Archtower cover
Archtower screenshot
Genre: Role-playing (RPG), Adventure, Indie

Archtower

Archtower v0.4.5.5 patchnotes



Archtower v0.4.5.5 build is ready!
Free Demo updated as well.

v0.4.5.5 Patchnotes:
[expand type="details"]

WHAT'S NEW



    -Alpha and Demo-
  • Added visualization of charges for powerful attacks of enemies

    -Only for Alpha-
  • Bracelet (use power crystals for extra bonuses)
  • New level 9-4
  • New enemy - Ogre Warlord
  • New power crystal helper "Protective Crystal"
  • New miniboss
  • Added 14lvl equipment
  • Improved version of Work Elf
  • Blue version of power crystal "Poison Spit"
  • New melee power crystal "Double-Hit"


CHANGES



    -Alpha and Demo-
  • Archer, Quick Shot, tier 1 upgrade "Constraints", additionaly TP cost -1
  • Fighter, Charge, tier 2 upgrade "Impalpable", 100% evasion, instead of 50%
  • When buying Tower Upgrades from Tower Attendant available upgrades are more visible
  • Heavy armor (body) now can have prefixes for increasing max rage/tricks/energy/stress
  • Trait "Oblivious", instead of forgeting own place on the map, forgets locations of heal pots and potions
  • Reniewed hp bars of enemies
  • Slightly increased damage of toxins form cultist retorts
  • Other minor changes

    -Only for Alpha-
  • Crystals now have random bonus for a bracelet (old crystals don't, and unusable for this)
  • After unlocking bracelets bonuses are visible in crystal's descriptions
  • More noticeble poisoning attack of gobloid assassin
  • Walking speed of ogre raiders is reduced for a bit
  • Tower Upgrade "Legacy Loot II" - additionally reduces weight of Legacy Loot for 30%
  • Other minor changes


FIXES



    -Alpha and Demo-
  • Correct numbers of attack speed boost for description of "Barrel Destroyer"
  • Fixed melee attacks interruption of most enemies when they are confused
  • On leaving the Tower hero stays on center of entrance
  • Character select frame draws under characters
  • Other minor fixes

    -Only for Alpha-
  • Fixed sizes of shadows and burning effects for trolls and some minibosses
  • Removed debug message when fast travelling within clan's domain with Stalker's hound pet
  • More clear that reforging requires combining equipment with crystals
  • Fixed some problems and errors when using crystals with master slot
  • After beating Trial of Cold starts playing theme of floor 6, not entrance camp theme
  • Fixed extra damage to shields from unparriable attacks
  • Bugfix, hound pet coughed like a man on some poisonings
  • Other minor fixes
[/expand]



https://store.steampowered.com/app/1837690/Archtower/

Archtower v0.4.5.0 patchnotes



Archtower v0.4.5.0 build is ready!
Free Demo updated as well.

v0.4.5.0 Patchnotes:
[expand type="details"]

WHAT'S NEW



    -Alpha and Demo-
  • Added minibosses and personal health bars for them
  • New little quest for new players
  • Green version of power crystal "Power Shot"
  • Stash now has 4 tabs
  • Added malus inborn trait "Wasteful"

    -Only for Alpha-
  • New power crystal "Frosty Crysen" (crystal helper)
  • Blue version of power crystal "Bleeding Cut"
  • Microquest for those who honestly gathered 100 batbird eyes for Reforge quest
  • New faction "Dust Exiles" and relevant content
  • 2 new tracks
  • New quests
  • New enemy: Troll Brute


