Arizona Derby cover
Arizona Derby screenshot
Genre: Racing, Simulator, Sport, Adventure, Indie

Arizona Derby

0.96.9c: More Features & Polishing

Hello Off-road Drivers,



It's a lovely day for another crazy ride, huh?



Arizona is calling for the most insane and intense off-road racing again, and all of you are more than welcome.



The maximum level of fun is all that's behind AD and this has been leveled-up with continuous polishing based on your's feedback.

New things in this patch are:

1) Show/Hide in-game HUD

This option enabling you to fully immerse into breathtaking AD experience;

2) Advanced Photo Mode added

You can now take exceptional screenshots from the game pause menu:
You can add a lot of visual FX, motions blur, the field's of view, producing tons of stunning screenshots from the most intense game actions. A lot of details waiting to be discovered there:
[previewyoutube="rlKqOOOpx1Y;full"]
There is lot of appealing filters and photo effects, so you can show to the world your best AD experience. To Take Screenshots press 'F' or D-pad Right on controller, while in-game.
More tunings & polishings to come to Photo Mode.


3) Extra polishing of the levels

Removed some flying objects, which wasn't so visible directly from the road (as of overall year-long level widening):



so now looks like:



4) One of the Siberia track's got some 'Bermuda rectangle' area

Car's behaving totally strange on part of the maps with the radius of like 25m, flying without obvious reasons (probably some engine issue):

So this part of map being changed and adopted and works perfectly. This is how it looks now:


Happy off-roads,
M1ke

Update 0.96.2a: Important Physics Fixes, Ai Aggressivity & Visual Polishings

Hello riders,



This is a fast update that addresses visual effects from exhausts of the cars.



1) No speed-offs or stucks while jumping/riding over harsh terrains


This is very important, for some long-expected physics fixes that make overall gameplay more smoother, stable and nice to play without annoying stocks which few negative commentators addressed over the previous period (thank you guys, god's bless you), so hopefully, they'll be happier after this update (at least I enjoying gameplay maximally after this update).

You can't fly in big jumps and speed-off on landing, that makes before stocks in smooth gameplay and make people felt annoyed (or you need to be master of the skills like me and few other top racers so to evade those possibilities, lol), you can see how smooth is gameplay now, no stocks, game-flow is still dramatic, extremely off-road realistic, but you can ride your way without that annoying thing, which makes overall gameplay more addictive
[previewyoutube="jCZj196BU1E;full"]
Again, this is ain't final physics, the game is a very complex 5-year old form of most-realistic physics in off-road racings; it was very hard to make AI's rushing 400kmh perfectly over realistic (not flatten offroad like other racing games) along with tuning physics, which has endless components and functions, in order to calculate all perfect and ultra-realistic and to still be fun for you. So you can expect in the future along with continuous progress with the physics's algorithms of 'Arizona Derby' that more and more fixes come, making overall racing very well-tuned, balanced, polished, smooth and extremely appealing for the ride.

In the previous period, Physics was #1 thing of course and many patches you may be witnessing here that improved game, making it step greater in terms of overall joy, realism, experience, and other things.

2) Second, very important physics-related, AI update is that fixing also one VERY annoying issues from before - AI Aggresivity level


Before when you rush around the AI, it will hit you and disable your way, make you almost impossible to stay on track, shoulder to shoulder with it. Now, this is bit changed, if you're very in the way, AI' will still break your way, but will not be too much aggressive when you getting closer from behind or so, so overall competition becomes more fun, without unexpected AI moves, but hold on, this is racing game, you really need to show skills and find smart's way around AI's, it's all but not stupid :) Good luck! :)

3) Exhaust haze and smoke polished and fine tunned:

Following players feedback's that haze is way too much (fully agree, just have not time, doing other updates over the past half year) I fine-tune haze and smoke particles to be more realistic and haze to not be too large (like before), so current effect's behind the car at time when haze can be seen (like up to 50-60kmh) and smoke (up to 20-30kmh) is:
[previewyoutube="xqbJYyJYDhM;full"]

4) A restart of the race is introduced from the game pause menu in the previous patch

it seems it has set FX levels to the zero by default, now is that revisited and fixed;

5) Nitro motion blur FX is smoothed out by the player's feedback's

making it less dramatic which brings quality to the balanced game flow;

6) Left side first-person camera gets a mirror into view:
Which is now fine-tuned and there's no mirror in that view;

7) Nitro FX motion blur was before staying when nitro-key being held, despite the fact nitro tank is empty. Now it's fixed, fine-tuned in endless debugging of that complex post-processing system.

