Welcome to the Cinematic & VFX tutorial! Community videos and cinematics (also known as machinimas) have always been a part of Arma and DayZ platforms. And you, our community, have always been keen on learning and exploring our games' options. That is why Vladimír Jaške, Director of the Arma Reforger launch trailer, will show you a step-by-step workflow for creating awesome cinematics and visual effects in the Enfusion engine.
We want to help you achieve the most out of Arma Reforger and its engine Enfusion, that is why we will be bringing more tutorials from our developers in the future.
Check our web for the tutorial: https://reforger.armaplatform.com/news/cinematic-tutorial
Development Roadmap
We are releasing our Roadmap that will inform you about three upcoming milestone updates. Learn more about what features and assets you might expect in the future.
Welcome to the latest Arma Reforger Community Radar, or as we also call it: #COMRAD. We're here to showcase another batch of incredible community content that was shared over the past month. Let's jump straight into it!
Read more here 👇 https://reforger.armaplatform.com/news/comrad-2
If you would like to suggest content for next month's #COMRAD, make sure you tag @ArmaPlatform or #ArmaReforger on Twitter, or submit your suggestions to: Nillers on Twitter, Discord, or on our forums.
Dev Report #9
Attention soldiers,
In this Dev Report, we continue to inform you about our ongoing short and long-term activities as we make progress on bug fixes, optimizations, new additions, and more. In particular, our team wanted to provide some details about how we plan to continue delivering our updates. We've also got some exciting new information on our upcoming release of crossplay, useful additions for modders, and our plans to publish a Release Candidate build for players in the near future.
Read more here 👇 https://reforger.armaplatform.com/news/dev-report-9
New Updates #5
Attention soldiers,
We’re going to update the game today, July 20. There will be server downtime between 12:00 - 15:00 CEST.
Fixed: Crash in BaseLoadoutManagerComponent when the cloth has an invalid area occluder in data
Fixed: Switch to the third-person camera was sometimes not working
Fixed: Crash possible on replicated entities due to hitzones getting released too early
Fixed: Crash on accessing AttachmentSlotComponents of weapons
Fixed: Crash if sway modifiers are wrongly configured
Tweaked: Better default particles (disappearing less radically)
Added: Container opening sounds to vehicles and traversing
Multiplayer
Fixed: Muzzles not synced entirely when streaming could cause broken hit registration
Fixed: Player disconnection was possible when a replicated entity was released from replication and made a part of another replicated entity
Fixed: BattlEye was accidentally enabled even for servers with it disabled
Changed: HitZones no longer replicated, replication routed via the parent hitzone container
Changed: Updated BattlEye binaries
Added: A2S bind address can now be configured independently from replication itself
Audio
Fixed: Xbox communication device handling, consistent with device permissions
Fixed: Changing the microphone when the default device is edited while in game
Controls
Fixed: Gamepad combos were not displayed properly in the keybinding menu
Fixed: Rebinding certain actions were not setting proper input filters
Tweaked: Smoother input curve for aiming using a gamepad
Changed: Split VONToggle into separate actions, using VON of another type will now cancel the original if toggled
Changed: Push to talk is now on press instead of delayed hold
Added: Weapon inspect keybindings and default bindings adjusted to Ctrl+R / RB + X, grenade slot binding to View + B
Added: Ability to rebind Hint, Hint details, Objectives, and Current objective
Removed: Default joysticks bindings until joystick rebinding is supported
Modding
Fixed: Inverted controller vertically didn't work with helicopter pitch action
Changed: NavmeshEditorTool to allow saving of parts of navmesh
Added: Rework of serialization system
Added: BinSerializationContainer for serialization
Added: Support for modding of parts of navmesh
Dev Report #8
Attention soldiers,
In this week's Dev Report you will find information about current issues and what we are doing to resolve them. Specifically, we want to address some of the major reasons for player disconnects and crashes. changes in voice over network, and some of the upcoming changes - such as cross-play!
Read more here 👇 https://reforger.armaplatform.com/news/dev-report-8
As always, thank you all for your patience, support, and feedback!
New updates #4
Attention soldiers,
We’re going to update the game today, 13th of July. There will be server downtime between 12:00 - 15:00 CEST.
Arma Reforger 0.9.5.97 changelog:
Multiplayer
Fixed: Improvements to door network synchronization
Fixed: Explosion projectiles applying damage to multiple items was optimized
Fixed: NwkMovementComponent extrapolation would work with the previous value rather than the latest one
Tweaked: Logging RplId of nodes that could not be found during creation
Tweaked: Added a note regarding prefab entityID network serialization
Added: Streaming all content of the current cell first logic
AI
Fixed: AI getting stuck in aiming after an attack and investigating
Fixed: Rotation of AI when provided with a lookAt location
Added: New navmesh area type for ladders
UI and Localization
Fixed: Disabling and enabling a dependency of a mod showed a wrong confirmation dialog
Fixed: Faction attribute now supports other entities that use the faction controller
Fixed: Author name in the loading screen
Fixed: Multiple strings for localization
Fixed: Login dialogs need the player’s email instead of their username
Fixed: Opening the context menu by clicking RMB on an entity did not hide its tooltip
Fixed: Script error when opening the entity browser
Changed: Kick notifications now state the reason why the player was kicked (if it happens through player interaction, e.g. a vote to kick for excessive teamkilling, etc.)
