Genre: Shooter, Real Time Strategy (RTS), Strategy
Argo
Hotfix 0.76
Hello mercenaries, we released a small hotfix to adress some of the post update issues. Enjoy!
Size of the update: 90.6 MB
- Fixed: Various small issues with voice-overs
- Fixed: Issues with loadouts in respawn screen (e.g. duplicated loadouts or invalid 'Rifleman' loadout appearing in the list)
- Added: Reward for re-capture of your node 2
Devblog - Linking in the Park
Hello mercenaries!
Link is back! In this devblog, we elaborate on the process of redesigning one of Project Argo's game modes.
Hello mercenaries, the long awaited update is finally here!
Size of the update: 11,9 GB
Known issue: In about 5% of games loadouts in respawn screen are duplicated. It shouldn't cause any gameplay issue, all of the loadouts are functional.
Leaderboards: Have been wiped for update purposes and players will now start from scratch. No worries though, we remember who was the top 10 and plan to treat them for their hard work and dedication!
Scenarios: Added: Redesigned Link is back - Hardcore difficulty only (Official severs, on unofficial ones both difficulties are available)
Added: New voice-overs for certain situations, mostly for Hardcore Link
Added: Server auto-kick function, meaning: When player is inactive or exceeds the number of allowed friendly kills he is kicked by the server
Rule 1: When player performs team killing more than twice the player is kicked
Rule 2: When player is inactive/idle for longer than 60 second he is kicked.
Added: Levelling system, meaning that by playing the game player will acquire XP and eventually Level up. Upon Leveling up, player will receive a Skill point with which the player can unlock certain weapons, throwables and attachments in Skill tree
Added: Multiple beautiful billboards, quite a few of them being from winners of "Create Your Own Billboard Contest"
Changed: Clouds uniform to improve the factions balance
Changed: Respawn disabled issue was addressed again and hopefully for the last time. Let us now if you encounter it again
Changed: Rewards for scenarios were tweaked to correspond better with Leveling and player progression
Changed: UGLs have 2 grenades (down from 3)
Equipment: Added: New Equipment screen was added - Skill Tree. Players will from now on receive XP for games and when they level up, they will receive Skill points. Using these will open certain weapons, throwables or attachments in Skill Tree and Loadout screen. Use them well!
Changed: There are no predefined loadouts in missions. In Loadout screen players will now have the ability to create up to 5 predefined loadouts from equipment unlocked in Skill Tree. These loadouts will then appear in respawn screen. In case player does not create any loadout, the player will be stuck with default ones
Changed: Guest players will always be able to use only default loadouts in mission
Disclaimer: Most of equipment tab functions such as levelling, skill tree and saving loadouts are only available to logged players
UI: Added: New UI for Link scenario to correspond better with new design
Added: New kill cam screen will appear after you die, showing the position or player from where you were killed
Added: Reward breakdown screen now appears after the end of the game instead of score table
Added: Screen between rounds was added to provide players with more information during the game, not just after
Added: Field Manual updates
Changed: Friendly player awareness improvements: Preview of uniforms added to loading screen as a static picture
Changed: We added a timer to "Kill self" button because we noticed players used it to deny enemy players the points for their elimination
Changed: GPS is now turned on by default and you can see friendly players on it
Changed: Tactical ping turned on by default + visual update
Bugfixes: Fixed: Game crash after start - 0xC06D007E
Fixed: Multiple Level Design bugs
Fixed: Incorrect camera position in the MVP of Raid Radio Station
Fixed: Ping refresh-rate
Fixed: Countdown in score table is active at the beginning of match and then resets
Fixed: Mismatched team columns in Lobby
Fixed: Vineyards are not visible on the map
Fixed: Incorrect messages in scenarios
Fixed: Text overlaps in various display resolutions
Fixed: Dead Ficus tree - wrong geometry
Fixed: JIPing into last round of a map without the chance of playing shows player in MVP as default model with ANY name.
Fixed: When more players are downloading airdrop, only one can hear the ticking sound of progress
Fixed: Type 115's secondary muzzle name is now displayed without colour variant in weapon info
Fixed: Buildings are not destructible anymore, as intended
Happy Star Wars Day mercenaries!
Hello mercenaries,
We know you have been waiting eagerly for next update and we can promise you, it's coming.. very, very soon! ;)
For today though, have a happy Star Wars day and May the Fourth be with you!
Devblog - Your Match, Your Choice
Hello mercenaries!
We've been a bit silent recently, but we're back now, ready for your feedback once again. We've worked hard to bring some exciting new features into Project Argo – the biggest one is a brand-new way to enjoy the game. We call it hardcore mode.