8) Second Rebranding of the AD has also been done, main Arizona Derby picture is now like this:
with masked ADriver dude with glasses, visible in the car. Here is another look of it:


9) A few more fine-tuning to the tracks along with few other visual fixes and balancings, which I have no time to describe since rushing to work on next bunch of updates:

See'ya off-roads,
M1ke

0.96.12b: Important Physics Update, More Game Options, Visual & Functional Fixes

Word up, guys and girls!



This is planned to be a very fast update, so I'll show that I still keep on training in order to provide you cool stuff, but in between, I did more changes than I planned for this patch.


It's like with car detailing, you polish and polish and sees more things and you doing extra here or there.

First want to emphasize that AD going toward the point where all to be fully fixed, smoothed and polished and will look like any other AAA competitor, even in some parts way better.

I put it as a major patch since it's addressing (point 11) main physics glitch that game has and prevents fully smoothest off-road experience (stabilization in speed, angled landscapes).

This is now 0.96v and proudly working on tons more stuff parallelly, in order to bring you truly amazing and immersive off-road actions (in the previous period I stopped playing all other racers (I was true fun of all racing franchises for years) and immerse into AD off-roads (but I keep on checking all other racers in order to track what they had new).

Again thanks for tons of positive feedbacks.

Fresh things for the new build are:

1) The mechanism of chassis from off-road car rig before accepted decals from the grounds and from car dirt, which made in some occasions artificial, glitchy effects, now it's accepting only dirt and dust over it, and it's like:

Before was some glitches visible;

2) Pause Menu - Following the player's feedback, it is an added button for restarting the game, so now you can restart the game any time, without going to the main menu process.
Also, overall Pause menu being reconstructed, with more seemingly explanations of its options:

As you may notice, some menu items are emphasized in color, so will be easier to fastly recognize action you want to undertake.

3) Added tuning of various settings Options in-game menu - so you can turn on or off some in-game effects, like camera shake on the crash, or motion blur FX's during nitro, vignette on crashes, etc (someone does not like it, someone is hyped with it - me lol):
These tuning of various options to be extended in the future with more options to be tweaked, so you get perfect gameplay or HUD.

4) In-game Graphical Settings Change - you can now experiment with desired graphical settings while in-game, so you can choose options to provide you smoothest and visually most appealing gameplay, some reviewer wanted that and I implement it in-game (so you really owe me positive review lol):


5) Sky circle-glitch HD range issue fix - Some old, boring glitch that makes AD looks AAA- was finally debugged, it was sometimes like, and many players pointed that out (iGame among many others, thanks), I even though I fix it few patches before and finally I get rid of it:

So now is:


6) Also, at some of the levels (in rare occurrences), oceans around the maps and skies weren't connected at horizon before:
So, now this looks much more realistic:


As I said in some of the previous updates, all this was easy fixes and more to be polished, I noted everything which anyone says ever (just sorry if I had not time to reply all you, but my notes is full of your great feedback's). Most complex works were done in the previous 5 years, where are some serious structural things are resolved (since the game is super-packed with content and interlaced in 1000s of functions and endless variables) and before launch main things were polished and prepared, which are the core of the fun and immersive gameplay now. More nice fixes to be delivered over time and thanks for the support.

7) All of the 31 maps was additionally rechecked, fine-tuned and inspected for any glitches, on a larger and smaller scale.

8) Also, an endless job, that started 5 years ago is fine tunings of the maps, you guys not aware how just one map is complex to set and tune...and it's tweaked endless time to the perfections, so just one minor example, from this puddle, which is bit undefined:
It's polished to provide a fully realistic and inspiring experience of nature, which is the core of off-roads realism:

So, it's an ongoing job on 31 maps and more nice addons on the maps to come.

9) Following previous patch comment from the Lemon Head:
I rechecked and found some text overlay prevent button to fully works (it worked if you get in some corner of it), so I remove it and make it plain:
and now works normally, thanks Lemon Head:
Again, now you can also change graphic options, while you're in the game, which is feedback from some of the players, from before, thanks (ps you will notice previous haze from exhausts in this above pictures, those picture are before 10th fix - air distortion is now balanced and looks realistic).

10) Haze, air distortion from fumes of exhausts was fine-tuned, to be less visible and more realistic, this was following early pre-beta feedbacks (just there was so many updates and polishes that this comes now on time for fixings), so currently scene looks like this:
This is first fine-tuning of haze; I'll fine-tune further on (also connect it with the car specs, output power, and other aspects may determine in which effect will haze distort air behind the car, just don't forget it's all about tuned beasts with even 1,500hp straight piped, so they have strong output.

