We just did a update to the Login screen to reflect the current status of the game, as we move closer to our goal to release early next year this login screen will show current news and server status.
Arcfall Unreal Engine Migration Update
This is an update on the current status of Arcfall. As you know, we have been working on migrating Arcfall from the Unity Engine to the Unreal Engine. As we wanted to wait for certain software options to be developed before we could start the transition process, it has taken us a bit longer than expected. We are happy to announce that we have all the needed software updates required to fully start the production process now.
Unreal Engine 5.2 has been released which brings a multitude of options for developing a MMO in Unreal Engine. We have also decided which back-end software setup we intend to use for the MMO server setup which will allow thousands of players to play the game. With all of these updates, we finally have a solid direction developing Arcfall to the MMO game we intend it to be.
In the next few months we will start with small progress updates to keep you informed; ramping up to a test version released early next year. The first test version will only include the starter area with one or two extra zones and will max players at level 20. This will mostly be open test runs over a weekend, after which the servers will be closed till the next test run. We want to test combat and basic crafting alongside Server stability compared to population in the first few tests. As most of the tech used will still be in early stages, expect many bugs during this time frame. First Live servers which are continuously open will commence mid next year if all goes well. At that stage, most basic tests would have been concluded and more in-depth testing of systems will be commencing.
A new road map outlining the time frames mentioned above will be posted shortly. We hope to see you all in our testing phase as your feedback is needed to make Arcfall a great game. Please make sure to join our Discord to stay up to date on the progress.
Arcfall will be changing the front-end engine used from Unity to Unreal Engine. This gives better performance and allows further development of the combat system, moving to a action based combat system. This change will take some time, during which the current version will still be live on Steam. The first demo using Unreal Engine will be released for closed testing to players who have purchased the 500 Arcfall coin pack or higher. When the new version of Arcfall goes live, all accounts will be wiped. Any Arcfall coin purchased and used will be returned, allowing players to purchase new items with the fresh start. More information about this major transition will be released in the upcoming weeks and months.
Pre-Alpha 6.5
We are currently very busy with some backend changes in our development. New websites will be launched soon as well as we are busy with a major upgrade to the server and client scripts which will be a big milestone. In todays release we have made some changes to certain things players have been asking. For those wondering about skinning, we are busy looking into how we can fix it as well as balance it further. We hope every one has a wonderful and save Valentines day.
Fix:
Did some animation changes to combat where you now will see attacks even when running.
Changed Quest "The Dead Rises" to require Rotten Rib rather than Rotten Meat for completion.
Balance:
Fire strike and frost strike now allows you to move while casting.
Removed teleport effect from Sword Bash.
Lowered Weight on 30 items.
Crafting Glass Vial will now yield 20 instead of 10 items.
New:
Added new crafting recipes to lumberjack which allows players to convert different wood logs into sticks.
Seasonal:
2 Valentine mounts are available to purchase from our in-game store.
Pre-Alpha 6.4 Flying Mount
This is a small update. Christmas event is done and will be back next year. New resources added to drop from mobs we missed on last update. We also added first Flying Mount in our store. More flying mounts will also be available as drops from mobs in our next update.
New:
15 new resources added you purchase from a vendor to craft with.
8 new resources drop from Ghoul and Tree Ent mobs.
Fist Flying mount added to in-game store. (Be sure to logoff when on the ground or you will drop to your death when you are flying and logout)
Fix:
New tool recipes added last update can now stack.
This year is going to be a big year for us, many changes, new content and combat system is planned for the year. Be sure to read the roadmap on our discord channel and join us on Discord and follow us on Youtube.
Pre-Alpha 6.3 Christmas Patch
Merry Christmas to everyone and your families. Santa will be doing his rounds from now till Christmas, every day handing out presents in the game.
With this update we changed how our Loot tables work and how loot is assigned to mobs. We realized to balance loot the easiest way would be to have a set value per mob and thus we can scale that value up dependent on what level the mob is. This does mean for now that some mobs will drop a lot of one type of item but as we now have this new setup we can add a bigger variety of items to drop. At the very least a player will receive a certain value of loot from a mob according to the mobs level.
We fixed some bugs as well as added back in for Christmas some special items in the store.
New:
Added 12 new tools to drop from mobs.
Added 23 new resources that drop from mobs.
Added auto-self target when targeting a enemy and activating a ability that requires a friendly target.
