Arma Reforger cover
Arma Reforger screenshot
PC Series X Steam
Genre: Shooter, Simulator, Strategy, Tactical

Arma Reforger

Steam Summer Sale 2025



Attention Soldiers!



The Steam Summer Sale 2025 is here! ☀️



Get Arma Reforger for yourself or a friend at 20% off!



https://store.steampowered.com/app/1874880/Arma_Reforger/

You can also get Arma 3 for 90% off, with Arma 3 DLCs up to 60% off.



https://store.steampowered.com/bundle/11256/Arma_3_Ultimate_Edition/

The sale runs from June 26 - July 10. ⏳



For even more in-game assets, scenarios, mods, and other types of content, visit the Arma Reforger Workshop in-game or via a web browser. Here, you'll find tons of free items shared by talented community content creators.

To get in touch with other members in our community, you can always jump into the Arma Discord server, head over to the r/arma subreddit, and discuss in the Bohemia forums.

Finally, be sure to follow Arma Platform on X, Facebook, Instagram, TikTok, YouTube, and right here on Steam!

1.4.0.45 Update

[p][img src="https://clan.akamai.steamstatic.com/images/42399725/dcb5e320ae01507bd5f9b5a336e13a859b4e1acd.jpg"][/p]

Attention Soldiers,

[p]
We updated the Steam, PlayStation, and Xbox versions of Arma Reforger.

Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker. [/p][p][/p]

1.4.0.45 Changelog


Assets

  • [p]Tweaked: Barbed tape/wire models so character collides with stakes[/p]
  • [p]Fixed: Head/teeth/eyes were visible when exiting turret/mortar ADS[/p]

Editor

  • [p]Fixed: GameMaster/ArmaVision/BuildMode Respawn Menu Button was missing its focused highlight[/p]
  • [p]Fixed: Smoke effect module was not removed after it expired[/p]

Stability and Performance

  • [p]Fixed: Crash in BspWorldSubscene light gather traversal due to explicit stack overflow[/p]
  • [p]Fixed: Crash when character was deleted while in barbed/razor wire [/p]
  • [p]Fixed: Possible issues caused by registering to leaning system from multithreaded simulation[/p]
  • [p]Fixed: Crash when attaching an attachment to a weapon[/p]

AI

  • [p]Fixed: Delete Composition will trigger navmesh rebuild[/p]

Controls

  • [p]Added: Missing input curve data for adjustable stance/movement speed/lean[/p]
  • [p]Fixed: Switching to short-range radio made continuous voice get stuck[/p]

Workshop

  • [p]Fixed: Pages could sometimes load infinitely if switched too fast after loading[/p]
  • [p]Fixed: Switching tabs fast could end in an infinite load of the first page [/p]

1.4.0.38 Update

[p][img src="https://clan.akamai.steamstatic.com/images/42399725/d526fa473de2bc099034a169a37f551bb291dba1.jpg"][/p]

Attention Soldiers,

[p]
We updated the Steam, PlayStation, and Xbox versions of Arma Reforger.

Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.

[/p]

1.4.0.38 Changelog

[p]
[/p]

Assets

  • [p]Changed: Adjusted searchlights' light output to not cause bright hotspots during dark nights[/p]
  • [p]Changed: Increased the angle of helicopter lights[/p]
  • [p]Tweaked: Light output of the BRDM-2 searchlight to be in line with other searchlights[/p]
  • [p]Tweaked: Horizontal angles on BTR-70 and BRDM-2 commander turrets[/p]
  • [p]Tweaked: Incorrect building interior materials[/p]
  • [p]Tweaked: UI element to display current ripple quantity for helicopters[/p]
  • [p]Fixed: Ammoboxes (those with just loose ammo) didn't have inventory setup[/p]
  • [p]Fixed: Collider setup on UH-1H M60D weapon Fixed: LAV-25 fuel gauge was showing wrong values (interior and HUD)[/p]
  • [p]Fixed: Helmet M1 remap materials[/p]
  • [p]Fixed: Multi-phase destruction props received no collision damage after first hit[/p]
  • [p]Fixed: Some of the sandbags reacted wrongly to a melee attack[/p]
  • [p]Fixed: UAZ-452 FIA Cargo and Transport variants were missing the FIA coat of arms[/p]
  • [p]Fixed: Wavebreaker on LAV-25 had wrong LODs[/p]
  • [p]Fixed: Yemen and Eritrea presence on Globe asset[/p]
  • [p]Fixed: Missing animation event for the M15 AT mine[/p]
  • [p]Fixed: BTR-70 had two interactions for switching to the gunner[/p]
  • [p]Fixed: Reimported multiple animations to fix data warnings[/p]
  • [p]Fixed: Linoleum was set not to stop explosions[/p]
  • [p]Fixed: Transition of head and body, and orange tint on faces[/p]
  • [p]Removed: Rest of obsolete mine fuze data[/p]

