Arcade Tycoon cover
Arcade Tycoon screenshot
Genre: Simulator, Strategy, Indie

Arcade Tycoon

Localisation Update.

Hey @everyone
Just wanted to let you know that we've just released a mini patch updating all the localisation in the game. I know a lot of you have been asking for this, and now it is here just in time for the final release.

The updated localisations are for French, Spanish, German, Italian, Polish, Russian, Japanese, Portuguese (Brazil), Czech, Chinese Simplified & Traditional.

As usual, if you find an error or bug, then be sure to let us know on Discord or the Steam Forums.

-The Devs

Remember your reviews help support the game!

MEGA UPDATE - Mascots - Rage Quit! - Contracts - Tutorial - Bugfixes



Once again we where officially selected by the famous TINYTEAM festival, thanks for everyone who purchased the game and gave feedback to support us!

We have had some big and small reviewers contact us about are game which is coming out very soon 14th OCT, if you wish to review this game please contact arcade-tycoon@mail.com

Come say hi DISCORD HERE

Welcome back to another update for Arcade Tycoon.
It's only been a few months since our last update, but we've been hard at work adding more content and finishing up some of the major features in the game.

Contracts are a new feature that we are very excited to have now in the game. You can choose from a list of contracts that provide cash and star rewards for completing, and for every 5 contracts that you complete, you gain a Contract Coin which can be used to purchase a unique machine.

We've also overhauled our pause system. With this new system, you can now perform a lot more actions including moving and placing machines as well as redecorating. This change will give you no excuse now to build the perfect arcade without the worry of a ticking clock.

Another new addition to the game is the Entertainer, this new Staff Type will roam around your arcade bringing joy and happiness to all while providing a nice boost to your appeal.
DINO - COWBOY - MONSTER - ROBOT



The tutorial has been reworked to bring it back up to date with the game. We've also made it easier to read while providing you with the information needed to run a successful arcade.

On top of all this, we've worked tirelessly on adding more tooltips, hints and quality of life changes to the game, as well as fixing numerous bugs.
Onto the patch notes:

~ Added a "Dummies Checklist" to Sandbox and the Tutorial level to help players understand the basic needs of an arcade. (This can be disabled in the options menu.)
~ Added a bunch of new announcements.
~ Added a Decor rating to each decoration in the Buy menu.


~ Added a new random event called "Rage Quit" that causes customers to go into a fit of rage damaging and destroying your machines.
~ Added a new window inside the Objectives menu called Contracts that you can now complete for a set of rewards like Cash, Stars and access to Unique Machines!
~ Added a Portaloo toilet.

~ Added a screen shake that occurs when an Arcade explodes.
~ Added an animation when on low power and slightly changed the design of the power bar.
~ Added balloons that can now be dropped by an Entertainer with the Cheer-Spread Perk that increases your decor rating.
~ Added some more sounds to various buttons.
~ Added the "Entertainer" staff type. They will roam your arcade entertaining customers and boosting your appeal rating.
~ Changed "Engineers/Mechanics" to now be called "Technicians".
~ Changed "External Handyman" to now be called "Specialist".
~ Changed both of the "Fuse" Unlockables to now be part of their own upgrade tree.
~ Changed the repair button in the Machine select view to now be a togglable button that switches between 3 modes; External Specialist Repair, Staff Prioritize and Normal.
~ Changed Unique Machines to now cost Contract Coins! Completing 5 contracts awards you with one Coin!
~ Customers can now occasionally get annoyed at machines and kick them in a rage.
~ Fixed a bug that allowed Staff to be upgraded more times than they should be.
~ Fixed a bug that caused Cleaners to get stuck when told to take a break.
~ Fixed a bug that caused Prime Candidates to not start with the correct amount of XP.
~ Fixed a bug that caused some announcements to not appear.
~ Fixed a bug that caused some staff members to not show their correct level.
~ Fixed a bug that caused the Sandbox map to not update the appeal values correctly when buying new land.
~ Fixed a bug that caused tiles on certain maps to not set the correct Decor Appeal Value.
~ Fixed a bug that occasionally caused Technicians to get stuck when called in to repair a Token Machine or ATM.
~ Fixed a bug with ATM that caused customers to get stuck queuing for them.
~ Fixed an issue that occasionally caused the Small Toilet to clip through other machines.
~ Improved the feedback on machine cost tooltips.
~ Increased the cost of upgrading Machines from "Terrible" to "Unreliable" quality.
~ Management Tools will now automatically close more often.
~ Rebalanced some of the decoration prices and benefits.
~ Rebalanced the cost of Token Machines and ATMs.
~ Reworked the tutorial to be shorter and easier to follow.
~ Slightly tweaked the sizing, proportions and positions of some menus and buttons to make for a better layout.
~ Staff will no longer quit if they are walking to the Staff Room for a break.
~ The basic Token Machine now has a reliability of "Terrible".
~ The game no longer pauses when requesting a Specialist.
~ Unique Machine "Flushed Away" now consumes 500 power.
~ Unique Machines can no longer be abducted by aliens.
~ You can now perform a lot more actions while paused which include building machines, hiring staff and decorating your arcade.

