it's patch notes Monday once again, today with version 0.0.9.3 of ArcRunner!
See below for the full patch notes:
Version 0.0.9.3 CHANGES:
Removed hacks section with soldier + ninja
Increase size of armoury unlock progress text
Changed emotes key to "V"
Remove all voice chat functionality and audio slider
Updated the App Icon in Steam
Moved all meta progression (e.g. max difficulty completed) into a new meta_progress.sav file ready for cloud saves
Settings category now changes on highlight of button / gamepad selection
Added supply crates to Eden
Added Steam achievements
FIXED:
Host does not get any notification when any client gets disconnected from the lobby.
The Delete save slot confirmation window fails to invoke for two save slot after pressing the Y.
Eden boss lazer tilted
Hacker with cyber legs doesnt have glowing parts
"Neural overdrive" text goes outside bounds
Plasma arrows now disappear correctly in MP
When players are too close to gates in city - doesnt unlock section
The Soldier character fails to take damage from enemies during the gameplay after completing final tutorial step
'ALREADY ASSIGNED TO' notification fails to appear for a few functions even if the player use assigned key.
The player is unable to view Move and Look sub-options in the controls once the player.
The title loses focus on the delete save slot confirmation window after pressing the B button.
Challenge lootbox no longer hovers in air on client
Client kill count now updates correctly during challenges
Issue with focus after selecting difficulty with gamepad + added "back" button
Numerous issues with joining during a run and cryochamber
GAMEPLAY menu scrollbox now scrolls correctly with gamepad
Fixed Steam Cloud Saves issue
Specials/Ultimates now disengage on Inventory/Autodoc/etc
Fixed: tesla coils augment can stun other players
ArcRunner Demo Available Now!
>> Message Incoming! <<
We've got a surprise for you, Runners: The ArcRunner demo is available now!
Download the demo now to finally play the game yourself for the very first time. Gather your weapons, upgrade your character and perfect your run to save the station from destruction. The Arc is counting on you!
Although the Hacker class remains locked, the multiplayer mode is already available for you to try out - you won't need to face the zone guardians alone!
We hope you'll love the demo and can't wait to hear what you think. If you'd like to stay in touch, don't forget to wishlist ArcRunner and to join the Trickjump Games discord server to stay up to date and chat to other players!
We are excited to share with you further steps in the development of ArcRunner with version 0.0.9.1!
See below for the full patch notes:
Version 0.0.9.1
Jumpjets with gamepad - Now stays on until jump is pressed again
Ultimate Ability now locked until correct nanite is purchased
Non-permanent Armour breaks on entering autodoc
When you swap a gun in the inventory now reselects gun (gamepad)
Low GFX quality textures do not affect player characters as much
Fixed an issue when starting jump unarmed then changing to a weapon mid-jump
Special abilities now disable when a cutscene starts
Fixed an issue with "Already assigned" control message appearing even when no conflict is present
Cannot assign Windows Key to controls any longer
Updated all City levels with new floor decals + fixed all lighting issues
Fixed issue in inventory where cannot select 3 x Nanite columns
Fixed issue where player could trigger run complete screen without entering autodoc
Fixed issue with docks end lift cables dissapearing
Fixed issue with the Arc Thrower animation
Reduced Elite Spiderbot damage
Nerfed Thunderbolt damage
Plasma bow arrows on client now disappear on impact
Shows loading screen correclty on client after a cutscene
Added some Press Start SFX & animation
Ultimate Ability unlock levels now more expensive
Reduced AI core base size
Autodoc now shows hitpoints + armour regained at end of level
Armoury weapons now have random synergies
Armoury unlocks are now saved correctly
Pause Menu > Main Menu popup now works correctly with gamepad
Greyed out ultimate/special/gadget icons when not charged
Fixed issue with Armoury unlock icons
Fixed issue with Plasma Bow when changing weapon while charging it
Bosses will no longer change target which attacking/charging an attack/special attacking
Fixed issue on client where health pickups show as "0"
ArcRunner Version 0.09.0
Happy Monday!
Find out what we've implemented in version 0.09.0 of ArcRunner with this week's patch notes!
See below for the full list:
Version 0.09.0
Added Ultimate Abilities for each class: Samurai Strike, Shield Wall and Neural Overdrive
Weapons now all have short & long descriptions
Added SFX for electron web gadget
All SFX fade out when you die
Fixed issue with low GFX settings + player images + title
Server emotes now show correctly on client
Fixed scroll issue on Settings > Controls menu
Fixed issue when opening the PAUSE menu during the RUN LOST screen
Fixed issue with grenade throw animation when dead or downed
Fixed an issue with Jumpjets in the Autodoc
Fixed an issue where a section could be started without all players inside
Player can now die/be downed correctly after falling into a void
Fixed an issue with throwing a gadget during melee attack
Fixed an issue when firing with reduced FOV setting
ArcRunner Version 0.08
Hello everyone!
