Welcome to the latest Arma Reforger Community Radar, or as we also call it: #COMRAD. We've got another great selection of community content this month for everyone to enjoy!
If you would like to suggest content for next month's #COMRAD, make sure you tag @ArmaPlatform or #ArmaReforger on Twitter, or submit your suggestions to: Nillers on Twitter, Discord, or on our forums.
Dev Report #13
Attention soldiers,
In our Dev Report #13, read about new additions you may encounter in the Workshop and Workbench, some words of warning regarding mods, our plans for addressing unfair advantages in the game, and more.
Read more here π https://reforger.armaplatform.com/news/dev-report-13
Arma Reforger Experimental
Dear Community,
We know many of you have been waiting for the next Arma Reforger update. We're finally ready to release to the public Arma Reforger Experimental, a separate Steam client application that maintains a build of experimental content and features for owners of Arma Reforger. You can find all the relevant information about this build and the manual on how to get it on our website. Changelog and known issues are included in a separate article.
Welcome to the latest Arma Reforger Community Radar, or as we also call it: #COMRAD. We're excited to show off another great month of community content for everyone to appreciate. Let's get right into it!
If you would like to suggest content for next month's #COMRAD, make sure you tag @ArmaPlatform or #ArmaReforger on Twitter, or submit your suggestions to: Nillers on Twitter, Discord, or on our forums.
Dev Report #12
Attention soldiers,
Get intel about the state of updates, Release Candidate, and 0.9.6 build in our next Dev Report.
Read more here π https://reforger.armaplatform.com/news/dev-report-12
Dev Report #11
Attention soldiers,
Our eleventh Dev Report is here, you will find out about some multiplayer fixes, modding news, sneak peek into the major update 0.9.6 and more.
Read more here π https://reforger.armaplatform.com/news/dev-report-11
COMRAD #3
Welcome to the latest Arma Reforger Community Radar, or as we also call it: #COMRAD. This month we explore another batch of excellent community content for everyone to enjoy. Let's get right into it!
If you would like to suggest content for next month's #COMRAD, make sure you tag @ArmaPlatform or #ArmaReforger on Twitter, or submit your suggestions to: Nillers on Twitter, Discord, or on our forums.
0.9.5.116 Update
Attention soldiers,
We're going to update the Steam and Xbox versions of the game. The Steam version will be updated today. There will be server downtime between 12:00 - 15:00 CEST.
Arma Reforger 0.9.5.116 changelog:
Multiplayer
Fixed: Disconnection after alt-tabbing while joining a MP session
Fixed: Replication save that could sometimes fail due to multithreading issue, which led to the disconnection of a player
Fixed: Possible crash on server shutdown
Fixed: Possible crash on joining a modded server
Fixed: Xbox - crash after leaving a modded scenario
Game
Fixed: AI message βnorthwestβ was not localized
Fixed: PKM barrel, ammo belt, and magazine were sometimes black
Fixed: Errors in BSP setup of one of the Garage objects
Fixed: Horn sound kept playing if the driver switched seats while using the horn
Fixed: Possible crash in AnimationPlayerComponent
Fixed: Camera could be wrong for a spawned unarmed character
Fixed: Conversion of large floats to integer
Fixed: Crash in Workbench Layout Editor
Fixed: UGL grenades were pickable after they were fired
Tweaked: M203 is not visible in inventory anymore
Changed: Logo, splash screen changed to Reforger for Xbox
Added: Option to set item visible in inventory
Dev Report #10
Attention soldiers,
In the tenth Dev Report, we are presenting network optimizations, improvements, plans for the ongoing development, and crossplay. We also talk about our first upcoming major update 0.9.6, in-game Workshop on our web, and more!
Read more here π https://reforger.armaplatform.com/news/dev-report-10
0.9.5.109 Update
Attention soldiers,
Weβre going to update the Steam version of the game on Wednesday, August 10th. There will be server downtime between 12:00 - 15:00 CEST.
As you might have noticed, we are renaming our updates - now the title reflects the numerical version of the update.
Arma Reforger 0.9.5.109 changelog:
Crossplay
Added: Crossplay is enabled now
Added: Dedicated server config allows platform setup of PC or Xbox+PC crossplay
Added: Server browser crossplay filters
Added: Warning to loading screen displayed when joining a crossplay server
Added: Crossplay privilege checked and used on Xbox
Added: Player list showing a column with platform icon
Game
Fixed: Missing open trunk user action on Ural truck
Fixed: Possible crash in building mode
Fixed: Possible crash when exiting ladders
Fixed: AI getting stuck when exiting ladder after climbing it up
Fixed: Semi-lowered weapon does not shoot immediately on mouse click but raises the weapon
Fixed: Crash possible after grenade throwing is canceled
Fixed: Get in and switch seat action on cargo variants of trucks is now accessible
Fixed: Controls conflict between saved camera in GM and saved selections
Fixed: Control hint for using slot 4 on the controller was missing
Tweaked: Deploying MHQ on top of rocks is restricted
Changed: Server browser now sorts by ping by default
Changed: After using a bandage, automatically assigns a new one to the quick bar
Changed: Arrow keys are no longer controlling character movement
Added: Unbind action to keybinding settings
Added: Official and community server filters in server browser
Added: Possibility to delay deactivation of an animated object on BaseItemAnimationComponent
Modding
Fixed: Crash caused by clicking on Retry button in Virtual Machine Exception window
Fixed: World Editor invalid bounding box when starting a mission with an empty world
Changed: Workbench profile folder is now separated from the game, called ArmaReforgerWorkbench
Added: Script methods to bind and call custom commands and variables in animation data
Added: CallCommand4I was missing in _AnimationControllerComponen_t
Multiplayer
Fixed: Prevent certain network desyncs when removing items from replication to crash the game
Fixed: Prevent a crash when the client receives an RPC for an item that has locally been removed from replication
Fixed: State replication could be stalled by bandwidth limit
Tweaked: Optimized http requests using the same connection
Tweaked: Minor streaming optimization for UniversalInventoryStorageComponent