General 

  • [p]Changed: MANW banner is now visible on PS5[/p]
  • [p]Fixed: Grenade could sometimes get stuck in hand[/p]
  • [p]Fixed: Camera was stuck looking forward during vaulting/unconscious/entering vehicle/weapon inspection[/p]
  • [p]Fixed: Freelook camera snapping when releasing Left Alt in vehicles[/p]
  • [p]Fixed: Nearby action Heal/Repair hidden if the action requires a Repair Station[/p]
  • [p]Fixed: Players should no longer be able to mount a turret from the front[/p]
  • [p]Fixed: Radio transmission incorrectly toggled and got stuck after dropping radio backpack[/p]
  • [p]Fixed: Deployable radio was confused by players without a group[/p]
  • [p]Fixed: Group invite now closes if the group was deleted[/p]
  • [p]Fixed: Nametag icons had the wrong size[/p]
  • [p]Fixed: Sound of explosions when above the terrain[/p]
  • [p]Fixed: Toggle object ownership info button hints were incorrect or missing when a gadget was equipped[/p]
  • [p]Fixed: Being able to transfer a rank-locked item via the select option on the controller[/p]
  • [p]Fixed: Being able to unlock a rank-locked item with an equip action[/p]
  • [p]Fixed: Multiple issues related to assigning items to quick slots[/p]
  • [p]Fixed: Multiple issues related to hints about equip, use action, and item info[/p]

Controls

  • [p]Added: Keybinds for changing the zeroing of the helicopter sight (default: click PageUp/PageDown, click DPAD Up/Down)[/p]
  • [p]Added: Keybind for switching helicopter selected fire mode (default: click V, click L.DPAD)[/p]
  • [p]Added: Keybind for switching helicopter selected weapon group (default: hold V, hold L.DPAD)[/p]
  • [p]Added: Keybinds for deploying the helicopter sight (default: click MMB, click R. Thumbstick)[/p]
  • [p]Added: Keybinds for switching helicopter selected ripple quantity (default: click R, click X/Square)[/p]
  • [p]Fixed: Switching from mouse and keyboard to controller would result in missing actions[/p]

Playable Content

  • [p]Added: Conflict: "Capturing base" notification now clearly states if it is the player or their teammates taking part in the capturing[/p]
  • [p]Changed: Conflict: The player who originally loaded the supplies is now awarded the full rank progression for delivering them, regardless of who unloaded them. The player unloading the supplies gets a partial reward as well[/p]
  • [p]Changed: Training: Stage requiring player to take a backpack will now require specifically having an ALICE backpack equipped[/p]
  • [p]Fixed: Training: Passenger got ejected from the vehicle during the Driving course[/p]
  • [p]Fixed: Elimination: Possible doubled binocular with sniper loadout[/p]
  • [p]Fixed: Game Master: Camera couldn't go underwater[/p]

Stability and Performance

  • [p]Changed: Small optimization to signals related to replication component[/p]
  • [p]Changed: Small optimization of inventory quick slots bar[/p]
  • [p]Fixed: Error related to rotor caused by collision after quickly spawning multiple helicopters[/p]
  • [p]Fixed: Optimization of roads processing related to children roads of different widths being connected[/p]
  • [p]Fixed: Possible crash related to BRDM2 commander turret horizontal limit[/p]
  • [p]Fixed: Possible deadlock when deactivated character changes a collision shape[/p]
  • [p]Fixed: Crash when interacting with turrets/vehicles with wrong or incomplete door configuration[/p]
  • [p]Fixed: Multiple script exceptions[/p]
  • [p]Fixed: Double hash command in chat could crash the game[/p]
  • [p]Removed: Unnecessary replication component on door prefab[/p]

Multiplayer

  • [p]Changed: Ban is applied even if player is already disconnected[/p]
  • [p]Changed: Vote kick will not cancel when the voted player leaves the server, and if such a vote succeeds, it will result in a temporary ban[/p]
  • [p]Fixed: Boom barrier not opening properly for multiplayer clients[/p]
  • [p]Fixed: Personal belongings now display the name of the player in inventory if joined a dedicated server[/p]
  • [p]Fixed: Server Browser initial sorting refresh[/p]
[p]

[/p]

1.4.0.31 Update



Attention Soldiers,



We updated the Steam, PlayStation, and Xbox versions of Arma Reforger.

Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.