Hello mercenaries,
we are back with some exciting update news!
To see your in-game stats go to our website: https://www.projectargo.net/leaderboards#/general/
Size of the update: 10,6 GB
Scenarios: Added: New Mission Vote screen at the end of every mission (only on dedicated servers). This means that at the end of the scenario, you can pick the location which will be played next.
Added: New scenario difficulty – Hardcore mode. (See the details below)
Changed: Clash - Score reward for capturing a point is now awarded after the capturing ends.
Fixed: Forced respawn in case of death caused by game at the round start didn't work in some cases.
Fixed: Clash - Flag animation states.
Fixed: Script error on the round end when airdrop was not captured aby either site.
Loadouts: Changed: Apparel/Equipment screen is turned off for now and apparel is assigned automatically based on faction.
Changed: The LIM loadouts with MRCO optics now use iron sights only.
UI: Added: New and nicer texture for hit indicator.
Added: Score and time (to round end) are now present in the score board.
Added: Respawn locations and loadout of teammates are shown on map on respawn screen.
Added: Terminal in Raid scenario now has a new animation to show preparation and disruption phase.
Added: The progress of securing the airdrop is expressed by sound.
Changed: Scenario names format changed from CLASH in Cancon to CLASH – Cancon.
Changed: Tasks are no longer displayed in map diary.
Fixed: Firing indicators on friendly markers would sometimes not be visibly triggered.
Fixed: Friendly markers were visible in the MVP screen.
Fixed: Message "Press key to download intel“ in Raid was shown even when player was too far from the objective.
Fixed: Fixed an issue where enemy positions were occasionally displayed in map/respawn.
Fixed: Fixed an occasional issue where negative ping value was displayed for some players in lobby.
Fixed: Fixed an issue in lobby where pressing Enter or Numpad Enter key would change role assignment instead of changing player's state to Ready.
Fixed: On the login screen, Tab key can now be used to switch focus from login to password field.
Tweaked: When crossing the zone of battlefield in Raid and Clash mode, screen is desaturated. Timer was also added to the warning message and red lines showing borders were removed from Raid mode.
Hardcore mode changes:
<*> 3D markers (objective, teammates) are turned off.
<*> Mission info (score, objective progress, mission time, player count, aidrop availabillity) is turned off.
<*> Weapon crosshair is turned off.
<*> Player’s stance indicator is turned off.
<*> Weapon info is only visible during reload or fire mode change.
<*> Top info messages are turned off.
<*> Player’s bottom info messages are disabled with the exception of messages stating interaction with objectives or when player is crossing or leaving the battle zone.
<*> Friendly markers of all friendly players are shown on the map.
<*> Tactical ping is turned off.
<*> Duration of matches was prolonged.
Update 0.74
Hello Mercenaries,
We are back with some update news!
Size of the update: 12,8GB Edit: The reason for the size of the update is that we use encrypted data and if we make a small change in file which is encrypted a whole file needs to be downloaded again. And since we have been doing some small tweaks on the files since holidays, all of them need to be downloaded again.
Known issue : When the player who takes 3rd place on the Score Board is dead, it might happen that the player does not appear on the MVP screen, but instead their place is taken by the person with the next highest point count.
Scenarios: Added: All of the previously released locations remain playable, and we've added a new one: the lovely harbour city of La Riviére!
Link: The scenario was removed for further polishing and tweaking.
Raid: Le Port, Radio Station, MOUT, La Trinité, Airfield, AA Site
Clash: Le port, Sainte Marie, Cancon, La Trinité, Larche, La Riviére
Loadouts :
Loadouts remain scenario-specific. For more information on the loadouts available in previously released locations, please check changelog of the Christmas update.
Changed: AK-12 and AKM damage is lowered to better represent the characteristics of the used ammunition.
Changed: Weapons are now less precise during movement, which is reflected by the size of the crosshair during movement.
Changed: Camera shake upon player hit is increased.
UI :
Changed: The Score Table is now only displayed when the player holds the Tab key.
Changed: If the Score Table is opened in-game, it is no longer interactive by default. Player can now look around and shoot with the Score Table open. The interaction is activated by clicking the right mouse button.
Added: Additional set of Chinese characters.
Fixed: Removed the redundant plural form in some UI texts when there's only one point left to win.
Fixed: Characters in MVP screen should now have the correct faces.
Fixed: All gates should now be open from the start of the match.
Tweaked: The icon for auto-respawn was changed from a triangle to a more intuitive checkbox.
Tweaked: The position of auto-respawn was moved slightly to left.
