Archmage Rises cover
Archmage Rises screenshot
Genre: Role-playing (RPG), Simulator, Indie

Archmage Rises

Update #132: Combat Build Next Week


The four of us have been working hard on Combat (Build 13) and a taste of it is coming next week!

Finishing the game design continues. Then we can decide by feature what we will: Keep, Free Update, DLC, and Cut.

Tough calls to make, but hey, if this were easy... Well if this were easy we'd be done already!

http://www.archmagerises.com/news/2021/4/10/update-132-combat-build-next-week

Update #131: Meet New Team Member Josh!



Meet the newest team member helping finish Archmage Rises: Josh! Get to know Josh's background a bit, what he's been working on, and the thoughts he'll bring to procedural storytelling.

http://www.archmagerises.com/news/2021/3/12/update-131-meet-new-team-member-josh

Update #130: Team Building

Update #129 Business of Indie Games: Archmage Rises Annual Report 2021



Today I tell my wife how much of our money I spent making my dream indie game.
In this annual report we review effort from 2014-2020, expenses and revenue, and the road ahead to completing the project.

http://www.archmagerises.com/news/2021/1/30/update-129-business-of-indie-game-development-archmage-rises-annual-report-2021

Update #128: 2020 Wrap Up



On Sep 1 we took a tough challenge: make a game from idea to App store in 12 weeks. Here is what we did, a walkthrough of the game, what we learned from it, and what this means to Archmage Rises in 2021.

http://www.archmagerises.com/news/2020/12/31/update-128-2020-wrap-up

Update #127: An Old Friend Stops By


A surprise update for a surprise visit with Nic Biondi, the original programmer helping on Archmage Rises!

In this update we cover the work done on the new race of Ettins, new combat terrain types and its effects, and what working on this external contract means for Archmage Rises.

http://www.archmagerises.com/news/2020/10/24/update-127-an-old-friend-stops-by

Update #126: Combat Progress #3



This week’s progress is new enemies, new animations, and new monster abilities.
http://www.archmagerises.com/news/2020/8/29/update-126-combat-progress-3

Update #125: Dungeons Build 12.4, Combat, & Finances



This week I demo Build 12.4, show the latest progress on combat, and share some special news about how we’ll be able to finance this project for the near future.

http://www.archmagerises.com/news/2020/8/21/update-125-build-124-released-finance-news-combat

Update #124: Combat Progress #2


This week we address some of the bugs in the release of 12.3, then show some of our progress on the combat engine, then finally show some pics of a new race coming to Vaelun!

http://www.archmagerises.com/news/2020/8/14/update-124

Update #123: Combat Early Prototype



This week I share some of the challenges we’ve had in July, both personally and professionally, and then show a sneak peak at the new combat system we’ve been working on.

http://www.archmagerises.com/news/2020/8/8/update-123-combat-early-prototype