Fixed: False "Not enough storage space" error, when there are no mods installed or there is still enough space within the 25 GB budget
Stability and Performance
Fixed: Crash when browsing Workshop on PS5
Fixed: Crash related to modded audio samples
Workshop
Fixed: Pause/Resume of download could corrupt files on consoles
Fixed: Validation of platform compatibility of addon before its download
Modding
Fixed: Behavior of ScriptInvokers to prevent issues or differences between platforms
Changed: ScriptInvoker cannot be invoked again until it finishes - recursive invoke will throw VME and will not execute
Changed: New function inserted from inside invoked function will not be invoked in current execution
Update 1.4
The wait is over!
The 1.4 update for Arma Reforger is here, and with it comes the long-awaited feature of mod support for PlayStation 5. For the first time, Sony players can browse, download, and enjoy the wide array of custom game modes, weapons, vehicles, factions, terrains, and more right from the in-game Workshop. Whether you're looking to join your favorite community server or play with exciting new assets, it’s all just a few clicks away.
The modding community has always been at the heart of the Arma experience. Now, with cross-platform compatibility, players across all platforms can seamlessly enjoy modded content and fight together on the battlefield.
Changed: Disabled destruction on several assets - Ammo Crates, Fuel Service Prefabs, Helicopter
Weapons Arsenal Box f.e. to keep consistency with other similar assets
Changed: Added Un/Load action for supplies to BRDM-2 and unified the setup on LAV-25
Tweaked: Interior lighting for multiple buildings, aircraft shelter, and mountain hotel
Tweaked: Switch Action of Commander in BTR-70
Fixed: Fixed the headlook camera for the turnout state in the LAV-25
Fixed: Horn animation interruption in the UAZ vehicles
Fixed: Hatch on Light Beacon opening in the wrong direction
Fixed: Powerline materials
General
Tweaked: HDR settings
Fixed: Animation issues when two characters operate same entity
Fixed: PS5 Motion Sensor was active when game was suspended
Stability and Performance
Changed: Optimization of memory usage in rendering
Fixed: Crash when mortar was being loaded by two characters and was destroyed
Fixed: Muzzle sometimes caused crash when reusing projectiles wrongly
Fixed: Possible crash related to world subscenes
Fixed: Crash when interrupting switch seat action when previous compartment is deleted
Fixed: Crash prevention when synchronizing non-replicated tasks
Fixed: Replication crash related to character using ladder
Fixed: Crash when map descriptor's entity was deleted before the descriptor
Fixed: Possible fix for server freeze on restart / inconsistent replication table on restart
Fixed: Fixed crash during navmesh generation by flipping axes of navmesh generation states
Workbench and Modding
Added: Shape Area Tool "Snap To Terrain", "Centre On Position", "Shape Closing" options
Added: Power line base Prefab
Added: Download queue to limit how many addons are being downloaded and process at once
Changed: Polyline Area Tool is now Shape Area Tool
Fixed: 2d Map topo generation determinism of roads, buildings, and areas
Fixed: ScriptAPI: broken PointInfo class config inheritance
Fixed: Polyline Area Tool crash on usage
Fixed: Workbench: Changing dependencies of addons gproj and publishing it without restart will now correctly update dependencies on Workshop
Fixed: Workbench: Application could stay hanging if publishing failed due to backend error
Fixed: Issues related to empty or invalid dependency GUIDs on loading addons
Fixed: Published addon could have bad dependencies when .gproj was modified without restarting workbench
Removed: PolylineArea/Class
Removed: Cameras from ArlandEmpty and EdenEmpty
COMRAD #18
Welcome to the latest Arma Reforger Community Radar, or as we also call it: #COMRAD. We have another great selection of community content this month for everyone to enjoy!
If you would like to suggest content for next month's #COMRAD, make sure you tag @ArmaPlatform or #ArmaReforger on Twitter, or submit your suggestions to: Nillers on Twitter, Bluesky, Discord, or on our forums.
Steam Wargames Fest 2025
Attention Soldiers!
The Steam Wargames Fest 2025 is here! 🪖
Get Arma Reforger for yourself or a friend at 20% off!
For even more in-game assets, scenarios, mods, and other types of content, visit the Arma Reforger Workshop in-game or via a web browser. Here, you'll find tons of free items shared by talented community content creators.
