I'm happy to announce The Epic Tycoon Collection! It is a collection of 3 titles including City Game Studio, Arcade Tycoon, and Computer Tycoon. I can wholeheartedly recommend these games to all of my players. What I especially like about the bundle is that all these 3 games are set in the same era, the 70s when games, software, computers, and consoles conquered our world.
The bundle is offered with a 15% discount, so if you ever wanted to create video games or run an arcade... then it is your lucky day!
From Pixels to Profits: The Developer's Journey 10% OFF
The latest bundle 10% OFF Arcade Tycoon and City Games Studio Manage a game studio from the dawn of the gaming industry in 1976. Your journey starts with small indie titles and grows into a gaming empire. Develop, design, and conquer the industry. From humble beginnings to gaming legend – it’s your story, your studio, your legacy!
Arcade Tycoon - Minor Update - 2.0.3
~ Improved communication for displaying happiness generated by a machine. ~ Fixed an issue with the Prodigy perk not correctly awarding bonus XP. ~ Fixed an issue with the soundtrack interrupting if lots of sounds are being processed at the same time. ~ You can now select NPCs with transparency mode enabled. ~ Added a few missing UI sounds. ~ Fixed a bug that caused the floor tiles to occasionally duplicate.
Arcade Tycoon - Minor Update - 2.0.2
Fixed some "Spanish" localisation issues.
Fixed the HUD and Pause Menu displaying incorrectly on certain resolutions.
Fixed a save issue when a Documents folder is unavailable.
Fixed an issue with Food and Drink Outlets incorrectly displaying the profit/loss after a transaction.
Capped the framerate at 144.
Fixed a bug preventing the last notification from being dismissed in the Mailbox.
Fixed the "Max Capacity" notification incorrectly firing.
Added tooltips to the Arcade Rating panel.
Adjusted the UI for Rubbish Bins to better indicate how full it is.
To celebrate the launch of Arcade Tycoon on Nintendo Switch, we are so excited to share with you Arcade Tycoon 2.0! Our biggest update yet.
In Short ✔️ Available on Nintendo Switch 🍄 ✔️ Improved Steam Deck Playability 🎮 ✔️ Huge PC Update 🖥️
Now available on Nintendo Switch!
Fully operational on the new Steam Deck!
Huge improvements to the UI design and usability of the game.
Find below a list of things to expect in this update.
UI
Each menu has been re-designed to provide a consistent visual appearance across the entire game. Here are some of the main ones you need to know about.
HUD: A cleaner and more streamlined look while still providing the critical information you need.
Overview: Your new go-to menu for everything about your Arcade. Here you'll find your Research tab alongside Finance and Analytics and much more.
Build: Everything you need to build is now in one place. Building out your Arcade has never been so simple.
Hire: Need some assistance, check out the Hire menu. Here you'll find all your favourite Staff ready to be hired.
Summaries: The Summaries screen is back, with a new lick of paint and even more information.
Controller Support
Whether you're on the go with your Steam Deck or just fancy kicking back with a controller in hand, it has never been easier to build and manage your Arcade.
Gameplay
Customers will now want to play on your machines more often and for longer periods of time.
Reworked the Prize Station to generate Stars but be careful of raging customers.
All machines now have a repair cost. This cost increases the more damaged the machine.
Staff have had significant changes ranging from cost to overall ability. Each Staff type now costs differing amounts with security being the cheapest and technicians the most expensive.
Campaign objectives have been rebalanced to stop bank loans from providing easy completions.
Bank loans now have a set repayment schedule.
Capped Bank Interest at $10k.
Added the ability to hold the "ALT" key to quick-sell or power machines off.
Localisation
All current languages have been updated for the new update.
Sound
Brand New Soundtracks have been added to the game.
Lots of new UI sounds have been implemented when navigating menus.
Tutorial
A New Tutorial to help whether you're a Veteran Arcade Manager or just starting out.
Meet Rex the dog and allow him to talk you through the opening tutorial. (Audio only available in English localisation.)
Optimisation
A whole bunch of improvements have been made ranging from reduced memory consumption to increased framerate. The game is now more lightweight and easier to run.
