The doors to the KingWash arcade opened on the 11th of August and we have decided to take a quick look at all the games each week. Here are the games 21 to 25.
(You tube link to video 21 to 25)
Communists from Mars
No one would have that this world was going to be attacked by Communist Martians.
Line Terror
Join up to 4 players and restore reality as you face the ultimate Line Terror.
Gravichase
Mayday mayday! How far can you go before the black hole gets you?
Woodguy Golf
Fore! Can you sink a hole in one using just your woods?
Graffiti Ballz
Aim and fire balls of paint to create new colours. Make sure to be as colourful as possible.
Catch up on the latest episode of Insert Coin | The Making of Arcade Paradise Documentary.
Arcade Paradise Day Two Patch
Hello arcade / laundry enthusiasts - you may find this hard to believe but it's already been a WEEK since the game launched (doesn't time fly when you're having suds).
Before we dive in, thank you all SO MUCH for your support and response to the release of Arcade Paradise. It's been a pretty crazy month with the run up to launch, but seeing you all react to our release has made it very much worthwhile.
We've been scouring through your posts in the forums, responding to your reviews and logging everything for feedback, suggestions and of course - bug fixes!
Unfortunately, unlike our arcade cabinets, we can't just 'flick' the bugs off a circuit board or two, so thank you for your patience whilst we got the first 'Day 2' patch pulled together and ready for you to download.
Here's a list of everything included in the new patch (which will be hitting consoles next week after testing / submission) - but should be available for you RIGHT NOW on PC. Hold onto your laundry, it's a big one, with adjustments to some 'To Do' list objectives, fixing to tracking, UI improvements - fixes on Arcade Games, and much much more
Patch Notes :
UI Fixes
- UI scaling issues fixed on Steam Deck, Ultra Wide, and less common aspect ratios/resolutions - Fixed Windowed Mode UI cropping - Fixed FOV Slider displaying over two lines - Field of View in the PDA was hard to edit with M&KB. Fixed. - 'Objectives Done' UI could show incorrect values when first shown. Fixed. - Various PDA UI fixes - Monospaced the Leaderboard scores for easier reading - Fixed some issues with too many decimal point numbers appearing on PDA - Credits now render correctly in 4K - Credits updated to include some absolute legends - Improved a number of text and UI issues on the PDA menu where fonts would render at the wrong size or elements would appear too dark on the “Goals” menu - Changed font on bank balances to make them more legible at lower resolutions - Resized Jukebox album covers so they all appear correctly scaled - Changed text kerning on email browser so that emails can be larger without being cut off
Tasks and Goals
- Zombat 2 Sniper rifle goal tracks correctly - Zombat 2: To do - "shoot 300 bullets in one life in Zombat 2" now resets at start of day - Racer Chaser: Complete 3 Levels task in Racer Chaser now works - Vostok 2093: To do - Destroy 100 enemies in vostok 2093 now tracks correctly - UFO Assault - "Destroy 500 building floors" goal now functions as intended - Championship Darts - "Win with a 6 dart finish" goal now functions as intended - Strike Gold: "Destroy 1000 tiles in Strike Gold" to-do now functions as intended - Cyberdance goal - complete a song on cyberdance without missing a beat made easier and now triggers correctly - Bomb dudes - have all powerups active at once goal now triggers correctly - Line Terror: "get a score of 1250 on line terror" fixed - Line Terror "complete 3 stages in line terror" todo made easier - Meteor Madness - "collect 10 diamonds" was looking for 20. Fixed - K&K "Eat 15 apples in snake" goal now tracks - K&K - To do - KO 50 enemies in Knuckles and Knees now works - Toad and Turtle: Complete a level in toad and turtle without moving left or right now works, and made easier - Bugai - Throw 13 Bubbles to your opponent now working correctly - Thump-A-Gopher: "Hit woodguy 10 times" wasn’t completable due to resetting on each playthrough. Fixed. - Blobs From Space - defeat motherships now tracks - Jukebox Goals and playtime did not have an effect on income. Fixed - Jukebox Goals tracked but did not save progress. Fixed - To Do 15 laundry loads was reduced to 7 to be more achievable - Achievements should now all trigger correctly - Multiple other Goal and To-Do tracking fixes
Arcade Machine Fixes and improvements