And that's everything. We're super excited with the direction the game is going and we hope you are too. As always, if you have any suggestions or find a bug, then let us know on our Discord or Steam forums.

The Devs.

Your support helps us continue making this game better!

NEW TICKET MACHINES & UFO'S - 80+ Changes

FULL RELEASE AIMING SEPTEMBER

- 6 NEW TICKET MACHINES
⭐ Water Clown ⭐ Ticket Toilet ⭐ Voltar ⭐ RockNRoll Robots ⭐ TenPin ⭐ Mystery Box

From our survey and discord we have added what players have requested in this update.
Join here https://discord.gg/HTYaJJR



Hey @everyone
I'm back again with another massive update log for Arcade Tycoon.

We have been hard at work adding in more content and reworking older features to bring them up to date. Please remember to review our game to help support future updates!

In this latest update, we have a range of new additions from soundtracks to pictures to random events. We have a host of new machines including new ATM and Token Machines, as well as a new machine category called "Unique".

One major addition that we are excited about is the Arcade Rating system, we hope this system will help you better manage your arcade and where it may need improving.

Another addition to the game is the appeal system. Customers will now comment and react to how well decorated, clean and maintained your arcade is. You can use a handy new tool located in the management tools to see which areas of your arcade need improvement.

We have a load of other minor changes but, you'll need to read through the patch notes.

~ "ATM Machine" has been renamed to "Classic ATM" and its buy price was reduced to $1,200.
~ Added 13 new pictures to help you spruce up your arcade.



~ Added 15 new soundtracks!
~ Added 3 new bins to provide a greater variety of capacity to cost options.
~ Added a chunk border displaying plots in Sandbox.
~ Added a message to the popup when expanding in Sandbox to show what your new Rent will be after purchase.
~ Added a new character.

~ Added a new loading screen design.
~ Added a new random event "Alien Abduction".
~ Added a new random event "Alien Abduction".
~ Added a new random event "Alien Invasion".


~ Added a new random event called "Heatwave!".
~ Added a new random event called "Schools Out!".
~ Added a new visibility mode, Showing the Appeal score of each tile in your arcade.
~ Added feedback to the "Plot Purchase" buttons to indicate when you can't afford them.
~ Added in 3 new Token Machines.
~ Added some extra loading screen text.
~ Added some new descriptions to the toilets.
~ Added some new interestingly Unique Arcade Machines.
~ Added the ability to change the name of Arcades and other structures.
~ Added the ability to click on Machines, Buildings and Character portraits to take you to their location, this should help with organizing your arcade a little more!
~ Balanced some of the Decoration Object prices to match their new Appeal values.
~ Balanced some of the happiness values.
~ Changed how happiness is displayed.
~ Changed the Bin buy menu to display the Capacity rather than Reliability.
~ Changed the prices of all the Pictures.
~ Changed Transparent mode to now highlight the Machine that occupies the tile you are hovering over.
~ Changed Trash/Rubbish to now lower the Appeal score of its surrounding tiles.


~ Customer AI will now prefer Two-Player machines which has somebody waiting over an empty machine.
~ Customers will now be electrocuted if a machine breaks while they are playing on it.
~ Customers will now generally use the ATM less often.
~ Customers will produce less global unhappiness when they are unable to locate an ATM.

