Arma Reforger cover
Arma Reforger screenshot
PC Series X Steam
Genre: Shooter, Simulator, Strategy, Tactical

Arma Reforger

Cinematic & VFX Tutorial



Welcome to the Cinematic & VFX tutorial! Community videos and cinematics (also known as machinimas) have always been a part of Arma and DayZ platforms. And you, our community, have always been keen on learning and exploring our games' options. That is why Vladimír Jaške, Director of the Arma Reforger launch trailer, will show you a step-by-step workflow for creating awesome cinematics and visual effects in the Enfusion engine.

We want to help you achieve the most out of Arma Reforger and its engine Enfusion, that is why we will be bringing more tutorials from our developers in the future.

Check our web for the tutorial:
https://reforger.armaplatform.com/news/cinematic-tutorial

Development Roadmap

COMRAD #2



Welcome to the latest Arma Reforger Community Radar, or as we also call it: #COMRAD. We're here to showcase another batch of incredible community content that was shared over the past month. Let's jump straight into it!

Read more here 👇
https://reforger.armaplatform.com/news/comrad-2

If you would like to suggest content for next month's #COMRAD, make sure you tag @ArmaPlatform or #ArmaReforger on Twitter, or submit your suggestions to:
Nillers on Twitter, Discord, or on our forums.

Dev Report #9



Attention soldiers,

In this Dev Report, we continue to inform you about our ongoing short and long-term activities as we make progress on bug fixes, optimizations, new additions, and more. In particular, our team wanted to provide some details about how we plan to continue delivering our updates. We've also got some exciting new information on our upcoming release of crossplay, useful additions for modders, and our plans to publish a Release Candidate build for players in the near future.

Read more here 👇
https://reforger.armaplatform.com/news/dev-report-9

New Updates #5



Attention soldiers,

We’re going to update the game today, July 20. There will be server downtime between 12:00 - 15:00 CEST.

0.9.5.101 Changelog:

Game

  • Fixed: Wrecks blocking vehicle spawnpoints
  • Fixed: Reordering of items upon pickup
  • Fixed: Crash in BaseLoadoutManagerComponent when the cloth has an invalid area occluder in data
  • Fixed: Switch to the third-person camera was sometimes not working
  • Fixed: Crash possible on replicated entities due to hitzones getting released too early
  • Fixed: Crash on accessing AttachmentSlotComponents of weapons
  • Fixed: Crash if sway modifiers are wrongly configured
  • Tweaked: Better default particles (disappearing less radically)
  • Added: Container opening sounds to vehicles and traversing


Multiplayer

  • Fixed: Muzzles not synced entirely when streaming could cause broken hit registration
  • Fixed: Player disconnection was possible when a replicated entity was released from replication and made a part of another replicated entity
  • Fixed: BattlEye was accidentally enabled even for servers with it disabled
  • Changed: HitZones no longer replicated, replication routed via the parent hitzone container
  • Changed: Updated BattlEye binaries
  • Added: A2S bind address can now be configured independently from replication itself


Audio

  • Fixed: Xbox communication device handling, consistent with device permissions
  • Fixed: Changing the microphone when the default device is edited while in game


Controls

  • Fixed: Gamepad combos were not displayed properly in the keybinding menu
  • Fixed: Rebinding certain actions were not setting proper input filters
  • Tweaked: Smoother input curve for aiming using a gamepad
  • Changed: Split VONToggle into separate actions, using VON of another type will now cancel the original if toggled
  • Changed: Push to talk is now on press instead of delayed hold
  • Added: Weapon inspect keybindings and default bindings adjusted to Ctrl+R / RB + X, grenade slot binding to View + B
  • Added: Ability to rebind Hint, Hint details, Objectives, and Current objective
  • Removed: Default joysticks bindings until joystick rebinding is supported


Modding

  • Fixed: Inverted controller vertically didn't work with helicopter pitch action
  • Changed: NavmeshEditorTool to allow saving of parts of navmesh
  • Added: Rework of serialization system
  • Added: BinSerializationContainer for serialization
  • Added: Support for modding of parts of navmesh

Dev Report #8



Attention soldiers,

In this week's Dev Report you will find information about current issues and what we are doing to resolve them. Specifically, we want to address some of the major reasons for player disconnects and crashes. changes in voice over network, and some of the upcoming changes - such as cross-play!

Read more here 👇
https://reforger.armaplatform.com/news/dev-report-8

As always, thank you all for your patience, support, and feedback!

New updates #4

Attention soldiers,

We’re going to update the game today, 13th of July. There will be server downtime between 12:00 - 15:00 CEST.