And the sweetest thing for the END:

11) CAR STABILISATION WHILE JUMPING - Physics is improved and stabilized, while jumping, so no more annoying turnover and flip out on the bigger, angled jumps.
Now you can play hard and jump all around and the car is pretty stabilized and naturally assured from the flips.

Before we have some system that was glitchy and make the overall game looks like AAA- instead what we created, and after on I moved out that stabilization glitch and finally, coming to this full solution for the stabilization glitch, and you can see some very speed tracks with corners, hills, and angled jumps:
[previewyoutube="WpxzPvUAvg4;full"]
So you can notice, this very angled corner (one of hardest in the game, which was never before successfully handled and many negative feedbacks come from them, calling AD ultimate physics works 'mediocre' (ultimate, since AD handling 1000 off-road parameters and it's much complex than any normal racing physics since we have not to flatten but fully realistic landscapes and on top of that making AI to runs over such hard off-roads at 400kmh without issues, was year-long processes).
So you can see, when you drive fastly over hills and you're at an angle, forces of gravity moving cars in arrows directions:

and before it turns over, now it simple smoothly, fully naturally stays on the ground, which will enable smoothest gameplay actions in the future, instead of annoying players in such situations. Still, it is some extreme conditions, the car will naturally flip over, but this way, right now, it will be much more fun than ever before.

12) Commentatory levels were set to zero by default, for every gameplay, but I put them on by default, so if someone doesn't like it, you can get into options and turn them off.

13) A lot of these values, are stored by default every time you play the game.

14) Finally, the first-person experience is little tweaked (it was addon in the previous patch before the first-person view was glitchy, harder to playing and not so immersive) and already a lot of players told me they love to play in this mode, since of fully, close and immersive off-road experience like 'in no other racing games'. Thank you, guys.

More cool stuff is under work and soon to be revealed. The overall AD experience will reach the skies.

Greetings and thanks for the support,
M1ke

Release Notes 0.95.8a: Action Camera, 49 New Songs, AD Spaces & more cool stuff

Whatsup Bro's and Girls,



I hope you enjoying the Arizona Derby holidays and congrats for posted tons of results over 30's leaderboards in the game.



Arizona Derby steadily expanding all over the globe, just in recent past days, there have been thousands of new racers in the game, so thank you guys.

I see competition at all 30 tracks, people posting results all around the world and battle for the first place is actually in the milliseconds, for example in one track of Forest Ride level, things are getting so hot, that just 296ms decides who's the current big boss of that level:


So it's amazing to see such huge numbers of you guys having fun in the game, which was my initial idea when I started all hard work 5 years ago. It looked so distanced back at that time.

Also, bear in mind that AD is in its childhood, so please do not expect from it impossible, like it's made by a team of 50+ people with 100s millions dollars budgets, all is a one-man show.

And to get back on the update, newly updated things in the game bringing you:


1) 3rd SOUNDTRACK EXPANSION: 49 brand new atmospheric songs licensed for Arizona Derby, with variety of genres and all packed for crazy racings, tracks are:

Songs are very, very good and giving game some extra hype; altogether there are 127 licensed songs for the game, including 12 hip hop beats custom made just for the Arizona Derby by TxMic initially, so hope all tastes will be met. In the future, I may make custom radio stations, will see (some of them can be unlocked over game progress). You can always set your desired audio levels into audio options in the game or in the menu.


2) Fixed some material issue in 'Celestial' Car, which made it take full glassy material over chassis instead of the dirt;

3) Some fixes followed up my friend MayheM7 update (hope you'll change review to positive after this, lol), first is that Camera in the first-person perspective is as in other car racing games, not dynamic like it was since it's harder to command. Now the first-person mode is much easier to handle and race around; Anyways, it's an offroad drive, guys, so you should watch every moment and car about car positions. You can immerse fully and feel the Arizona Derby off-roads from the most immersive perspective now, and you can see how it's much more realistic and complex AD offroads then any other fancy racing games, this is real actions dudes, which require real skills, not some fancy action flatten offroad gameplay you use to play, it's Arizona Derby time:
[previewyoutube="Ne3MtZhTPdI;full"]

4) Commentary voice level is now set to zero by default, which means no more commentary voices (as per feedbacks of some players, including MayheM7) as for them they too much and annoying, fully agree and sorry guys for I didn't take it before out. For the rest of you, who loves commentary voices, there should be still in options possibility to set its level.

5) Also, some feedback from the players is that Current Chosen Car Camera to be stored, and I just implemented a saving system of the camera position, so now when you get back to the game, you will get your camera, anyways check how complex AD camera system is:
There is 12 dynamic camera's for all positions, some of them are sticked to the Spring Arm to provide more immersive cinematic effects, some of them are offspring now, like in 3rd fixed point from above.