CHANGES



    -Alpha and Demo-
  • Renewed/improved some tracks (Title Theme, Floor 2, Floor 6, Wisdom Keeper's Base, Credits)
  • Some quest mobs now have personal health bars with their names, so now they a kinda minibosses too
  • Some changes and replacements for levels 1-3, 2-3, 3-1, 4-3, 5-3, 6-4, 7-1, 8-3 for new minibosses
  • Slightly increased drop chance of scroll for Poisoner's second skill quest
  • Power Crystal "Bleeding Cut", bleeding increased by 25%
  • Removed sort oreder button form inventory and stash, now you can sort in both orders just pressing LMB/RMB (Gamepad - A/RB+A)
  • More noticable hints on items that they can be used, to read, study or open something
  • In the camp and Clan's Domain visible range of quest markers on map ("?" and "!") is unlimited
  • Fighter, Swifty Strikes, combo attacks with heavy weapons won't hit extra targets by default
  • Fighter's second skill quest, gobloids won't count anymore, 30 cultists are required instead
  • Sticks now STR/DEX based weapons, instead of being STR-ones, Vagabond's 1st lvl perk "Stick Fight" was removed (did the same thing)
  • Rogues now have a text message for non-planned loosing of stealth
  • Inborn trait "Oblivious" is now considered rare malus trait, updated image of it
  • All archetypes who use Rage Points can enter relax state only in home places like domain, camp and ally locations (relax makes you loose Rage Points quickly)
  • Fighter, passive skill, 1 tier upgrade, instead of medicine pot power => +50% combat passive RP regen
  • For rage classes skills like weapon buffs and crystal helpers won't require prepared RP before activating it
  • Skill Multi-Hit, blue quality won't reduce damage penalty from -30% tо -20% anymore, heavy weapons increase this penalty by 5%
  • Little changes for resistances page
  • Other minor changes

    -Only for Alpha-
  • You can use several crystal helpers, they'll take their places based on what slot they were used from
  • Increased a bit quest drop chance of bloodied Thundercrown tokens
  • Crystal mobs from Trial of Cold aim better at the player
  • Fighter, Swifty Strikes, 2 tier upgrade, instead of +1 strike for dual-wielders, RP cost +10 -> all atatcks reach +1 target, RP cost +10 (upgrade for duals will return later with adding 3rd tier upgrades)
  • Equipment Reforging, risk of breaking items decresed by 5%
  • Electro, Electro Blink, 2tier upgrade, fulmination's damage increased by 80%
  • Other minor changes


FIXES



    -Alpha and Demo-
  • Health bar of boss/miniboss is not overlayed with whole screen effects (for example, when poisoned)
  • Bugfix, after explosion of wasted crystal helper it could be instantly restored in a second and for free
  • Removed useless glitchy value of total weight of stash items
  • Correct visual of gamepad button for shield slam on a skillbar
  • Fixed decales of player's fireball hits, if it wasn't upgraded with explosions
  • Exit gate's texture is drawn in both sides, for cases when staying back to exit with 3rd person camera mode
  • Fixed places with wrong tent textures
  • Fixed when enemies could went through walls to get stuck somewhere (needs more checking)
  • Bugfix, when turning quest that give you new skills but your character is too low lvl, skill will be unlocked not completely, untill needed level isn't reached
  • Fixed dialog text going ugly for some GUI scale values
  • Bugfix, vital resistance and crit resistance had wrong numbers in pop-up info
  • Small text edits for a Manual
  • Correct RP regen numbers for Rage's pop-up info
  • Bugfix, explosions didn't break player's stealth
  • Other minor fixes

    -Only for Alpha-
  • Bugfix, Trial of Cold, flying crystals on death explosions didn't disappear, but kept spaming explosions
  • Bugfix, game could crash when checking details of Power Strike crystal while wearing ranged weapons
  • Bugfix, fist strikes of work elves could deal microbleeds
  • Shamans that deal sonic damage with their screams also break barrels
  • Damage of electro explosions to hero also takes into account "Wetness" effect
  • Fast travel within Clan's Domain also moves pets with the player
  • Other minor fixes
[/expand]



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Archtower v0.4.4.5 patchnotes



Archtower v0.4.4.5 build is ready!
Free Demo updated as well.

v0.4.4.5 Patchnotes:
[expand type="details"]

WHAT'S NEW



    -Alpha and Demo-
  • New buff for mobs, Frenzy, significantly speeds up the recovery of attacks and skills, consumes own charge, and restores the charge of other target (can't for self)
  • New system of resisitance debuffs, only one type of resistance can be cut at once

    -Only for Alpha-
  • Invisible system of charges for mobs, some powerful skills may ran out, but it is also possible to restore it
  • Max hero level increased up to 14
  • For level 13 STR, DEX and INT increase by 1
  • For level 14 all classes have tier 2 skill upgrades for second skill
  • New Floor 9 (9-4 will be added later)
  • New track for Floor 9
  • Improved version of Ogre Raider
  • New enemy Ogre Hunter
  • New enemy Ogre Shaman
  • New neutral mob Work Elf
  • Blue version of a skill crystal "Firebolt"
  • Two new types of chest traps, for every tier of floors there are different set of chest traps
  • New power crystal "Mental Spike"
  • New power crystal "Shield Stun"


