ArcRunner cover
ArcRunner screenshot
Genre: Indie

ArcRunner

Now Entering: Outer Core

You’ve finally made it through Eden? Ready to see what's next?

It’s time to step onto that space elevator and leave the station’s outer ring. You’ll now enter the Outer Core!

Housing the systems that control and run The Arc, the Outer Core is not just home to robot factories and giant plasma generators but to an endless supply of capable and deadly robots. Formerly utilised to maintain the systems surrounding you, they are now standing in the way of your mission.



Having abandoned their tasks of rector maintenance and repairing hull breaches, the Tarantulas have now made it their mission to protect the Outer Core from attack ... your attack. With their plasma shears and electron webs, they can also shield smaller spider bots from taking damage. Whether you're a fan of spiders or not, these eight-legged droids will definitely make your skin crawl.



Berserkers and Cannoneer have teamed up with those creepy crawlers and dangerous Elementals, the former an agile droid which takes pleasure in launching plasma axes your way, the latter armed with damaging void canons. Better attack them from a distance, you don't want to be standing too close when the Berserker unleashes his rush attack which will knock you off your feet!



Can you withstand the attacks the guardians of the Outer Core send your way, or will you surrender and begin your mission anew?

Now Entering: Eden Heights

Eden awaits!

The name speaks for itself. After you've completed ArcRunner's second stage, you'll enter the zone of The Arc's most fortunate inhabitants. Home to the rich and wealthy, Eden Heights is brimming with pristine, manicured trees and graceful towers and is always overlooked by futuristic capsules carrying important people to even more important places - until everyone disappeared.



Defeat sleek and advanced enemies in combat on your mission to ultimately defeat the zone guardian: The Swarm.

Be on high alert or be attacked! To make it to the next level, defeat fast and agile Assassins which will, more often than not, show up out of nowhere. Once used as personal bodyguards for the elite inhabiting Eden, these shock troopers and their powerful katana might quickly become your worst enemy.



With all its inhabitants gone, Eden's guardians can now focus their full attention on you. Stryders - police droids - will catch you off guard with their tracking lasers covering a large area. Be quick to reach them in time to avoid taking damage - their lasers rarely miss.

Shotgun Droids, on the other hand, carry short-range plasma shotguns but have been equipped with jump jets by KORE. Be prepared for them to leap into the air and catch up with you quickly and unexpectedly!



Are you ready to expect the unexpected and accept the challenges of Eden Heights?

Now Entering: Starship Docks

Welcome to Stage Two!

Congratulations, Runner, you’ve survived The City! It’s now time to enter Starship Docks.
Surrounded by energy pipes and dismantled spaceships, find a way through the endless stream of starships delivering goods and retrieving waste.



Although slow, the Docks' enemies are deadly but due to their industrial nature, they are much harder to kill. Starship Docks is filled with droids and bots repurposed by KORE which will now try everything in their power to prevent you from completing your mission!

Keep an eye out for Bruisers! Equipped with an energy shield normally used to protect the droid from harmful solar radiation, they will now use their shield every chance they get ... and damage you in the process. Make sure to keep a distance and attack this enemy from afar. Get too close and it will unleash a devastating shield bash attack!



From Beamers - long-range spiderbots eager to attack you with their tri-lazer configuration - to Arc Throwers and Minelayers, which will launch their demolition charges when you least expect them, the Docks are nothing short of a challenge.

Beware of your surrounding as danger is not just lurking on the ground! Don't disregard the Jumpers floating above you. Although slow-moving, these assault troopers carry powerful rocket launchers with a wide area-of-effect!



Have you got what it takes to beat Starship Docks and ascent to the next level?

Sign Up For ArcRunner's Closed Beta!

Hey Runners!

We've got some exciting news to share! As we are nearing release, we are eager for you to have a go at ArcRunner and share your feedback once again.


We are now accepting sign-ups for a 4-day closed beta!
Complete the form below by the 3rd of April 12pm BST for a chance to play ArcRunner before release!

Sign up here: https://pqube.co.uk/news/arcrunner-beta-sign-up/ ⏪

Good luck!
We can't wait to hear what you think!



Like what you see? Don't forget to wishlist ArcRunner to stay up to date on any news!

Incoming: Release Date Announcement!

Happy Release Date Announcement Day, Runners!

We’re coming to you with exciting news straight from today's Future Games Show Spring Showcase – ArcRunner will be released on the 27th of April 2023!

We couldn’t be more excited to share this fantastic news with you! In case you missed the showcase, check out our latest release date trailer below!

Don’t forget to get prepped and ready for release by playing the demo alone or with up to two friends and make sure to wishlist ArcRunner to be kept up to date on any news and fun content.



ArcRunner Version 0.0.9.5

Happy Monday, everybody!

We hope you had a lovely weekend and are as excited about today's update as we are!

