-Fixed bug where number on player's armor icon would change height while targeting an enemy with armor (credit FancyGames)
-Changed Lay Eggs attribute tooltip to mention that you click on turned enemies when you want them to move
Update Notes for July 3rd
-Added Low Graphics Mode toggle. So far this replaces enemies with static sprites and disables kill skull effect.
Update Notes for July 2nd
-Changed starting deck selection screen to card drafting menu, that allows you to create a starting deck from a limited selection of cards
-Fixed bug where Follow Up didn't inflict Infest (credit Fancy Games)
-Fixed bug where Egg Brothers attacks dealt no damage (credit Fancy Games)
Update Notes for July 1st
-Changed Infest so that creatures already turned to your side will no longer resurrect again if they die with Infest
-Improved speed of enemy turn in cases where framerate is below 60
-Fixed bug where exiting to Start Menu from deck selector screen would also initiate combat behind the Start Menu
-Fixed bug where Infested creatures spawning already on your side (via Broodfathers or Drynurses, for example) would give teeth rewards upon death
-Fixed bug where the Brothers Egg wouldn't heal when player used Blood Shield on them (credit Woodledude)
-Fixed issue where cards with a kill count of 100 or higher would have the kill number obscured by the skull (credit Woodledude)
Defile
The Defile starting deck has arrived! Control dead enemies and fight indirectly, turning your foes into minions. Choose who you will contaminate with your loathsome influence, then make them turn on their former comrades.
-New starting deck option, based around new Infest mechanic
-Balance Tweaks: Clayless now starts at 4 damage per hex, Supple Boots now draw 2 at start, new runs now start with 60 teeth, and all enemies drop 3 additional teeth on death
-Disabled levels with 2 Drynurses for now
-Some optimization improvements
Update Notes for June 25th
-Random seed implementation has been improved.
-Added skull effect that flies from enemy corpses to cards to better highlight when cards get kills
-Fixed bug where Feinting Boots didn't preview effect when hovered over (credit SuperSchwein)
Update Notes for June 25th
-Repurposed Ultra Specific Boot cardart for Feinting Boots (credit Dwarian)
-Card drop chances are now weighted differently for different cards
-Fixed pause menu typo (credit Dwarian)
Update Notes for June 24th
-Added new card: Fodderling Bow.
-Added buttons in start menu for restoring save file from backup
-Slightly changed damage preview display to indicate what direction an attack is pointed in. Fixed issue where 0 quantity damage generated from knockback would display.
-Fixed bug where player could commit to an attack while hovering over unplayed cards, simultaneously starting the attack while getting refunded the card and stamina
Update Notes for June 23rd
-Upgrade Menu has been fully remade. It has been improved and streamlined into a single screen, which will hopefully be both easier to understand for new players and easier to use for experienced players.
-Green number cost raised back up to 10, blue cost back up to 20
Minor Update Notes for June 22nd
-Changed Follow Up so that it no longer inflicts knockback. This will prevent instances of players being unexpectedly killed by enemies being knocked back at turn start.
-Fixed some code related to those deaths that could potentially cause a crash. This will hopefully fix crashes some players have experienced in relation to this issue.
-Changed Drynurse spawn to prevent infinite farming. If the new duplicate is also a Drynurse, duplicate will drop no rewards. This is just a temporary solution for now.