~ Decorations and Pictures now have positive effects to the Appeal score of their surrounding tiles.
~ Fixed a bug that caused all staff to fill up their need bars upon loading the game.
~ Fixed a bug that caused customers to occasionally not play on their favourite machine.
~ Fixed a bug that caused customers to repeatedly visit Token Machines, ATM's and Toilets while they are turned off.
~ Fixed a bug that caused machines to be incorrectly placed if a save is performed while building.
~ Fixed a bug that caused rotation of previously placed machines to change after moving them fails.
~ Fixed a bug that caused the cleaning mode to interact weirdly with other purchase modes.
~ Fixed a bug that caused toilets to not show the maintenance needed icon when loaded from a save.
~ Fixed a bug that causes machines to sometimes become unrepairable by mechanics.
~ Fixed a bug that occasionally caused you to get stuck on a loading screen.
~ Fixed a bug which caused cleaners to get stuck if you move the staff room while they are looking for it.
~ Fixed a bug which caused cleaners to take extra amounts of time in toilets that have not been cleaned in a long time.
~ Fixed a bug with Pictures that stopped them from being placed between two connecting walls.
~ Fixed a bug with Pictures which caused them to occasionally disappear.
~ Fixed a bug with Pictures which stopped them from correctly appearing on walls.
~ Fixed a bug with the Transparent mode not correctly exiting when entering build mode.
~ Fixed a bug with the Unlockables screen that caused "Hardwood Machines" to have a cost of 0 Stars all the time. (For real this time!)
~ Fixed a fatal crash, caused by building a machine on an NPC.
~ Flooring and Wallpapers now have positive effects to the Appeal score of every tile in your Arcade.
~ Improved the "randomness" of the random events.
~ Increased the radius of bins.
~ Lowered the SFX volume for Stormy weather.
~ Massively improved performance of certain levels.
~ Moved some customer information to the top left corner of the window to make room for other elements.
~ Moved the tools on the HUD to a new "Management Tools" button on the Hotbar.
~ Moved the Utilities category from Attractions to Amenities.
~ Re-arranged/resized some of the UI elements for better readability.
~ Reduced the amount of toilet need generated when eating or drinking.
~ Reduced the cost of viewing the next trend from 100 stars to 30/20/10 depending on the month.
~ Removed the ability to pick up staff while they are inside a building.
~ Renamed "Bigfoot Holiday Park" to "Big Kong Holiday Park".
~ Renamed "Boston Ave" to "Renegade City".
~ Renamed "New Street" to "Abobo Street".
~ Renamed "Train Station Toilet" to "Steampunk Station".
~ Reworked the "Plot Purchase" button design in Sandbox.
~ Sandbox mode can now be played with infinite money.
~ Slightly decreased the size of the staff hire window.
~ Tweaked the money slider in Sandbox to make it easier to choose lower values.
~ Updated the Attractions tooltip.
~ Updated the Sandbox map design.
~ Updated the water in the "Pier" map.
~ Fixed a bug that caused the upgrade arrow to still after all upgrades have been performed.
~ Fixed a bug with Objective tooltips that caused them to state the wrong reward.
~ Removed the debug messages from the screen. (Sorry about that one)
~ Setup camera constraints for the tutorial map.
~ Tweaked camera panning to be more precise and help avoid visual issues.
~ Added a next level button that appears when the bronze objective is completed.
~ Fixed a bug that caused customers to be unable to walk after entering level 1.
~ Fixed a bug that caused prizes to not update when switching between customers.
~ Fixed a bug that caused the game to close if restarting during the tutorial.
~ Rain during Storms is now more noticeable than normal rain.
~ Reduced the frequency of certain higher-powered Random Events.
~ Removed the old loading screen.
~ Removed the rename icon in machines. All machines can still be renamed.
~ The favourite machine of a customer can now include a type not yet unlocked in the campaign.
~ Checklist Helper (For people who skip the tutorial)


Thanks for reading, hope you are all well. Make sure to tell us about any bugs or suggestions in our Discord or on the Steam forums.

MONSTER UPDATE - 97 Changes!

Hey @everyone

I'm back with another brand new update and be warned, this one is our biggest one yet.

We've counted 97 unique changes, which range from several major bugs fixes to a brand new currency system.

In this system, you will earn Stars from customers playing on machines, which can be used to unlock different styles of arcade, as well as purchasing upgrades from the Research and Development screen.

Speaking of Research and Development, we've added 12 new upgrades that will help you get the best possible price for arcades or help your Staff in keeping on top of their jobs.

Another major addition to this update is our new and improved AI. We've redesigned how customers will interact with your arcade. Amongst many changes, a noticeable one is each customer now has a favourite machine type that they love to play, doing so will provide a greater happiness boost to the arcade. They'll also quickly get bored of playing the same machine, so make sure to provide lots of variety or your customers will become unhappy.

A few other major additions include a new customer as well as a trends window, which will display which Arcade is currently trending for that quarter of the year. Trending arcades work similar to favourite arcades and will provide a boost in happiness.

Onto the patch notes.