1.4.0.31 Changelog



Stability and Performance



  • Fixed: Crash related to blocked players
  • Fixed: Possible fix for crash related to music
  • Fixed: PlayStation 5 crash caused by GPU barrier

Workshop



  • Fixed: Start of addon download could get stuck on infinite loading screen
  • Fixed: UI didn't show mod size on download resume after game restart
  • Fixed: Unfinished downloads on game shutdown could not be resumed after game restart
  • Fixed: Failed resumed download would not properly show error in UI
  • Fixed: Addons could constantly show 100% progress during update

1.4.0.29 Update



Attention Soldiers,



We updated the Steam, PlayStation, and Xbox versions of Arma Reforger.

Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.

1.4.0.29 Changelog



PlayStation 5



  • Fixed: False "Not enough storage space" error, when there are no mods installed or there is still enough space within the 25 GB budget

Stability and Performance



  • Fixed: Crash when browsing Workshop on PS5
  • Fixed: Crash related to modded audio samples

Workshop



  • Fixed: Pause/Resume of download could corrupt files on consoles
  • Fixed: Validation of platform compatibility of addon before its download

Modding



  • Fixed: Behavior of ScriptInvokers to prevent issues or differences between platforms
  • Changed: ScriptInvoker cannot be invoked again until it finishes - recursive invoke will throw VME and will not execute
  • Changed: New function inserted from inside invoked function will not be invoked in current execution

Update 1.4

The wait is over!


The 1.4 update for Arma Reforger is here, and with it comes the long-awaited feature of mod support for PlayStation 5. For the first time, Sony players can browse, download, and enjoy the wide array of custom game modes, weapons, vehicles, factions, terrains, and more right from the in-game Workshop. Whether you're looking to join your favorite community server or play with exciting new assets, it’s all just a few clicks away.

The modding community has always been at the heart of the Arma experience. Now, with cross-platform compatibility, players across all platforms can seamlessly enjoy modded content and fight together on the battlefield.

1.4.0.22 Changelog



PlayStation 5



  • Added: Workshop enabled for PS5 (25GB of storage allocated for downloads)
  • Added: Audio setting for controller speaker
  • Added: PlayStation system background music

General



  • Changed: Vehicles are now properly destroyed when a building falls on them
  • Changed: Reduced screen tearing at the bottom of the screen on PS5
  • Changed: TrackIR behavior tweaked
  • Fixed: All player factions were not properly visible in the deploy menu
  • Fixed: Vehicle horn was stuck when the driver was killed
  • Fixed: Radial Marker menu could be opened by double-clicking on the toolbar
  • Fixed: Camera was turning incorrectly when exiting turrets on Mi-8
  • Fixed: Pressing L1 + X on PS5 sometimes made radio input stuck
  • Fixed: Manpack radio transceiver channel switching
  • Fixed: Dropping a radio backpack after selecting it prevented radio transmission
  • Fixed: TrackIR leaning movement was causing the leaning sound to loop
  • Fixed: Fuel tank damage for LAV-25
  • Fixed: Hatch in the fire station building opened in the wrong direction

Stability



  • Fixed: Crash when moving inventory items to storage
  • Fixed: Crash when a character was deleted while on ladder


Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.

1.3.0.170 Update



Attention Soldiers,



We updated the Steam, PlayStation, and Xbox versions of Arma Reforger.

Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.

1.3.0.170 Changelog



Assets



  • Changed: Disabled destruction on several assets - Ammo Crates, Fuel Service Prefabs, Helicopter
  • Weapons Arsenal Box f.e. to keep consistency with other similar assets
  • Changed: Added Un/Load action for supplies to BRDM-2 and unified the setup on LAV-25
  • Tweaked: Interior lighting for multiple buildings, aircraft shelter, and mountain hotel
  • Tweaked: Switch Action of Commander in BTR-70
  • Fixed: Fixed the headlook camera for the turnout state in the LAV-25
  • Fixed: Horn animation interruption in the UAZ vehicles
  • Fixed: Hatch on Light Beacon opening in the wrong direction
  • Fixed: Powerline materials 

General



  • Tweaked: HDR settings
  • Fixed: Animation issues when two characters operate same entity
  • Fixed: PS5 Motion Sensor was active when game was suspended

Stability and Performance



  • Changed: Optimization of memory usage in rendering
  • Fixed: Crash when mortar was being loaded by two characters and was destroyed
  • Fixed: Muzzle sometimes caused crash when reusing projectiles wrongly
  • Fixed: Possible crash related to world subscenes
  • Fixed: Crash when interrupting switch seat action when previous compartment is deleted
  • Fixed: Crash prevention when synchronizing non-replicated tasks
  • Fixed: Replication crash related to character using ladder
  • Fixed: Crash when map descriptor's entity was deleted before the descriptor
  • Fixed: Possible fix for server freeze on restart / inconsistent replication table on restart
  • Fixed: Fixed crash during navmesh generation by flipping axes of navmesh generation states 

