Arma Reforger cover
Arma Reforger screenshot
PC Series X Steam
Genre: Shooter, Simulator, Strategy, Tactical

Arma Reforger

1.4.0.29 Update



Attention Soldiers,



We updated the Steam, PlayStation, and Xbox versions of Arma Reforger.

Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.

1.4.0.29 Changelog



PlayStation 5



  • Fixed: False "Not enough storage space" error, when there are no mods installed or there is still enough space within the 25 GB budget

Stability and Performance



  • Fixed: Crash when browsing Workshop on PS5
  • Fixed: Crash related to modded audio samples

Workshop



  • Fixed: Pause/Resume of download could corrupt files on consoles
  • Fixed: Validation of platform compatibility of addon before its download

Modding



  • Fixed: Behavior of ScriptInvokers to prevent issues or differences between platforms
  • Changed: ScriptInvoker cannot be invoked again until it finishes - recursive invoke will throw VME and will not execute
  • Changed: New function inserted from inside invoked function will not be invoked in current execution

Update 1.4

The wait is over!


The 1.4 update for Arma Reforger is here, and with it comes the long-awaited feature of mod support for PlayStation 5. For the first time, Sony players can browse, download, and enjoy the wide array of custom game modes, weapons, vehicles, factions, terrains, and more right from the in-game Workshop. Whether you're looking to join your favorite community server or play with exciting new assets, it’s all just a few clicks away.

The modding community has always been at the heart of the Arma experience. Now, with cross-platform compatibility, players across all platforms can seamlessly enjoy modded content and fight together on the battlefield.

1.4.0.22 Changelog



PlayStation 5



  • Added: Workshop enabled for PS5 (25GB of storage allocated for downloads)
  • Added: Audio setting for controller speaker
  • Added: PlayStation system background music

General



  • Changed: Vehicles are now properly destroyed when a building falls on them
  • Changed: Reduced screen tearing at the bottom of the screen on PS5
  • Changed: TrackIR behavior tweaked
  • Fixed: All player factions were not properly visible in the deploy menu
  • Fixed: Vehicle horn was stuck when the driver was killed
  • Fixed: Radial Marker menu could be opened by double-clicking on the toolbar
  • Fixed: Camera was turning incorrectly when exiting turrets on Mi-8
  • Fixed: Pressing L1 + X on PS5 sometimes made radio input stuck
  • Fixed: Manpack radio transceiver channel switching
  • Fixed: Dropping a radio backpack after selecting it prevented radio transmission
  • Fixed: TrackIR leaning movement was causing the leaning sound to loop
  • Fixed: Fuel tank damage for LAV-25
  • Fixed: Hatch in the fire station building opened in the wrong direction

Stability



  • Fixed: Crash when moving inventory items to storage
  • Fixed: Crash when a character was deleted while on ladder


Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.

1.3.0.170 Update



Attention Soldiers,



We updated the Steam, PlayStation, and Xbox versions of Arma Reforger.

Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.

1.3.0.170 Changelog



Assets



  • Changed: Disabled destruction on several assets - Ammo Crates, Fuel Service Prefabs, Helicopter
  • Weapons Arsenal Box f.e. to keep consistency with other similar assets
  • Changed: Added Un/Load action for supplies to BRDM-2 and unified the setup on LAV-25
  • Tweaked: Interior lighting for multiple buildings, aircraft shelter, and mountain hotel
  • Tweaked: Switch Action of Commander in BTR-70
  • Fixed: Fixed the headlook camera for the turnout state in the LAV-25
  • Fixed: Horn animation interruption in the UAZ vehicles
  • Fixed: Hatch on Light Beacon opening in the wrong direction
  • Fixed: Powerline materials 

General



  • Tweaked: HDR settings
  • Fixed: Animation issues when two characters operate same entity
  • Fixed: PS5 Motion Sensor was active when game was suspended

Stability and Performance



  • Changed: Optimization of memory usage in rendering
  • Fixed: Crash when mortar was being loaded by two characters and was destroyed
  • Fixed: Muzzle sometimes caused crash when reusing projectiles wrongly
  • Fixed: Possible crash related to world subscenes
  • Fixed: Crash when interrupting switch seat action when previous compartment is deleted
  • Fixed: Crash prevention when synchronizing non-replicated tasks
  • Fixed: Replication crash related to character using ladder
  • Fixed: Crash when map descriptor's entity was deleted before the descriptor
  • Fixed: Possible fix for server freeze on restart / inconsistent replication table on restart
  • Fixed: Fixed crash during navmesh generation by flipping axes of navmesh generation states 