~ Added a "Trends" window to the HUD accessible via the date button, this shows the previous trend, current trend and the ability to reveal the upcoming trend. Trends change every 3 Months.
~ Added a Happiness bar to Arcade machines inside the purchase menus that show how much happiness the machine generates.
~ Added a level name and rent to Sandbox map.
~ Added a new animation to the Staff Room to help better show which staff utility you have selected.
~ Added a new announcement that appears when the staff list is refreshed.
~ Added a new Character.
~ Added a new Random Event called "Short Circuit".
~ Added a new Researchable Upgrade "Automated Fusebox".
~ Added a new Researchable Upgrade "Bootleg Parts".
~ Added a new Researchable Upgrade "CCTV".
~ Added a new Researchable Upgrade "Footfall Scheme".
~ Added a new Researchable Upgrade "Lightning Rod".
~ Added a new Researchable Upgrade "Loyalty Card".
~ Added a new Researchable Upgrade "Marketing Markdown".
~ Added a new Researchable Upgrade "Prime Candidates".
~ Added a new Researchable Upgrade "Staff Wage Reduction".
~ Added a new Researchable Upgrade "Utility Improvements".
~ Added a new Researchable Upgrade "x3 Speed".
~ Added a new Researchable Upgrade "x4 Speed".
~ Added a Star bar to the Arcade machines inside the purchase menus that shows how many stars it generates.
~ Added a tooltip to Difficulty showing its effects.
~ Added a tooltip to toilets and bins to correctly show "clean" and "empty"
~ Added a visual inside Food and Drink that now shows the average Satisfaction from each Stall/Machine.
~ Added customer "Favourite Machine" types, customers now have a favourite machine type that they prefer playing over other types.
~ Added more feedback for actions that were not completable due to being short on cash, it should be a little more obvious now.
~ Added some new announcements for Firing staff and when a new trend starts.
~ Added some new information to the Arcade select views including information on how many Stars and how much happiness it generates.
~ Added some new tooltips to various UI screens.
~ Added some sound new sound effects for staff.
~ Added Stars to the HUD.
~ Added the ability to increase the number of stars a machine generates through upgrades.
~ Added the ability to multi-paint wallpapers by holding shift.
~ Added two new Summary sections in the summary screen for Food & Drink as well as Utilities.
~ ATM, Token Machines and Toilets now follow the same formula for calculating the upgrade cost as Arcades do.
~ Changed customer need sliders to an alternate dial marker for better readability.
~ Changed the percentages or Marketing schemes to better indicate how far through a scheme you are.
~ Changed the Power Generator screen, now allowing you to buy infinite amounts of power.
~ Changed the rubbish picker tool to now enter Transparent View mode.
~ Changed the way that Marketing calculates how far through a scheme it is, each scheme now runs from the moment you buy it and ends after the correct length of time.
~ Cleaners will now empty bins if they are nearby.
~ Cleaners will now only consider cleaning a toilet when its maintenance drops below 50%.
~ Enabled and updated ATM & Token Machine Upgrade for Armours 10%->20%, 20%->50%.
~ Enabled the empty button for Rubbish bins.
~ Fixed a bug on the Staff Room screen with the exit button.
~ Fixed a bug that would sometimes cause the "Staff level up arrow" to show on the HUD even when no upgrades were available.
~ Fixed a bug that caused customers to indefinitely complaining about a lack of ATM's rather than just leaving.
~ Fixed a bug that caused external mechanics and employed mechanics to fix the same machine at the same time.
~ Fixed a bug that caused Staff to sometimes lose the perk you're trying to retrain.
~ Fixed a bug that caused the High Rollers to spawn without being counted into the arcade.
~ Fixed a bug that caused the upgrade arrow to remain on the screen when a staff member quits.
~ Fixed a bug which caused toilets to sometimes be cleaned by multiple cleaners at the same time.
~ Fixed a bug that occasionally caused customers to get stuck.
~ Fixed a bug that occasionally stopped you from selecting a new perk for staff.
~ Fixed a bug that stopped all the saves of a deleted profile from being removed.
~ Fixed a bug which was causing Staff Rooms to incorrectly count the number of Staff after a save and load.
~ Fixed a bug with machine rotation when holding shift.
~ Fixed a bug with Marketing that caused schemes to not run after a save and load.
~ Fixed a bug with marketing that caused some schemes to not correctly influence the customer spawn rate.
~ Fixed a bug with Mechanics/Cleaners which sometimes caused machines/toilets to no longer be able to be fixed.
~ Fixed a bug with Staff Room upgrades that was disabling some upgrades and incorrectly showing buttons on others.
~ Fixed a bug with the Research screen which caused certain upgrades to apply twice.
~ Fixed a bug with the Research screen which caused certain upgrades to no longer be available for research after loading a save.
~ Fixed a major bug that allowed for the purchasing of unconnected land expansions.
~ Fixed a major memory leak bug by moving to a newer engine version.
~ Fixed a visual bug that caused customers to lose their party hat after a save and load.
~ Fixed a visual bug that caused machines to incorrectly display their "on/off" status.
~ Fixed a visual bug that caused party hats to not be hidden when the customers are using the toilet or entering a ride.
~ Fixed a visual bug with Staff which caused the visual hire price to be different than the actual hire price.
~ Fixed a visual bug with the Inbox showing unread mail while the inbox is open.
~ Fixed a visual error with Marketing percentages that showed the percentage sign in the wrong place.
~ Fixed a visual issue that showed power as a decimal number.
~ Fixed an issue with Sandbox Cash slider not setting balance properly if you didn't commit the text.
~ Fixed some visual issues within the summary views.
~ Implemented a new system that uses Stars. Stars are now generated from machines at different rates depending on the quality of a machine, stars can then be used to purchase upgrades or unlock more machines.
~ Implemented the ability to "Quick-Build" different machine types by holding shift and scrolling.
~ Improved the readability and visual consistency of the tutorial.
~ Moved around some information on customer and machine select views for better readability.
~ Moved the Inbox to appear over the top of the "Open Sign".
~ Re-balanced Food & Drink stalls price based on size, amount of need restored and potential profit.
~ Resized some of the UI's to help with some clipping issues and create more screen space.
~ Reworked the amounts of Happiness each machine will generate based on type, price and reliability.
~ Reworked the customer decision-making system. Customers will now choose an action randomly based on their lowest needs, rather than just their lowest-need taking priority.
~ Reworked the Upgrade Machine menu that now shows the details of the upgrade.
~ Reworked thoughts to now show the past 3 thoughts a customer has had, showing from most recent at the top to oldest towards the bottom.
~ Rubbish bins will now visually fill up and now have a capacity of 60.
~ Slightly increase the cost of power.
~ Slightly increased the amount of XP the cleaner gains from performing tasks.
~ Staff will now spend a little longer in the Staff Room to help reduce how often they visit it.
~ Tweaked middle mouse panning to be more accurate with zoom levels.
~ Tweaked the position of the right pan region so that it no longer overlaps the options button.
~ Tweaked the size of tooltips to be slightly larger and easier to read.
~ Tweaked the tutorial to now include some new mechanics
~ Tweaked the visibility for the cleaner bot, now causing it to show properly in front of customers.
~ Updated Food & Drink stalls which incorrectly stated that they will use 200 power.
~ Updated the "Getaway" Racer reliability to correctly match the price.
~ Upgrades and Unlockables are now unlocked through the new Star System.
~ Upgrading a machine will now cost stars as well as cash.

