Arkhangel: The House of the Seven Stars Novel Launches March 5th!
To the Esteemed Supporters of Arkhangel,
I'm thrilled to announce a pivotal moment in our Arkhangel journey. On March 5th, "Arkhangel: The House of the Seven Stars" transitions from game to narrative, available in Kindle, paperback, and hardcover formats. This expansion into the literary world enables us to explore the atmospheric mysteries and occult horrors of Arkhangel in a new light.
For those who've journeyed with us through the game, this novella offers a deeper dive into the lore and darkness that you've come to know. The Kindle version is open for preorders now, and your early support greatly enhances our visibility on Amazon, contributing significantly to the success of this venture.
While Winter Night Games may no longer exist as an official business entity, the soul and spirit behind it live on through this novella. Your enthusiasm and support have been the cornerstone of Arkhangel's success. I invite you to continue this adventure with us, delving deeper into the mysteries and horrors that lie within. Preorder your copy today and help us spread the word about this exciting new chapter.
This is Zack, formerly with WNG. I'm excited to announce that I've successfully transferred Arkhangel to my own business entity. Working closely with Valve, we've managed to relist it on Steam, and I've decided to offer it for free from now on.
I apologize for any confusion caused. This change was necessitated by the dissolution of WNG, as the operating costs significantly outweighed Arkhangel's revenue. Additionally, the transfer process was delayed due to the setup of the new business entity for game publishing.
Regarding Arkhangel's future, I don't plan to make substantial updates to the title. Maintenance builds have become quite time-consuming, and updating the entire code for compatibility with the latest version of Unity is not a small feat. However, I'm still passionate about this project and might revisit the codebase occasionally, so I won't say it's the end.
For Mac users, I'm aware that Steam lists the game as incompatible post-Catalina, but I've managed to run it successfully on Ventura. I will create some tutorials and share them both here and on the itch.io page. In addition, I'll be posting a full walkthrough on these platforms, as the WNG website will also soon be decommissioned.
I hope you're all doing well, and I apologize again for any confusion. A big thank you to Valve for their support in this transition.
Best regards, Zack
Arkhangel: The House of the Seven Stars is now $4.99/£3.99!
Been waiting to pick up Arkahangel? Well, wait no longer! We hope you enjoy our little game. We loved making it. :) -WNG
Nominate Arkhangel: The House of the Seven Stars for the Labor of Love Award!
Greetings friends!
We would be so happy if you would consider nominating Arkhangel: The House of the Seven Stars for the Labor of Love Award for the Steam Awards!
As you all know, we have been working tirelessly on Arkhangel since release and have pushed multiple updates since 2018 culminating in a massive overhaul this year that added full point & click navigation and a host of other features. For a breakdown of updates that we've released over the years:
+ Added traditional point & click navigation - This is now the default and recommended method of navigation. + Significant overhaul to Player navigation settings including faster turning and transitions and allowing the player to continue walking in the direction they are facing after a camera change if input is still active. The direction will update when the user actively changes their input direction. + Added full game controller support. This was a full replacement of the Unity Input System! Yowza! + Restructured menus to allow for easier controller navigation. + Added a “Run” option to allow the player to explore at a faster rate. + Added a method of fast travel that unlocks at a certain point of the game. + Interface updates that include opening the inventory on a hotspot interaction. + Inventory has been significantly overhauled. It is now opened/closed by an input key rather than a mouse over. Interaction methodology and presentation has also changed. This has had cascading effects on multiple other systems that required adjustments. + Added full tutorials both in menu and in game. + Inventory redesign. + Adjusted and revamped a ton of camera angles/transitions + Reconstructed & revamped many areas to better fit point & click navigation (and just general flow improvements) + Steam achievements! + Several bug fixes and bits of polish throughout including changes to dialogue and some characters
Just click this link and nominate us: https://store.steampowered.com/steamawards/nominations
Thank you so much for the continued support and have the happiest of holidays!
Much appreciation, -WNG
Arkhangel Full Walkthrough Now Available
Feeling stuck? We put together a spoiler-free walkthrough (well, as spoiler-free as we could manage).
It's that time of year again...when the ghosts ghoul and the goblins...gobble?
