Over 12 years since its release, Arma 3 has evolved the Armaverse into a vast array of content. Widely regarded as the premier military sandbox on PC, it has an incredibly active and vibrant player and modding community that still continues to thrive after all these years.
For players deploying into Arma 3 for the first time, we are excited to announce the definitive gateways to the Armaverse: Arma 3 Gold Edition and Arma 3 Platinum Edition.
Both Editions contain the base game, the Apex and Contact Expansions, the Karts DLC, and exclusive digital content. The Platinum Edition additionally contains all official DLC created by Bohemia Interactive since the game's release in 2013.
Get a head start on exploring the most comprehensive and immersive military sandbox ever created, and find out why Arma 3 still remains the gold standard for the genre over a decade since its release.
[p][img src="https://clan.akamai.steamstatic.com/images/2799889/1aa0531673df948076edc71711fcb682d5d7725c.png"][/p][p]Another Arma 3 Weeklong Sale is here! Get Arma 3 for 75 % off and its DLCs for up to 67% off! [/p][p] [dynamiclink href="https://store.steampowered.com/bundle/11256/Arma_3_Ultimate_Edition/"] The sale runs from January 26 - February 2.[/p][p][/p]
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[p] Expand your Arma 3 experience even further with Creator DLC packs made by external third-party developers.
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For even more in-game assets, scenarios, mods, and other types of content, visit the Arma 3 Steam Workshop, Here you'll find 160,000+ free Workshop items shared by talented community content creators.
FIXED: US uniform variants missing LODs on certain parts
UPDATED: Bayonet selection on haversack
UPDATED: US wool trouser boot appearance
FIXED: inconsistent naming/translation for German painted equipment
FIXED: missing medic text for several uniform variants in chinese, russian, and spanish localisations
FIXED: some haversack models missing camo selections
FIXED: us captain uniform having 1LT insignia assigned
FIXED: Broken animation when switching from unarmed to pistol
FIXED: Editing loadout on Milice units would break belt hiding function
FIXED: US Ranger groups were missing faction definition
FIXED: Corrected German translation for FSJ jump smock (Knochensack instead of Sprungkittel)
FIXED: Duplicated belt geometry in fsj mk3 offizier gloves variant
FIXED: Missing belt buckle part in fsj mk1 offizier glove variant model
FIXED: Incorrect mass for LW painted grenadier webgear config
UPDATED: Added new textures for German pioneer gear
UPDATED: German grenadier units now use grenadier webgear
OBJECTS
FIXED: disabled faulty inheritance definition in SPE_building_base class.
OTHER
FIXED: Incorrect number of parameters for lockTurret in alterHeight static weapon function
FIXED: Artillery barrage module would create a script error if placed in the editor and made editable by Zeus
FIXED: Deployment animation would break reloads if you moved after reloading when deployed
FIXED: AT Gun turning functions would incorrectly turn counter clockwise/clockwise for some angles
FIXED: Flashlight 'killed' function was running whenever a HMD item was equipped instead of only flashlights
FIXED: Missing Mortain terrain tag for steam workshop.
FIXED: AT Gun turning function wasn't running on dedicated servers
ADDED: Dedicated strings for the marker light modules
FIXED: Lamp Type A-1 incorrectly having [SPE] tag
FIXED: Watch animations were broken
FIXED: Added missing binarised radio UI models
FIXED: I_G_Soldier_base_F and C_man_1 were missing SPE eventhandlers
FIXED: Empty reloads with M37 shotgun lead to duplicate magazines
FIXED: Incorrect number of parameters for lockTurret in disassemble_weapon static weapon function
ADDED: SPE_System_fnc_remoteSetShotParents function to CfgRemoteExec whitelist.
CHANGED: barrage and ordnance module no longer side chat "incoming" warning message. Can be re-enabled with 'SPE_ModuleBarrage_showRadioChatMessage/SPE_ModuleOrdnance_showRadioChatMessage = true;'
FIXED: various missing geometry lods in proxies, causing 'no geometry or visual shape' rpt error Removed: obsolete chat logging.
MISSIONS
Campaign
FIXED: Missing doneKeys definition.
M7
ADDED: Reinforcements arrival hint.
FIXED: small voice over cutting problem in outro narration.
SCENARIOS
FIXED: Missing doneKeys definition.
Attack on Mortain
FIXED: Convoy script error when convoy vehicle gets deleted/removed.
Panzerkampfwagen
FIXED: German car at spawn being underground.
Prizefighter
FIXED: Faulty crew killed voice over setup (message duplication).
Combat Patrol
FIXED: Missing doneKeys definition.
Escape
FIXED: Missing doneKeys definition.
ARSENAL
FIXED: Weapon attachments, flashlights and other items not available when faction/side filter active.
REVIVE
IMPROVED: Optimized HandleDamage EventHandler.
HUNTER SQUADS
IMPROVED: Coding - units should not get created at [0,0,0].
ADDED: SPE_IFS_ReducedInvalidDurationForMissingFO variable to customize/shorten delay till next target attempt is done by mortars/heavy artillery if no FO available for any reason (per side and difficulty level) - default is 15 seconds.
ADDED: SPE_IFS_TemporarilyInvalidTargetDuration variable to customize wait delay till next target attempt is done by mortars/heavy artillery if no FO available or the current target became invalid for any reason (per side and difficulty level) - default is 60 seconds.
IMPROVED: All functions to use SPE_fnc_IFS_isAACapable.
IMPROVED: Specific advanced hint only to be shown when the respective type is available currently.
IMPROVED: Coding - optimized SPE_IFS_myEmergencyCallReadiness to be only sent over network when changed and reduced precision to seconds.
FIXED: Automated indirect fire support calls by AI (Missing parameters from refactoring to call SPE_fnc_IFS_KnownTargetsManager directly from EH).
FIXED: Automated indirect fire support calls by AI (Missing parameter handover to SPE_fnc_IFS_KnownTargetsManager by SPE_fnc_IFS_artilleryInit).
FIXED: Missing class to AA assets detection.
RFS
FIXED: Property naming from "SPE_CleanUp_Distances_Panicked" to "SPE_CleanUp_Distances_POW".
ADD EXPLOSION ACTION
FIXED: Add Explosive Action module does not display action to remote clients in multiplayer.
FUNCTIONS
IMPROVED: Performance of frontline preview when having an excessive amount of control points
FIXED: Frontline data UI showing if preview quality was selected.
Creator SPOTREP: Western Sahara #010
FROM: Rotators Collective TO: Arma 3 Creator DLC Users UNIT: Western Sahara ACTIVITY: Update 1.1.6 SIZE: ~ 4.5 GB