Tweaked: The News panel in Main Menu is removed, and related icons are moved under the profile icon.
Tweaked: Scenario UI elements are now properly hidden between rounds.
Tweaked: HUD messages now reflect the victory condition better in case the enemy team was eliminated.
Hotfix 0.73
Hello mercenaries,
we released new hotfix for Project Argo.
What has changed:
Fixed: Correct name of mission in Server Browser is now displayed.
Fixed: The MVP screen is now displaying the correct loadout and apparel of the player.
Fixed: The error message appearing in Raid - Radio station no longer appears.
Devblog - Level Design 101
Hello mercenaries!
Today we'll be talking about level design - a core part of Project Argo. Since this is a rather large topic, we decided to write this blog as a team, with each section covering a different aspect of level development. First up, Jaroslav will talk about how to become a Level Designer, then Hedrik will explain more about what's involved with designing locations, and Jan will close off by explaining how we analyze player data and how we incorporate your feedback.
Dear Mercenaries, on behalf of the Project Argo dev team, we wish you a Merry Christmas and a Happy New Year. As an early gift, we've made all of the past locations available for you to play. Also you can now select your own apparel.
Also we will not update the game through the Christmas holidays, so you have plenty of time to enjoy all locations!
Size of the update: 6,4 GB
Scenarios: Added: All previous locations from update 0.69 to 0.72 are now available:
Link: Le Port, Sainte Marie, Cancon, Arudy, Airfield
Raid: Le Port, Radio Station, MOUT, La Trinite, Airfield
Clash: Le Port, Sainte Marie, Cancon, La Trinite, Larche
Loadouts: Added: A new metagame apparel screen where players can choose their own clothing.
Changed: Loadouts now include neutral black vests in addition to the custom apparel.
Changed: Weapon loadouts are location-specific:
Le Port:
Rifleman: MX 6.5 mm
Grenadier: TRG-21 EGLM 5.56 mm
Marksman: MAR-10 .338 (Camo)
Machine Gunner: Mk200 6.5 mm
Scout: Mk-I EMR 7.62 (Black)
Sainte Marie:
Rifleman: CAR-95 5.8 mm
Rifleman: SPAR-16 5.56 mm
Marksman: CMR-76 6.5 mm
Marksman: SPAR-17 7.62
Machine Gunner: LIM-85 5.56 mm
Cancon:
Rifleman: Katiba 6.5 mm
Grenadier: Mk20 EGLM 5.56 mm
Marksman: Cyrus 9.3 mm
Machine Gunner: MX SW 6.5 mm
Scout: Mk18 ABR 7.62 mm
La Trinite:
Rifleman: Type 115 6.5 mm
Grenadier: AK-12 GL 7.62 mm
Machine Gunner: Zafir 7.62
Marksman: Rahim 7.62 mm
Scout: ASP-1 Kir 12.7 mm
Airfield:
Rifleman: SDAR 5.56 mm
Machine Gunner: SPAR-16S 5.56 mm
Machine Gunner: CAR-95-1 5.8 mm
Marksman: Mk14 7.62 mm
Scout: AKM 7.62 mm
UI: Changed:Getting killed by the zone restriction in Raid now comes with the same score penalty as suicide.
Changed: The Debriefing screen is now automatically skipped even when the client disconnects from the server before the end of a mission.
Added: A mission scene is now used in most of the menu backgrounds instead of an image.
Added: The Score Table now enables you to mute whole teams.
Added: The Score Table now contains a button that enables you to mute specific players.
Fixed: Fixed an issue where the game would crash during shutdown if closed with the Score Table open.
Fixed: Fixed constant voice transmission in the lobby.
Fixed: Point indicators on the map will no longer disappear for a few seconds after a round ends.
Fixed: “Enemy is planning their next move“ message no longer shows during gameplay.
Fixed: Message "Blocking the enemy point 2" in Link was shown even when you weren't blocking the point (used radius was too large) .
Fixed: Lock icons were missing for the 3D markers in Link after taking the airdrop.
Fixed: Out of area warning in Raid would stay visible even in the Respawn screen.
Fixed: During the point selection there was a part of map that players weren’t able to interact with.
Tweaked: Further attempts to get rid of floating vehicles.
Tweaked: The text of messages used in Clash when someone is selecting the next objective (it should prevent overlapping in some cases).
Tweaked: Airdrop location calculation in Link (it now lands closer to the nodes).
Tweaked: Objectives in Clash scenario are now in alphabetical order instead of random order.
Audio: Fixed: A player's footstep sounds coming from behind.
Tweaked: Footstep volume balance.