6) Shiny lights is fixed:

so it looks more realistic (more such things to be tuned future on):


7) LEADERBOARD OVERVIEW SYSTEM is integrated into AD Spaces - now you can check any of 31 leaderboards from AD Spaces and stay tuned who's the current big boss of the level and try to overtake them (Martens78 and Flashbac85 are one of the top riders (and first AD drivers) but there are also tons of really good results pumped all over the tracks, congratulating you guys!):


8) Medal button is introduced in AD Spaces, so you can see medals that you won, beating the bosses of the levels:


Also thank you all guys, for such a large number of supportive and positive feedbacks, which is a leading force to make this game better.

Stay offroads!
Your buddy M1ke

Btw. some cool pic:




Official 'Arizona Derby' Action Wardrobe Now Available

You can now be part of the game, even more, get into official action-packed wardrobe and find something for your taste





Arizona Derby Official Wardrobe

I love to play in this game, and already I'm (almost) first at leaderboards :)


I don't know what you like guys, but here is a bunch of things available, these days I use this one when I hits the gym:


or another option:


and there's a lot of choices for females, too:


and kids have fun with Arizona Derby, as well:


This hoody's so cute:


And this is helpful and nice in same time:


Arizona Derby Summer is calling, I already seeing this on the deck of my boat lol



Don't wait, pack your outfit before Christmas:
Arizona Derby Official Wardrobe

Arizona Derby - When supercars hit's off-roads!

Release Notes 0.94.2c: Showing Leaderboards at the Garage plus Dubai Cinematics

Hello Riders,

Hope you making great stunts over Arizona Derby Wild Worlds.



This patch is fast, similarly to the 'Arizona' supercars .

1) This time, more reasons to play at even harder and more skilled. Leaderboards are introduced for all tracks, so you will put your name on the hall of fame forever.

This is just beginning when we reach millions your name will be still there. So do not waste any time, hit the pedal, burn out off-roads and get on Leaderboard.

Now you can check Leaderboards under tracks settings (initially introduced 2 patches before, they were only shown at end of the Race), but more people (including me) wanted to tracks and check all stats and details directly prior race and you can now checklists and see if you (red highlighted) or your friend (orange) are at some place and you can check how other racers performing fast and how many XP they gots. Also, you will see the player level of those racers. XP is also matter of luck, but also utilizing skills, looting and doing other great things at the game.

In standings, sometimes (like in the example above), there will be two decimals (that means the 3rd decimal is zero).

Current leaderboard is just beginning, some great racers already hit the tops and breaching out limits, but over time there will be the fight for the latest millisecond to dominating AD Worlds.
Actually, I can't wait to see that.

2) The next cool thing that is being added, is the full cinematics for winning or being defeated at Dubai levels. In previous updates, Dubai 2 track was introduced ('Sandy Ridges') and now this making full smooth gameplays. Also, Sandy Ridges has now a different cinematic introduction than first Dubai track.



Greetings,
M1KE

Hotfix 0.94.1a.8: Reverse starts of the race fixes, Leaderboard fix, more stuff

Hey, how it's going offroads



This is fast fix to address some leaderboard and other issues, so let's start:

1. When backs from race to Garage, on billboard stays 'Track Name' instead of name of the track, that is sorted right now.

2. Some small part, a glitch in terrain in Plainchill Route is located ('Forest Ride' level) So it's smoothed out, as was much sharper than normal offroads all over, anyways all shoulds blends much perfect while you racing, since did some of the polishing's of the tracks, so no stucks at some hidden under grass objects (grounds, stones etc.), located also such glitch in the terrain:And its smoothed out.
Also, some springs reflection and water reality were improved to the max like in the following picture:


Also, overall graphics settings of the game can be set even at a higher level, that will comes along with RTX features enabled, as I'm mostly focused on gameplay smoothness and functionality, and I expecting extreme quality with the RTX ON.


