Arma Reforger cover
Arma Reforger screenshot
PC Series X Steam
Genre: Shooter, Simulator, Strategy, Tactical

Arma Reforger

June 1st Update

Attention soldiers,

We are going to update the Steam version of the game on Wednesday 1st of June. There will be downtime of the servers between 12:00 - 15:00 CEST.

Arma Reforger 0.9.5.61 changelog:

Game


  • Fixed: Rendering artifacts related to shadow cascades
  • Added: Smaller Conflict scenarios available in the Play and Scenarios menus
  • Fixed: AI in Idle behavior was not checking its surroundings and now does
  • Fixed: Explosives containers in Conflict would contain regular items instead
  • Fixed: Changed the faulty background in the PlayerTile groups layouts
  • Fixed: Magazines would stay attached to hands when a reload was interrupted by the equip action
  • Fixed: Crash in inventory when dropping a vehicle inside a turret
  • Tweaked: Ural upshift RPM increased to 1250
  • Added: Option to change the gamepad Y-axis orientation
  • Fixed: Potential character teleport under the surface when exiting a flipped vehicle
  • Tweaked: AI perception at night
  • Fixed: Mouse aiming of turrets became unreliable with high FPS
  • Tweaked: Collisions and destruction of certain small props, walls and environmental objects
  • Fixed: Steam platform saves are now gracefully freed
  • Fixed: Potential crash when closing Game Master mode
  • Fixed: The vicinity would not get refreshed when proxy clients manipulate items inside a storage hierarchy
  • Fixed: Skipped paths in the climbing test for valid climb-over points (climbing through a window)
  • Fixed: Suppressing sprint when going into ADS with binoculars or another gadget
  • Fixed: Potential crash on exit related to UI
  • Fixed: Collision of cars with gate bars could sink the cars under the terrain
  • Fixed: Characters killed (or players disconnected) while inside a vehicle could end up stuck next to the vehicle or sitting on the road
  • Fixed: Improved door contact detection
  • Fixed: Item gestures would not be possible with the character in a throwing stance
  • Fixed: Weapon equip actions are now checking the availability of gestures to prevent delayed pickups
  • Fixed: Binding keys can now be cancelled by pressing the Escape key
  • Fixed: Equipping a weapon could potentially crash the game
  • Fixed: Changing the model of an animated items could potentially crash the game
  • Fixed: Radios would not be returned to the radio pool on disconnecting
  • Fixed: Players could get stuck during the Tutorial scenario when building a bunker
  • Changed: When a player gets banned, the duration of the ban is displayed to them
  • Tweaked: Localization strings and phrasing


Multiplayer


  • Changed: Improved the ACK system to reduce resend rates and bandwidth spikes when the server streams a new map regions to players
  • Fixed: Clients are now handling disconnection from the server during a world reload
  • Tweaked: Optimized the transfer of fire action in turrets
  • Hotfixed: Graceful return from an online session to the main menu on resuming from being suspended
  • Fixed: Sanitized ServerCommandHandler in case the player is no longer available
  • Fixed: Improved the network frames acknowledgement mechanism
  • Fixed: Network streaming or disconnecting could potentially crash the game
  • Changed: Animation data from owners (rather than the server, as it previously was) is now played on proxies by default (this can be disabled by -noForwardOwnerAnimations on the server)
  • Tweaked: Improved smoothness of characters in multiplayer


Rendering


  • Hotfixed: Rendering artifacts visible on some surfaces when using scopes or the inventory
  • Hotfixed: Building interiors going suddenly pitch black
  • Fixed: Clutter not being removed by decals
  • Fixed: Flickering clutter when removed by decals and flickering decals


Enfusion


  • Fixed: An incorrect sub-scene name could be shown in the scene tree
  • Changed: BattlEye is now always loaded from the game installation folder


Workbench


  • Tweaked: Height resampling is default now when importing a height map in World Editor
  • Fixed: RDB cache showing files not present in an addon
  • Added: The current backend environment is shown in the status bar now
  • Fixed: World Editor - Crash when trying to save a world into a read-only folder
  • Fixed: Ignoring "Armature" bones from Blender
  • Changed: Forbidden use of Workbench as a replication client
  • Tweaked: World Editor - Better default camera position
  • Fixed: World Editor - Crash when displaying an entity's context menu
  • Fixed: Changing properties of DecoratorEntity in Behavior Editor could crash Workbench


Backend


  • Fixed: Crashing for some people when they are manipulating the server browser
  • Removed: Local rating update in Workshop
  • Changed: Backend - Dedicated Server shutdown invoked in 3 seconds, after a heartbeat fails 3 times
  • Tweaked: Manifests of old addons are now properly removed when updating
  • Fixed: Backend - When room registration fails, a server now properly shuts down
  • Fixed: Sometimes servers would not be visible in the server browser after disconnecting
  • Changed: Improved error reporting of service-related issues

Arma Reforger Dev Report #1

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Attention soldiers,

Arma Reforger Dev Report is here! This is a new ongoing series to inform the community of our team’s recent operations and developments.

