to be careful. You need to choose which fish you want to breed. And then select 2 fish as parents that have addition of the status that you want. After the breeding process finished, the fish seeds status of your chosen fish will change. You can save the new status as parent status that you can use for next breeding.
Only new fish seeds status that will change after the breeding process. If you have same species fish on your pond with your chosen fish for breeding, that fish status won’t be affected.
With this feature, you can do some experiment with fish seed basic status. Which basic status you need to increase to get the best fish and yields.
Storage
Storage will be a place for your fish box (your yields). In the current version (0.7.7 version), every time you harvest your fish, your fish box will be placed beside the pond. If you already have many ponds, that will look messy and unorganized. And it will block your worker path too.
With the storage, your fish box will be more organized and your farm will look cleaner. So, after this, every time you harvest your fish, your fish box will be automatically stored to storage. From storage, you can drag your fish box to your customer order or direct selling it to the market. You can also put back your fish from your fish box to the pond.
We still do some adjustments to fishing pond feature and breeding feature. We planned to release these two features on experimental build first instead of release it on the main build. We split the build for this new feature because we have many changes in the feature and we don't want to break the stable build in version 0.7.7. After we make sure the new version is stable enough we will move the experimental build to the default build.
For you who want to try the experimental build, we will make a tutorial on how you will get those build when it is ready.
Before we ended today's devlog, we want to say thank you to @Arburtus, @Rayune, and @Sardine for giving us an idea to make this breeding feature. Thank you to @Amnaa for storage feature suggestion. We want to say thank you to all of you guys who play our game, who give us feedback and suggestion so far, you guys are really helping us to make the game better. We always make a note of your suggestion and feedback. From that note, we pick and create a list of our next feature for the game. Please keep supporting us from now on. Let's make Aquaculture Land better together.
That’s it for our talk about the breeding process and storage feature. We want to say sorry because it takes quite a time for us to finished these two features. There are still some things we need to do with these features. We'll do our best to make you enjoy playing Aquaculture Land with these new features.
As always, if you guys have some suggestions or feedback about today’s devlog or about the current version of the game, feel free to tell us on discussion.
Early Access Devlog 02 - Fishing Pond New Look, New Feature to Move Fish, Water Plant
Hello guys.
How are you today?
Today we still talk about fishing pond. This past week, our artist team make a new design for fishing pond. So, there will be a different look between your normal pond and your fishing pond. We also add a feature to moving out your fish from one pond into another. And some water plant design to show you. Without further ado, let’s check it out!
Fishing Pond
So, actually, our artist team make two designs for how fishing pond will look like. Then we decided to use this design. We chose this design because it’s suite better than the other one.
We decided to make this kind of look because we want to make fishing pond and normal pond looks different. So, you can easily distinguish between fishing pond and normal pond. At first, to distinguish between fishing pond and normal pond, we only used a piece of board with fishing sign on it for fishing pond. But, we thought that fishing board (or sign) is not enough to show or to distinguish between fishing pond and normal pond. That's why we tried to change the appearance of the fishing pond.
We are still looking for a good and smooth way to show the process when you change from normal pond into fishing pond (it won’t be that instant).
Moving Fish
After we have planned a fishing pond feature, we thought that it will be bad if every time you run out of fish on your fishing pond, you must change your fishing pond into normal pond to nurturing some fish. After your fish big enough, you change your normal pond into fishing pond again. That will take too much step for you, right? Or you could change your other normal pond into fishing pond while you're nurturing some fish, but that's kinda troublesome. That's why we come with this feature, moving out your fish. With this feature, you can easily fill your empty fishing pond with new fish from your normal pond.
With this kind of feature, you're not only can move your fish from normal pond to fishing pond but also you can move your fish into any pond you have. You can come with strategy to save your fish from a bad pond with move it to a better pond.
Water Plant
Actually, water plant is an old feature that already done but we decided not to show or use it when we released Aquaculture Land on Steam Early Access in early phase. Water plants will be alternative pond equipment you can use for producing dissolved oxygen for your pond. It won’t produce any noise and cheaper than aerators. It can be used for decoration too and make your pond look beautiful. But, thing to remember, it will increase your pond parasite. We already make several designs for water plant and each of it will have different statuses, just like other pond equipment.
There are still things to do for those new features. We’ll do our best so you can try it soon and enjoy playing it. If you have any suggestion about today’s devlog, maybe about how the change process from normal pond into fishing pond, or if you have any feedback, maybe about new design for fishing pond and water plant, feel free to tell us on discussion.
Early Access Devlog 01 - Fishing Pond and Hatchery
Hello guys.
How’s your day?
These past two weeks are some intense yet exciting weeks for us. Because we're not only working for one new feature, but we are working on two new features for our next big update. So, what are those two features? Let’s check it out!