Changed: Debug info in entity tooltips is now based on the debug menu
Changed: Visuals of VON UI unified with other HUDs and simplified; the whole widget is about 25% smaller in both X and Y axis
Changed: Icon indicator for continuous transmission changed to “lock”
Added: Feedback Tracker link to the community section
Game
Fixed: Opening the inventory now pins a grenade instead of throwing it
Fixed: Camera shaking when the player would melee while in ADS
Fixed: Set ‘draggable’ to false on all arsenal, ammo, equipment boxes; block users from moving boxes into vehicles/inventories
Fixed: Dropping a transmitting radio would not end the transmission
Fixed: Spawning inside radio operators
Fixed: AI could block construction sites
Fixed: In some cases the building process was not blocked for the player when building was in progress
Fixed: Reloading while holding the fire button does not break the reloading animation anymore
Fixed: Changing fire mode cancels weapon firing to prevent ‘full-automatic shooting’ with semi-automatic weapons using rapid fire mode changing
Fixed: The death camera was not following the player character
Fixed: Toggling between Picture-in-Picture and 2D scopes should no longer cause issues
Fixed: PiP HDR possibly using an improper camera index
Fixed: VME when swapping PiP scopes
Fixed: Correct collider materials assignment and fixes to hit effects and decals on the municipal office building
Fixed: Complex loadout compositions may break if inserted via a request spawn item, as an entity needs a HierarchyComponent in order to be parented via the SpawnParams Parent property
Hotfixed: Ragdoll Y position not synchronized when streaming ragdolls in
Tweaked: Shaking of the turret in ADS while rotating it or the vehicle moving
Changed: Door component disabled for Door_FactoryHall_E_01_Elevator
Changed: Map deactivates/activates the player camera when it opens/closes
Changed: Rocket M72 with a new model and rig (fixes sticking out fins)
Backend
Fixed: HTTP response queue depletion, when joining to / disconnecting from a modded server
Fixed: Potential Workshop crash
Fixed: Backend - Crash when someone exceeds the data size and JSON creation fails during Save or Upload
Fixed: Checking ping before entering the server browser
Tweaked: Backend - Service status test time value reset on errors
Tweaked: Backend - Removed the SetFailed() state from OnErrorHandling response callback as it was redundant and called already
Tweaked: Support for deleting mods (API)
Changed: JsonApi buffer for local saves increased to 1MB
Changed: Backend - Environment connecting process for clients to be infinite, which allows re-connecting when there are temporary connection issues
Changed: Backend - Refactored Error + Timeout calls to get rid SetFailed() + SetTimeouted()
Changed: Backend - All possible JSON parse errors in WorkshopApi result in a failed state
Added: Backend - IsInitialized() API function to indicate an environment load is being processed
Added: Hiding an author’s content request
Added: Author is blocked API
Added: BattlEye server filter with icons and a localized string
Added: Server browser kick dialogs fallback to error group
Modding
Fixed: BaseWorldAPI::ProjectViewportToWorld missing one parameter in the script declaration
Fixed: Pivot ID not being applied to camera transformation in PiP scopes
Changed: Only allow CharacterAnimationComponent on ChimeraCharacters
Added: Option to set PiP camera angles for specific kinds of optics
Game Master
Fixed: “Clear all destroyed entities” action deletes destroyed vehicles now
Dev Report #7
Attention soldiers,
Next Dev Report is out earlier than usual because we want to inform you that there will be no update this week. You'll also find out about our plans and known issues.
Read more here 👇 https://reforger.armaplatform.com/news/dev-report-7
We are grateful for your ongoing support!
Hotfix for Crashes on Official Game Master Eden Servers
Attention soldiers,
We've released a Hotfix for crashes on Official Game Master Eden servers in the form of a Workshop mod.
In order to join Official GM Eden servers, a download of this mod to your client is required. This mod disables any save attempts in the Game Master Eden scenario if active.
We're sorry for the inconvenience. This is a temporary solution and will be fixed in our next update.
Arma Reforger Dev Report #6
Attention soldiers,
We released sixth Dev Report. As usual, we bring you information about past updates, news and our plans.
Read more here 👇 https://reforger.armaplatform.com/news/dev-report-6
Thank you for your inputs and content you are creating!