See below for the full patch notes:

Version 0.0.9.5

CHANGES

  • Some projectiles such as the Graviton Gun now bounce off surfaces
  • Added sound to Armoury doors
  • Bug report key is now F1 to avoid conflict with Steam Screenshot key
  • Added many changes to the DEMO version
  • Added Trickjump + PQUBE logo on main menu
  • Added 2 additional Inner Core level tiles
  • KORE now spawns Inner Core Beamer adds
  • Removed Inner Core "Energy Snake" enemy + replaced with new "Energy Beamer Globe" enemy

FIXES

  • Fixed: Says "not available in demo" on ultimate ability in release version
  • Fixed: Client sees server's armour explode on autodoc
  • Fixed: [GSG][PC] - An inconsistency is observed when a host player quits the title while the side quest is triggered during th....
  • Fixed: [GSG][PC] - Incorrect status of level appears for client if client joins the server during the boss fight in multiplayer match.
  • Fixed: [GSG][PC][Multiplayer] - Next level fails to start for the remaining players if one of the client disconnected
  • Fixed: [GSG][PC] - Incorrect revive count is displayed while exiting through the level during the gameplay.
  • Fixed: [GSG][PC] - Rarely, player fails to interact with every interactable after accessing the chest during the boss fight in city 4.
  • Fixed: [GSG][PC] - Yellow color booth releases shockwave 2 times after giving damage in the CITY-1 area.
  • Fixed: [GSG][PC] - A player is unable to switch between the players in spectator mode during the multiplayer session.
  • Fixed: [GSG][PC] - Sometimes, Character change option is displayed on 'Inject Nanites' screen after selecting 'Re-Automize' option.
  • Fixed: [GSG][PC] - The confirmation window pop-up is missing for the Reset Default option in the controls.
  • Fixed: [GSG][PC] - The player is able to exploit the game and able to complete the level without killing the enemies during ...
  • Fixed: [GSG][PC] - Charged arrow animation does not disappear immediately after the shot during gameplay.
  • Fixed: [GSG][PC] - The 'Reset defaults' option fails to work and keys assigned before 'Reset defaults' are working during the gameplay.
  • Fixed: [GSG][PC] - A confirmation window pop-up is missing when the player selects Quit game option on the main menu.
  • Fixed: [GSG][PC] - The 'Move Here' instruction fails to disappear after skipping the tutorial tips by pressing the TAB button.


ArcRunner Version 0.0.9.4

Happy Monday,

we are excited to deliver the first patch notes of this month as implemented in version 0.0.9.4!

See below for full patch notes:

Version 0.0.9.4


CHANGES:

  • Changed max augment levels to 8
  • Added extra augment bonus effects from level 5+ for almost all augments
  • Reworked Sprint boost feature from Cyber Leg Implants augment
  • Shadowcaster ability could be spammed - added cooldown
  • In-game bug reporter now logs into Mantis as beta account
  • Improved disc thrower GFX
  • Can now cancel emotes by firing or melee attacking
  • Minimap no longer rendered in main window
  • Added supply crates to eden and outer core

FIXES:

  • Added multiple charge up effects to multi-weapon enemies
  • Fixed: [GSG][PC] - Incorrect status of level appears for client if client joins the server during the boss fight in multiplayer match.
  • Fixed: 0004310: [GSG][PC] - Icon of Boost Assisted Jump is displayed for the 'Plasma Quiver' attachment.
  • Fixed: [GSG][PC] - Incorrect frost graphics were displayed above the AI Core when the player fires a cold fusion gun on the AI Core.
  • Fixed: [GSG][PC] -Cold fusion gun's beam fails to collide with solid objects.
  • Fixed an issue with the mouse cursor losing focus in multi-monitor setups
  • Soldier can now fire when using ultimate ability
  • Fixed collision in docks corner
  • Fixed: in autodoc can see client's weapon upgrades in autodoc after chose upgrade
  • Fixed: 0004295: [GSG][PC] - An inconsistency is observed when a host player quits the title while the side quest is triggered
  • Fixed: 0004301: [GSG][PC] - The player is able to exploit the game and able to complete the level without killing the enemies
  • Fixed issue with gun out in cryochamber after going into and out of armoury
  • Fixed: incorrect plasma bow stance when hovering
  • Fixed issues with grenade throwing + melee weapon
  • Fixed: cryochamber unbilicals still attached if player swaps character quickly and starts
  • Fixed various spectator mode issues
  • Fixed: player can see the minimap when looking directly down in the main viewport
  • Fixed: 0004261: [GSG][ARC][PC] - Player is able to jump out of the game world and unable to return into game play on respawn.
  • Fixed: 0004260: [GSG][ARC][PC] - The player is able to access the loot box without completing the objective in docks
  • Fixed: 0004214: [GSG][ARC][PC][Multiplayer] - Host does not get any notification when any client gets disconnected from the lobby

ArcRunner Multiplayer Stream Live Now!

Happy Saturday everyone!

We hope you've been enjoying the ArcRunner demo so far! If you haven't gotten a chance to give it a try yet, check out our 3 player co-op stream now!

Watch as we fight our way through the seven levels of the City, ArcRunner's first stage, up until its boss battle! Will we make it through and how many tries will it take?

Don't forget to give it a try yourself and download the ArcRunner demo now to start your mission!

Watch the ArcRunner Livestream Now!

Hey Runners,

we hope you're all having the best time playing the ArcRunner demo as part of Steam's Next Fest! Just in case you haven't downloaded the demo yet or are simply curious to see what you can expect, our multiplayer stream is live now!

Watch as we make our way through ArcRunner's first stage and trial its 3-player co-op mode at the same time!

Can we beat the final boss and how many tries will it take us to get there? Tune in and find out now!

Now Entering: Steam Next Fest!

Happy Monday, everyone!

We are coming to you with exciting news: ArcRunner will be available to play during Steam Next Fest February 2023!

As part of Next Fest, we will also be running livestreams for you throughout the week to show off the game and its amazing features, so keep your eyes out for any fun content coming your way this week!

Play the demo now, in solo or in multiplayer mode, and share your runs with us! Make sure to tag us and let us know what you think, we can't wait to hear your thoughts and feedback!

Can you make it through the demo? Find out for yourself and download the ArcRunner demo now!