Fishing Pond
One of the new features that we are working these past two weeks is fishing pond. We already gave you a teaser about it in the past update. And today, we’ll talk about the details. Let’s go!
The main purpose of this feature is because we got feedback that said it takes a long time to receive some money, which is when you succeed in selling your fish. But, as long as you wait for your fish to get big enough to be sold, you got no income. The problem is you still need to pay some routine expenses even when you don’t get any income. We make this feature to solve that problem. This fishing pond will be your steady stream of income. So, while you waiting for your money from selling fish, you will still get some income from your fishing pond.
Then, how you make this fishing pond? The fishing pond comes from your fish pond. Basically you just need a pond (old one or make a new one) then just register it to become a fishing pond and voila you get your fishing pond. And if you register the fishing pond from an empty pond, you can transfer fish from your other pond to the fishing pond. Things to note, fish that can be transferred into fishing pond only level 2 fish.
After you have a fishing pond, customer will come and he will be fishing in the pond with the fish he wants. Every fish that customer catch will give you some money. You can also do promotions to attract customers. Or you can make your fishing pond more attractiveness so customers will come to your place (we still figure it out how to increase attractiveness, whether using decoration or something. Maybe you guys have suggestions about this? :D ).
Hatchery
The second feature is hatchery. This feature comes when we want to give “Quality” to fish status. This feature is used for increasing the basic status of fishes. So, to make a superior fish product, you can use this feature.
In the game, you will use service from your colleague that works on the hatchery industry to breed your fish. You just need to choose which fish you want to breed and what kind of status you want to increase. Basic weight, growth rate, resistance status from something bad, and others, those are kind of basic status you can increase.
Every process of hatchery will need breed points. You can get this breed point from nurturing your fish. Every time your fish grows, you will get breed points.
Things to remember, after your hatchery process is done, only the fish seeds basic status will increase. If you have same fish on your pond, that fish status won’t increase.
We hope these two features will make the game more exciting and more enjoyable to play. And of course more fun too. We already make a list of feedback and suggestions for feature we’ll add to the game. And we choose to work on these two features first. We’ll do our best and hope we can finish these features soon so you guys can try it. There will also chance that you guys need to play the game from the start (new game) if we already add these new features. Because these new features will change some components from the game and that will affect your save file.
Okay, that's it for today's devlog. What do you guys think about the new features? Or maybe you have suggestions for those new features, as always feel free to tell us on discussion.
Today's updates are mostly about bug fixes from the latest version. We got feedback about bugs like your worker don't come back after changing day, your money is still decreasing even after you canceling your worker from filling water, and others. In this update, we fixed all of that bug.
Besides bug fixes, we add 2x fast forward (or 4x normal speed) to make the game speed faster so you won't have to wait for a long time to harvest your fish.
In this update, we make some improvement to some UI. Now you can hide some UI by click on a small arrow in the edge of the UI. We do this because we want to give you experience about clean UI view.
If you still have trouble with this version or you have some suggestions or feedback for us, feel free to drop it in the discussion.
These past two weeks we still focus to work on features that we will add on the next big update. You can check it on our newest devlog. But don't worry, we still do bug fixing just like this update and we still read and make list for all of your feedback and suggestion.
We want to say thank you for your support so far. Thank you for all your suggestions, feedback, and reviews you give to us, it really helps us. We believe that aquaculture land still can go further. That's why if you still have any suggestions, feedback, or haven't given us reviews yet, feel free to tell us about all those things because that will make Aquaculture Land better.
As always, we give you the changelog for today's update down below so you will know the details.
Bug fix - fixed emoticon appearing in the new pond when disabling emoticon view.
- fixed worker "Wolf" broken feed animation.
- remove highlighting inactive pond when choosing water.
- fixed tooltip flickering in some panel.
- fixed worker not back to some work after changing day.
- fixed bug when storing some fish, the pond info will remove the corresponding fish type icon.
- fixed bug when canceling worker job to filling water still reduce money.
- fixed bug when storing/trashing icon in pond details not removed when canceling the process.
- fixed bug that happens if auto-store run when a worker was going to store/trash fish in the same pond.
- fixed bug when weekly expenses will happen in day 1 in a new month.
UI/UX - added hideable panel
- added new UI for faster speed up
- changed position for selling panel to the right side.
- decreased the viewable list for orders taken to 4.
Gameplay - added new speed up setting (4x the normal).
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From all of the feedback we received so far, one of the feedback that became our main concern was about fps drop issue. We got some feedback from you guys that said the game is lagging. We thought that this condition will make you can’t enjoy the game.
In this new update, our programmer team tried to optimize the game. There are some memory leaks from the game which are the reason why the game is lagging. We’ve done several testing for this new version and it runs better than before. But if you still have a problem with fps drop issue, feel free to tell us on the FPS drop issue discussion. We also changed the fps cap from 30 to 60.
