It's been nearly a year since we released the Explorer's Edition of Aquamarine, and a whole lot has been going on behind the scenes during that time.
Most importantly, Aquamarine has been getting ready for a big release on all major consoles, which is tentatively scheduled for early 2024. Part of our preparations for that release has been continued testing for balance issues, bugs, and other quality of life improvements.
We aren't finished just yet, but we have a sizable update here in v2.1.0 that we couldn't wait to share. Keep your eyes peeled for more to come in the following months...
Aquamarine: Explorer's Edition is here!!
We're going to keep this quick because today is a busy day, but yes... Team Moebial is thrilled to announce that Aquamarine: Explorer's Edition has finally arrived!
We've spent the better part of 2022 working on this game-changing update for all the players that have stuck with us from the beginning and for those who haven't yet discovered our hand-drawn alien ocean. Since the game first released, you've all given us a lot feedback, reported a ton of bugs, and shared some amazing suggestions and requests, and we've been listening and taking notes the whole time. Aquamarine: Explorer's Edition is the result of that process.
We like to think of this as Aquamarine v2.0: We took all of your favorite parts from the game and made them better, improved the aspects that were lacking, and also added in a ton of new features and accessibility options that we've wanted to have from the start. You can check out more about the updates here, or just download the game and see for yourself. :)
And here's a list of a few accessibility features and options now in Aquamarine.
All game controls are accessible on screen during gameplay
Playable entirely via mouse or gamepad
Extensive, replayable tutorial w/ option to repeat instructions
Visual indicator for interactable objects
Tool-tips for in-game controls
HUD size options
Multiple difficulty options, including a "story mode" that removes death and enemy damage
Supports windowed mode
Particle amount options
Screen shake toggle
Grid shape toggle
Cursor speed controls for gamepad
Music & sound FX volume controls
All options settings carry over between saves
Distinct sound & music cues for objects and events
Controls & UI elements are large and well spaced out
No information is conveyed only through color
That just about covers everything. We're so thrilled for you to dive into this new version of Aquamarine, and we really hope you enjoy what we've done.
Please take a second to give us a review (or update your review) once you've spent some time with the Explorer's Edition. We always love hearing your comments and feedback!
πππ - Team Moebial
Aquamarine: Explorer's Edition arrives November 22!
Team Moebial is absolutely thrilled to announce the arrival of our game-changing new edition of Aquamarine, which arrives as a free update on November 22!
Some of you may remember last month when we detailed what Aquamarine: Explorer's Edition will bring to the game, and you can read all about those upcoming features here. Some of the biggest changes you can expect include:
Overall difficulty has been refined and balanced for multiple game modes, including NORMAL, RELAXED, EXPLORE, and EXPERT
New game mode EXPLORE introduces the option to safely experience the world & story without consequences
New game mode EXPERT introduces a "hardcore" difficulty option for those looking for a serious test of their survival skills and knowledge of the planet's ecosystem
A brand-new save system has been added, giving players three individual save slots to load and reset as they wish
Multiple accessibility options have been added, including an optional tool-tip system that explains the functions of each of control
New environment art and creature animations have been added to each exploration area
Localization has been added in English, French, Spanish, Chinese (Simplified), and Thai
Full gamepad support has been added
Plus tons of bug fixes, polish updates, performance optimizations, and much more...
We'll be celebrating this new version of Aquamarine with a big sale, so make sure to check back here next week and discover what the Explorer's Edition is all about!
πππ - Team Moebial
The Future of Aquamarine is Just Around the Corner...
Hello, Seekers!
It's been a long and eventful summer for everyone at Moebial Studios, as we've been balancing big life changes with our non-stop work on updating Aquamarine and getting it ready for consoles. So much has happened over here, I figured it was time to finally let everyone know what we've got cooking!
After my partner and I settled into our new life with our adorable baby boy (he's 6 months old now!), I got straight to work on a brand-new, "enhanced" version of Aquamarine. This comprehensive revamp will be the version we release on consoles, and will also be immediately available as a free update on PC. I've been looking at this as Aquamarine v2.0, because it greatly expands the game's features and addresses a huge amount of the player feedback we've received since launch.
Here's a quick rundown of what's been changed and added...
