-Added new enemy Meat Seamster (credit dragon_of_celts for idea inspiration)
-Added 11 new levels into rotation featuring new enemies
Update Notes for September 25th (tiny fix)
-Fixed incorrect level progression bug introduced in last update (credit FancyGames)
-Fixed incorrect card loot tables assigned to Masochistic Fodder
Update Notes for September 21st
-Added new enemy: Masochistic Fodder
-Added six new levels featuring new enemy
Update Notes for September 1st
-Added number scaling for looted cards and enemy health in Endless
-Added Auto-Decline Card option in settings
Update Notes for August 13th
-Added new card: Nostalgic Boots
-Upgrade menu now auto sorts cards by color (no sorting within colors however as of yet)
Update Notes for July 31st
-Normal Mode and Endless Mode are now the same. Once you beat the final boss on a run, you are now given the option to start a new run or continue in Endless.
-Added Settings option to start menu
-Fixed crash when killing Grandmother Clock while Infested
-Fixed issue where friendly Infested units would have shield wiped at the end of your turn, thus rendering them vulnerable during the enemy turn when their shields are needed.
Update Notes for July 29th - Act 3 is here!
-Added 9 new levels which comprise the level pool for Act 3; more will be added in the future to increase variety
-Added new final boss for the campaign: Mommy Long Legs
Update Notes for July 26th
-Added new Act 2 Boss: Grandmother Clock
-Fixed bug where Mantra Weaver's attack pattern could become corrupted after flipping arena
Update Notes for July 25th
-Added new card: Revolving Wand
-Removed Opportunist enemy from Endless spawn list. It has a lot of unpolished/janky interactions with other mechanics, and it's just not fun enough to merit inclusion currently in light of those issues
Update Notes for July 23rd
-Changed directional card ability text to indicate directions by arrows rather than compass abbreviations
-Fixed visual bug where previewing Fodderling Bow would show the potential Fodderling's missing healthbar portion as purple instead of black
-Card attributes now have a less obtrusive outline when hovered over