We also add a new feature about a new way of selling fish. So, after harvesting fish, if you hold the fish box, there will show up a new panel (just like customer order panel) on the left side of the screen. You can drag the box to that panel to sell your fish to the market. We add this feature because we want to make the easiest way of selling fish. But don’t worry, you still can sell your fish to the market through the market condition menu.
Besides that, our 2D artist team also makes an improvement for character animation. We add some movement so it will make the animation better. We improve almost all basic animation like digging, cutting grass, and harvesting fish.
We still not implement it yet in this version. Here the previews for the new animation :
This week we focused on game optimization, whether it’s system optimization or animation improvement. We decided to do this because we want you to enjoy playing Aquaculture Land. Don’t worry, besides the optimization things, we also doing stuff for other features that we already planned for the next update. We already sorting all the feedback we received so far and make plan list for what kind of features we will add to the game and when we’re gonna work on it.
If you encounter any problems after today’s update or if you have feedback or suggestions for us, feel free to tell us on the discussion.
As always, we give you a changelog down below so you will know the details about today’s update.
Changelog Optimization
- Decrease the number of emoticons shown in a pond.
- Decrease the number of daily spawn bush.
- Fish have appeared and disappeared animation to increase some performance.
- Other optimization in several parts in code, making sure there is no memory leak like in the previous version.
UI/UX - Introduce a new way to sell your commodity box by dragging your box to the new panel that appears on the left side of the screen.
- Auto store active/inactive info now appears in when activating the toggle pond info.
Balancing - Price change for some tools and machines.
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Back to Aquaculture Land Update. Today’s update is still about adjusting UI and gameplay behavior. We changed behavior to create pond by using click and drag instead of having to click twice on the start and end tile.
There are slight change to Worker Management. We added new job type Environment Management for workers and we changed job type Food Management into Fish Management. Environment Management jobs will cover all works that related to environment, such as cutting trees and bushes. Fish Management jobs consist of works that related to fish, such as feeding, storing, and disposing.
We added autosave at the end of the day so you don’t need to worry again if you exit the game without saving. We also did bug fixing that happened in the last version. We still try to find the best state for UI and gameplay behavior so you can enjoy playing Aquaculture Land more.
If there are problems after updating or if you want to give feedback or suggestions about this update or about anything else, as always feel free to tell us in the discussion.
For more detail about today’s update, you can check the changelog down below.
Gameplay Feature: - Added autosave at the end of each day.
- Changed behavior to create pond by using click and drag instead of having to click twice on the start and end tile.
- Added new job type Environment Management for workers. Environment Management jobs consist of works that related to environment, such as cutting trees and bushes.
- Changed job type Food Management into Fish Management. Fish Management jobs consist of works that related to fish, such as feeding, storing, and disposing.
UI: - Added continue button on the main menu to load from autosave.
- Added new checkbox in worker job assignment menu for Environment Management, and change Food Management into Fish Management.
- Pond info now showing pond name.
- Added highlight on some objects when hovered over.
- Added confirmation alert when creating a new game and there are save data exist.
- Work icon on the objects now showing worker's head when the work is taken from the queue.
Bug fix: - Fix some cases where worker missing after load game or change day.
- Fix bug where turning off item does not reduce pond noise level.
- Fix bug where camera can still be moved when some popup are opened.
- Fix market menu cannot be changed back to chart view when closed after choosing simple view.
- Fix electrical source animation does not stop if energy is empty.
- Fix some types of aerator was not facing to the right direction when installed on the edge of the pond.
After some discussion in our internal team and from players feedbacks. We have a new feature that we’ll add on the future update. We try to add this feature because we think that this feature will create better game flow. Let’s take a sneak peek for this new feature :D
We will focus to develop this feature for our next big update. So maybe there won’t be update for the game next week, but we still give some fixes for bugs, if any.
If you have any feedback regarding this future update, we can discuss it in discussion forum. We hope this new feature will make the game better and make you guys more fun to play.
Hello everyone, sorry for the trouble on the last update.
We found out the problem was not the only one like we said in the announcement before, so we took some time to fix them. Thank you so much for your patient. So here are the changes for this new update.
0.7.5 build 5
changelog: - fix some translation error in order list.
- fix misspelling "Eletric Source" to "Electric Source".
- fix a case where worker can't do anything after load game
- fix cannot change day after load game.
- fix number text that spelling like "2e+1" to the right number.
- fix car does not appear after load game.
- fix worker does not work to pond with hungry fish after load game.
- redesign the UI icon now with a transparent handler.
- redesign environment image.
Now you are safe to load saved data from version 0.7.4. If you found another bug or maybe wanted to share some suggestions about the game, feel free to drop it in the discussion forum.