And that's it, we hope that you are excited to try out the new update. Remember that we love hearing from you, so if you have any feedback or problems then don't hesitate to reach out to us on the Discord or Steam forums.

Thanks for reading.
The Devs

13# Major Update - RIDES - Space Station, Escape, Laser Quest and More

Join discord DISCORD HERE

Remember without your support we cannot exist!

A new update has just been pushed to Steam and should be with you very soon.

We've been hard at work in this update finding and fixing lots of bugs, annoyances and generally cleaning up certain aspects of the game. We've also added some new content in the form of a Character, Wallpapers, Rides, a Notification System, a summary screen for Staff and Machines and a difficulty system.

The new difficulty system is still in the early stages, but we'd love to hear feedback from you on the overall balance of the game.

~ Added 2 new status icon for toilets to display "Poor Maintenance" and "No Power".
~ Added 4 new rides that can be purchased.
~ Added 6 new wallpapers.
~ Added a new animation for VR headsets.
~ Added a new character.
~ Added a section in the Tutorial to explain how to open your arcade.
~ Added a timer to the upgrade screen. Researching an upgrade now takes time to perform, and you may only research one upgrade at a time.
~ Added a tooltip that shows when you do not have a staffroom purchased.
~ Added a tooltip to the objectives that now show the rewards they give.
~ Added an indicator to the HUD to show how far into the month you are, thanks for the suggestion steam forums!
~ Added another advertisement in the map select screen.
~ Added around 50 new masculine first names, feminine first names and last names each.
~ Added back rotations for the Haunted House ride.
~ Added in 2 buttons for staff called "Overtime" and "Take a Break".
~ Added in a failsafe which should decrease the number of customers getting stuck.
~ Added in a new Difficulty setting.
~ Added in some new adverts in the map select screen.
~ Call-In Mechanics will now perform repairs at the same speed as a max level mechanic.
~ Changed "Automated Fusebox" upgrade to "Failsafe Fusebox" still has the same effect.
~ Changed some tutorial pages for better readability and corrected some spelling errors.
~ Changed soundtracks to no longer repeat, you'll now hear them all before restarting in random order.
~ Changed the Bronze objective on the final level to now reward you with the option to disable Tax in Sandbox.
~ Changed the information of some levels in the map select screen.
~ Changed the machine status icons for better readability.
~ Changed the name and tooltip of the "Auto-On Button" Now called Failsafe Fusebox.
~ Changed the name of "Toilet" to "Public Toilet".
~ Changed the Objectives Button to now be hidden in Sandbox.
~ Changed the Silver objective on the final level to now reward you with Free Land Expansion in Sandbox.
~ Changed the Tooltip of the Unlockables button to Upgrades & Unlockables.
~ Changed the Unlockables button and tooltip.
~ Cleaned up the Main Menu design.
~ Cleaners are now needed to maintain toilets.
~ Enabled the cleaner perk "FlushX5000".
~ Fixed a bug on Sandbox which occasionally caused frames to drop.
~ Fixed a bug which caused bins to no longer work correctly.
~ Fixed a bug which caused money text to occasionally appear at world origin.
~ Fixed a bug which caused the Free Token marketing scheme to not correctly give the customers 5 free tokens.
~ Fixed a bug which caused the preview camera in the machine menus to freeze.
~ Fixed a bug with customer thoughts when consuming a drink.
~ Fixed a bug with the Profile Selector which caused campaign progress to not show correctly.
~ Fixed a bug with the Public Toilet only allowing 1 person in at a time even though its capacity is 5.
~ Fixed a bug with Utility Click View's stopping you from closing them and reopening them.
~ Fixed a bug with VR machines which caused customers to occasionally get stuck after they've finished playing.
~ Fixed a rare occurrence that resulted in a trophy not correctly registering in the campaign.
~ Fixed a spelling error in the map select screen with one of the advertisements.
~ Fixed a visual bug to do with Tooltips showing "Test" briefly on some buttons.
~ Fixed a visual bug with Toilets which displayed the incorrect toilet capacity after loading a save.
~ Fixed an issue in the tutorial that caused mechanics to disappear when being employed.
~ Fixed an issue in the tutorial that meant the summary screen buttons were not correctly being switched.
~ Fixed an issue with Notifications displaying 1 less than the amount of the same notification if the amount was above 2.
~ Fixed an issue with weather icons sometimes showing squashed.
~ Fixed Food and Drink Sell Price not showing on their select views.
~ Fixed marketing schemes not correctly applying the right scheme.
~ Fixed menus not correctly closing or staying open. Menus will now only close when opening another menu that would overlap it.
~ Fixed several tooltip issues.
~ Implemented a new Summaries screen that now contains a full clickable list of all Staff, Machines and Customers each showing a series of helpful information. This should help you keep track of everything in your arcade a little better and make managing staff and machines a little less tedious!
~ Moved all notifications to an Inbox system that can now be opened and closed via an Envelope on the left side below the Arcade Details Panel.
~ Moved around some of the select views to help with the layout better.
~ Replaced the single colour paint wallpapers with a better brick version.
~ Staff can now be forced to take a break at the staff room, this can be useful for when your arcade is quiet.
~ Staff can now be forced to work overtime, this prevents them from going to the staff room but will cause them to become unhappy if used too often.
~ Staff members will now start with full needs after being hired.
~ Staff wages have been rebalanced. Levelling up your staff will no longer cripple your arcade finances.
~ Switched the position of the "Happiness" and "Wage" columns in the Staff summary screen.
~ Toilets will now lose maintenance after each use. It will function at a reduced capacity if maintenance hits zero.
~ Tweaked the balance of some of the marketing schemes.
~ Tweaked the chance values for Random Events. This should mean less lightning and more of every other type of event.
~ You will now gain more global happiness when customers perform certain actions.

