You can read up on the past week's updates and upcoming changes in the third Dev Report.
Read more here 👇 https://reforger.armaplatform.com/news/dev-report-3
Thank you all for your patience, support and feedback, it's very valuable to us.
New updates
Attention soldiers,
We are going to update the Steam version of Arma Reforger today, 7th of June. There will be downtime of the servers between 12:00 - 15:00 CEST.
Arma Reforger 0.9.5.66 changelog:
Game:
Added: Spawned player protection
Fixed: Compartments or HitZones may have been not initialized properly in some cases
Fixed: Character heads clipping through the roof when climbing inside buildings
Fixed: Vehicles which were left empty are now put to sleep to save performance
Fixed: Vehicles would be left in undefined state if their driver’s game session terminated unexpectedly (“the flying vehicle” issue)
Fixed: Various pathfinding and navmesh generation tweaks and crash fixes
Fixed: Possible crash when releasing radio frequencies
Fixed: Deploy menu wouldn’t close properly after deploy was requested
Fixed: Camera when using weapons on tripods wasn’t aligned correctly
Fixed: Items in inventory or arsenal was reshuffling when picked up
Fixed: AIs could get stuck when performing some of the requests
Fixed: Character could get pushed under the terrain
Fixed: Camera shake no longer runs on headless build
Fixed: Wrong LOD settings on some equipment
Fixed: Building task no longer created outside of small bases
Fixed: Players would not have a group after using "Quick Deploy" in faction screen
Fixed: Quick bar could not be used on passenger seat
Fixed: Game no longer tries to localize server names, can contain “#” now
Fixed: Unpenetrable weapons
Changed: Editable entity pipeline was made a part of game data to improve modding workflow
Changed: GM can no longer finish the scenario, it could result in undefined server state
Changed: Base randomization
Changed: XP bar reflects kills now
Changed: Conflict HQ tents contain medical boxes now
Tweaked: Zeroing on M249, RPK74, PKM, SVD, M21
Tweaked: Latrine destruction
Tweaked: M21 optics position
Replication:
Added: Authentication timeout added to ensure connections slots do not remain stuck in authenticating state due to unexpected backend issues
Changed: Improved issues diagnostics
Fixed: Animation state synchronization
Engine:
Fixed: Allow rendering on GPU adapters with no connected output (this should help mostly on mobile devices with multiple GPUs)
Fixed: Crash when an incompatible material was selected
Fixed: Particles could crash the game in certain situations
Known issues:
Base callsigns are not consistent between clients. Please use town names instead.
Arma Reforger Dev Report #2
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Attention soldiers,
Second Arma Reforger Dev Report is here! This series aim to inform you about updates from the last week and planned changes in the near future.
Read more here 👇 https://reforger.armaplatform.com/news/dev-report-2
Thank you all for your continuous support.
June 1st Update
Attention soldiers,
We are going to update the Steam version of the game on Wednesday 1st of June. There will be downtime of the servers between 12:00 - 15:00 CEST.
Arma Reforger 0.9.5.61 changelog:
Game
Fixed: Rendering artifacts related to shadow cascades
Added: Smaller Conflict scenarios available in the Play and Scenarios menus
Fixed: AI in Idle behavior was not checking its surroundings and now does
Fixed: Explosives containers in Conflict would contain regular items instead
Fixed: Changed the faulty background in the PlayerTile groups layouts
Fixed: Magazines would stay attached to hands when a reload was interrupted by the equip action
Fixed: Crash in inventory when dropping a vehicle inside a turret
Tweaked: Ural upshift RPM increased to 1250
Added: Option to change the gamepad Y-axis orientation
Fixed: Potential character teleport under the surface when exiting a flipped vehicle
Tweaked: AI perception at night
Fixed: Mouse aiming of turrets became unreliable with high FPS
Tweaked: Collisions and destruction of certain small props, walls and environmental objects
Fixed: Steam platform saves are now gracefully freed
Fixed: Potential crash when closing Game Master mode
Fixed: The vicinity would not get refreshed when proxy clients manipulate items inside a storage hierarchy
Fixed: Skipped paths in the climbing test for valid climb-over points (climbing through a window)
Fixed: Suppressing sprint when going into ADS with binoculars or another gadget
Fixed: Potential crash on exit related to UI
Fixed: Collision of cars with gate bars could sink the cars under the terrain
Fixed: Characters killed (or players disconnected) while inside a vehicle could end up stuck next to the vehicle or sitting on the road
Fixed: Improved door contact detection
Fixed: Item gestures would not be possible with the character in a throwing stance
Fixed: Weapon equip actions are now checking the availability of gestures to prevent delayed pickups
Fixed: Binding keys can now be cancelled by pressing the Escape key
Fixed: Equipping a weapon could potentially crash the game
Fixed: Changing the model of an animated items could potentially crash the game
Fixed: Radios would not be returned to the radio pool on disconnecting
Fixed: Players could get stuck during the Tutorial scenario when building a bunker
Changed: When a player gets banned, the duration of the ban is displayed to them
Tweaked: Localization strings and phrasing
Multiplayer
Changed: Improved the ACK system to reduce resend rates and bandwidth spikes when the server streams a new map regions to players
Fixed: Clients are now handling disconnection from the server during a world reload
Tweaked: Optimized the transfer of fire action in turrets
Hotfixed: Graceful return from an online session to the main menu on resuming from being suspended
Fixed: Sanitized ServerCommandHandler in case the player is no longer available
Fixed: Improved the network frames acknowledgement mechanism
Fixed: Network streaming or disconnecting could potentially crash the game
Changed: Animation data from owners (rather than the server, as it previously was) is now played on proxies by default (this can be disabled by -noForwardOwnerAnimations on the server)
