Arakion: Book One cover
Arakion: Book One screenshot
Genre: Role-playing (RPG), Adventure

Arakion: Book One

Preview : The Builder



Hey Everyone!



Today we're getting back into the gist of things, talking about The Builder.

Story


The Builder was much like our heroes in his youth, ready to take on a great venture. He became a member of a small but promising guild and lead it to rapid prominence. As events unfolded in his life, he found himself in a battle to seal The Ancients. Although successful, it came at a great cost. Most of his friends perished and his guild disbanded. Ever present in The Builder's mind is a return of his long-lost guild, or at least seeing a new one rise from its ashes.

Nowadays


The Builder finds himself more caretaker than a hero nowadays. Long gone are the days of his youth. To our heroes, he seems to be just an old man watching over a ruined town. As they come to learn more about him, however, they will find him an invaluable mentor. He will help guide them on a path of learning what it takes to be a hero. Perhaps our heroes can even help him start a new guild.


That's it for today! Thanks for sharing your time with me and I'll be posting another update soon. Sorry again it took so long but I'm glad to be back!

Have a wonderful day!
Lavidimus







Preview Trogs

Hey Venturers!



With this preview, we're continuing our look at the various inhabitants you'll encounter in Arakion.

Today let's take a look at The Trogs. This group of flesh-hungry inhabitants of Arakion, will do anything to satiate their hunger and curiosity. Although the majority of them can be found in the aptly named Trogwoods, an unlucky traveler may come across them in deep tunnels throughout all of Arakion. There are countless tales of wayward travelers lost to them.

The Trogs


[Click on images for a larger preview]


The Trogling


The little ones
Racing back and forth through the caverns, Troglings run errands and serve the other Trogs. Don't let this fact fool you, if you encounter them they're still as flesh-hungry as the rest.


The Rogue


The hidden one
The rogue can pop up anywhere and vanish in an instant. These Trogs carry various quick blades and daggers to slice and dice up their next victim for supper.


The Mage


The bright one
The gifted of the group. The mage both supports his brothers and brings havoc on his enemies.


The Warrior


The thick one
The Warrior siblings rush headfirst into battle, oftentimes with helmets nailed to their heads. These Trogs love fighting, eating, and bashing anything they can find.


The Trogre


Big Brother
The big brother of the bunch. Trogres are as unpredictable as they are massive, laughing and playing in one instant and pulverizing in the next.


Soon I'll do a more in-depth preview of each of these characters, until then that's it for today's update. Check back soon for the next preview!
Have a wonderful day!
-Lavidimus

Preview Outlaws

Hey Venturers!



A lot of work has gone into Arakion over the past few months, and today is the first of many upcoming previews showing off the new content.

Let's take a look at The Outlaws. This group of rabble will do anything for a quick fortune. Now landlocked, this devious bunch longs to once again sail the seas! This fiery group works in a team to try and bring down the party, using nearby cannons to rain down. As all mob sets in Arakion, you can explore their zones and defeat them to learn about their weapons, armor, and secrets!

The Outlaws


[Click on images for a larger preview]


The Bandit


The grunt of the group
This is the most common Outlaw you'll encounter and he carries a variety of weapons. He's easy to dispatch solo but can be quite difficult when he groups up.


The Sea Witch


The ocean singer and wavebringer
Powered by the oceans, her array of spells both support her allies and send waves crashing over our our party.


The Robber


The loot taker and moneymaker
The money maker of the group. He uses his large ancient weapons to rob unsuspecting travelers.


The Flamebaron


The flame bringer
The Captains right hand, the Flamebaron reins down fire and projectiles on the party from afar.


The Captain


His word is law.
The leader of this intrepid band. If our party runs across this big guy, it's best to turn around and run in the opposite direction. He's a powerful man with a powerful appetite for loot.


Soon I'll do a more in-depth preview of each of these characters, until then that's it for today's update. Check back soon for the next preview!
Have a wonderful day!
-Lavidimus

First Dev Diary 2021

Hey Venturers!

Today's video shows off all the new character models. I want to preface this video by saying sorry for the delay, a few months ago I lost a lot of the source graphics for the game and had to recreate them, most of that is now done and we're about ready to start putting out updates!

Be sure to check out the video below for new characters and more information!

Have a wonderful day!
-Lavidimus

[previewyoutube="8lrBZlGiOyQ;full"]

Yin Preview

Hey Venturers!

A quick note: in late July, a significant amount of graphical data was lost and subsequently had to be recreated. As a result, all the characters have had to be recreated. This gave me the opportunity to significantly improve some of the races.

Today I'll be showing off an early preview of the new Yin models that will be rolling out with the next update!

A Little Lore:
Yin are a sturdy race hailing from the eastern mountain range. Their attributes make them extremely formidable and powerful warriors. Their once-great kingdom came under the rule of the Fae and they quickly found themselves as a slave labor force. In the years since gaining their freedom, they have been trying to rediscover their now lost culture. Due to evolving in an isolated part of Arakion, their blood is copper-based and they bleed blue. Other races will often refer to them as blue-bloods because of this trait. Some even say this blood gives them mystical powers.

Yin culture is based around East Asian culture and I am hoping to show this off in a few areas in-game. They have enhanced strength and extremely useful natural talents such as energy and health absorption.

The blood color is based on the color of horseshoe crabs. I tried to make it a little brighter so it's more visible. Starting next update, characters receive damage as their health goes down and if they receive a significant amount of damage it can result in scarring. You'll notice the blue blood in one of the images below!

That's all for today, an update should be rolling out by next week!
Have a wonderful day!





[alpha] Code Test

Hey Venturers!