We hope you all are enjoying the game, and don't forget if you spot any problems, let us know about it in our discord or on the Steam Forums.

The Devs.

Staff Update Major 12# with new character.

Hope you are all well and excited for the Holiday Season.

I'm here with the final update of the year which will provide some big new features.

The first major addition is all to do with Staff members. They have too long been in the shadows repairing machines, cleaning up rubbish and keeping out thieves.

Staff now have Needs, Stats, Perks and Flaws:
~ Needs are similar to customer needs, and staff will get cranky if you don't provide a place for them to rest and relax.
~ Stats now drive how good your staff member performs certain actions. They are split into 3 categories, Skill (How fast or well they work), Speed (How quickly they move around) and Stamina (How long they can work without a break).
~ Perks are bonus skills that you can give a staff member. They can provide unique traits or an extra boost to stats.
~ Flaws are the opposite of perks. These can develop over time and will hinder your staff.

On top of this, Staff will now gain XP which you can use to upgrade your staff member. We've also added a Staff Room which you can build to give your Staff a place to take a much-deserved break.

To finish out the update, we've added a new customer who will start showing up at your arcade, a staff summary screen to help you keep track, as well as a whole host of bug fixes and improvements which you can see below.

Patch Notes
~ Added a large selection of Perks to staff members that are generated in the Staff Hire window, you are also able to award your staff members new perks once they gain enough experience to level up!
~ Added a new character.
~ Added a new decoration just in time for the Christmas season.
~ Added a new Random Event called "High Rollers".
~ Added a new window that allows you to see all staff members in a list and Select them (Staff Summary).
~ Added a Staff Room that your staff are now able to visit when their needs fall low, complete with upgrades.
~ Added a Staff Wage info string to the staff select menu.
~ Added an animation to the Marketing screen that now plays when you can't afford a program.
~ Added functionality to the "Bonus" button which for a cost, grants staff a temporary boost to needs to allow them to continue working longer!
~ Added new buttons to the HUD for both the Staffroom and the Staff Summary.
~ Added the Staffroom button to the HUD.
~ Fixed a bug which caused the pickup button to be replaced with Alert for spanners and cleaners.
~ Fixed a bug which caused the Staff select view to be removed occasionally.
~ Fixed a bug which occasionally caused a customer to get stuck.
~ Fixed a bug which stopped Lightning from appearing.
~ Fixed a major bug caused by reloading a save.
~ Fixed several occurrences of the mouse click leaking through to certain menus.
~ Implemented Staff Needs, these dictate how effective your staff members are while working.
~ Rebalanced some audio volumes.
~ Rebalanced the price of the Arcade durability upgrades.
~ Rebalanced the Unlockables Repair Speed Upgrades.
~ Removed the heat haze effect.
~ Reworked Staff Needs and Skills.
~ Reworked Staff wages, they are now calculated based on the "Level" that they generate at and their Stats & Skillset.
~ Reworked the Staff select screen.
~ Staff members in hired in a previous version will have its stats re-rolled based on the new system.
~ Staff will now gain experience when performing various tasks, once enough experience is gained your staff members increase in level, certain tasks will grant more experience.
~ Upgrading a staff member will increase their monthly wage.