Added 10% durability loss for equipped items upon death, this includes tools. Be warned that items will be destroyed when their durability runs out so keep your gear in good condition.
Balance:
Added new Loot System which allows for better balancing of Loot.
Mobs will no longer drop harvest / gather related resources.
More Coin Value drops from mobs.
Some crafting recipes will require reagents you can only purchase from a vendor.
Bandages will no longer scale of Healing skill and reduced stacking from 20 to 2
Roasted Chicken will now properly heal 100 health over 10 seconds, increased cooldown to 15 seconds.
Notes:
Loot balance changes are not final, the new loot system will require more fine tuning.
Pre-Alpha 6.2 Halloween Patch
Halloween update brings a seasonal dungeon, Mansion Hill. Gather Halloween candy and buy a ticket to visit this level 30 dungeon alone or with a group!
New:
New Mobs Added
New Leather Armor added
2 new arrow types added to craft.
Old Spellbook added to starter characters.
Halloween Dungeon Mansion Hill added
Can collect Halloween Candy from Pumpkins in trees.
UI:
Added display amount for items currently placed on a players instanced island.
Added sort options for Crafting Stations for Name / XP / Level, Sorts by default on level
Animation:
Tweaked Mount and Player Animators to transition between swimming and land states more smoother.
Balance:
Spellbook damage increased, make sure to re-equip item to see changes.
Server Changes:
Added Claim Object tracking to keep track of how many objects are placed on a claim.
Changed Movement System back end for Mounts, this first iteration will lay the foundation for Flying / Swimming Mounts.
Added variable speeds for Mounts based on their current movement states, example is:
Ground mounts entering water will reduce their speeds to 3.
Flying mounts landing on land will switch to ground speed instead of flying speeds.
Changed Group Dungeons code to allow for either single or multiple people to enter the instance.
Depending on the instance settings.
Changed AOE Targeting code, will require testing for abilities that use AOE.
Created Ban Mount Effect, will dismount and prevent players from using their mounts.
Client Fixes:
Fixed Recipes showing for Crafting Stations if they aren't able to be crafted for that station.
Fixed Camera rotation when first entering a level, this will now face the same direction as the character.
Server Fixes:
Fixed Players getting kicked for having learned too many recipes, learning new recipes should not kick any longer.
Fixed incorrect primary stat being given out by skills Mount Sea and Mount Air, changed from ground to swimming / flying.
This will result in a 2 speed decrease for the Mount Ground skill.
Fixed region areas not working correctly.
Pre-Alpha 6.1 Patch
As we are still in per-alpha it allows us to make major changes as we see fit to improve the game further. With this update we have removed all non-instanced housing and moved towards instanced player housing only. This allows players to place down more object thus giving more freedom on designing their homestead. Each player will have access to different biom kingdoms where they can settle down and build. This opens up new possibilities like adding in player owned dungeons. We have also improved graphics quality on some zones and increase view distance to Oceano Zone. As we continue to move towards Alpha release more systems will get polished and more content will be added. Below is a list of current fixes and new content that was added to this patch:
Settings Changes
- Graphic Option settings are now loaded and re-applied upon starting the game
- Added Inverse Mouse look option under Camera
- Added Hardware Cursor option (Experimental: because moving items still uses the old system of rendering)
- Current Armour crafted will now have a chance to drop better quality versions. Those items will bind on Equip.
- Added new building system which allows players to build walls , foundations and so forth instead of just a full pre-made building allowing more customized designs.
- New Player Kingdom Oceano Biom island added.
- Skinning Knifes added, players will now require to have a Skinning Knife Equipped to skin a dead mob.
- New Build Objects which is linked to a category, A claim can only have a set amount of each Category on it so plan carefully.
- Some build objects will require additional stages to be build, when picking the object up it will refund 50% of the resources which was used to build it past the first stage.
- New low level Crab mob added to Oceano Beaches.
- Rapid Transport NPC added to Player Kingdom Islands so a player can freely travel back to main world using the anchor or use Rapid Transport NPC to travel to a specific zone.
Balance:
- Fixed Oils crafted in Alchemy to use lower level Potion Mixture.
- Removed all world plots and added points of interest to the places they use to be. With these new points of interest new mobs has been placed as well as new quests added.
- Increase Item Count text size which will display the amount of items on a stack better.
- Increased most UI elements Text size for better reading.