CHANGES



    -Alpha and Demo-
  • The list of Floors is updated as you progress through the story bosses (acts), instead of displaying all the Floors from the start
  • Lockpicks from barrels and mobs drop in smaller quantities
  • Journal and its subpages (Quests, Factions and Achievements) by default are reassigned from F1, F2, F3 to L, P, Y respectively, as some players think that this is just a manual on F1.
  • Captain Bowa in the quest to return the lands at half HP inflicts Frenzy on himself
  • Available Tower Upgrades have better visibility for new players
  • Higher burn chance of power crystal "Firebolt" (and increases with quality)
  • Stun from Vandal's "Hummering Strike" now has a 80% chance (you can bring it to 100% with skill upgrades)
  • Added a hint to the description of consumables that they can be assigned to a slot
  • Projectile trails of stones and arrows now get colors, if they are wearing some of the effects from skills like "Armament: Fier" and others like
  • "Critical Blow" skill can no more be used with spears and swords, only daggers, crit chance bonus is always +20%, no matter of crystal's quality
  • Redrawn some sprites of skills and perks (Ice Shards, Critical Blow, Light Armor Mastery, Heavy Armor Mastery)
  • Other minor changes

    -Only for Alpha-
  • Added a partially working system of reaggroing mobs between a pet and a player, for now it only works in melee and for some ranged skills, doesn't work on bosses
  • Archer, "Quick Shot", tier 2 upgrade, instead of partially ignoring armor => phys. resistance -15% for 10 sec
  • Poisoner, "Poison Vial", tier 2 upgrade, instead of slow while staying in the gas => no damage to self
  • Acidic spits of slimes now can be blocked, but it damages shileds for x5 power
  • Other minor changes


FIXES



    -Alpha and Demo-
  • Bugfix, coins could stuck in the wall, losing ability to be magneted
  • Adequate collisions for projectiles hitting statues
  • Bugfix, Firebolt's burn ignored energy armor
  • Bugfix, wrong shield using animations
  • Further ai code optimization, it is especially better on locations with lots of enemies
  • Bugfix, while in Fighter's "Charge", for a powerful attack you can use a weapon in any hand
  • Exit keys, bottles and loot shouldn't get stuck in crates and furniture where previously they could be out of reach
  • Other minor fixes

    -Only for Alpha-
  • Once again, trying to fix the hits of the Stalker's hound on the red batbirds, it must definitely work this time :-)
  • Bugfix, wrong shadows of ogres
  • Arrows and stones won't cause screen go red, when they hit Stromkeeper with Ice Charge turned on
  • Bugfix, red batbirds while staying in gases coughed like men
  • Electro's teleportation works better and more accurate
  • Other minor fixes
[/expand]



https://store.steampowered.com/app/1837690/Archtower/

Archtower v0.4.4.0 patchnotes



Archtower v0.4.4.0 build is ready!
Free Demo updated as well.

v0.4.4.0 Patchnotes:
[expand type="details"]

WHAT'S NEW



    -Alpha and Demo-
  • New track for Clan's Domain

    -Only for Alpha-
  • New quest with different outcomes
  • New quest location
  • New track
  • New notes
  • Equipment reforging
  • Two new achievemens
  • Quests to unlock reforging


CHANGES



    -Alpha and Demo-
  • Trait "Ascet", uncollected coins disappear in 20 seconds
  • Fame bonuses for retirement now: no traits +0%, normal traits +5%, rare traits +7%, malus traits +10%, rare malus traits +12%
  • Entering tavern doesn't reset music track of Domain, just mutes
  • Max clan level increased to 45
  • Added keyboard binds for every page of Journal, by default: quests F1, factions F2, achievements F3
  • For gamepad now possible to change pages of Journal with LB/RB
  • Other minor changes