Bug Fixes
We've fixed and added and fixed even more bugs in the 18 months since our last update. If you found a bug in our last update, I think it is safe to assume that it's probably been fixed.
If you find a bug in this update, then let us know.
We're back giving away a football table and wack-a-mole for a family fun Christmas.
To enter all you need to do is
Start Sandbox mode Time Yourself for 30 Minutes. Highest CASH in bottom right, wins the Competition! Take a photo of the CASH and Arcade. Post on discord or arcade-tycoon@mail.com
Competition ends Friday 22nd 2023
BIG SECRET We've been working on something BIG, the whole year that will be announced start of January!
We can say this will be maybe the biggest update to come!
COMPETITION HOW TO ENTER Simply comment below your favourite arcade machine and have a chance to win Whack A Mole!
THANK YOU With all the support from our players this game wouldn't have got to where it is today, we try and do a fun competition a month on discord.
NEWS We are still working hard on Arcade Tycoon we're aiming for January to have the game HUD completely changed so it will look fresh, up to date and we might try and add more new ideas you have come up with in discord but time will see. Again thank you for the support .
Your favourite Arcade Tycoon Developers are back with another update. Some pesky bugs have shown up and we felt it was time to step back in a squash them. We've also made a couple of big changes to the game which we hope you will like.
One of the changes is that Stars are now persistent across all Campaign levels. This means you only need to unlock your favourite research just once to get it throughout the campaign. The same also applies to unlocking higher-tier Arcade types. Any Stars built up will show up on any campaign level for your profile.
We've also created a system that will backdate the Stars, Research and Arcade Types earned through an existing campaign. This is done through an analyzing screen that shows up the first time you load the game or change to an old profile for the first time.
Another exciting change is to how you build carpets, gone are the days of manually placing each floor tile. You can drag select up to a 12x12 region to place down your majestic flooring.
As usual, you can find all the fixes and new additions down below.
-------------------------------------------- ~ Added arrow indicators to the Arcade Rating Panel that now show when values increase or decrease. ~ Added persistent Stars to the campaign mode. Research, unlocked machines and Stars will now carry over for each level. On first first-time loads, your saves will be analysed to determine stars earned over past arcades. ~ Added text and slightly adjusted the layout of the repair buttons in the Machine Panel to help with communication. ~ Added the ability to place down flooring by drag selecting an area. ~ Adjusted the amount of XP entertainers gains to no longer be dependent on the number of customers affected. ~ Adjusted the contract "Stay in shallow debt" criteria to now consider all debt as progress. ~ Adjusted the descriptions of some Contracts to better communicate their required trigger parameters. ~ Contracts will now display a failure message instead of just disappearing. ~ Decor appeal values will now appear when placing Decorations. ~ Decorating walls and floors now provides more visual feedback. ~ Fixed a bug that allowed an already ongoing contract to appear again in the available list. ~ Fixed a bug that allowed infinite money in any of the campaign levels. ~ Fixed a bug that allowed Pictures to be purchased for no cost. ~ Fixed a bug that caused customers to incorrectly display the wrong though when looking for a missing token machine. ~ Fixed a bug that caused Entertainer balloons to stack unintentionally. ~ Fixed a bug that caused Entertainers to always drop balloons with the Cheer-Spread perk. ~ Fixed a bug that caused Entertainers to not be removed from the hire list when hired. ~ Fixed a bug that caused Staff Wages to calculate incorrectly when promoting. ~ Fixed a bug that caused the "Decorate Walls & Floor" Objective to not complete if the shift key was used when decorating. ~ Fixed a bug that caused the appeal rating to not update when buying a new plot of land in Sandbox mode. ~ Fixed a bug that caused the Arcade Rating screen to show Drinks by default. ~ Fixed a bug that caused the Checklist to show even after turning it off in the options. ~ Fixed a bug that caused the Entertainer to not disable certain perks in certain situations. ~ Fixed a bug that caused Utilities to charge a Star cost when upgrading. ~ Fixed a bug with contracts that caused the progress of contracts already completed to not be reset, resulting in automatic completion when selected again. ~ Fixed a bug with the Organised Robbery event in Sandbox that caused it to sometimes not trigger. ~ Fixed a bug with the Staff Notification that caused them to display as duplicates rather than Staff specific ones. ~ Fixed a visual bug that occurred when attempting to place down a machine which you can't afford. ~ Fixed a visual bug with Food and Drink windows incorrectly displaying their respective Values. ~ Fixed a visual bug with the Staff Room which incorrectly stated the number and type of staff present. ~ Increased the reward for the Contract "Level up a member of staff to 20". ~ Lowered the frequency at which Low Power Notifications appear. ~ Raging customers will now break fewer machines before leaving. ~ Selecting an arcade to build will now cause it to show up immediately. ~ Text will now appear when building machines stating the new and cost. ~ Unique machines now have a repair cost. --------------------------------------------
Thanks for reading and supporting Arcade Tycoon. ~The Devs
Easy mode is easier! Balancing & Fixes
Hey @everyone Just wanted to let you know that we've dropped a small patch fixing a bunch of issues you all told us about. Hope you are all enjoying the game.