Changed: Rank requirement for LAV-25 M240 coax MG ammo (FMJ+Tracer, Tracer = Private; FMJ only = Corporal; AP and AP+Tracer = Lieutenant)
Fixed: Disabled destruction on big harbor crane
Fixed: Mortar flare projectile would be visible on top of the flare candle, and it would cast a shadow
Fixed: Environmental parts of some houses were being dragged down
Fixed: Entering the Mi-8 with open doors now plays the correct animation
Fixed: Switching seats from/to gunner seats in the Mi-8 is now animating properly
Fixed: Rear gunner was stuck in the Mi-8
General
Changed: Improvements for explosion damage
Changed: Moved mortar azimuth UI element to the bottom of the screen
Changed: Disabled Motion Sensor input when using the mortars
Changed: Credits updated
Tweaked: Garbage system lifetime for vehicles in Combat Ops scenarios increased from 20 to 30 minutes.
Tweaked: Garbage system player presence detection radius default radius increased from 25 to 35 meters.
Tweaked: Interior probe HDR setting for better view from driver position
Fixed: Default Garbage system player radius was incorrectly set to default for vehicles
Fixed: Transmission UI could be disabled in server settings
Fixed: Removed one tracer round from non-tracer magazine
Fixed: Weapons with attached scope missing iron sight zeroing sound
Fixed: Raining when changing Overall quality settings to Low
Multiplayer
Added: Information about who created the vote kick
Added: Additional logging info to the voting system with information about who created, voted, and against whom the vote was created. This logging can be enabled by starting a server with -logVoting CLI parameter
Editor
Fixed: Actions would be cut if they were expanding too much towards the top in Game Master and Build Mode
Fixed: Actions would overlap on top of the Game Master menu
Fixed: Added FIA equipment arsenal to the systems category in GM
Fixed: Moved US equipment arsenal to the systems category in GM
Fixed: Removed civilian arsenal from objects category in GM
Stability and Performance
Fixed: Crash related to spawning a prefab through inventory
Fixed: Crashes on PS5 likely caused by memory fragmentation
Fixed: Crash related to AI driving
1.3.0.144 Update
Attention Soldiers,
We updated the Steam, PlayStation, and Xbox versions of Arma Reforger.
Visit our Dev Hub to read about Known Issues. You can help us to further improve the game by posting your feedback on the Feedback Tracker.
Changed: Tweaked ballistic properties of armor materials
Changed: Increased time to live of Hydras and S5 rockets to 65 seconds
Changed: LAV-25 sight cover more opened
Tweaked: LAV-25 reticle should be more aligned with projectile trajectory
Tweaked: LAV-25 wreck cannon and physical colliders
Tweaked: First-person commander and gunner camera in LAV-25, BTR-70, and BRDM-2
Tweaked: SSh68 game material - helmet should now offer protection against PM rounds
Fixed: Getting in and out animations for Šárka 105 were misplaced
Fixed: Hiding of part of mesh of RDG2 smoke grenade
Fixed: BTR-70 turret light portals
Fixed: Issue with destruction of nearby building leaving floating assets
Fixed: Door angles for both M998 variants. Character was getting stuck between them
Fixed: Interior light of UAZ-452 could not be switched on
Fixed: Removed Ammo UI from the commander turrets
General
Changed: Added VON notification to GM, photo, build, admin modes
Changed: Changed behavior of "-autoreload X" CLI parameter where X>0 means mission will restart after X seconds, X=0 immediate restart, while x=disabled means that mission will not restart. The server will fully shut down after the scenario ends and relaunch as a same instance.
Tweaked: Explosion fragmentation computations
Tweaked: HDR settings
Fixed: Glowing window frames
Fixed: Mortar shell (HE) decals were not fully rendered when impacting at an angle
Fixed: Rain was disappearing on PS5
Fixed: Max player count in some menus did not match the max player count in server config
Playable Content
Fixed: Combat Ops Arland: Eliminate target objective located on Farm sometimes spawned 2 officers
Stability and Performance
Fixed: Crash when starting a vehicle action without a valid animation graph
Fixed: Crash when accessing signals after deletion of entity
Fixed: Crash when attaching non-weapon entity to a weapon slot.
Fixed: Crash when destroying/unstreaming a turret with an occupant in ADS
Fixed: Crash when interrupting a switch seat when the vehicle gets deleted
Fixed: Crash when spawning a prefab through inventory storage
Fixed: Multiplayer desync related to hit effects being deleted locally
Fixed: Grenades and missiles no longer crash the game when their physics is deleted
Modding
Changed: Powerline Entity now inherits from Destructible Entity
Tweaked: World editor: Camera movement limit increased to world outer bounds
Update 1.3
Get to Cover, Soldier! Incoming Fire Support!
