Update #121: Let’s Play 3D Dungeons Again! (Build 12.3)
This week we are joined by Ernest Scribner of EmergentMage.com, for a play through of the latest build, 12.3. Will Thomas finally be able to show the completion of an in-game quest? Will he even be able to find a quest? Watch for exciting answers to these questions!
With the 3D dungeons in place, it is time to improve the Combat Experience. This video update walks through the principles and goals of this major build. We are making our internal design document available to you for review and comment. This is a level of transparency and inclusiveness we’ve never done before!
It’s a busy time! We have successfully upgrade the game from Unity 5.6 to 2019.3 and will now continue to track with the latest Unity versions. Dungeon tech continues to develop as we add grime and staining to the walls. Finally, we will soon start working on Build 13 - Combat, where you get to participate in the design discussion.
Oops! We introduced a bad bug in 12.2 where you could not load a saved game.
We found it, fixed it, and put up this hotfix fast as we could.
Release Notes: Fixed - Loading game error, your save files should work now Improved - Loading screen now tells you if there is an error loading the file, rather than just sitting there forever Fixed - Dungeon camera moving during cast window or interacting with any UI elements
Build 12.2 Release Notes (May 22 2020)
Since last release: 8 major improvements, new trap disarming mechanic, and we fixed every bug reported.
Today my good friend Neil joins me for a totally unscripted playthrough of Build 12 and the 3D dungeons. When I say unscripted, everything that could go wrong, did! Audio problems, gameplay bugs, 10 foot poles, live code editing and game recompiling, all in the unwavering quest to find The Grigg Ring! Every other Let's Play of Archmage Rises will be better than this one!
Update #115: Council Approves, Build 12 Coming Soon!
This week the small council said Build 12 is good enough (done enough) to release to everyone, as long as we fix some major bugs. And we added another programmer!
Update #114: 3D Dungeons Build 12 Sent to Small Council
It was a hectic week of several 12-hour days, but we finally got Build 12 playable enough for the fan Small Council to review. We'll see what they say...