- Arcade machines now receive the correct amount of money at the end of the day - Racer Chaser - Leaderboard score now accumulates correctly - Woodgal Adventure: Coin hopper is now easier to select - Woodgal's Adventure inventory items now save correctly. (But note that you have to use the Save Points for this to work. Will be fixed in later patch) - Table Football - Fixed Camera getting stuck in replay mode after replay is skipped - Table Football - Footballers rotate while on pause - Bugai: The first time you try to play on each new boot it wouldn’t accept input. Fixed - Woodguy golf - golf arc was not showing up on some platforms. Fixed - Bomb Dudes - Enemy corpses no longer kill the player - Thump-a-gopher: Gophers were not always appearing. Fixed - Space Race - Fixed issues with craft not being able to move, and UI showing negative numbers. - Communists from Mars explosions have been tweaked to make getting chains easier - Darts - Alex's character had some graphical issues. Fixed. - Blockchain - Issues with placing blocks on the top most row have been resolved. - Blockchain - Player could get blocked after filling board and placing last block with one move left. Fixed - Air hockey - if “Allow Multiplayer” is disabled in the Front End then it would not work properly on first play. Fixed. - Stack Overflow - >100 minute games would display the wrong time. Fixed. - Multiple crash fixes across all games - Improved glow particles on Woodgal Adventure and Thump-a-gopher - Blockchain cabinet instructions have been re-written
General Fixes and improvements
- The notification for holding over $5000 was very distracting when collecting more money. Disabled. - Multiple instances of hard-to-collect trash fixed - Including the Crushed Cans on the window-sill (you know the one!) - Multiple instances of hard-to-collect, misplaced, or floating gum fixed - Rival emails - Attack Vector - Was only showing 4 emails instead of 5 - Rival emails: ‘Unread’ state wasn’t saved. Fixed - Rival email reward pictures could only be opened once. Fixed - Laundry baskets now randomise in colour when spawned - Player could pick up two washing baskets causing first one to disappear. Fixed - Player was able to disable some of the upgrades that should be permanent. Fixed. - Rare issue where you could not collect laundry after the tutorial. Fixed. - Idiot's guide to PC items could disappear from desktop after purchase. Fixed. - In the first shrinking of the laundrette there was a metal basket holder which made the washing machine inaccessible. This has been removed. - It was possible to freeze time by existing the Safe. Fixed. - Crash when looking at Music player with all extensions unlocked fixed - Pixelated NPC eyelashes were not disappearing in some situations. Fixed - Some missing collision in several of the levels was fixed - Fixed some issues with the Map, Tutorials and VO - Multiple crash and progression blocking fixes - Increased interaction distance to improve item picking - Characters now begin to glow as they appear/disappear - Reduced bloom and exposure on some platforms to improve performance and increase legibility - Grunge male character was using wrong eyelash material. - Many of the player upgrade prices have been reduced to make obtaining them easier - Improved Skyboxes to increase performance
*PHEW* - I mean, we did say it was a LOT, who would've thought making a game with 35+ games in would mean 35+ games worth of fixes!
If you've reported a bug that is NOT listed here, fear not, we'll still have it logged - it will just be in the next patch! Also note console players your update will contain all of this AND some console specifics we've omitted from here!
Once again thank you for your patience, we'll be back with some Gamescom wrap up hype and news about the next patch sooner than you think!
In Episode 8 of Insert Coin | The Making of Arcade Paradise, we go behind the scenes of the launch party, interviewing developers from NoseBleed Interactive, Staff from Wired, and Kieran Pepper for their thoughts the night before the launch of Arcade Paradise - don't worry, you're on the list!
Travel back to the 90s with us for one night only! Direct from the tunnels of London, as the team discuss composing the soundtrack, the feeling behind the first physical event for years, developing a game during lockdown, adapting to scale changes and of course, the feeling of those launch day nerves - set against a chaotic backdrop of graffiti, lights and radical performances from the musicians who gave the game its distinctively 90's soundtrack.
The doors to the KingWash arcade opened on the 11th of August and we have decided to take a quick look at all the games each week. Here are the games 16 to 20.
UFO Assault
Die, puny earth people! Level Earth cities ready for the invasion in this intergalactic destruction derby.
Toad & Turtle
Guide Toad home with a lift from Turtle in this classic action game.
Table Football
Feel the excitement, Blue United and Red Rovers kick off in this fever pitch table football game.
Stack Overflow
Keep the boss happy as you need to stay one step ahead and sort the boxes in this puzzle game!
Meteor Madness
In space, no one can hear you scream. Unless you get splatted.
