Ardor cover
Ardor screenshot
Genre: Strategy, Indie

Ardor

Minor Update Notes for June 21st

-Fixed bug where Opportunists could move onto the same hex

Update Notes for June 21st

-Added new enemy: Opportunist

Update Notes for June 20th

-NethanielShade has very kindly launched a Discord and Subreddit for the game:
http://discord.gg/5TTAp9KX
http://reddit.com/r/ArdorTactics/
Come on over and join us!

-Remade save system for cardart so that adding new sprites to the game will no longer randomize cardart from old saves.

-Save files now have backups that lag behind current save files' progress by 1 step

-If all goes well, you shouldn't notice anything change with this update. I had to make a converter that edits old save files to make them readable by new cardart system. Everything worked as it should in my own testing, but absolutely let me know asap if this messes with any saves.

Update Notes for Jun 19th

-Act 2 is now live! Standard Mode is now double the length, running until a second boss. The pool of levels it randomly pulls from for Act 2 isn't as large as Act 1 yet, but that will change.

-Window should now allow resizing when not in fullscreen

-NOTICE: New sprites have been added, so old save files will populate your cards' art with the wrong sprites. It won't have any impact on gameplay, you'll just have randomly generated card art until you make a new save.

Update Notes for June 16th

-Added new boss to level pool for standard mode: The Egg Brothers

-Changed some infinitely spawnable enemies to Fodderling variant that doesn't drop any currency reward

-Removed Bodyshield ability from Endless card loot

-NOTICE: New sprites have been added, so old save files will populate your cards' art with the wrong sprites. It won't have any impact on gameplay, you'll just have randomly generated card art until you make a new save.

Update Notes for Jun 15th

-Added new card: Incisor Sword

-Added new card ability: Dreadful Visage

-Fixed bug where Infusion could add corrupt card number color data that would cause a crash in the next combat

-Changed card attribute tooltips to now only display if you hover a question mark on the card, reducing unwanted tooltip popup

-NOTICE: New sprites have been added, so old save files will populate your cards' art with the wrong sprites. It won't have any impact on gameplay, you'll just have randomly generated card art until you make a new save.

Update Notes for June 14th

-Added new card: Swapping Wand

-Added new card ability: Bodyshield

-NOTICE: New sprites have been added, so old save files will populate your cards' art with the wrong sprites. It won't have any impact on gameplay, you'll just have randomly generated card art until you make a new save.

Update Notes for June 13th and Support the Dev! is now live

-I've added a small donation DLC for supporting the game. As of right now it adds nothing and is purely for supporting the game, though at some point I'd like to make it add a Cut Content toggle to enable various enemies and card abilities that I've implemented then rejected for being too unwieldy.

-Adjusted Infusion cost

-Added new card ability: "Follow Up"

Update Notes for June 12th

-Fixed a bug where automatic reordering of attributes on a card could get stuck in infinite loop, locking up game

-Fixed bug where cards could draw more cards beyond maximum hand size

Update Notes for June 11th

-Seven new levels added

-One new enemy added

-NOTICE: New sprites have been added, so old save files will populate your cards' art with the wrong sprites. It won't have any impact on gameplay, you'll just have randomly generated card art until you make a new save.