3. No lights from the car in the Garage (Main Menu), since it's just creating the weird effect. Also, lightings in the Garage are fully rebuilt and additionally tweaked (by the feedback of one player), since there are so many things and simply its impossible to notice everything and do everything in such large scale project and this looks like:

And lights from the car do not impact the scene so the scene looks much smoother:



4. Leaderboards - all 32 Leaderboards in previous versions didn't hold the player name, just the best winning time (man, it's been tough to make all those and still with bugs, but you wanted to play buggy game, so you gets the game full of bugs), so it's fine-tuned and added more details than classic Steam leaderboard can EVER store, so in this version you can compare player level of current car at leaderboard and XP reached in that race:



5. Finally, I revisited some fundamentals of the game and fix some issues which few guys reported, thanks! Some reverse tracks not worked and newly introduced track Dubai 2 - Sandy RIdges didn't load from the right part (its loaded from reverse).
So finally this works, sorry for issues


Anyways, thanks for all your hard support, congrats to the people who are on the path to win 1,000 winnings at 'Arizona Derby' I see every day some of you guys get more and more score...I wasn't even dreaming like a year(s) before that so many people will play the game for 100hrs or so... my mission is fulfilled :) so yes, such great feeling to see you unlocking all those 300,400, 500, 600, 700 winnings achievements all around the AD tracks!

I know that we will be in some future one of the best racing games on the planet, so get your name on leaderboards as fastly as you can! lol


Some Leaderboard results:
Congrats, guys, enjoy nature, stay off-roads, since it's meant for fun!
M1KE

v0.94.1a.7: 31 Leaderboards, New Track & Improvement by Players Feedback's

Hi Ridaz,


First of all, thanks for all your feedback, which helps me to see issues, the scope of the work is huge and there is tons of stuff to be fine-tuned to such game. So I tried to sort them one after another, in order to make something really fun to play.





Currently, 'Arizona Derby' gets to the 0.94 version, which means more functionality and smooth gameplay. And it's about the right time to make all more challenging, so overall skills of the AI's were set to a higher level, and playing on a higher level will bring you more XP/AD$. You need to compete in order to get to the top. Once you played and open all the tracks, defeating boss levels (32 different track altogether), you can increase skills and play on harder settings, finally, you can set on the 'Total Madness' skills which are almost unbeatable (yours is to prove that is possible, getting best cars and packing your rig to the max).


1) LEADERBOARDS OF BEST TIMES AT 32 TRACKS ARE LIVE

Exclusively, for all of the 'Arizona Derby' tracks (takes me just week for retesting it), leaderboards are finalized and you can fill out results worldwide and see how others perform in it. It is possible to see the player country, ranking and time results of the best races. In the future, there will be also XP leaderboards, for those who scored more, but for now, we're focused on presenting best performances. They are fine-tuned, balanced over the period and really hope that will bring one extra level of depth to the overall 'Arizona Derby' game experience. Also, time in milliseconds gets from 2 to 3 digits, so you can compete in 1000th part of the second for the top!

(this pic is for testing purposes, the final version is changed to 3-digits and some more details on it)I been testing this 32 leaderboards for more than week and playing tracks till the end 247, and all seems to works legit, hope you will have cool experiences (btw, some results, as will be written in notice need server clarifications to prevent cheats, so may not be written immediately, but will be seen later on in that Leaderboard standings and in future version AD Spaces in Garage menu where will be overview of all 32 leaderboards (that I making this days).

2) SMS notifications

During the race had in a previous patch some annoying vibration (reported by players) so this is changed and due to the fact that it is fast-paced gameplay, SMS will not be played for now during races, just in garage, so the player will not be distracted in-game. Also further on, there will be options to mute those notifications sounds, fine-tune other things in HUD, etc.

3) Flying objects at Tropical Storm tracks

Fixing of the flying bushes and trees in some places. This happens due to the fact that those maps were widened a lot, during the period of 3 years or more, since I released that wider the tracks, fun was greater for players, so, unfortunately, some bushes stayed in the air and it's so hard to locate it in editor (just imagine 31 tracks looking every single bush around..). But due to the help of some gamers, like iGame (cheers bro), who shared screens with CP numbers I find and fix (it was so hard to locate flying things, since of different perspective in editor and while playing, so many iterations are needed, still any flying bush or tree will be fixed).

4) Cars at the start ("Sunray Lane", "Sun Line") were underwater - this is now fine-tuned and they start from above.


5) 'Let's Dance' tuning

This option at ADriver menu, now having chosen avatar dancing smoothly blending and between hundreds of different dances, this part of the menu to be tweaked in future, making it really dance podium, with more dynamic camera angles, etc. Even those can generate some XP. Further on, there are planned more different and interesting characters and outfits, so this is a place for their best display, before the track.

[previewyoutube="QKYsvQK8POQ;full"]

5) New Dubai track 'Sandy Ridges' is available

As promised 'Arizona Derby' will offer you exclusively free DLC contents. This time, there is one good reason to have fun at Sandy Ridges. The track is about the ultimate jumping experience and drifting on the sands.

You need to take care of the slope of the hills and angles all the time, otherwise, you will easily turn over, your ride for Dubai deserts is always automatically tweaked more and it's lowered more than at other races. There is oasis all over, filled with swamps, so you need to adapt to the environment differently than for the other tracks.