We are excited to bring to you version 0.08 of ArcRunner today! Lots of changes and fixes have been implemented with this one and we can't wait for you to see them in-game!
See below for the full patch notes:
Version 0.08
Added FOV slider in Settings menu
Game now pauses if controller is disconnected
Added missing executable file details
Multi-player & Single-player save files are now separated
Added simpler weapon descriptions
Reworked weapon pickup UI so it takes up less space
If you die in a boss encounter to any enemy, CHIP now assumes you died to that boss and gives you appropriate hint
New Ninja stealth effect
New gadget charges UI
Added some sound FX on Armoury
Added some extra time padding at the end of an Intro Cutscene
Fixed issue where player picked up a lootbox item with JUMP
Fixed issue where grenade trajectory stayed onscreen after double-tap
UI now updates after choosing an Armoury weapon
Player can no longer move while Pause menu is open
Fixed small leg animation "flick" when stopping
Un-localised un-needed UI elements
Fixed an issue where AI cores were dealing double damage
Fixed an issue with spacing on loading screen tips
ArcRunner Version 0.07.4
Happy New Year everybody,
and happy patch notes day! We've only got a short update for you today as version 0.07.4 includes mostly updated artwork and fonts.
See below for the full patch notes:
Version 0.07.4
Added Player Class artwork to the Select Class and Inventory screens
Updated the ArcRunner Title to use the new font
Fixed an issue with some projectiles staying onscreen
Added meta-data to the server browser to show current zone, level and difficulty
We'll be back with version 0.08 next week!
ArcRunner Version 0.07.2
Hey everyone!
It's time for the last patch notes update of the year! With every patch notes update we are getting a little closer to release next year and today we are excited to bring to you version 0.07.2 of ArcRunner!
We can't wait for you to be able to play the game. Keep an eye out for any updates on our Steam and Twitter account this upcoming year!
See below for the full patch notes:
Version 0.07.2
Added Start screen on main menu
Outer Core mini-boss intro issue fixed
Reduced the chance of heavy weapon drops
Improved Assassins in Eden Zone
Added Controller Aim Assist - can be adjusted with slider in Gameplay Settings
Reworked the final boss encounter
Soldier shield now blocks all projectiles correctly
Removed "Easy" difficulty mode
Can only select the HACKER class if you have completed the game on NORMAL difficulty
Players now revive with minimum of 50% HP
Ninja now slides forwards a little with Katana attacks
Added ARMOURY section after Cryochamber to unlock starting weapons
Various controller-related issues fixed
Enabled Steam Cloud support
ArcRunner Version 0.06
It's patch notes day once again!
Happy Monday everyone. It's time for update version 0.06 of ArcRunner including lots of improvements and fixes!
See below for the full patch notes:
Version 0.06
Fixed a couple more areas where enemies would get stuck in the Docks Zone
The Inner Core zone now has a "Hub" area where the player has to go into multiple levels to find a Quantum Key in order to access the final boss level
Fixed issue where player couldn't select nanites with gamepad
Fixed issue where player couldn't select autodoc upgrades with gamepad
Added gamepad hints for lootboxes
Assigning multiple keys or gamepad buttons to the same function now shows a warning
Made the Satellite Strike mission a little easier
Pop-up turrets will now deactivate when you complete a section
Changed the default Hacker gamepad controls
Improved the Micro-Nuke
Assassins are now a little easier to handle in Eden
Fixed an issue where the Elite Assassin had no colliision
Added some more UI effects (Cryochamber, Autodoc, etc)
We'll be back with the last patch note of the year next week but until then: Happy holidays, everyone!
ArcRunner Version 0.05
Happy Monday!
Once again, we are coming to you with a new ArcRunner update! It's a short one this week but it's not any less exciting than the previous ones!
See below for the full patch notes:
Version 0.05
Optimised projectiles into C++ for better performance
New digital fade out/in effect
Fixed a multiplayer bug where the client was dealing too much damage
Several other minor bugs fixed
As usual, we've got another update coming to you next week!
ArcRunner Version 0.04
Happy patch notes day, everybody!
Today, we are bringing you update 0.04 of ArcRunner including a bunch of new weapons and augments as well as some updates to the Hacker!
See below for the full patch notes:
Version 0.04
New augments: Tesla Coils and Supershot
New weapons: Micro-Nuke launcher and Graviton Gun
Tooltip in-game for reporting a bug (F12 hotkey)
Emotes and waves radial menu (Hold Z or Right Thumbstick Button to open)
New intro movie
Hacker now has hover ability by default
Hacker now has super-dodge ability
Many other Hacker related tweaks and changes
New Class selection screen when starting a new run explains a lot more about each class