Sorry for the few week delay, based on your feedback I wanted to improve some aspects of the game. Unfortunately, this wasn't possible without some underlying code changes, so that's what I've been working on. In addition to these code changes I've also been working on wrapping up the content for Chapter One, it will be rolling out into [beta] soon and then finally onto the main branch!

With all that said, I have added an [alpha] branch out to test these underlying code and engine changes. I tried not to change any gameplay in this build (or as little as possible) to keep it similar to the [beta] branch. The purpose for this [alpha] branch is to test this code and find any bugs. Next week, I'll be back to updating the [beta] branch weekly. Coming soon you'll see updates with improved combat, content, tutorials, and more!

Please note that gameplay in the alpha is very similar to the beta, the focus with this build is code testing!

In addition to the code changes, I've also done a regular engine update. This may cause some graphical glitches, just report them as you see them.


Have a wonderful day!
Lavidimus

Combat Upgrade

Hey Venturers!

First off, thank you all for your amazing feedback!

Based on your feedback, it's clear that combat needs some improvements. Turn-based has been generally well-received but people feel that real-time could be improved. With that in mind, I've decided to take the time to try and upgrade the combat flow in the [beta] branch. I'm hoping to have this update out in a couple of weeks, until then I won't be pushing out any other updates (unless additional critical bugs are found).

I'll be posting a more comprehensive writeup on this subject next week, but I just wanted to let you know what's being worked on. If there is something in the combat you'd like to see (or not) just let me know here or on discord!

Have a wonderful day!
-Lavidimus

Update 2 [beta] 03 Hotfix

This [beta] Update is for Windows only.
Linux and Mac [beta] will be launching with Update 2 [beta] 04!
There will be bugs!

Hey Venturers!
I'm not quite ready to push out [beta] 04, so it has been delayed until next week. Today I'm pushing out a hotfix to address the reported bugs and critical errors.


Here is a list of the most critical errors fixed in this patch:

  • There was a critical error in loading whenever a party action was assigned.
  • Resolved critical error that would allow players to infinitely complete 'Helpers Hands' quest.
  • Fixed a bug allowing dead heroes to cast spells.
  • Fixed a bug causing the game to break when talking to the merchant in Chapter 01.


Let's get venturing!
-Lavidimus

Update 2 [beta] 03

This [beta] Update is for Windows only.
Linux and Mac [beta] will be launching this weekend or early next week!
There will be bugs!

Hey Venturers!
A big thanks to all the old and new Venturers joining Arakion during the sale! Please remember to check out the forums or head to the Arakion Discord if you have any questions!

In the second update in a week, a lot of gameplay improvements have been made. As promised I will continue updating Arakion far more often. Please remember this patch is only for the [beta] branch.

So get in there and check out the Update Two [beta]! If you'd like to wait for the official launch of Update Two, it should be rolling out before the end of this month!

Update Two [beta] 02

This [beta] Update is for Windows only.
Linux and Mac [beta] will be launching next week!
There will be bugs!

Hey Venturers!
A big thanks to all the old and new Venturers joining Arakion during the sale! Please remember to check out the forums or head to the Arakion Discord if you have any questions!

As promised I will now be updating Arakion far more often, that starts with today's update (technically the third patch since the Update Two [beta] rolled out two days ago). Please remember this patch is only for the [beta] branch.

To see the Update Two notes, click here!

To access the [beta]:

  • Right click ‘Arakion: Book One’ in your library and click Properties
  • Select the 'Beta' tab
  • Under Select the beta you'd like to opt into, Select 'beta'
  • There will be bugs! Also please read the bugs section below before trying the beta!




  • !This update is only available in the [beta] branch!
  • There will be bugs! Please read the bug section below for game-breaking bugs
  • The [beta] branch will be updated at least once a week until Update Two officially launches. If a critical bug is found and reported I will update the day after it's fixed with an announcement.
  • This version of Arakion is incompatible with previous saves.
  • Update 2 will be launched in the main branch next month. However, there is a few more weeks of work to do, so I wasn't able to launch officially in time for the Summer Sale.
  • To check out other important notes, click here!



This patch brings in some stability, balancing, and features. As always, in any [beta] build, There will be bugs!! I will continue to get these ironed out over the next couple of weeks so please be patient and remember to report them with the new feedback tool in Arakion, on the forums, or Discord

  • Massive changes to learned Traits for all Races / Professions. These are still not finalized but getting closer. After this is done I will be extending out the branches and implementing the new learned ability system.
  • Large adjustments to starting Race / Profession stats. This will need balanced as it will likely make the game easier.
  • Updated Tutorials to be cleaner and easier to read.
  • Updated Stats on Tooltips to be cleaner and easier to read.
  • Added a feedback option (bug reporting) in the F4 menu of the main game (seen below). This allows users to report bugs or feedback directly to internal development. Please remember to use this whenever you encounter a bug!
  • Re-added the ability to show the in-game date in the F4 menu (seen below).
  • Added the Maker's Children shop in the Sanctuary along with initial items.
    Bug Fixes
  • Fixed blood on hit visuals.
  • Fixed a bug with Messages showing that weren't supposed to.
  • Fixed terrain details to use the correct material increasing FPS and stability.
  • Most minor reported bugs have also been fixed.





    This is a list of known critical bugs:
  • If you change a hero's race during creation, there is a chance the HUD will show multiple characters. Simply save then restart the game to correct this.
  • 'Sometimes' abilities/attacks won't work after creating a new game making the initial training dummy unforgettable, simply restart the game to correct this
  • If a mob is stunned in the Sanctuary Arena, there is a chance that the arena won't complete correctly, leaving the player stuck.


So get in there and check out the Update Two [beta]! If you'd like to wait for the official launch and not have to deal with bugs, go ahead and check back in a couple of weeks!