We've worked extra hard to get this update out in time for the holiday season, however, bugs will do buggy things. So if you spot one, let us know through both our discord and Steam forums.

Finally, the team here at Arcade Tycoon would like to wish you a Merry Christmas and a happy new year.

Update Patch Notes - 0.9.1

Just a quick update to tell you that we've just pushed a small patch to Steam that you should be getting very soon. It mostly consists of bug fixes and some slight balancing changes.

Patch Notes - 0.9.1

~ Added new thoughts for if Food and Drink are of bad quality.
~ Enabled the marketing scheme to refresh the Security hire candidates.
~ Fixed a bug caused by reloading the game, while thieves are active in the arcade.
~ Fixed a bug which caused customers to purchase Food and Drink for free if they couldn't afford.
~ Fixed a bug which caused customers to repeatedly buy Food or Drink if they were unable to find a location to consume their item.
~ Fixed a bug which caused thieves to escape with cash after being caught.
~ Fixed a bug which caused Token Income to be shown as negative in the finance screen.
~ Fixed a bug which occasionally caused a thief to get stuck leaving an arcade.
~ Fixed a bug which occasionally caused customers to skip the queue of utility machines.
~ Fixed a bug which stopped customers from complaining that there wasn't an ATM in the arcade.
~ Rebalanced the happiness gained from Food and Drink.
~ Updated the appropriate 'buying' animations for different Food and Drink stalls.
~ Updated the collision for Tiki Juice, Rocket Fuel and Lemonade Stall.

Thanks for reading and I hope everybody is staying safe and well.

The Devs.

MEGA HALLOWEEN UPDATE!

Happy Halloween!

We've just pushed a massive new update to Steam for you all to enjoy. Some of the major changes and additions you'll find in the update include:
"Random Events" which we hope will add to the dynamism of owning an arcade, these events are both good and bad to both help and hinder you.
"Arcade Cost Rebalance" we felt it was time that we properly balanced the cost of machines in relation to its reliability and power consumption.
"11 New Shops" As its also Halloween some of these stalls are very thematic. We've also overhauled food and drink to now give you more control of the pricing of each stall.
"New Decorations" Speaking of Halloween we've also added lots of new objects and carpets to help you make your Arcade a spooky as possible.

On top of all this, we've found and fixed lots of bugs as well as a whole host of changes which you can read about below.

~ Added a food and drink Quality and Cost slider, you can now customise food and drink costs!
~ Added a new random event called "Lightning Storm".
~ Added a new random event called "Money Payout".
~ Added a new random event called "Party Time".
~ Added a new random event called "Thieves".
~ Added a selection of new Drinks and Food Shops!
~ Added a subtle heat haze effect for when the weather is sunny.
~ Added new themed decorations!
~ Added new tooltips to various buttons.
~ Added some new floor tiles.
~ Added some new sound effects to arcades, keep a lookout for them!
~ Added the ability to hold shift while decorating a floor to fill the entire room.
~ Added the ability to move the camera with the middle mouse click.
~ Added various Halloween Decorations.
~ Changed Loan repayment slightly to be easier to understand and better communicate outstanding amounts.
~ Changed machines to now only be selected via left-click and people can only be accessed via right-click.
~ Changed the Upgrades screen to be a little neater.
~ Changed the way that Food and Drink satisfaction works, meaning you'll have to be clever with your Cost to Quality settings! More expensive Food and Drink Shops mean more space for profit!
~ Fixed a bug which caused customers to sometimes think that a decoration is actually an ATM.
~ Fixed a bug which caused tax money to not be subtracted from your cash.
~ Fixed a bug which caused the Arcade Value to not be correctly calculated after selling a machine.
~ Fixed a bug which meant Food voucher prices weren't correctly reflected in Finance.
~ Fixed a rendering issue with the Haunted House.
~ Fixed a sound issue with the Haunted Mansion which cause it to play globally.
~ Fixed bug which allowed you to select other menus while a question screen is active.
~ Fixed Chuck Egg and Cosmic not having glass on their cabinets.
~ Fixed collision issue with some of the Food and Drink shops (Burger Stall, Food Machine)
~ Fixed collision issues with some of the Shooter machines making them difficult to click on (Army, Cowboy, Evil Rising, Operation Meerkat).
~ Fixed/Changed some tooltips showing behind menus
~ Improved the speed at which machine automatically turn on in larger arcades.
~ Increased the text size of some UI windows to help people who are playing on a smaller monitor.
~ Increased the time between the unhappiness notification from 30 seconds to 60 seconds.
~ Increased the volume of some sounds to help better balance audio.
~ Machine upgrade now increases the resale value of the machine.
~ Machine upgrades now get accounted for on the Finance screen.
[8:09 PM]
~ Rebalanced the cost and power usage of each arcade based off of reliability.
~ Reduced the "Impeccable" reliability total uses to be more in line with the others.
~ Rubbish bins now display how much rubbish they've stopped from dropping on the floor.
~ Slightly decreased the volume of the handyman repair sound.
~ Switched the position "Cleaner" and "Security" Buttons.
~ The cost of upgrading a machine now scale depending on the machine type.
~ The selling price for machines now correctly updates if Reselling Tactics is purchased.
~ Tweaked some sound volumes to help balance.
~ Upgrading a machine now correctly adds additional value to your arcade.