Arma Reforger 0.9.5.97 changelog:

Multiplayer

  • Fixed: Improvements to door network synchronization
  • Fixed: Explosion projectiles applying damage to multiple items was optimized
  • Fixed: NwkMovementComponent extrapolation would work with the previous value rather than the latest one
  • Tweaked: Logging RplId of nodes that could not be found during creation
  • Tweaked: Added a note regarding prefab entityID network serialization
  • Added: Streaming all content of the current cell first logic


AI

  • Fixed: AI getting stuck in aiming after an attack and investigating
  • Fixed: Rotation of AI when provided with a lookAt location
  • Added: New navmesh area type for ladders


UI and Localization

  • Fixed: Disabling and enabling a dependency of a mod showed a wrong confirmation dialog
  • Fixed: Faction attribute now supports other entities that use the faction controller
  • Fixed: Author name in the loading screen
  • Fixed: Multiple strings for localization
  • Fixed: Login dialogs need the player’s email instead of their username
  • Fixed: Opening the context menu by clicking RMB on an entity did not hide its tooltip
  • Fixed: Script error when opening the entity browser
  • Changed: Kick notifications now state the reason why the player was kicked (if it happens through player interaction, e.g. a vote to kick for excessive teamkilling, etc.)
  • Changed: Debug info in entity tooltips is now based on the debug menu
  • Changed: Visuals of VON UI unified with other HUDs and simplified; the whole widget is about 25% smaller in both X and Y axis
  • Changed: Icon indicator for continuous transmission changed to “lock”
  • Added: Feedback Tracker link to the community section



Game

  • Fixed: Opening the inventory now pins a grenade instead of throwing it
  • Fixed: Camera shaking when the player would melee while in ADS
  • Fixed: Set ‘draggable’ to false on all arsenal, ammo, equipment boxes; block users from moving boxes into vehicles/inventories
  • Fixed: Dropping a transmitting radio would not end the transmission
  • Fixed: Spawning inside radio operators
  • Fixed: AI could block construction sites
  • Fixed: In some cases the building process was not blocked for the player when building was in progress
  • Fixed: Reloading while holding the fire button does not break the reloading animation anymore
  • Fixed: Changing fire mode cancels weapon firing to prevent ‘full-automatic shooting’ with semi-automatic weapons using rapid fire mode changing
  • Fixed: The death camera was not following the player character
  • Fixed: Toggling between Picture-in-Picture and 2D scopes should no longer cause issues
  • Fixed: PiP HDR possibly using an improper camera index
  • Fixed: VME when swapping PiP scopes
  • Fixed: Correct collider materials assignment and fixes to hit effects and decals on the municipal office building
  • Fixed: Complex loadout compositions may break if inserted via a request spawn item, as an entity needs a HierarchyComponent in order to be parented via the SpawnParams Parent property
  • Hotfixed: Ragdoll Y position not synchronized when streaming ragdolls in
  • Tweaked: Shaking of the turret in ADS while rotating it or the vehicle moving
  • Changed: Door component disabled for Door_FactoryHall_E_01_Elevator
  • Changed: Map deactivates/activates the player camera when it opens/closes
  • Changed: Rocket M72 with a new model and rig (fixes sticking out fins)


Backend

  • Fixed: HTTP response queue depletion, when joining to / disconnecting from a modded server
  • Fixed: Potential Workshop crash
  • Fixed: Backend - Crash when someone exceeds the data size and JSON creation fails during Save or Upload
  • Fixed: Checking ping before entering the server browser
  • Tweaked: Backend - Service status test time value reset on errors
  • Tweaked: Backend - Removed the SetFailed() state from OnErrorHandling response callback as it was redundant and called already
  • Tweaked: Support for deleting mods (API)
  • Changed: JsonApi buffer for local saves increased to 1MB
  • Changed: Backend - Environment connecting process for clients to be infinite, which allows re-connecting when there are temporary connection issues
  • Changed: Backend - Refactored Error + Timeout calls to get rid SetFailed() + SetTimeouted()
  • Changed: Backend - All possible JSON parse errors in WorkshopApi result in a failed state
  • Added: Backend - IsInitialized() API function to indicate an environment load is being processed
  • Added: Hiding an author’s content request
  • Added: Author is blocked API
  • Added: BattlEye server filter with icons and a localized string
  • Added: Server browser kick dialogs fallback to error group


Modding

  • Fixed: BaseWorldAPI::ProjectViewportToWorld missing one parameter in the script declaration
  • Fixed: Pivot ID not being applied to camera transformation in PiP scopes
  • Changed: Only allow CharacterAnimationComponent on ChimeraCharacters
  • Added: Option to set PiP camera angles for specific kinds of optics


Game Master

  • Fixed: “Clear all destroyed entities” action deletes destroyed vehicles now

Dev Report #7

Attention soldiers,

Next Dev Report is out earlier than usual because we want to inform you that there will be no update this week. You'll also find out about our plans and known issues.

Read more here 👇
https://reforger.armaplatform.com/news/dev-report-7

We are grateful for your ongoing support!

Hotfix for Crashes on Official Game Master Eden Servers

Attention soldiers,

We've released a Hotfix for crashes on Official Game Master Eden servers in the form of a Workshop mod.

In order to join Official GM Eden servers, a download of this mod to your client is required.
This mod disables any save attempts in the Game Master Eden scenario if active.

We're sorry for the inconvenience. This is a temporary solution and will be fixed in our next update.

Arma Reforger Dev Report #6

Attention soldiers,

We released sixth Dev Report. As usual, we bring you information about past updates, news and our plans.

Read more here 👇
https://reforger.armaplatform.com/news/dev-report-6

Thank you for your inputs and content you are creating!