Explore Dubai off-roads, have fun and do amazing stunts.

6) New Optimisations

Overall game package size has been additionally optimized to 25.6GB, despite the fact that a lot of content been added. 'Arizona Derby' was a very complex setup and ongoing optimizations are underway, to have all always smoother for you to have great fun.

7) Daily rewards voices - overlapped if you choose rewards card too fast, that is now fixed

8) Addressing some player's feedback:
"But... what should be good fun racing... is actually pretty good apart from a) hitting invisible (?) rocks or terrain that spins your car around out of control. Wow, annoying. b) AI cars that hit you from behind and end up 'grabbing' you, turning you sideways, taking you from first place to last. Wow, super annoying. c) Buzzing text messages, with tiny text, with no reason or purpose to read DURING YOUR RACE. Wow, amazingly annoying."

a) Will smooth out terrains more, but again main difference at AD is that its realistic off-road drive with all is pro's and con's, so every part of the terrain need to have strategy for it's own, invisible walls (guess some parts of the grounds above that you hit and gets turned around..yes it is annoying and some to smoothen off for sure (it's already done) but still to keep it challenging, it will not flatten like in mostly (off-road) races at other AAA titles, it will lose its idea of mastering off-roads and skills. However I agree that some parts can be smoothed out, so 'invisible walls' will not reappear

b) Ai players are in recoding to behave less intrusive when it comes to the hitting from the back and turning you sideways, I fully agree. Still, Ai's in ongoing testing & updating, so the patch will come further on. Anyways, you have 3 ADrones (in future there will be updates and upgrades to the skills of the players, so some drones will be faster, more flexible etc.) and you can use those drones ('Q' key or left shoulder button) to get out to the safe position and respawn and continue ride (that's the main usage of the ADrones)

c) Done, no more distraction SMS messages during races, sorry for the issue (now, instruction from the bosses can be read in Garage only)

8) Some people having an issue with the long loading, it's because the Garage still requires lot of space for loading, video's inside are super-optimized but the initial load (on mid and lower rigs) can take some time. This to be optimized.

Anyways, once loaded in memory, the game will should very fast (in the matter of few seconds) loading tracks and getting back to the menu.

9) Track Level Name, was visible in the final menu prior launching (when you choose desired track to race):
(version still in work)

10) A lot of small UI polishings, like loading screen visual improvements and other details and explanations all over menus.


11) Introduced 'Total Madness' difficulty level

Better not try these settings at home! lol

You will see how Ai racers are dared to win. They'll do all kinds of crazy things all over tracks and rushing for the win, like mad dogs. You should be happy if you finish 7th at this level. This is an experimental difficulty (Ai can rush even much better over hills) and still be tuned further on, but in some circumstances, skills and upgrades you will have some minor chance to get to top three. This is a real off-road rush!
Difficulty settings can be changed in the Options and more difficulty, more XP/AD$, which means more upgrades, more cars, and customizations.

12) Finally, only one invisible wall, which was on Siberia first track, and that's why someone reported in the plural ('invisible walls') was located and fixed:

Now those part looks like this:


Also, this track was polished from launching a few times and now is extra-optimized so FPS increased over 15%. Also, it's visually very appealing and nice, so hopefully you'll enjoy Siberian offroads (when I remind that I first started to add these levels back 4 years ago :) and now all of you guys can enjoy those tracks. They're widened many times to fits the logic's, btw. that's why some flying objects were here or there..since of many times terrain reconfigurations.


13) Accuracy of all the track results is increased to the 1000 ms, so now looks likes, which will help to the overall leaderboard time comparing, since EVERY millisecond is worth! So get your rig tuned and keep pedal to the max:



14) Rest of deep waters, which is harder to get over, in Tropical Storm tracks is made to be less shallow, so it's easier to go over them

Btw, some random cool car

This time 'The Combiner', rigged for the off-roads:


Some random, cool scene, The Gold Digger, from Brass Badger's gang, competing against our player:


And:


This is at 'Forest Ride' levels, which was inspired by real-life Alpes landscapes like:


That's all for today. See ya' off-roads, folks!
M1KE

PS. The leaderboard is pretty empty now, do your best to write your score up there.

Hotfix 0.93.1b.17a: New Achievements Unlocked Retroactively

This patch unlocking retroactively new achievements of the 400, 600, 700, 800 and 900 racers won.

Also, the next fix will exclude completely SMS messages during races, since that just a distracting player. Those info messages will stay only during the race (and maybe in some distant future for some campaigns tasks etc. if there is hype for the game)

Stay tuned for more cool things to come.