Overall difficulty has been refined and balanced for multiple game modes, including NORMAL, RELAXED, EXPLORE, and EXPERT
New game mode EXPLORE introduces the option to safely experience Aquamarine's world & story without consequences
New game mode EXPERT introduces a "hardcore" difficulty option for those looking for a serious test of their survival skills and knowledge of the planet's ecosystem
A brand-new save system has been added, giving players three individual save slots to load and reset as they wish
Multiple new features have been added to the underwater survival pod, including an optional tool-tip system that explains the functions of each of control when you hover over it
The system behind all story events, visions, and dreams has been recalibrated for continuity, clarity, and consistency
New environment art and creature animations have been added to each exploration area
New rare gem power-ups can now be found hidden through each exploration area
Day/night cycle system has been reworked mechanically and visually
Multiple creature AI have been updated across all game modes
New functionality has been added to the island camp and garden, including the ability to use your tools by selecting them directly on screen
New functionality has been added to the controls, including the ability to cancel out of any action with a single button press
Game options now include windowed/fullscreen view toggle, three bespoke resolutions, HUD size options, and more
Game is fully localized for all platforms in English, French, Spanish, Chinese (Simplified), and Thai
A new pod color scheme and EXPERT mode are unlocked after finishing the game
And that's not to mention the countless bug fixes and bits of visual/mechanical polish that's been done along the way. Suffice it to say that this next update for Aquamarine changes the game in a major way, and I am thrilled to be able to share it with you.
In the meantime, keep your eyes peeled for more announcements and release dates...
πππ - Team Moebial
v1.2.0 Adds Four New Language Options
βHello, Seekers!
It's been a little bit since you've last heard from Team Moebial, and to be honest, it will be a little bit longer until we can share our BIIIG announcements. (Lots of secret stuff in the works...) But for now, it felt important to point out that Aquamarine is now fully playable in four new languages!
In general, the game's text has been revamped for clarity and quality's sake, but beyond that we now have Language options! Along with English, the four new translations are in French, Spanish, Chinese, and Thai. We're very proud of this huge update, and are looking forward to having our non-English-speaking friends join us beneath the waves of our alien ocean.
More to share very soon!
πππ
- Team Moebial
v1.1.0 Patch Notes
Hey everyone!
It's been nearly a month since our last update post, but the longer wait was only because I've been working on Aquamarine's biggest update yet. The v1.1.0 patch is the result of an extensive QA audit, months of community feedback, internal playtesting, and preparations for console porting. I think you'll find the gameplay experience more polished and immersive than ever before.
The biggest headline here is that Aquamarine now offers full gamepad support, specifically for PS4, Xbox One, Xbox Series X, and other third-party gamepads. But that's far from all that's gone into this update. Check out the extensive list of what's in v1.1.0 below.
v1.1.0 Patch Notes
Added gamepad support for PS4, Xbox One, and Xbox Series X controllers, as well as third-party gamepads
Balanced resource collection and spawning mechanics for each difficulty; playing on "Normal" no longer results in a large surplus of energy and food
Balanced plant spawning mechanics to align more with the environmental cycles
Tutorial now continues from where the player left off if the game quits during the tutorial
Cursor now becomes unusable during cutscenes and loading screens
Decreased time between the player turn and the creature/environment turn
Rewrote and removed some of the pod hints
Added another speech bubble prompt to an environmental puzzle
Fixed a bug causing a soft-lock when the pod is attacked by a Grabber creautre
Fixed a bug causing whirlpools to not always trigger their effects
Fixed a bug causing clouds to not proper de-spawn in The Coral Woods
Fixed a bug causing items to disappear off the island if the player never built the driftwood shelter
Fixed a bug causing the pod scanner to not trigger when charged
Fixed a bug causing creature corpses to not spawn properly
Fixed a bug causing some items to not immediately leave the inventory when used in the island garden
Fixed a visual glitch causing the power meter in the island mod menu to not properly update its color when overloaded
Fixed a visual glitch causing the pod sprite to flicker with a certain upgrade enabled
Fixed a visual glitch causing text in the game ending to be hard to read
Made a variety of other small visual fixes and tweaks
Trust me when I say that list isn't even everything. And of course we're still always on the lookout for any more issues. The quickest way to report a bug and have it fixed is through our Discord.
