AreaZ cover
AreaZ screenshot
Genre: Simulator, Indie

AreaZ

Update 0.40.005 FPS Update



Hi, thanks to your report I found a bottleneck, that was preventing older video cards to achieve full performance on the game. So made an update to remove this issue.

Above you can see a screen from jungle area as reference image on RTX 3060 with RTX enabled running approx 40-50FPS.

I have also tested it on my really old computer I have used several years ago with following specifications:
Processor Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz 2.66 GHz
RAM 16,0 GB
GTX 1050Ti

As you can the same area runs now 50 FPS on Medium Settings and the GPU usage is 99% - so fully used.



But you can even improve the look by setting:
Textures to Epic or High
Foliage to High
Grass Density to High
Grass View Distance to High



And you will still get 40FPS



There are still area - especially meadow with lower FPS and you might still experience drops.

Please note the game is still in Early Access and I am just adding content to it. The full optimization will be done during Beta development stage.


Thank you for your support! Please do not forget to review the game - it helps a lot!

Please report all issues on our discord:
https://discord.io/areaz

I will be also pleased to answer any questions.

Juraj Bachar
Game Creator

Update 40.004 Grass Changes



Hi, done some changes to small foliage covering ground, especially in Jungle and Meadow Area(Z).

Basically lowered significantly grass and plants density, while adding a more variety.
Now it does not look like moved lawn but more "junglish".




I do not want to make it more dense, as still you should be able to find loot on ground.

Additionally to it I have changed highlighted loot outline now the filling color is mostly transparent.

I have also expanded Bamboo forest to the left on Meadow to improve FPS, as there were FPS drops on that large open area.

I have identified some performance issues on lower and medium spec computers. It looks it is caused by newly added birds and fishes. I am investigating it and will optimize it soon. It might need to lower the amount of active animals and only restrict them to area nearby player.

Please have some patience.

And I would really appreciate to get feedback from players here or on our discord, instead of making toxic reviews.

Please report all issues on our discord:
https://discord.io/areaz

I will be also pleased to answer any questions.

Juraj Bachar
Game Creator


Update 0.40.003 Improvements



Hi, done several improvements to game:
Boomerang will give damage to all small animals if hit
Arrows and thrown spears should now give proper damage to animals
Animals, especially birds will be scared by shots impacts nearby them

Also I have changed the crafting.
Crafting recipe consists from item in left hand + right hand + item player is standing nearby.
Now nearby item such as fireplace can be ignored.
That means you can now eat even if fireplace is highlighted.
Also you can not more put cooked meat into fireplace - see no more reason for it.

I have changed it for most of eating and animal cutting recipes. And will continue to identify others, which can be set up this way.

Hopefully I have solved bug when character could no more pickup item or craft. It was caused by "F" interaction key spamming when picking up several items. So I have put a short cooldown there.

Last change - we have removed water flask from character belt, as it is not used in game.

Thank you for your support! Please do not forget to review the game - it helps a lot!

Please report all issues on our discord:
https://discord.io/areaz

I will be also pleased to answer any questions.

Juraj Bachar
Game Creator

Update 0.40 Birds



Hi, just released another content update - the Birds.
It includes reworked birds mechanics - birds can now walk, fly or even some of them swim.
Also they inherit animal behavior and player sensing.

Birds can be killed and will provide following bird meat volumes:
Eagle 100%
Owl 80%
Duck 70%
Seagull 60%
Crow 40%
Pigeon 30%
Sparrow 15%

On first map there are spawn zones for seagulls and ducks.
Other birds will be available on upcoming Inland and Mountains maps.

When taking off - they might glitch thru terrain or objects - but solving this would costs a lot of performance, so I decided not to do so, as it happens only occasionally.

Another change is for player mechanics and interaction - when holding a lit torch or flare - picked item will go directly to inventory, preventing torch to extinguish.

Thank you for your support! Please do not forget to review the game - it helps a lot!

Please report all issues on our discord:
https://discord.io/areaz

I will be also pleased to answer any questions.

Juraj Bachar
Game Creator

Update 0.39 Sealife and Reptiles


Hi, this update brings variety of sea life, turtles and snakes into game.