Workbench and Modding



  • Added: Shape Area Tool "Snap To Terrain", "Centre On Position", "Shape Closing" options
  • Added: Power line base Prefab
  • Added: Download queue to limit how many addons are being downloaded and process at once
  • Changed: Polyline Area Tool is now Shape Area Tool
  • Fixed: 2d Map topo generation determinism of roads, buildings, and areas
  • Fixed: ScriptAPI: broken PointInfo class config inheritance
  • Fixed: Polyline Area Tool crash on usage
  • Fixed: Workbench: Changing dependencies of addons gproj and publishing it without restart will now correctly update dependencies on Workshop
  • Fixed: Workbench: Application could stay hanging if publishing failed due to backend error
  • Fixed: Issues related to empty or invalid dependency GUIDs on loading addons
  • Fixed: Published addon could have bad dependencies when .gproj was modified without restarting workbench
  • Removed: PolylineArea/Class
  • Removed: Cameras from ArlandEmpty and EdenEmpty

COMRAD #18



Welcome to the latest Arma Reforger Community Radar, or as we also call it: #COMRAD. We have another great selection of community content this month for everyone to enjoy!

Discover more here 👇


https://reforger.armaplatform.com/news/comrad-18

If you would like to suggest content for next month's #COMRAD, make sure you tag @ArmaPlatform or #ArmaReforger on Twitter, or submit your suggestions to:
Nillers on Twitter, Bluesky, Discord, or on our forums.

Steam Wargames Fest 2025



Attention Soldiers!



The Steam Wargames Fest 2025 is here! 🪖



Get Arma Reforger for yourself or a friend at 20% off!



https://store.steampowered.com/app/1874880/Arma_Reforger/

You can also get Arma 3 for 84% off, with Arma 3 DLCs up to 60% off.



https://store.steampowered.com/bundle/11256/Arma_3_Ultimate_Edition/

The sale runs from April 28 - May 5. ⏳



For even more in-game assets, scenarios, mods, and other types of content, visit the Arma Reforger Workshop in-game or via a web browser. Here, you'll find tons of free items shared by talented community content creators.

To get in touch with other members in our community, you can always jump into the Arma Discord server, head over to the r/arma subreddit, and discuss in the Bohemia forums.

Finally, be sure to follow Arma Platform on X, Facebook, Instagram, TikTok, YouTube, and right here on Steam!

1.3.0.157 Update



Attention Soldiers,



We updated the Steam, PlayStation, and Xbox versions of Arma Reforger.

Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.

1.3.0.157 Changelog



Assets



  • Changed: HEDP spalling on M247 & S5KO (T189077)
  • Changed: Rank requirement for LAV-25 M240 coax MG ammo (FMJ+Tracer, Tracer = Private; FMJ only = Corporal; AP and AP+Tracer = Lieutenant)
  • Fixed: Disabled destruction on big harbor crane
  • Fixed: Mortar flare projectile would be visible on top of the flare candle, and it would cast a shadow
  • Fixed: Environmental parts of some houses were being dragged down
  • Fixed: Entering the Mi-8 with open doors now plays the correct animation
  • Fixed: Switching seats from/to gunner seats in the Mi-8 is now animating properly
  • Fixed: Rear gunner was stuck in the Mi-8

General



  • Changed: Improvements for explosion damage
  • Changed: Moved mortar azimuth UI element to the bottom of the screen
  • Changed: Disabled Motion Sensor input when using the mortars
  • Changed: Credits updated
  • Tweaked: Garbage system lifetime for vehicles in Combat Ops scenarios increased from 20 to 30 minutes.
  • Tweaked: Garbage system player presence detection radius default radius increased from 25 to 35 meters.
  • Tweaked: Interior probe HDR setting for better view from driver position
  • Fixed: Default Garbage system player radius was incorrectly set to default for vehicles
  • Fixed: Transmission UI could be disabled in server settings
  • Fixed: Removed one tracer round from non-tracer magazine
  • Fixed: Weapons with attached scope missing iron sight zeroing sound
  • Fixed: Raining when changing Overall quality settings to Low

