Genre: Shooter, Real Time Strategy (RTS), Strategy
Argo
Devblog - The Evolution of User Interface
Hello mercenaries,
I hope you've enjoyed yesterday's live stream, where our Technical Designer David Sláma elaborated on the topic of his recent devblog about weapons, damage, and soldier protection. Today we'll touch upon something entirely different, yet a very inevitable part of game: User Interface (UI).
My name is Petra Ivašková and I'm UX Designer on Project Argo. I joined Bohemia Interactive over a year ago to become part of Arma 3's Sandbox Department, until I shifted over to Project Argo. To describe what my job entails: I translate game system and mechanics into an understandable, effective, and working UI - together with the rest of the UI squad who bring those ideas and designs to life.
Scenarios: Changed: Clash scenario now takes place in Larche.
Changed: Link scenario now takes place in Airfield.
Changed: Raid scenario now takes place in Airfield.
Fixed: Airdrop will no longer land in the sea.
Fixed: Camera view in the inter-round cutscene should no longer be obstructed.
Tweaked: Failsafe mechanisms added to prevent disabled respawn in Link.
UI: Added: Player can now respawn by pressing the Enter key when in the Respawn screen.
Added: Dark layer over the screen when the Pause Menu is opened in the Respawn screen.
Added: Unit observed in Spectator now can be switched by A and D keys as well.
Added: Screen that displays overview and description of specific game mode (Link, Raid, Clash) now contains a button that directs player to the Field Manual with more information.
Fixed: Link – Objective indicators are no longer broken when joining in progress in between rounds.
Fixed: Debriefing screen and score table tab now shows the Discconnect message box properly.
Tweaked: Respawn menu size is tweaked to display all five loadouts at once without scrollbar.
Tweaked: The color of the tactical ping marker is tweaked for better visibility .
Other: Fixed: The crash that occurred during the game's shutdown does not happen anymore.
Tweaked: Ragdoll improvements are added.
Become a part of our development, and leave your mark on Project Argo's (and soon Arma 3's) re-imagination of the classic Arma terrain, Malden! How? Enter our "Create-Your-Own-Billboard“ contest, and be rewarded with eternal glory and a spot in Armaverse history!
Read the announcement on our website : https://www.projecta...t-announcement
Check out the rules of the contest : https://www.projectargo.net/contest