And that's it. We hope that you enjoy the new changes and we'd love to hear your feedback. Make sure to alert us to any bugs you find and have a spooky Halloween!

Small Update added upgrade machines reliability and emojis

I would like to thank everybody who has provided feedback this week regarding the major update we released on Wednesday. It only helps us improve on Arcade Tycoon and hopefully makes playing the game that much more enjoyable for you.

I've just pushed another small patch to Steam which hopefully provides some much-needed balance to ATM and Token Machines so that they help rather than hinder your gameplay.

The two main tweaks regarding this are upping the base reliability for token machines meaning this will explode less often, while also providing a new way for you to upgrade any machine to increase its reliability for a cost.

The rest of the update consists of bug fixes and a QoL change.

Thank you for your continued support as well as providing suggestions and notifying us of any bugs you come across.

~ Added in more emojis.
~ Added the ability in the Options menu to Enable/Disable edge panning.
~ Added the ability to upgrade a machine, increasing its reliability.
~ Buffed the Token Machine reliability as it broke way too often.
~ Fixed a bug which caused the marketing to be disabled after starting a marketing program.
~ Fixed a bug which meant that the Auto-On button didn't turn on any ATM, Token Machines or Toilets.
~ Fixed a bug with the tutorial which disabled some of the decoration buttons.

Weather - Updated Tutorial - New SFX - 38 Fixes

It's that time again, where we are dropping another update. We've used our time recently to revisit some of the older parts of the game and give them a little TLC.

The major things you'll find in this update is the overhauled tutorial, which now provides a much-improved introduction to new players. We've also implemented visual weather effects for Sun, Cloud, Rain and Storms. These are only a teaser for some new content that's in the pipeline for a future update.

The rest of the update is full of QoL improvements and lots of bug fixes.

Patch Notes

~ Added a "Skip Tutorial" button.
~ Added a broken state to ATM and Token machines.
~ Added durability to ATM and Token machines. These machines will now breakdown after lots of use.
~ Added new Emoji's to better express how your customers are feeling!
~ Added sound effects for Game Over screen.
~ Added sound effects for rain and lightning
~ Added sound effects for Toilets.
~ Added sound effects to the ATM Machine.
~ Added sound effects to the Claw Machines.
~ Added sound effects to the Coin Pushers.
~ Added sound effects to the Haunted Mansion.
~ Added sound effects to the Ice Hockey Tables.
~ Added sound effects to the Token Machine.
~ Added the ability to change the autosave period in the options menu.
~ Added theft losses to Finance.
~ Added weather effects.
~ Changed some values in Finance that were previously not being used.
~ Choosing to overwrite when save and quitting will now correctly exit the game.
~ Fixed a bug which allowed you to buy Arcades for free.
~ Fixed a bug which allowed you to repeatedly "fake" purchase the energy upgrades.
~ Fixed a bug which caused customers to not queue correctly at "Pie Fight" and "Lacrosse".
~ Fixed a bug which caused Rent Relief to only cost $1,500 rather than $15,000.
~ Fixed a bug which caused the food and drink licenses to not work correctly.
~ Fixed a bug which caused the game to hang or crash when in the customer info screen was open for a customer that left the arcade.
~ Fixed a bug which caused the Handyman to break and become stuck if you previously had enough cash when picking up but not enough placing him down, also resulting in many other errors.
~ Fixed a bug which sometimes caused multiple customers to play on a 1 player machine at the same time.
~ Fixed a bug with sound effects being played constantly after a reload causing them to never end.
~ Fixed a bug with the Marketing screen causing campaigns that have finished to have their "Months" reset to 0.
~ Fixed a bug with the Marketing screen that meant the "Buy" button, which considered and charged the player for campaigns that were in progress.
~ Fixed a visual bug which caused the tax numbers to display incorrectly.
~ Fixed an issue with a floor blocking tile on Twin Pines and Racoon Retail.
~ Overhauled the tutorial to now include all of the HUD menu's and to better explain more mechanics of the game.
~ Purchasing Rent Relief now updates the visual rent indication.
~ Removed Staff wages during the tutorial.
~ Shuffled the Fuse Box tool to the left side of the toolbar.
~ Swapped over the difficulty colours so green now symbolises easy difficulty in the Arcade machine.
~ The map name no longer runs off the screen in the save menu.