Multiplayer



  • Added: Information about who created the vote kick
  • Added: Additional logging info to the voting system with information about who created, voted, and against whom the vote was created. This logging can be enabled by starting a server with -logVoting CLI parameter

Editor



  • Fixed: Actions would be cut if they were expanding too much towards the top in Game Master and Build Mode
  • Fixed: Actions would overlap on top of the Game Master menu
  • Fixed: Added FIA equipment arsenal to the systems category in GM
  • Fixed: Moved US equipment arsenal to the systems category in GM
  • Fixed: Removed civilian arsenal from objects category in GM

Stability and Performance



  • Fixed: Crash related to spawning a prefab through inventory
  • Fixed: Crashes on PS5 likely caused by memory fragmentation
  • Fixed: Crash related to AI driving

1.3.0.144 Update



Attention Soldiers,



We updated the Steam, PlayStation, and Xbox versions of Arma Reforger.

Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.

1.3.0.144 Changelog



Assets



  • Changed: Tweaked ballistic properties of armor materials
  • Changed: Increased time to live of Hydras and S5 rockets to 65 seconds
  • Changed: LAV-25 sight cover more opened
  • Tweaked: LAV-25 reticle should be more aligned with projectile trajectory
  • Tweaked: LAV-25 wreck cannon and physical colliders
  • Tweaked: First-person commander and gunner camera in LAV-25, BTR-70, and BRDM-2
  • Tweaked: SSh68 game material - helmet should now offer protection against PM rounds
  • Fixed: Getting in and out animations for Šárka 105 were misplaced
  • Fixed: Hiding of part of mesh of RDG2 smoke grenade
  • Fixed: BTR-70 turret light portals
  • Fixed: Issue with destruction of nearby building leaving floating assets
  • Fixed: Door angles for both M998 variants. Character was getting stuck between them
  • Fixed: Interior light of UAZ-452 could not be switched on
  • Fixed: Removed Ammo UI from the commander turrets

General



  • Changed: Added VON notification to GM, photo, build, admin modes
  • Changed: Changed behavior of "-autoreload X" CLI parameter where X>0 means mission will restart after X seconds, X=0 immediate restart, while x=disabled means that mission will not restart. The server will fully shut down after the scenario ends and relaunch as a same instance.
  • Tweaked: Explosion fragmentation computations
  • Tweaked: HDR settings 
  • Fixed: Glowing window frames
  • Fixed: Mortar shell (HE) decals were not fully rendered when impacting at an angle
  • Fixed: Rain was disappearing on PS5
  • Fixed: Max player count in some menus did not match the max player count in server config

Playable Content



  • Fixed: Combat Ops Arland: Eliminate target objective located on Farm sometimes spawned 2 officers

Stability and Performance



  • Fixed: Crash when starting a vehicle action without a valid animation graph
  • Fixed: Crash when accessing signals after deletion of entity
  • Fixed: Crash when attaching non-weapon entity to a weapon slot.
  • Fixed: Crash when destroying/unstreaming a turret with an occupant in ADS
  • Fixed: Crash when interrupting a switch seat when the vehicle gets deleted
  • Fixed: Crash when spawning a prefab through inventory storage
  • Fixed: Multiplayer desync related to hit effects being deleted locally
  • Fixed: Grenades and missiles no longer crash the game when their physics is deleted

Modding



  • Changed: Powerline Entity now inherits from Destructible Entity
  • Tweaked: World editor: Camera movement limit increased to world outer bounds

Update 1.3

Get to Cover, Soldier! Incoming Fire Support!


The game-changing 1.3 update for Arma Reforger brings many new and exciting vehicles, weapons, systems, and improvements. Nowhere on the battlefield is safe anymore and everyone will need to adapt to stay in the fight!

LAV-25 and BRDM-2


Two new infantry fighting vehicles have reached Everon and Arland. The US forces have gained the LAV-25, with its powerful 25mm M242 autocannon, capable of firing high-explosive rounds and its 7.62mm M240 coaxial machine gun. Both weapons utilize powerful 7x optical sight for target acquisition at long ranges.
The Soviet army and the FIA have been reinforced by the BRDM-2 combat reconnaissance vehicle. It is smaller and lighter than the already-available BTR-70 but equipped with the same firepower: a 14.5mm KPVT machine gun and a 7.62mm PKT.