Release Notes 0.93.1b.17: Shape of the Things to Come

This is ongoing efforts in order to address all your feedbacks and many of ongoing things by road plan (and many more), while making the game very smooth and to enable fast-paced actions, along with improved visuals.



Hey Off-roaders,

One of the main things this patch addressing, together with many others, is known physic's glitch, which made at some occasions that car starts to turn around in glitches in some angular jumping and steering combinations. Now, that issue was fixed, so you can enjoy seamless off-road fun, sorry for those who already played and won even 1,000 tracks with that glitch.


1) We will start with smaller things. This patch enabling achievements, between 500 and 1000, to be retroactively unlocked, for all who already won at 400, 600, 700, 800 and 900 tracks. For those which are on way to the top, there few more reasons to drive hard and upgrade rigs to reach those milestones.
A lot of players already got 100, 200 even 300 and more achievements. I hear also feedback's that some are on way to the 1,000, which is amazing and congrats for that.


2) Options (and the sub-options) camera is tuned so it looks better (specially to compare graphical changes):


3) Looting with ADriver has been improved, and it's been added over 50 new fun emotes


Animations expressing player state, so the game is over more fun at that side (some of them are so fun, you'll see).
Also, since the game is action-packed, time of collecting animations, along with the time of emotions, has been slightly improved and all now is more fast-paced actions, here you can check at the video how now looks:
[previewyoutube="D_UB-zaLXYs;full"]
Also, voices after pickup will be balanced, so will never be repeated voices when loot, or so.
Finally Loot UI is improved, but still to be more improved with the AD Cards system, introduced in Daily Rewards, which will bring Boosters to the games and Custom Cards.

4) Car to Car crashing particles are now fine-tuned and balanced

There will be not so much fire and real explosions like it were:
It looks like some war game and impacted the realism of the game. Now any unrealistic fire and explosions are removed and there is fine-tuned variety of car to car crashes, debris, papers, metal parts, grounds, trees are flying all-around at some harder crashes.

5) Following some player's feedbacks overall sounds (there's a wide range of the sound FX in the game, (656 sound FX + 87 tuned car engine sounds (for each speed sampled + for idle), check how my sounds assets look like:
So tuning such a wide range of sounds, was never easy, guys, but over time it got more balanced. This time, ground sounds of rolling tires are little lowered, exhausts sparks are also lowered little, water crossing and water splash sounds as well, so expect more realism.

6) Input controls from the keyboard for the acceleration (W) and braking (S) are only controls, Up and Down Arrows been removed since Down Arrow is used for the back camera as well (so you can drive, while pressing down arrow for back camera, or left/right arrows for side view).

7) Here is one overview of in-game footage, while the game is in pause:
[previewyoutube="VYXjjQJXlhE;full"]
In the future will be added Camera Drone Mode, so you can take and post pictures from game actions.

8) In-game looting visuals is improved

Sso you see what you loot, you see AD Booster Card Rewards, for XP, for AD score, etc.



9) Added 8 new characters to the game

So you can select your ADriver and loot around boxes. Also, ADriver scene has been visually improved (has a depth of field effect) and now looks like:

Together with over 50 fun emotes, like:

Here is some footage:
[previewyoutube="O46wSpWk8yM;full"]

10) It is reassured that an ADriver never gets spawned undergrounds, so gets out of the level and fall infinitely (some reported bugs before)

11) Added System of Camera Action Shakes

with a variety of realistic shakes based on the impact from the other racer, it's dynamical and depends on the strength of the impact of the other cars, here are sam raw footages
[previewyoutube="ISIoFIHmoIA;full"]


12) Dynamic Visualisation

Motion radial blurring and other post-processing shaders on nitro and crash actions, increasing the overall atmosphere.
[previewyoutube="DMD4zw8k8uE;full"]

13) ADrone has never been easier

Now it's not impacted by the rotation of the car, you can get out and you will navigate drone parallelly to the ground before it was all very shaky in some moments and harder to respawn on safer position. Also, a drone is now made above the car windows, before was too down, and on some occasions, cars hit'em up and mess with your directions, so now overall getting to the safer patch with ADrone is much better.

14) Overall Looting UX is now changed

To make more sense, make more space on the screen (before was all over the center of the screen), so now is loot looks like:


If you bring back that to the car before time outside expires, it will be:


In case you didn't back on time to the car, it will be like:


All this with many custom messages, so it will never be boring.