    -Only for Alpha-
  • Tier 3 upgrades of Vagabond's passive - run speed 5% -> 8%
  • Tier 3 upgrades of Firestarter's passive - instead of resistances -> DoT damage +15% & Explosion range +25%
  • Tier 3 upgrades of Vandal's passive - instead of vital resistance -> Max RP +30
  • Tier 3 upgrades of Electro's passive - instead of resistances -> Cooldown -15% & Skill damage +12%
  • Tier 3 upgrades of Storm Keeper's passive - instead of resistances -> Multistrike +20% & Energy cost -15%
  • Crystal skill "Ice-Cold Water" - damage increased by 15%
  • Crystal skill "Ice Shards" - cooldown decreased by 25%, a bit reduced casting time (for 11~12%)
  • Other minor changes


FIXES



    -Alpha and Demo-
  • Bugfix, missed dialog animation of some NPCs on quest completion
  • Bugfix, flames could reach enemies on the ceiling
  • Window mode won't maximize on the first launch
  • Bugfix, projectiles hitting low ceilings properly
  • Fixed incorrect weight of some Junk items
  • Bugfix, text of books and notes were deformed for some GUI scale values
  • Bugfix, rarely after taking damage lockpick could break again
  • Bugfix, some skills on hitting inactive mobs on ceiling could give them huge speed of closing up
  • Other minor fixes

    -Only for Alpha-
  • Fixed situations when quest to unlock crystal empowering could become uncompletable
  • Hound of Stalker has much less problems of hitting mosquitoes and red batbirds
  • Damage of Storm Keeper's "Quick Zap" now corresponds to the description
  • Other minor fixes
[/expand]



https://store.steampowered.com/app/1837690/Archtower/

Archtower v0.4.3.5 patchnotes



Archtower v0.4.3.5 build is ready!
Free Demo updated as well.

v0.4.3.5 Patchnotes:
[expand type="details"]

WHAT'S NEW



    -Alpha and Demo-
  • Achievements journal (for demo just viewing)

    -Only for Alpha-
  • Added in-game new achievement pop-ups and settings for it
  • Power crystal empowering
  • A couple of new quests
  • 6 new achievements (for quests and factions)


CHANGES



    -Alpha and Demo-
  • In the pop-up hit for Aiming stat you can see stealth detection range
  • Slightly nerfed stealth detection range for 'Story' difficulty
  • For "Crystal Master" perk bonus decreased from 12% to 4%, but it grants +1 crystal slot, also it requires now lvl10 and DEX/INT 35
  • Added new key for Crystal Master, also some changes for contol remaping screen
  • Added a text notification when you try to buy items, but have not enough money
  • Added max option of item glowing in settings
  • Added fail sound if you have no money for trauma healing
  • Other minor changes

    -Only for Alpha-
  • Tier 3 upgrades of class passives that grant Vital or Mental resistances are twice as effective
  • Crystals potency (crystallography, crystal master bonus, crystal empowering) also affect skills "Panic Retreat" and "Whispers: Confuse"
  • Renamed achievements for equipment enhancing as crystal empowering were added
  • Other minor changes


FIXES



    -Alpha and Demo-
  • Bugfix, for some angles of camera character's speed were much slower for diagonal moving
  • Fixed broken character animation for shield holding
  • Lockpicks drop only for those who can use them, also drop chances of other items won't suffer for this
  • If you try to run away during a lock picking process, it will break your lockpick
  • Fixed rare crash at the attempt of increasing STR/DEX/INT stats on some characters (needs checking)
  • Fixed crystal skill descriptions while comparing
  • Item description of "Barrel Breaker" crystal is shorter than skill's itself decription in skills window
  • Fixed when hint of getting a quest for a new skill were shown too soon
  • Bugfix, wrong drawing of gamepad button hint on new upgrades notification (for х2 size)
  • Cost of skill resource reservation for skill crystals won't increase for higher quality of item
  • Slightly slowed down casting speed of fire wave for red fire cultists
  • Decals of explosions won't stay in the air if it detonated on gates or invisible walls
  • Fixed detailed description of "Cruel" trait, added battle text of healing on triggering
  • Other minor fixes

    -Only for Alpha-
  • Quests for new crystals of Gemcutter are given gradually
  • Fixed wrong triggering of "Path of the Fighter" achievement in Intro
  • "Genre Classic" achievement now works correctly
  • Panic Retreat skill's description now shows correct duration time
  • Quest book from a crate on 7-1 drops at a propriate place
  • High gobloids are a bit higher
  • Other minor fixes
[/expand]



https://store.steampowered.com/app/1837690/Archtower/

Archtower v0.4.3.0 patchnotes



Archtower v0.4.3.0 build is ready!
Free Demo updated as well.