WHATEVER! It's SPOOOOOOOKY!
There have been a number of updates to Arkhangel since release. As a bullet point list here are the high-level updates: + Added traditional point & click navigation - This is now the default and recommended method of navigation. + Multiple direct input updates including faster turning and transitions and allowing the player to continue walking in the direction they are facing after a camera change if input is still active. The direction will update when the user actively changes their input direction. + Added game controller support. + Added a run option. + Added a method of fast travel that unlocks at a certain point of the game. + Interface updates that include opening the inventory on a hotspot interaction. + Updated Menu Flow & Tutorial + Inventory redesign. + Adjusted and revamped a ton of camera angles/transitions + Reconstructed & revamped many areas to better fit point & click navigation (and just general flow improvements) + Several bug fixes and bits of polish throughout including changes to dialogue and some characters.
If you'd like to check out a few cool videos, click below!
"Arkhangel: 1.5 Feature List":
https://youtu.be/buWxv1F_X5I
"What People are Saying":
https://youtu.be/CQ_Z4ypZmQI
"Recording the Music":
https://youtu.be/Jy95v8Y5T9w
"The History & Evolution of Arkhangel: The House of the Seven Stars":
https://youtu.be/Hgj33WYTsag
Happy Halloween!
-Winter Night Games
WATCH: The History & Evolution of Arkhangel.
Check out this mini-documentary that we put together to wrap up our video series in honor of the version 1.5 update releasing this week! It goes into the history of Arkhangel and Winter Night Games.
Enjoy! [previewyoutube="Hgj33WYTsag;full"]
VIDEO: Recording the Music of Arkhangel
Hey all!
As the week of Arkhangel Version 1.5 Release continues, we bring you a quick behind the scenes video of recording the music!
Chad Seiter, the music composer for Arkhangel wrote and recorded over an hour’s worth of original music. Check out some of the hijinks from the weekend that we went into the studio!
[previewyoutube="Jy95v8Y5T9w;full"]
What people are saying
Hey all!
We thought we'd share a little video of review quotes for Arkhangel. We really appreciate all of the love and support you've given us and wanted to put your words to some spooky Arkhangel music!!
[previewyoutube="CQ_Z4ypZmQI;full"]
Thank you so much! -Winter Night Games
Arkhangel version 1.5 is NOW AVAILABLE
ATTENTION! The 1.5 patch for Arkhangel: The House of the Seven Stars is available now! After months of work, we finally have full point & click navigation in and working as the default mode. You can still use direct input if you’d like but point & click is now the recommended and default setup when you play AA. There were a *ton* of additional updates in this patch.
Here’s a full list of what’s included:
Arkhangel 1.5 Patch Notes:
SPECIAL NOTE: Previous saved games are not supported. There were a number of invasive changes that will wreck havoc with old save files with unpredictable results. We recommend starting the game over from scratch.
+ Adding Point & Click Navigation - This is now the default and recommended method of navigation. + Input change when in Direct Input Mode that allows the player to continue walking in the direction they are facing after a camera change if input is still active. The direction will update when the user actively changes their input direction. + Interface updates that include opening the inventory on a hotspot interaction. + Added a method of fast travel that unlocks at a certain point of the game. + Run Toggle is now implemented and mapped to LEFT CTRL by default. This works in both point & click and direct input. This can also be mapped to a game controller. + Updated Menu Flow & Tutorial + Minor inventory redesign + Adjusted a ton of camera angles/transitions + Fixed random issue with Gabrielle's dialogue triggering in Haven Overworld when she wasn't around + Revamped several camera compositions and transitions. + Reconstructed & revamped many areas to better fit point & click navigation + Slight Animation adjustments to Michael + Changed default game pad button mapping to match updated UI. + Adjusted Low and Medium quality settings to eek out a little more performance. + One inventory item that you originally started with is now something that you need to find.
We’d like to take this moment to thank everyone for the great feedback since the initial release of Arkhangel. This is a game that has been part of our lives for a very long time and we are immensely proud of it. We appreciate all the love and support that you have all shown. This will more than likely be the final major content release for Arkhangel but we have really enjoyed the (sometimes bumpy) journey. 😊