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FIXED: US uniform variants missing LODs on certain parts
UPDATED: Bayonet selection on haversack
UPDATED: US wool trouser boot appearance
FIXED: inconsistent naming/translation for German painted equipment
FIXED: missing medic text for several uniform variants in chinese, russian, and spanish localisations
FIXED: some haversack models missing camo selections
FIXED: us captain uniform having 1LT insignia assigned
FIXED: Broken animation when switching from unarmed to pistol
FIXED: Editing loadout on Milice units would break belt hiding function
FIXED: US Ranger groups were missing faction definition
FIXED: Corrected German translation for FSJ jump smock (Knochensack instead of Sprungkittel)
FIXED: Duplicated belt geometry in fsj mk3 offizier gloves variant
FIXED: Missing belt buckle part in fsj mk1 offizier glove variant model
FIXED: Incorrect mass for LW painted grenadier webgear config
UPDATED: Added new textures for German pioneer gear
UPDATED: German grenadier units now use grenadier webgear
OBJECTS
FIXED: disabled faulty inheritance definition in SPE_building_base class.
OTHER
FIXED: Incorrect number of parameters for lockTurret in alterHeight static weapon function
FIXED: Artillery barrage module would create a script error if placed in the editor and made editable by Zeus
FIXED: Deployment animation would break reloads if you moved after reloading when deployed
FIXED: AT Gun turning functions would incorrectly turn counter clockwise/clockwise for some angles
FIXED: Flashlight 'killed' function was running whenever a HMD item was equipped instead of only flashlights
FIXED: Missing Mortain terrain tag for steam workshop.
FIXED: AT Gun turning function wasn't running on dedicated servers
ADDED: Dedicated strings for the marker light modules
FIXED: Lamp Type A-1 incorrectly having [SPE] tag
FIXED: Watch animations were broken
FIXED: Added missing binarised radio UI models
FIXED: I_G_Soldier_base_F and C_man_1 were missing SPE eventhandlers
FIXED: Empty reloads with M37 shotgun lead to duplicate magazines
FIXED: Incorrect number of parameters for lockTurret in disassemble_weapon static weapon function
ADDED: SPE_System_fnc_remoteSetShotParents function to CfgRemoteExec whitelist.
CHANGED: barrage and ordnance module no longer side chat "incoming" warning message. Can be re-enabled with 'SPE_ModuleBarrage_showRadioChatMessage/SPE_ModuleOrdnance_showRadioChatMessage = true;'
FIXED: various missing geometry lods in proxies, causing 'no geometry or visual shape' rpt error Removed: obsolete chat logging.
MISSIONS
Campaign
FIXED: Missing doneKeys definition.
M7
ADDED: Reinforcements arrival hint.
FIXED: small voice over cutting problem in outro narration.
SCENARIOS
FIXED: Missing doneKeys definition.
Attack on Mortain
FIXED: Convoy script error when convoy vehicle gets deleted/removed.
Panzerkampfwagen
FIXED: German car at spawn being underground.
Prizefighter
FIXED: Faulty crew killed voice over setup (message duplication).
Combat Patrol
FIXED: Missing doneKeys definition.
Escape
FIXED: Missing doneKeys definition.
ARSENAL
FIXED: Weapon attachments, flashlights and other items not available when faction/side filter active.
REVIVE
IMPROVED: Optimized HandleDamage EventHandler.
HUNTER SQUADS
IMPROVED: Coding - units should not get created at [0,0,0].
ADDED: SPE_IFS_ReducedInvalidDurationForMissingFO variable to customize/shorten delay till next target attempt is done by mortars/heavy artillery if no FO available for any reason (per side and difficulty level) - default is 15 seconds.
ADDED: SPE_IFS_TemporarilyInvalidTargetDuration variable to customize wait delay till next target attempt is done by mortars/heavy artillery if no FO available or the current target became invalid for any reason (per side and difficulty level) - default is 60 seconds.
IMPROVED: All functions to use SPE_fnc_IFS_isAACapable.
IMPROVED: Specific advanced hint only to be shown when the respective type is available currently.
IMPROVED: Coding - optimized SPE_IFS_myEmergencyCallReadiness to be only sent over network when changed and reduced precision to seconds.
FIXED: Automated indirect fire support calls by AI (Missing parameters from refactoring to call SPE_fnc_IFS_KnownTargetsManager directly from EH).
FIXED: Automated indirect fire support calls by AI (Missing parameter handover to SPE_fnc_IFS_KnownTargetsManager by SPE_fnc_IFS_artilleryInit).
FIXED: Missing class to AA assets detection.
RFS
FIXED: Property naming from "SPE_CleanUp_Distances_Panicked" to "SPE_CleanUp_Distances_POW".
ADD EXPLOSION ACTION
FIXED: Add Explosive Action module does not display action to remote clients in multiplayer.
FUNCTIONS
IMPROVED: Performance of frontline preview when having an excessive amount of control points
FIXED: Frontline data UI showing if preview quality was selected.
Creator SPOTREP: Western Sahara #010
FROM: Rotators Collective TO: Arma 3 Creator DLC Users UNIT: Western Sahara ACTIVITY: Update 1.1.6 SIZE: ~ 4.5 GB
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For even more in-game assets, scenarios, mods, and other types of content, visit the Arma 3 Steam Workshop, Here you'll find 150,000+ free Workshop items shared by talented community content creators.