v0.4.3.0 Patchnotes:
[expand type="details"]

WHAT'S NEW



    -Alpha and Demo-
  • Damaged equipment (gray quality)
  • Lockpicking system
  • New consumable: lockpick, archetypes who can use it: Ranger, Trickster, Specialist
  • Added a few new chests on floors (locked for lockpicking)
  • Two new achievements
  • New rare trait "Lucky", double drop chance, higher chance to survive
  • New trait "Picklock's child" - allows lockpicks for archetypes: Warrior, Scholar, Guardian
  • Advisor now gives useful tips for the player
  • Added setting, that lets you sell some equipment of some quality with Sell Junk button, except bags, ammo, power crystals, enhanced gear and starter equipment
  • New track for the Vanished clan's base
  • New track for floor 4

    -Only for Alpha-
  • New quest
  • New trader for Clan's Domain, unlocked by quests
  • New green bag


CHANGES



    -Alpha and Demo-
  • Redrawn minimap's frame
  • Equipment's description also contains its quality (Bad, Common, Good, Rare)
  • Energy cost discount: less dependent on INT, higher base bonus
  • Vital Damage has more impact on stuns, slowdowns and entrapments
  • Vital Damage and Mental Damage prefixes now have twice the chance to appear
  • Added text pop-up if item can't be sold
  • Different voice pitch for Brawlers, Warriors, Guardians and Specialists
  • Added Credits button to the title screen menu
  • Some gobloids and barrels might drop lockpicks
  • Dodge bonus from "Elusiveness" perk is improved for 50% if wearing hat and clothes, instead of armor
  • Other minor changes

    -Only for Alpha-
  • Now you can find an Improved Slime and an Improved Female Spideron with a 100% chance of spawning in secret areas of 6-4
  • Rearranged some trees on the 6th floor, impassable trees stand more dense
  • Other minor changes


FIXES



    -Alpha and Demo-
  • Fixed some bugs of showing clan's Fame bar
  • Slightly reduced image of hero in character's window
  • If hero can't use a consumable then there will be a sound alert for it
  • Instant exit from gobloid's base works the same as it does for the base of Wisdom Keepers (exit to 'choose floor' screen, instead of leaving the tower)
  • Added text pop-up if you have nothing to sell as junk for 'Sell Junk' button
  • Other minor fixes

    -Only for Alpha-
  • Blocking/dodging mobs can't block/dodge being under the fear effect
  • Other minor fixes
[/expand]



https://store.steampowered.com/app/1837690/Archtower/

Archtower v0.4.2.5 patchnotes



Archtower v0.4.2.5 build is ready!
Free Demo updated as well.



v0.4.2.5 Patchnotes:
[expand type="details"]

WHAT'S NEW



    -Alpha and Demo-
  • Steam Cloud saves
  • New consumable: Oblivion Orb, resets perks and extra stats, drops from bosses occasionally (resets only extra stats spent since this update)
  • Added boys and girls to every class (it is recommended to replace old Archers and Electro characters)
  • New sounds for boys and girls
  • New trait - Militarist (extra masteries for weapons or armor from the start)

    -Only for Alpha-
  • New power crystal - Armament: Poisen
  • New power crystal - Power Shot
  • New power crystal - Aimed Shot
  • Improved version of red batbirds
  • Improved version of high gobloid thief
  • Improved version of high gobloid ranger
  • One new simple quest


CHANGES



    -Alpha and Demo-
  • Limited fast rotation of camera
  • Multistrike stat now determs chance of extra attacks, not their power
  • Multistrike stat's extra attacks also bear effects of skills like "Armament"
  • Detailed descriptions of some traits contain a list of required Archetypes
  • Detailed descriptions of rare traits state that they are rare
  • For Ballad difficulty spike traps interrupt skill casting
  • Body Damage and Body Resistance renamed to Vital Damage and Vital Resistance
  • 'Restart' option after defeat renamed to 'Replace Hero'
  • Other minor changes

