For even more in-game assets, scenarios, mods, and other types of content, visit the Arma Reforger Workshop in-game or via a web browser. Here, you'll find tons of free items shared by talented community content creators.
[p] We updated the Steam, PlayStation, and Xbox versions of Arma Reforger.
Visit our Dev Hub to read about Known Issues. You can help us to further improve the game by posting your feedback on the Feedback Tracker. [/p][p][/p]
[p]Fixed: Switching from mouse and keyboard to controller would result in missing actions[/p]
Playable Content
[p]Added: Conflict: "Capturing base" notification now clearly states if it is the player or their teammates taking part in the capturing[/p]
[p]Changed: Conflict: The player who originally loaded the supplies is now awarded the full rank progression for delivering them, regardless of who unloaded them. The player unloading the supplies gets a partial reward as well[/p]
[p]Changed: Training: Stage requiring player to take a backpack will now require specifically having an ALICE backpack equipped[/p]
[p]Fixed: Training: Passenger got ejected from the vehicle during the Driving course[/p]
[p]Fixed: Elimination: Possible doubled binocular with sniper loadout[/p]
[p]Fixed: Game Master: Camera couldn't go underwater[/p]
Stability and Performance
[p]Changed: Small optimization to signals related to replication component[/p]
[p]Changed: Small optimization of inventory quick slots bar[/p]
[p]Fixed: Error related to rotor caused by collision after quickly spawning multiple helicopters[/p]
[p]Fixed: Optimization of roads processing related to children roads of different widths being connected[/p]
[p]Fixed: Possible crash related to BRDM2 commander turret horizontal limit[/p]
[p]Fixed: Possible deadlock when deactivated character changes a collision shape[/p]
[p]Fixed: Crash when interacting with turrets/vehicles with wrong or incomplete door configuration[/p]
[p]Fixed: Multiple script exceptions[/p]
[p]Fixed: Double hash command in chat could crash the game[/p]
[p]Removed: Unnecessary replication component on door prefab[/p]
Multiplayer
[p]Changed: Ban is applied even if player is already disconnected[/p]
[p]Changed: Vote kick will not cancel when the voted player leaves the server, and if such a vote succeeds, it will result in a temporary ban[/p]
[p]Fixed: Boom barrier not opening properly for multiplayer clients[/p]
[p]Fixed: Personal belongings now display the name of the player in inventory if joined a dedicated server[/p]
[p]Fixed: Server Browser initial sorting refresh[/p]
[p]
[/p]
1.4.0.31 Update
Attention Soldiers,
We updated the Steam, PlayStation, and Xbox versions of Arma Reforger.
Visit our Dev Hub to read about Known Issues. You can help us to further improve the game by posting your feedback on the Feedback Tracker.
Fixed: False "Not enough storage space" error, when there are no mods installed or there is still enough space within the 25 GB budget
Stability and Performance
Fixed: Crash when browsing Workshop on PS5
Fixed: Crash related to modded audio samples
Workshop
Fixed: Pause/Resume of download could corrupt files on consoles
Fixed: Validation of platform compatibility of addon before its download
Modding
Fixed: Behavior of ScriptInvokers to prevent issues or differences between platforms
Changed: ScriptInvoker cannot be invoked again until it finishes - recursive invoke will throw VME and will not execute
Changed: New function inserted from inside invoked function will not be invoked in current execution
Update 1.4
The wait is over!
The 1.4 update for Arma Reforger is here, and with it comes the long-awaited feature of mod support for PlayStation 5. For the first time, Sony players can browse, download, and enjoy the wide array of custom game modes, weapons, vehicles, factions, terrains, and more right from the in-game Workshop. Whether you're looking to join your favorite community server or play with exciting new assets, it’s all just a few clicks away.
The modding community has always been at the heart of the Arma experience. Now, with cross-platform compatibility, players across all platforms can seamlessly enjoy modded content and fight together on the battlefield.