Catch up on the latest episode of Insert Coin | The Making of Arcade Paradise Documentary.
Live From Arcade Paradise Launch Party
Let's wash away those blues as Sam Clay (Arcade Paradise Producer) hosts guests Andreas Firnigl (Nosebleed Interactive, Arcade Paradise Game Director) and Kieron Pepper (Water Bear, Arcade Paradise Music Creator) live from the amazing Arcade Paradise Launch Party at 26 Leake Street.
Sam and Co. deeply dive into the incredible creation of Arcade Paradise. Andreas discusses his love of the 90s and his inspirations for the game whilst music creation Guru (Kieron) introduces us to the insightful world of how the Arcade Paradise Soundtrack came together.
Arcade Paradise was launched on August 11th 2022 and has received worldwide Critical-acclaim
Have a question or topic for the podcast? Email unplugged@wiredproductions.com and we'll do our best to tackle your topic on our next show!
The wait is finally over and what better way could we celebrate the launch of Arcade Paradise but with a far-out live-action launch trailer, Oozing in retro-fuelled gaming nostalgia in a 90’s style advert showcasing how players can feel like a kid again by transforming the run-down laundromat into their ultimate arcade empire - with over 35 fully playable arcade games to unlock.
Take on the role of Ashley and manage the day-to-day tasks of running the family laundromat. Rebel against your father, Gerald (voiced by The Witcher’s Geralt, Doug Cockle), and create a games arcade to give the sleepy town of Grindstone something to really get excited about as you wash rags, invest the profits and build your very own Arcade Paradise!
“Releasing Arcade Paradise is a huge celebration for the teams at Wired and Nosebleed, this is a game that screams pure, nostalgic fun,” commented Leo Zullo, Managing Director, Wired Productions. “As always, working alongside Nosebleed Interactive has been exceptional, they have truly poured everything into this title - going above and beyond, to produce the ultimate arcade and light-management sim experience.”
“We are overjoyed that the day has finally come to share Arcade Paradise with the world and especially our community, who have been so supportive of the game,” said Andreas Firnigl, CEO and Founder of Nosebleed Interactive. “The team has worked so hard on the biggest game we have ever created as a studio, to create the dream game for arcade fans and 90’s kids alike.”
This will be the big one as it is actually the launch day for Arcade Paradise. We would love to have you interact and chat gaming. In fact, if you want to chat with us. Head over to the Arcade Paradise Discord
What happens when you get one of the LOUDEST Metal festivals in the UK, and combine it with the launch day of one of the HOTTEST indie releases of the year? You get WIRED at BLOODSTOCK, that's what!
On Thursday 11th of August - people from all over the world will be descending on Catton Park, Derbyshire for a 3 day celebration of everything loud, featuring headliners such as Behemoth, Lamb Of God, Sleep Token, Dark Tranquillity and much more!
That already sounds pretty radical, but what if we told you that Arcade Paradise was going to be there and playable on launch day? BECAUSE IT IS! Metal-heads will be able to head to the gaming area of the festival in order to get their hands on our retro love letter to the 90's, with a suitably era appropriate grunge tinted soundtrack!
Want more? You got it!
We're also going to have Gori: Cuddly Carnage there playable by the public! Our furious feline will be shredding unicorns as well as guitar strings for everyone that stops by the gaming arena to say hi - so make the most of the festival before we put the cat back in the bag until gamescom!
We'll also be running a competition for Arcade Paradise game codes for those that take pictures of themselves with Arcade Paradise or Gori during the festival! So be sure to snap a picture and share with us on Twitter @wiredp for a chance to win!
For more information about Bloodstock, including lineups, ticket information and more - visit their website at : https://www.bloodstock.uk.com/
Arcade Paradise Games 11 to 15
The doors to the KingWash arcade open on the 11th of August and we have decided to take a quick look at all the games. Here are the games 11 to 15.
Blobs from Space
Invaders are attacking from Space! Shoot them down before they shoot you!
Barkanoid
Evils blocks appeared. Woodgal’sdog had no choice but to smash them with her trusty ball…
Attack Vector
Shoot down enemy choppers in amazing wireframe vector graphics and high octane action.
Zombat 2
The eagerly awaited follow-up to the original smash-hit twin-stick zombie combat shooter.
WoodGal JR
The amazing Woodgal Jr. offers all the fun of Woodguy Jr, with even better graphics.
Arcade Paradise launches on August the 11th. That's THIS Thursday.