    -Only for Alpha-
  • You can't sell Elven Flint to vendors
  • Added new enemies to the Trial of Cold for Stormkeepers
  • Stormkeepers may retry Trial of Cold
  • Nerfed damage of Ice Spikes skill
  • Other minor changes


FIXES



    -Alpha and Demo-
  • The radius of explosions and their visual effects match each other
  • Significantly increased bleed damage for the corresponding Rogue Throwing Knife upgrade, fixed incorrect modifiers
  • Music is no longer loaded into memory, but streams from the hard drive, removed loading bar on the first logo screen
  • Fixed some bugs when minimizing the game in windowed mode
  • Fixed a bug with repeated drop of quest items with errors
  • Heavy weapons with the Multi Strike skill will hit as many targets as it is shown in the skill description
  • Fixed bugs when some mobs interrupted their own attacks with other skills
  • Other minor fixes

    -Only for Alpha-
  • Other minor fixes

    -Only for Demo-
  • Fast travel within domain for clan level 10 is not available in Demo
[/expand]



https://store.steampowered.com/app/1837690/Archtower/

Archtower Steam Cloud Saves

Archtower v0.4.2 patchnotes



Archtower v0.4.2 build is ready!
Free Demo updated as well.

v0.4.2 Patchnotes:
[expand type="details"]

WHAT'S NEW



    -Alpha and Demo-
  • New music track for Green Vanguard hideout
  • New music track for Credits
  • Fully working classic Windowed Mode in settings (instead of maximized borderless window for now, low-rez doesn't work in windowed mode)
  • Added loading bar to the first screen (later will be more balanced system for resource loading)

    -Only for Alpha-
  • Max level after Floor 7 increases to 12 (later it will be up to 14)
  • New tier 3 upgrades for class passives (requires level 12)
  • New ammo for 12 level
  • Reward for "Growing Clan" achievement - fast travel within Clan's Domain
  • New floor 8
  • New equip (10 and 12 lvls) for floor 8
  • 4 new enemies
  • Some enemies can dodge (parrying prevents evasion)
  • New grey trash
  • New music track for Wisdom Keeper's base
  • New music track for floor 8


CHANGES



    -Alpha and Demo-
  • Characters with traits "Obnoxious" and "Polite" have some alternative dialog lines according to their style
  • On title screen there are falling heroes of all unlocked classes, not just basic 4
  • In inventory extra damage of Armament: Fier and Armament: Cald is added to the total damage numbers
  • In inventory pop-up on damage shows separated damage of physical, energy and mixed
  • Heavy armor (body) now prevents character's evasion (except buff effects)
  • Sticks now also have multistrike bonus prefixes
  • Rebalanced Fame getting for replaying Floors
  • Basic Rage cost of Power Strike increased from 20 RP to 25 RP
  • Rebalanced exp required for level ups
  • Redone character drawing, accurate armor and weapon overlay, proper transparency for Rogue's Stealth
  • Basic range of Fire Wave is 20% shorter, but it increases with higher crystal quality
  • Critical Blow skill costs 1 trick point, not 2
  • Bear Trap deploys faster
  • Other minor changes

    -Only for Alpha-
  • Runic gates now can be only opened, but not closed, to prevent unpleasant situations
  • Subtlety perk now just gives dodging, not counting for heavy armor or heavy helmets
  • On floor 7 some traps were removed for Story difficulty
  • For Ballad difficulty power crystal Ice Spikes drops for at least blue quality
  • Added blue version of Power Strike
  • Added blue version of Pyroblast
  • Added blue version of Fire Wave
  • Added blue version of Armament: Fier
  • Added blue version of Critical Blow
  • Added blue version of Bear Trap


FIXES



    -Alpha and Demo-
  • If stunned, Fighter's combo is interrupted
  • Fame bar now is visible in low-rez mode
  • Fixed stone multihit bug
  • Fireballs won't pass through some trees
  • Trinkets of common quality didn't give extra max pool of Rage and Stress
  • No more camera spinning after closing menu, windows and dialogs
  • Coursor won't be jumping to the center while "talking" with rival clan
  • Bear Trap, damage is scaled correctly in description
  • Other minor fixes

    -Only for Alpha-
  • With Fist Fight perk extraslot attack won't have dash, also fixed some problems as well
  • Other minor fixes
[/expand]



https://store.steampowered.com/app/1837690/Archtower/