- Upgraded Oceano look and feel with more environment items added, new ambient sounds added for areas like hearing the ocean when close to it or underwater effects when swimming underwater.
- Build Objects will not have a weight to allow the player to carry many.
- Inventory Items will now display their quality with a edge coloured according to what quality.
Bug Fixes:
- Modified Tooltips for Inventory / Character / Bank and Mail slots to display missing item properties as well as display the new bound properties.
Server Changes:
- "Quest Bug": Quest and Faction system has been optimized, calls have been reduced from 10000 each request to 100 (this should include less information send to the client and thus should result in not being kicked upon login.)
- Mounted Combat is now disabled, you are not able to cast abilities while mounted.
- Mounting is disabled for certain instances
- Implemented soulbound / account bound system
- Implemented Claim refund system for deleting and refunding players their objects and taxes.
- Modified mailing system to properly split items across multiple mails if they exceed the current 5 items per mail limit.
- Modified mailing system to send item properties to client in order to display them.
Known issues:
- Mobs can appear to be neutral and will not display the attack icon when hover the mouse but are still able to be attacked when interacted with.
This is likely a side effect of the optimization done server side and requires more investigation.
- Ocean Sound effects is not linked to the sound settings thus can not be turned off.
Pre-Alpha 6.0 Patch Notes
This has some more fixes, this is also the end of this years Easter event. We added a new test run on tools crafting where you have a small chance of crafting a better quality tool which has more xp and better durability.
New:
Added in Leather Junk Drops for dismantling
All Tier Tools will now have a small chance of crafting a better Quality Tool.
New Cave Zone Added to Oceano map which will have more Resource drops from mining nodes.
Fixed:
Fixed Royal Bed so it will allow you to pick it up.
Fixed Deer collider causing issues with mob behaviour.
Fixed nail Weights.
Fixed Higher tier Potions, they will now activate.
Increased stack limit on some Blueprints that drops .
Server Fixes:
Harvesting a Node on the last stage from a Claim plot will no longer return the original item,this resulted in players receiving double the amount of seeds previously.
Fixed a issue where if a player was offline but had a node currently Growing/Upgrading it would fail to upgrade to the next stage.
Made a change to Resource Nodes where they should now send a update to the player about their state when they are in range, this should fix the issue with resource nodes appearing spawned when they were despawned server side.
Made a change for skinning so that skinning is now interruptable when harvesting a mob corpse.
Attached Mail items were not loading in properly after a server restart, these items should now be available again at their respective mail
Missing Starter Skills are now added upon login for Older Characters this should fix the issue where Mount Land appeared to start at level 0.
Server Changes:
Remaining Time for Nodes on Claim plots is now saved allowing it to resume Growing/Upgrading when the server has been restarted.
Made changes to mob pathfind behaviour, mobs should now reset combat and return when a proper path is not found to the player.
Pre-Alpha 5.9 Patch Notes
This is mostly again a bug fix update. We have fixed many bugs on our way to get the server stable. Cave system is moved to next update.
Fixes:
- Fixed resource nodes not despawning correctly when logging in.
- Fixed a exploit where picking up a resource from a plot could be duplicated.
- Fixed a issue where a player could accidentally trigger a instance teleport twice causing them to be stuck in a empty instance and no way out.
- Applied a new Fix for players getting kicked due to the Quest Bug.
Will have to monitor if it has the desired effect.
- Fixed a issue where crafting stations would briefly trigger the crafting UI when interacted with at a distance.
Build Mode Changes:
- Objects can no longer be interacted with while in build mode
- Attempting to use a build object outside of a plot will trigger a error message
- Using a build object item within a plot while build mode is inactive will set build mode active.
- Attempting to place a build object down out of range will turn the highlight red now as well as display a error message.
- Build Objects should now properly align with the plot base.
- Status text for Edit Panels will now correctly display "Completed" instead of "Under Construction 0/0"
- Modified the Confirmation text when attempting to pickup or remove a Build / Growth Object.
- Placing down a Growth Object and picking it back up without it being complete will now also return the original seed / item.
- Pick up button is now changed to a Harvest Button for Completed Growth Objects, which will act similar to how u would pick up a resource node outside of build mode.
- Save Button is removed from the Edit Panel as it only closed the panel.
General Changes:
- Crafting stations will only trigger now while right clicking.
- Low Durability will now display a warning in chat at 15 durability left and another at 5 durability.