Last but not least, I wanted to let everyone know that the official Aquamarine OST is now available on Steam! This incredible soundtrack was written and produced entirely by our composer Thomas Hoey, and the work he did turning the game music into these 17 ambient pieces is just gorgeous. Please give it a listen and consider picking up your own copy on Steam.
Til next time!
πππ - Team Moebial
v1.0.8.6 Quick Fix Patch Notes
Things have been a little quiet around here the past couple of weeks, while my partner and I took time away from work for the birth of our first child. We now have a happy and healthy baby boy in our life, and couldn't feel more blessed. And maybe a little bit exhausted. :)
Thanks to everyone for being patient with us during this busy time in my life. I'm now ready to resume Aquamarine's regular updates as per usual. To start off, here's a patch of quick fixes for some recent bug reports we received. Details below.
v1.0.8.6 Patch Notes
Fixed a bug causing creatures to sometimes move onto the same tile as the player
Fixed a bug causing some pod upgrades to not properly detect interactable objects
Fixed a bug causing some objects to not properly highlight when interactable
Fixed a bug causing some environment updates to not properly resolve
Fixed a visual issue causing the player sprite to flicker
Made other small visual updates
Please continue to share any issues you might find in our Discord, so they can be tracked down and fixed immediately. And keep your eyes out for our next big update: gamepad support!
πππ - Team Moebial
v1.0.8.4 Quick Fix Patch Notes
With Aquamarine's first ever sale now underway, we've made a small number of fixes and updates to make sure everyone's experience is the best it can be.
A few lingering bugs that have shown up for some players have been addressed, and one mechanical system in particular has been revamped. Details below.
v1.0.8.4 Quick Fix Patch Notes
Fixed a bug causing clouds to not spawn and animate properly in the first area
Fixed a bug causing a softlock after selecting the length of time for camping
Revamped the creature corpse system, corpses now remain in their original state until dark
Revamped the day/night cycle color transitions in the exploration areas
Revamped mechanics and graphics for the pod scanning system
Keep an eye out for gamepad support in the near future!
πππ - Team Moebial
Aquamarine v1.0.8 Patch Notes
Aquamarine's latest patch focuses largely on visual and performance optimizations, along with some changes to the tutorial and overall bug fixes. Full list of patch notes below.
v1.0.8 Patch Notes
Added functionality to tutorial, allowing the pod to repeat its previous instructions when needed
Added ability to use a late game pod upgrade on the final puzzle of the last area
Balanced item spawning in certain map sections of the first area
Fixed a bug causing softlocks when exiting and reloading the tutorial
Fixed a bug causing inconsistent mouse cursor changes during the tutorial
Fixed a bug causing the pod scanner to not properly activate or remain persistent across dives
Fixed a bug causing some creatures to move onto occupied spaces
Fixed a bug causing the pod map menu to not update properly with a certain rare item
Fixed a number of visual bugs & inconsistencies
Made a number of visual & performance optimizations
As always, there's much more packed into this update, but those are the main bullet points. More coming soon!
πππ - Team Moebial
Aquamarine v1.0.7 Patch Notes
Been a little while since our last update, as we've been hard at work getting Aquamarine ported to console. But during that part of development we've also made a number of updates to the game overall, including optimizations, fixes, new options, and more. Coolest of all, we've finally got a nice batch of achievements ready for everyone to hunt down. Check out the details of this latest patch below.
v1.0.7 Patch Notes
Added 20 Steam achievements, including 8 hidden ones
Added an option for pod HUD size
Added functionality for checking the health/status of plants in the garden
Added functionality for pushing blocks created by the pod
Added a visual hint for a puzzle in the Drowned Harbor
Added a prompt for minimizing speech bubbles during the tutorial
Fixed a bug causing freezes when loading dense map areas
Fixed a bug causing softlocks when opening & closing the pod menus too quickly
Fixed a bug interfering with selecting items in the pod inventory
Fixed a bug causing the pod to not regenerate on the island during the tutorial
Fixed a bug causing some scenery sprites not to spawn on the map
Made a handful of visual tweaks & fixes
Made a handful of loading and exploration optimizations
Those are the major bits in this update, and we already have a few planned for the next one. Gamepad support should be coming soon, at least a stripped-down version of it. Keep your eyes on this space!