Offensive Helicopters


Command the skies and the pilot seat of the gunship variants of the Mi-8 and UH-1H helicopters. With new fully adjustable collimator sights, detachable rocket pods, and various ammunition options for each gunship, you can keep the enemy forces suppressed and constantly retreating. If you're on the ground make sure to watch the skies and have your RPGs ready!

Mortars


Arma Reforger brings realistic and immersive mortars into the game! Delay enemy advances, cut off supply routes, level towns, support friendly attacking forces from kilometers away. Both the Soviet 2B14 82mm mortar launcher and its US M252 81mm counterpart change the landscape of the battlefield significantly. Coordinate with spotters near the target area for maximum effect!

Building and Tree Destruction


Solid cover is now temporary, destruction changes everything! The battlefield will never be the same after a long and intense battle with mortar barrages, helicopter rocket sorties, and vehicular combat. Buildings can be destroyed, entire forests can be cleared, sightlines can be expanded, and chokepoints can be bypassed. Learn to navigate the destructible countryside of Arland and Everon and use it to your advantage.

Elimination Scenario


A brand new singleplayer scenario makes you a US Special Forces soldier tasked with eliminating a high-ranking Soviet officer in the southern town of Régina near the Western Heights. Are you going to take him out from afar with the M21 SWS, prepare an explosive ambush for his UAZ-469, or sneak into town with a suppressed M16 and dispatch the target from up close? The choice is yours!

Expanded Vehicles



  • Supply runs are considerably more effective now that both the M923A1 and the URAL-4320 transport trucks now carry up to 1,500 supplies in a single load.
  • The UAZ-452 "Buchanka" now comes in two new variants. A transport variant - capable of carrying 7 people or 2 people and 500 supplies, and a cargo variant capable of carrying 800 supplies.
  • The Šárka 1203 cargo variant can also carry more supplies in this update.
  • Both the UH-1H and the Mi-8 helicopters now come in civilian colors.
  • The FIA motor pool has been expanded with the inclusion of the UAZ-452, the BTR-70, and the BRDM-2.

Overhauled Game Systems


One of the most requested features is the rank requirement system for the Ammunition Supply Depots to address often-disliked "arsenal spam." Players will now have to tangibly contribute to the platoon's efforts and rank up to be able to equip more advanced more expensive weapons and items.
The Conflict game mode has also undergone some significant changes:

  • Players are now unable to spawn on contested bases.
    Previously, capture timers used to rely on the amount of compositions built on each base. In 1.3, capture time is related to the number of bases connected to the contested one via radio network.
    These changes are intended to make the frontlines more dynamic, and will require tactical and strategic adaptation on all sides.
  • Smaller Conflict game modes are being introduced to give players the option to engage in more condensed and faster-paced battles with the core mechanics of Conflict.
  • Adjustments to the AI soldiers have made them deadlier than ever! AI are now able to better target moving targets, so simply driving through their roadblocks hoping for the best is not a safe bet anymore. Moreover, once under fire, they seek cover more effectively, return fire aggressively, counterattack, and flank.

    1.3.0.130 Changelog

Arma Reforger Steam Spring Sale 2025



Attention Soldiers!



The Steam Spring Sale 2025 is here! 🌼



You can purchase Arma Reforger for yourself or a friend at 20% off!



https://store.steampowered.com/app/1874880/Arma_Reforger/

You can also get Arma 3 for 80% off, with Arma 3 DLCs up to 60% off.



https://store.steampowered.com/bundle/11256/Arma_3_Ultimate_Edition/

The sale runs from March 13 - 20. ⏳



For even more in-game assets, scenarios, mods, and other types of content, visit the Arma Reforger Workshop in-game or via a web browser. Here, you'll find tons of free items shared by talented community content creators.

To get in touch with other members in our community, you can always jump into the Arma Discord server, head over to the r/arma subreddit, and discuss in the Bohemia forums.

Finally, be sure to follow Arma Platform on X, Facebook, Instagram, TikTok, YouTube, and right here on Steam!

COMRAD #17



Welcome to the latest Arma Reforger Community Radar, or as we also call it: #COMRAD. We have another great selection of community content this month for everyone to enjoy!

Discover more here 👇


https://reforger.armaplatform.com/news/comrad-17

If you would like to suggest content for next month's #COMRAD, make sure you tag @ArmaPlatform or #ArmaReforger on Twitter, or submit your suggestions to:
Nillers on Twitter, Bluesky, Discord, or on our forums.