So in shallow water you can find:
- mackerel
- cuttlefish
- stingrays
In medium water:
- salmon
- octopus
In reefs:
- eel
In open sea:
- goliath fish
- sharks
- mantas
The edge of the map is protected by great white shark.



Fresh water:
- redeye
- perch (will be available on second map)
- pike (will be available on second map)


Also reptiles have been added:
- cobra
- sea turtles
- tortoise
- giant tortoise



Smaller fish can be taken to hand. Bigger ones - eel, sharks, mantas, goliaths and giant tortoise must be cut for meat in place.

I have unified fish to animals. To be little bit technical - UE does not support full 3D navigation. So I had fish separated from general animals. Anyway I needed to make land animals able to swim as well. Especially the crocodiles and water snakes.
So I have used the same technique for fish now. It has some pros and cons. Especially the larger fish movement might seem little bit "robotic". This will be improved by adding turning animations inf future development.

Dead animal corpses will be addressed - their physics movement.

Additionally to it I have optimized some collision channels and will continue to do so in future.

Thank to your support I could afford to obtain a lot of new animals - so I will make similar update for birds as well (seagulls, eagles, ravens, ducks, sparrows, owls). I hope they will be able not only to fly, but to swim (ducks, seagulls) and walk as well. Additionally to it, they will lay eggs (as will do sea turtles).

Thank you for your support! Please do not forget to review the game - it helps a lot!

Please report all issues on our discord:
https://discord.io/areaz

I will be also pleased to answer any questions.

Juraj Bachar
Game Creator

Clothing Preview Fixes/Update

Hi, just small update:
- fixed not rendered head in clothing preview reported by players that occurred on lower video quality settings
- character in clothing preview can be now rotated by mouse dragging
- moved backpack to more distant spawn location as improvised backpacks are craftable
- leaf skirt can be crafted from leafs and liana (does not require sewing anymore)

Have fun

Juraj
Game Creator

Update 0.38.001 Craftable Backpacks



Hi, small but important update added:

Improvised Backpacks
As promised Improvised backpacks can be now crafted. First, You have to build backpack frame.
Then you can finish the backpack using:
- palm leafs (+5 slots)
- leather (+10 slots)



Water Collector
To it, water catcher was added. Can be build from short bamboo pieces and liana.
Collects water when raining or on morning from dew. Water is fresh and drinkable without any health issues.
IMPORTANT - I have lowered the initial hydration to 50%. So keep this in mind and be hydrated!!!



Airplanes are back!

Flying boat PBY Catalina and Mitsubishi A6M "Zero" made it back to the game!

Dog Companion



For development I am now working to add some new animals. Worked on dog companion! It refers to orders such as follow, stay and go. Also might track wild animals in future, which will help you when hunting.
Dog should be available on second map "Inland".

Thank you for your support! Please do not forget to review the game - it helps a lot!

Please report all issues on our discord:
https://discord.io/areaz

I will be also pleased to answer any questions.

Juraj Bachar
Game Creator


2021 AreaZ Trailer

[previewyoutube="QPJND28S9rM;full"]

AreaZ is now on 30% SALE !!!

Update 0.38 Raytracing



Hi, decided to upgrade the game visual and use the capabilities of RTX cards.

Have heavily changed the light and shadows in game. To it raytracing was enabled.
Old Skysphere was replaced by new Unreal Engine Atmospheric Sky and added Volumetric clouds.
I have also increased the grass and small foliage density and visual range.



Please note, this is first iteration of new look. I will have a close look on performance and its optimization. Also some parts of the day need to be tweaked - especially the morning before sun rise. To it comes clouds movement and density during rain or storm. Also there is a performance hit on large open grass area - meadow (where the rabbits are). I will consider to rework it.



A performance boost should come in future with DLSS technology. Unfortunately newest Unreal Engine version has some issues with open area grass - so I am not able to implement DLSS right now, which would be really helpful.

For those less fortunate - I have added new parameters in Video Settings. You should especially lower the Grass Density, Grass Distance and Shadows.

Please note the game is still in development and I can not rely on old technology for so long. Also I hope to transfer the game on Unreal Engine 5, so I need to have it up to date to newest UE versions.

Thank you for your support! Please do not forget to review the game - it helps a lot!

Please report all issues on our discord:
https://discord.io/areaz

I will be also pleased to answer any questions.

Juraj Bachar
Game Creator