Read more here 👇
https://reforger.armaplatform.com/news/dev-report-1

We have a long journey ahead of us, but we want to thank all of you for your continued support!

May 23rd 2022 Update

Attention soldiers,

we updated the Steam version of the game.



Arma Reforger 0.9.5.51 [Steam] changelog:

Fixed issues:
The Inherit prefab in addon action was disabled on read-only data.

  • Temporarily disabled tooltips (not used in the game at all) as a hotfix for a crash during game exit.
  • Crash when the number of display adapters in a system was over 4.
  • Added missing view geometry to several models.
  • Typo in the Instagram web link.
  • M88 injured materials were still using the wrong texture.
  • AI sometimes did not see players in very dark areas, even up close.
  • Take over AI in Game Master (that's possessing of AI) had bad collisions.
  • Broken character movement when changing items while prone.
  • GameConnection got stuck when PrepareReload happened in a state other than Ready.
  • Crash when a world reload happened just as the stream was being prepared.
  • Deletion during loading not properly modifying RplScheduler's spatial map.
  • EnableStreaming(Node) not working properly with layering.
  • Stretched character arms when using the mounted turret on M1025.
  • Conflict: Levitating fireplace.
  • Conflict: Levitating radio in Lamentin.


Changes and Tweaks:

  • Proper handling of a download error for a bug where there were no files to download.
  • Raised the maximum connection limit in RplNet to 256 in order to match server config limits.
  • RplScheduler's budgeting considers the amount of streams the client has open when opening streams.
  • Improved replication / RplScheduler / BattlEye logs in order to reduce spam and improve informational value.
  • Horizontal aim limits on M1025 turret to match aimspace values.

Welcome to Arma Reforger!

It's time to return to the mid-Atlantic island of Everon — a 52km² microstate, which many of you will remember from Arma: Cold War Assault. This iconic terrain has been reimagined and faithfully restored, undoubtedly becoming our most photorealistic and beautiful environment to date. Thanks to new possibilities, made available through our next-gen Enfusion engine, we have recreated the jewel of the Malden Islands for a 1989 setting. So gear-up, set out, and explore! Take in the many sights and vistas. The glittering ocean bays, lakes, and rivers. The forests, hills and pastures, animated by the shadows of rolling clouds. There is so much to discover!

But what's an Arma game without conflict? Arma Reforger's Conflict game mode returns players to war. Join US or Soviet forces in a dynamic, multiplayer, team versus team scenario. Build support structures and defenses, oversee logistics, and capture key objectives by working together. To survive and overcome the enemy, you'll also have to rely on your wits and fieldcraft. Make no mistake, your map and compass will be every bit as important as the rifle in your hands.

In addition to this, Arma Reforger's playable content is supported with a real-time mission editor; Game Master. In this titular role, players can curate events, set tasks, and dynamically respond to other players on the battlefield, setting down challenges, compositions, and more. No combat encounter will be the same and if you're one of those in the midst of the action, you'll have to think fast to stay alive.

Last but not least, for our talented modding community, there's a lot of new tools available. In fact, we're sharing the very same technology used to make Arma Reforger — giving you an enormous amount of creative freedom. All these programs are collected on one suite known as Workbench. Addons can be published on Arma Reforger's exclusive mod repository, the Workshop, for everyone.

Arma Reforger, currently in Early Access, offers you a glimpse of things to come. Functioning as a creative platform, you can modify and adjust the experience with the tools given to you. Remember, this is just the beginning for the evolution of the Arma franchise. It's going to be an exciting journey, and we're glad to have you with us!

Explore Bohemia Interactive’s webpages that present the past, present and future of Arma. Arma Platform congregates all the Arma titles, easy access to the games themselves and information. Arma Reforger addresses the latest installment in the Arma series. Arma 4 web will outline the upcoming title in the future.

For more news and updates, be sure to follow Arma Reforger on Facebook, Twitter, YouTube, Instagram, Tik Tok, and Steam.