Thank you for this nice week. We got many feedbacks and suggestions from all of you, so we hope it will make this game better. And thank you for you who already left a review for this game, if you haven't done it but have the chance, it will really help this game to grow more.
Within 1 week after the release of Aquaculture Land, we have received some feedback and suggestions from all of you. Thank you for all your support. We really appreciate it. These suggestions and feedback really helped us in developing this Aquaculture Land. For now, we’re gathering all feedback and suggestions that we have and we are currently sorting out for any suggestions and feedback that we will use for the future Aquaculture Land.
In this update, we made a few minor changes to the UI and gameplay behavior. One example of changes to the UI is the addition of toggle views. Toggle view is used to show or hide indicators that exist in several things such as pond warning, fish feeling, fish info, and electricity.
Then there is also an additional feature for canceling actions from workers. We feel that this is also quite important for game flow. Because in the previous version if we did an action that would later be done by a worker, especially if the action is wrong one, then we would not be able to cancel the worker to do the action and that would be quite annoying.
We also add animated condition info for fish in pond details showing the fish undergoing health restoration process or in decreasing process. With this indicator, we can know the state of our fish at that time and which fish are in good or bad condition.
We hope that with this small update you can enjoy playing Aquaculture Land more. You can check if you are already in correct version by checking bottom-right screen on start menu, the version should be 0.7.5(4).
If you guys have problem after updating or wanted to give feedback or suggestions about this update or about anything else, as always feel free to tell us in the discussion.
If you guys want to know the detail about the update, we will put the changelog down below so you can check it out.
Have a great day.
Cheers!
NB: Some people experiencing bug worker not want to work and cannot change day after load their save game. If you encounter the same problem please don't save your progress yet, we still trying to solve the problem. If you have already saved the game after the problem, you can send your save data to us in contact@maulidangames.com, we will help you recover your save data.
Bug Fixes - Fixed bug where the game stuck on day/night screen if it paused during the night time
Gameplay Changelogs - Added ability to cancel worker job by clicking the icon on the objects.
- The item selling price will be reduced to 75% of buy price after 3 hours.
- Added warning when the balance is insufficient to hire worker, repair item, and cut tree.
- Every popups and menu will now pause the game, except for pond detail.
- Update some English translation text. (Thanks @scuba! ːsteamhappyː )
UI Changelog - Added new animated info in pond detail menu to show if the fish health is increasing or decreasing. Info will be hidden if the fish already reached its max health.
- Added new icon on the fish in pond detail menu to indicate that it will be stored or trashed.
- Added combo box in pond detail menu to change the info shown on fish icons, so you can now sort and view info by different filters instead of always view info based on the sorted filter.
- Added filter by hungry level in pond detail menu combo box.
- Added new toggle view to show/hide fish summary info inside each pond.
- Added new toggle view to show/hide fish emoticons.
- Added new toggle view to show/hide ponds warning sign.
- Added new emoticon indicating the fish is too old and will die in the next few days.
- Added new button to view tutorials. Tutorial contents will be updated in future updates.
- Order taken now have scrollable panel, so it will not overflow the screen.
- Added placement text for deadline in order info, but orders will still have no deadline for now.
- Added tab menu in the company profile to show the history of fish sold.
- Some UI changes for clock, main panel, and popups.
- Added new "on/off" icon on items.
- Adjusted context menu position.
- Added new panel to warn for the weekly bill.
- Changed "continue" to "load game" on the main menu, and the button will be disabled if there is no save data exist.
- Added icons on any objects that will be processed by workers to show what kind of work will be done there.
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Update 0.7.5 Incoming!
Hello guys
How’s your day?
It’s been almost a week since we released Aquaculture Land. We got some feedback and suggestions that really help us to make the game better. Thank you so much for all your support. We really appreciate it.
Talk about making the game better, there were some feedback that make us see something that are lacking in the flow of the game. So, for this week, we have already prepared some little updates for Aquaculture Land. There will be some changes to the UI and gameplay behavior. These changes hopefully make the game interactions easier, so you will enjoy this game more. We are still undergoing last check for the changes. We planned to update it in a few days, and hope you will like it.
Some of this updates mainly came from our early testers that play the game again after it's launched, and some of them are from suggestions in the Steam discussion. For other suggestions that already proposed in discussion but do not appear in this update, please don't worry, we heard you. We are working on it and prepare it for another update. We will processed them one by one and hope each update will make the game better. We'll also try to give some more updates before Summer Sale begin.
Lastly, we want to thank you again to all of you that already give us your support for this game, and give us feedback in the discussion. Especially to you who already left us steam review to the game, thank you very much. If you haven't review it and have a chance, we really appreciate it! Those reviews and feedback are very helpful to us in this current state of the game cycle.
If you guys still have some suggestions, feedback or even if you find bug, feel free to tell us in in the discussion.