Adjusted class accessories so item drops are affected on drop rather than on dungeon generation
Update notes for v1.1.2 on November 20
Rebalanced item drops so Blue and Green Crystals drop more frequently
Fixed a bug where equipping HP Up accessories repeatedly could fully restore HP
Update Notes for v1.1.1 on November 14
Removed new class accessories from random drop list
Update Notes for v1.1.0 on November 13
Added card collection list to Main menu
Added accessories to increase chance to find certain upgrade items (found in the shop after clearing the first dungeon)
Added fast travel menu in town
Fixed a bug where purchasing multiple accessories only added one to your inventory
Fixed a small grammatical error
Update Notes for v1.0.15 on November 4
Improved support for wide screen resolutions in boss battles
Improved support for 5:4 resolutions in battles
Update Notes for v1.0.14 on October 30
Potential fix for bug where game periodically freezes when a confused enemy defeats the enemy in front
Fixed end-game bug where enemies give 0 exp after clearing a specific condition
Slightly increased the time before a dropped item disappears
Aria and the Crystal Kingdom has officially been released!
As of today, Aria has officially been released into the world! A big thank you to everyone who has supported the game and followed development up until now.
I hope everyone enjoys the game! Please feel free to reach out through the community board if you encounter any issues or want to ask questions about the game!
Release date set for October 24th!
Hey guys!
Just wanted to announce that a release date has been set for October 24th of this year! I'm very excited to release Aria into the world and looking forward to being able to share her adventure with everyone!
See you then!
Status Update
Hey guys! Just wanted to drop a status update here as we're approaching the end of Q3 and I want to keep everyone in the loop as to what to expect.
All of the content has been added and I'm in the QA portion of development, meaning I'm finding and fixing bugs and making final game design adjustments. Since I'm a solo developer and I work a full time job, it's really difficult for me to set a release date just yet, but I'm expecting the game to be ready around the end of September at the earlier and into October at the latest. This is my first game release, so I appreciate your patience as I navigate this process!
I hope you guys are looking forward to the full release! I'll make another update once the release date has been set.
Happy Steam Next Fest, where to leave feedback, etc.
Happy Steam Next Fest everyone! The demo is up! Thank you to everyone who stumbles upon this little game and tries it out, I hope you have fun!
To those who played the alpha playtest in 2022, here's a list of some things that have changed since then:
The dungeon is now roguelite in nature and is made of a chain of single rooms. Progress is lost when you leave.
No more leveling up; Stats are gained by cooking food with ingredients that can be found or purchased.
The card upgrade system has been significantly revamped and cards are now more customizable.
New cards and items!
If you want to leave feedback for the demo, please feel free to do so in the Next Fest forum in Aria's community hub. All feedback helps me to improve the game, so it's greatly appreciated!
The demo will be up until Monday, July 3rd (1 week after the fest ends) to give people time to enjoy it.