Tweaked: Improved smoothness of characters in multiplayer
Rendering
Hotfixed: Rendering artifacts visible on some surfaces when using scopes or the inventory
Hotfixed: Building interiors going suddenly pitch black
Fixed: Clutter not being removed by decals
Fixed: Flickering clutter when removed by decals and flickering decals
Enfusion
Fixed: An incorrect sub-scene name could be shown in the scene tree
Changed: BattlEye is now always loaded from the game installation folder
Workbench
Tweaked: Height resampling is default now when importing a height map in World Editor
Fixed: RDB cache showing files not present in an addon
Added: The current backend environment is shown in the status bar now
Fixed: World Editor - Crash when trying to save a world into a read-only folder
Fixed: Ignoring "Armature" bones from Blender
Changed: Forbidden use of Workbench as a replication client
Tweaked: World Editor - Better default camera position
Fixed: World Editor - Crash when displaying an entity's context menu
Fixed: Changing properties of DecoratorEntity in Behavior Editor could crash Workbench
Backend
Fixed: Crashing for some people when they are manipulating the server browser
Removed: Local rating update in Workshop
Changed: Backend - Dedicated Server shutdown invoked in 3 seconds, after a heartbeat fails 3 times
Tweaked: Manifests of old addons are now properly removed when updating
Fixed: Backend - When room registration fails, a server now properly shuts down
Fixed: Sometimes servers would not be visible in the server browser after disconnecting
Changed: Improved error reporting of service-related issues
Arma Reforger Dev Report #1
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Attention soldiers,
Arma Reforger Dev Report is here! This is a new ongoing series to inform the community of our team’s recent operations and developments.
Read more here 👇 https://reforger.armaplatform.com/news/dev-report-1
We have a long journey ahead of us, but we want to thank all of you for your continued support!
May 23rd 2022 Update
Attention soldiers,
we updated the Steam version of the game.
Arma Reforger 0.9.5.51 [Steam] changelog:
Fixed issues: The Inherit prefab in addon action was disabled on read-only data.
Temporarily disabled tooltips (not used in the game at all) as a hotfix for a crash during game exit.
Crash when the number of display adapters in a system was over 4.
Added missing view geometry to several models.
Typo in the Instagram web link.
M88 injured materials were still using the wrong texture.
AI sometimes did not see players in very dark areas, even up close.
Take over AI in Game Master (that's possessing of AI) had bad collisions.
Broken character movement when changing items while prone.
GameConnection got stuck when PrepareReload happened in a state other than Ready.
Crash when a world reload happened just as the stream was being prepared.
Deletion during loading not properly modifying RplScheduler's spatial map.
EnableStreaming(Node) not working properly with layering.
Stretched character arms when using the mounted turret on M1025.
Conflict: Levitating fireplace.
Conflict: Levitating radio in Lamentin.
Changes and Tweaks:
Proper handling of a download error for a bug where there were no files to download.
Raised the maximum connection limit in RplNet to 256 in order to match server config limits.
RplScheduler's budgeting considers the amount of streams the client has open when opening streams.
Improved replication / RplScheduler / BattlEye logs in order to reduce spam and improve informational value.
Horizontal aim limits on M1025 turret to match aimspace values.
Welcome to Arma Reforger!
It's time to return to the mid-Atlantic island of Everon — a 52km² microstate, which many of you will remember from Arma: Cold War Assault. This iconic terrain has been reimagined and faithfully restored, undoubtedly becoming our most photorealistic and beautiful environment to date. Thanks to new possibilities, made available through our next-gen Enfusion engine, we have recreated the jewel of the Malden Islands for a 1989 setting. So gear-up, set out, and explore! Take in the many sights and vistas. The glittering ocean bays, lakes, and rivers. The forests, hills and pastures, animated by the shadows of rolling clouds. There is so much to discover!
But what's an Arma game without conflict? Arma Reforger's Conflict game mode returns players to war. Join US or Soviet forces in a dynamic, multiplayer, team versus team scenario. Build support structures and defenses, oversee logistics, and capture key objectives by working together. To survive and overcome the enemy, you'll also have to rely on your wits and fieldcraft. Make no mistake, your map and compass will be every bit as important as the rifle in your hands.
In addition to this, Arma Reforger's playable content is supported with a real-time mission editor; Game Master. In this titular role, players can curate events, set tasks, and dynamically respond to other players on the battlefield, setting down challenges, compositions, and more. No combat encounter will be the same and if you're one of those in the midst of the action, you'll have to think fast to stay alive.
Last but not least, for our talented modding community, there's a lot of new tools available. In fact, we're sharing the very same technology used to make Arma Reforger — giving you an enormous amount of creative freedom. All these programs are collected on one suite known as Workbench. Addons can be published on Arma Reforger's exclusive mod repository, the Workshop, for everyone.
Arma Reforger, currently in Early Access, offers you a glimpse of things to come. Functioning as a creative platform, you can modify and adjust the experience with the tools given to you. Remember, this is just the beginning for the evolution of the Arma franchise. It's going to be an exciting journey, and we're glad to have you with us!
Explore Bohemia Interactive’s webpages that present the past, present and future of Arma. Arma Platform congregates all the Arma titles, easy access to the games themselves and information. Arma Reforger addresses the latest installment in the Arma series. Arma 4 web will outline the upcoming title in the future.