The game-changing 1.3 update for Arma Reforger brings many new and exciting vehicles, weapons, systems, and improvements. Nowhere on the battlefield is safe anymore and everyone will need to adapt to stay in the fight!
LAV-25 and BRDM-2
Two new infantry fighting vehicles have reached Everon and Arland. The US forces have gained the LAV-25, with its powerful 25mm M242 autocannon, capable of firing high-explosive rounds and its 7.62mm M240 coaxial machine gun. Both weapons utilize powerful 7x optical sight for target acquisition at long ranges. The Soviet army and the FIA have been reinforced by the BRDM-2 combat reconnaissance vehicle. It is smaller and lighter than the already-available BTR-70 but equipped with the same firepower: a 14.5mm KPVT machine gun and a 7.62mm PKT.
Offensive Helicopters
Command the skies and the pilot seat of the gunship variants of the Mi-8 and UH-1H helicopters. With new fully adjustable collimator sights, detachable rocket pods, and various ammunition options for each gunship, you can keep the enemy forces suppressed and constantly retreating. If you're on the ground make sure to watch the skies and have your RPGs ready!
Mortars
Arma Reforger brings realistic and immersive mortars into the game! Delay enemy advances, cut off supply routes, level towns, support friendly attacking forces from kilometers away. Both the Soviet 2B14 82mm mortar launcher and its US M252 81mm counterpart change the landscape of the battlefield significantly. Coordinate with spotters near the target area for maximum effect!
Building and Tree Destruction
Solid cover is now temporary, destruction changes everything! The battlefield will never be the same after a long and intense battle with mortar barrages, helicopter rocket sorties, and vehicular combat. Buildings can be destroyed, entire forests can be cleared, sightlines can be expanded, and chokepoints can be bypassed. Learn to navigate the destructible countryside of Arland and Everon and use it to your advantage.
Elimination Scenario
A brand new singleplayer scenario makes you a US Special Forces soldier tasked with eliminating a high-ranking Soviet officer in the southern town of Régina near the Western Heights. Are you going to take him out from afar with the M21 SWS, prepare an explosive ambush for his UAZ-469, or sneak into town with a suppressed M16 and dispatch the target from up close? The choice is yours!
Expanded Vehicles
Supply runs are considerably more effective now that both the M923A1 and the URAL-4320 transport trucks now carry up to 1,500 supplies in a single load.
The UAZ-452 "Buchanka" now comes in two new variants. A transport variant - capable of carrying 7 people or 2 people and 500 supplies, and a cargo variant capable of carrying 800 supplies.
The Šárka 1203 cargo variant can also carry more supplies in this update.
Both the UH-1H and the Mi-8 helicopters now come in civilian colors.
The FIA motor pool has been expanded with the inclusion of the UAZ-452, the BTR-70, and the BRDM-2.
Overhauled Game Systems
One of the most requested features is the rank requirement system for the Ammunition Supply Depots to address often-disliked "arsenal spam." Players will now have to tangibly contribute to the platoon's efforts and rank up to be able to equip more advanced more expensive weapons and items. The Conflict game mode has also undergone some significant changes:
Players are now unable to spawn on contested bases. Previously, capture timers used to rely on the amount of compositions built on each base. In 1.3, capture time is related to the number of bases connected to the contested one via radio network. These changes are intended to make the frontlines more dynamic, and will require tactical and strategic adaptation on all sides.
Smaller Conflict game modes are being introduced to give players the option to engage in more condensed and faster-paced battles with the core mechanics of Conflict.
Adjustments to the AI soldiers have made them deadlier than ever! AI are now able to better target moving targets, so simply driving through their roadblocks hoping for the best is not a safe bet anymore. Moreover, once under fire, they seek cover more effectively, return fire aggressively, counterattack, and flank.
For even more in-game assets, scenarios, mods, and other types of content, visit the Arma Reforger Workshop in-game or via a web browser. Here, you'll find tons of free items shared by talented community content creators.
Welcome to the latest Arma Reforger Community Radar, or as we also call it: #COMRAD. We have another great selection of community content this month for everyone to enjoy!
If you would like to suggest content for next month's #COMRAD, make sure you tag @ArmaPlatform or #ArmaReforger on Twitter, or submit your suggestions to: Nillers on Twitter, Bluesky, Discord, or on our forums.