We manage to hit Very Positive Reviews thanks for the support and if you haven't gave a review please do!
~ Contracts now do a full refresh every 6 months. ~ Fixed a bug that caused "Robo Bin" to not appear in the Utilities selection screen. ~ Fixed a bug that caused contract rewards to be repeatedly gained if the space bar is pressed multiple times. ~ Fixed a major bug caused by entertainers that reduced the number of people who enter the arcade. ~ Fixed a tooltip in the Staff Hire window incorrectly showing the entertainer skill score. ~ Fixed a visual bug that caused toilets to not display the "Out of Order" icon after picking up and rotating them. ~ Reduced the difficulty of "Easy" mode. ~ Repositioned the "Repay Loan" buttons in the finance screen for loans to help with better legibility. ~ Selecting the 4x speed contract while playing at 4x speed will now automatically start progress. ~ Updated a few tooltips that incorrectly displayed old level names. ~ Upgrading staff will now only give them a 5% wage rise.
-The Devs
OUT NOW FULL RELEASE
Hi, I'm Nigel the creator dev for this indie game,
I'd like to say it’s taken 3+ years to get to this stage there has been a lot of ups and downs, where we see our early buggy prototype transform into the game you know and love, I'd like to give a big thanks to Jordan and Mike who were the programmers of this game and took my idea into a full out game and Ari who took years drawing all the pixel art.
Last night at 9:30 we increased the dev team by 1, say hi to Vincent :D
Over the years we've seen lots of different features added from the campaign mode that features 12 levels and individual objectives, to interesting and challenging random events which can make every playthrough different. We've added new staff types alongside its levelling and perks system and an arcade rating tool, which provides invaluable feedback on how your arcade is performing as well as so much more!
We'd like to thank you, the community, for your enthusiasm and endless support. It's because of you that we've been able to continue working to make Arcade Tycoon as great as we knew it could be! You've helped us shape the game through your boundless suggestions and essential feedback.
Now on to the patch notes:
~ Added a gauge in the Marketing screen which provides better feedback for visitor frequency. ~ Added decor rating and sizes to Pictures and Objects. ~ Added the handsome devils themselves (100 Points to whoever can find them! :D). ~ Fixed a bug that caused pictures to disappear when placed on walls in purchased plots of land. ~ Fixed a couple of decoration objects which displayed the incorrect size dimensions. ~ Rebalanced the decor rating for all the pictures. ~ Rebalanced the marketing scheme customer attraction rates. ~ Unique machines now have a chance of trending. This will increase the number of customers that play on them. ~ Updated localisations for each language. ~ Updated the text of a contract to better describe the task. ~ Updated the text of some tooltips. ~ Updated the text of the Marketing screen to better describe each scheme and to display correct rates. As always will continue to stay on top of bugs and issues that arise with updates and patches post-release. We will keep you updated on any future developments with Arcade Tycoon as we feel this isn't its last chapter.