Changed: Disabled destruction on several assets - Ammo Crates, Fuel Service Prefabs, Helicopter
Weapons Arsenal Box f.e. to keep consistency with other similar assets
Changed: Added Un/Load action for supplies to BRDM-2 and unified the setup on LAV-25
Tweaked: Interior lighting for multiple buildings, aircraft shelter, and mountain hotel
Tweaked: Switch Action of Commander in BTR-70
Fixed: Fixed the headlook camera for the turnout state in the LAV-25
Fixed: Horn animation interruption in the UAZ vehicles
Fixed: Hatch on Light Beacon opening in the wrong direction
Fixed: Powerline materials
General
Tweaked: HDR settings
Fixed: Animation issues when two characters operate same entity
Fixed: PS5 Motion Sensor was active when game was suspended
Stability and Performance
Changed: Optimization of memory usage in rendering
Fixed: Crash when mortar was being loaded by two characters and was destroyed
Fixed: Muzzle sometimes caused crash when reusing projectiles wrongly
Fixed: Possible crash related to world subscenes
Fixed: Crash when interrupting switch seat action when previous compartment is deleted
Fixed: Crash prevention when synchronizing non-replicated tasks
Fixed: Replication crash related to character using ladder
Fixed: Crash when map descriptor's entity was deleted before the descriptor
Fixed: Possible fix for server freeze on restart / inconsistent replication table on restart
Fixed: Fixed crash during navmesh generation by flipping axes of navmesh generation states
Workbench and Modding
Added: Shape Area Tool "Snap To Terrain", "Centre On Position", "Shape Closing" options
Added: Power line base Prefab
Added: Download queue to limit how many addons are being downloaded and process at once
Changed: Polyline Area Tool is now Shape Area Tool
Fixed: 2d Map topo generation determinism of roads, buildings, and areas
Fixed: ScriptAPI: broken PointInfo class config inheritance
Fixed: Polyline Area Tool crash on usage
Fixed: Workbench: Changing dependencies of addons gproj and publishing it without restart will now correctly update dependencies on Workshop
Fixed: Workbench: Application could stay hanging if publishing failed due to backend error
Fixed: Issues related to empty or invalid dependency GUIDs on loading addons
Fixed: Published addon could have bad dependencies when .gproj was modified without restarting workbench
Removed: PolylineArea/Class
Removed: Cameras from ArlandEmpty and EdenEmpty
COMRAD #18
Welcome to the latest Arma Reforger Community Radar, or as we also call it: #COMRAD. We have another great selection of community content this month for everyone to enjoy!
If you would like to suggest content for next month's #COMRAD, make sure you tag @ArmaPlatform or #ArmaReforger on Twitter, or submit your suggestions to: Nillers on Twitter, Bluesky, Discord, or on our forums.
Steam Wargames Fest 2025
Attention Soldiers!
The Steam Wargames Fest 2025 is here! 🪖
Get Arma Reforger for yourself or a friend at 20% off!
For even more in-game assets, scenarios, mods, and other types of content, visit the Arma Reforger Workshop in-game or via a web browser. Here, you'll find tons of free items shared by talented community content creators.
Changed: Rank requirement for LAV-25 M240 coax MG ammo (FMJ+Tracer, Tracer = Private; FMJ only = Corporal; AP and AP+Tracer = Lieutenant)
Fixed: Disabled destruction on big harbor crane
Fixed: Mortar flare projectile would be visible on top of the flare candle, and it would cast a shadow
Fixed: Environmental parts of some houses were being dragged down
Fixed: Entering the Mi-8 with open doors now plays the correct animation
Fixed: Switching seats from/to gunner seats in the Mi-8 is now animating properly
Fixed: Rear gunner was stuck in the Mi-8
General
Changed: Improvements for explosion damage
Changed: Moved mortar azimuth UI element to the bottom of the screen
Changed: Disabled Motion Sensor input when using the mortars
Changed: Credits updated
Tweaked: Garbage system lifetime for vehicles in Combat Ops scenarios increased from 20 to 30 minutes.
Tweaked: Garbage system player presence detection radius default radius increased from 25 to 35 meters.
Tweaked: Interior probe HDR setting for better view from driver position
Fixed: Default Garbage system player radius was incorrectly set to default for vehicles
Fixed: Transmission UI could be disabled in server settings
Fixed: Removed one tracer round from non-tracer magazine
Fixed: Weapons with attached scope missing iron sight zeroing sound
Fixed: Raining when changing Overall quality settings to Low
Multiplayer
Added: Information about who created the vote kick
Added: Additional logging info to the voting system with information about who created, voted, and against whom the vote was created. This logging can be enabled by starting a server with -logVoting CLI parameter
Editor
Fixed: Actions would be cut if they were expanding too much towards the top in Game Master and Build Mode
Fixed: Actions would overlap on top of the Game Master menu
Fixed: Added FIA equipment arsenal to the systems category in GM
Fixed: Moved US equipment arsenal to the systems category in GM
Fixed: Removed civilian arsenal from objects category in GM
Stability and Performance
Fixed: Crash related to spawning a prefab through inventory
Fixed: Crashes on PS5 likely caused by memory fragmentation