Workbench and Modding



  • Added: Shape Area Tool "Snap To Terrain", "Centre On Position", "Shape Closing" options
  • Added: Power line base Prefab
  • Added: Download queue to limit how many addons are being downloaded and process at once
  • Changed: Polyline Area Tool is now Shape Area Tool
  • Fixed: 2d Map topo generation determinism of roads, buildings, and areas
  • Fixed: ScriptAPI: broken PointInfo class config inheritance
  • Fixed: Polyline Area Tool crash on usage
  • Fixed: Workbench: Changing dependencies of addons gproj and publishing it without restart will now correctly update dependencies on Workshop
  • Fixed: Workbench: Application could stay hanging if publishing failed due to backend error
  • Fixed: Issues related to empty or invalid dependency GUIDs on loading addons
  • Fixed: Published addon could have bad dependencies when .gproj was modified without restarting workbench
  • Removed: PolylineArea/Class
  • Removed: Cameras from ArlandEmpty and EdenEmpty

COMRAD #18



Welcome to the latest Arma Reforger Community Radar, or as we also call it: #COMRAD. We have another great selection of community content this month for everyone to enjoy!

Discover more here 👇


https://reforger.armaplatform.com/news/comrad-18

If you would like to suggest content for next month's #COMRAD, make sure you tag @ArmaPlatform or #ArmaReforger on Twitter, or submit your suggestions to:
Nillers on Twitter, Bluesky, Discord, or on our forums.

Steam Wargames Fest 2025



Attention Soldiers!



The Steam Wargames Fest 2025 is here! 🪖



Get Arma Reforger for yourself or a friend at 20% off!



https://store.steampowered.com/app/1874880/Arma_Reforger/

You can also get Arma 3 for 84% off, with Arma 3 DLCs up to 60% off.



https://store.steampowered.com/bundle/11256/Arma_3_Ultimate_Edition/

The sale runs from April 28 - May 5. ⏳



For even more in-game assets, scenarios, mods, and other types of content, visit the Arma Reforger Workshop in-game or via a web browser. Here, you'll find tons of free items shared by talented community content creators.

To get in touch with other members in our community, you can always jump into the Arma Discord server, head over to the r/arma subreddit, and discuss in the Bohemia forums.

Finally, be sure to follow Arma Platform on X, Facebook, Instagram, TikTok, YouTube, and right here on Steam!

1.3.0.157 Update



Attention Soldiers,



We updated the Steam, PlayStation, and Xbox versions of Arma Reforger.

Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.

1.3.0.157 Changelog



Assets



  • Changed: HEDP spalling on M247 & S5KO (T189077)
  • Changed: Rank requirement for LAV-25 M240 coax MG ammo (FMJ+Tracer, Tracer = Private; FMJ only = Corporal; AP and AP+Tracer = Lieutenant)
  • Fixed: Disabled destruction on big harbor crane
  • Fixed: Mortar flare projectile would be visible on top of the flare candle, and it would cast a shadow
  • Fixed: Environmental parts of some houses were being dragged down
  • Fixed: Entering the Mi-8 with open doors now plays the correct animation
  • Fixed: Switching seats from/to gunner seats in the Mi-8 is now animating properly
  • Fixed: Rear gunner was stuck in the Mi-8

General



  • Changed: Improvements for explosion damage
  • Changed: Moved mortar azimuth UI element to the bottom of the screen
  • Changed: Disabled Motion Sensor input when using the mortars
  • Changed: Credits updated
  • Tweaked: Garbage system lifetime for vehicles in Combat Ops scenarios increased from 20 to 30 minutes.
  • Tweaked: Garbage system player presence detection radius default radius increased from 25 to 35 meters.
  • Tweaked: Interior probe HDR setting for better view from driver position
  • Fixed: Default Garbage system player radius was incorrectly set to default for vehicles
  • Fixed: Transmission UI could be disabled in server settings
  • Fixed: Removed one tracer round from non-tracer magazine
  • Fixed: Weapons with attached scope missing iron sight zeroing sound
  • Fixed: Raining when changing Overall quality settings to Low

Multiplayer



  • Added: Information about who created the vote kick
  • Added: Additional logging info to the voting system with information about who created, voted, and against whom the vote was created. This logging can be enabled by starting a server with -logVoting CLI parameter

Editor



  • Fixed: Actions would be cut if they were expanding too much towards the top in Game Master and Build Mode
  • Fixed: Actions would overlap on top of the Game Master menu
  • Fixed: Added FIA equipment arsenal to the systems category in GM
  • Fixed: Moved US equipment arsenal to the systems category in GM
  • Fixed: Removed civilian arsenal from objects category in GM

Stability and Performance



  • Fixed: Crash related to spawning a prefab through inventory
  • Fixed: Crashes on PS5 likely caused by memory fragmentation
  • Fixed: Crash related to AI driving