Also,

14) Siberia tracks have some optimizations with levels where there are plenty of oil refineries and fire effects, that effects were optimized (some removed) so it's bringing like 7-10% better FPS on those levels.
Also, it's been added snow effects:
[previewyoutube="hJbmqEGoLiE;full"]

15) Splashing sounds of the waters from other AI's can be heard harder, so this is now tuned and it comes from exact locations where splash started (like water crossing effects, or first initial water splashes)

16) Easy Mode is a little easier then it was, so you can outsmart AI's faster if you're a beginner.

17) AD Jet Supply action is polished

and it sounds never messing again (before was some timing in code issue, so sounds of the jets were not spawned at right moment).

Now, Supply Jet ripping out the sky, so you can hear it and estimate when it's above you, so you can be ready to pick up worthy supplies.
SPOILER for those who read news lol: some of the future updates will bring Jet dropping ATV, so you can drive ATV until fuel goes off or you crash from it, so you get back to the car. Driving ATV will be very fun, but also at the same time will be harder, but it will bring more XP to you. So, like with loots, you need to trade-off time in-game to get outta with ADriver and loot and do all those extremely things and get back on track and overtake others and finish in the top 3 to pick up all that you looted.

17) Night Modes

You can choose night mode, any time at Tracks settings, there is night mode for 25 tracks and it still to be refined. Currently, it's been done that when lights are on night mode, it will be lighter, so you can see better where to play.
Playing on night modes is a much harder and totally different experience, and that's why it bringing much more XP for winning.
This is still in polishing, night sky maps missing and little visual tunings, and night mode will be really interesting. Currently, night modes to be more fun with this patch.

18) Cinematic intro camera had in some cases pixelizations, and now it's fixed, that reflections are all smoothed out and overall reflections get much better. Before capturing was limited to the 64 now is 256. Also, a lot of things to be tweaked on overtime, when optimizations are improved more (current ULTRA level of graphics is still limited to the about 85% quality of the game visuals, so new Insane settings to be added to the graphics in some further updates. Here are some reflections footages:




19) Also, Splash sounds were fixed, there was some glitch that it hears from AI racers like they're near, so it's refined. Voice sounds for the nitro will be spawned in fewer cases, and they're tuned (some voices not connected to the overall sounds settings in voices, now it's assured). Also, the possibility of jumps voices will be higher. Overall voice FX is lowered so it will not impact too many overall sounds.

20) Crash sounds are balanced and before there was some empty space at the start of half of the sounds, this is redone and all crash sounds are synchronized. Also, their overall level is dynamically linked to the impact and speed of racers, which bringing more realism into gameplay.

21) Physics fix


As I mentioned at the start of this post, it's finally fixed, it's some weird limiter controls (among tons of algorithms to simulate ultra-realistic off-roads behavior, I mean ultra - since at many other games landscape is flatten (that is how you tricked for smoother gameplay, but you actually driving on-road still just with different textures and objects) and at AD you have to deal with real off-road issues in order to drive properly. For all those fans, playing so hard from start, sorry, as it takes so long, but if you see in this news history, or you been tracking for a while, there were so many things to fine-tune and balance and thanks to your feedback's, have it all in much smoother shape now. This all applies to the AI's racers as well, and they become smoother.

22) Some tweaking of the HUD has been done, some shadows, proportions, to fits perfect, like main scoring part:

Nitro meter has been rescaled, together with current gear number:


23) ADriver animation celebrating FInish is smoothly blended, making it much better, blending over 100 different dances and making overall atmosphere unique in gaming so far, we usually have somewhere that some emote are blended but here, when you finish at top 3, your ADriver will celebrate pretty cool, so you can relax, watch it and enjoy your win endlessly:
[previewyoutube="5GeF2Fb9iSo;full"]

24) Night Modes


I finally have time to polish night modes on all of the 31 tracks. Before it wasn't so visible so now it's tuned night skies maps, and all other aspects making overall night racing very nice.
Night racings bringing more XP/AD$ and can be selected in Track selector at the down right corner:


Here is one fast video of night race:
[previewyoutube="cbhvHqUHdhc;full"]

25) Snowy mountains in the background of the Forest Ride and Siberia (6 tracks each), take a lot of FPS, this was cleared now and fps spiked from 90 to over 140, so expect more optimizations on those 12 levels.

26) Nitro was balanced before it was filled way too much, this was retested, debugged and now it's been filling nitro pretty nice, making it appealing to play. You will use it and further on, you'll fill it over big jumps, for 5-15 or even more % depending on the jumps.
Also, nitro fill sign finally looks like:


27) In-game-scoring was moved from the right side to the upper central positions, so all that's you achieving will be displayed there:


That's all folks for today, hope you'll have some cool time with new AD, stay tuned.

Regards,
Mike