Arma Reforger cover
Arma Reforger screenshot
PC Series X Steam
Genre: Shooter, Simulator, Strategy, Tactical

Arma Reforger

New updates #3

Attention soldiers,

The Steam version of the game will be updated today, 29th of June. There will be server downtime between 12:00 - 15:00 CEST.


Arma Reforger 0.9.5.90 changelog:


Multiplayer

  • Fixed: Network replication of vehicles during movement, causing vehicle to jump forward/back, broken dust and exhaust effects
  • Fixed: Removal of an entity from replication did not properly remove all of its associated bump tasks
  • Fixed: Issue with moving dead bodies corrupting the replication spatial map
  • Changed: DoorComponent streaming data optimization
  • Changed: Slightly optimized streaming of big amounts of network data when moving quickly through the world
  • Changed: Improved logging of replication issues


Game

  • Fixed: AI failing to open doors when too close
  • Fixed: AI was able to see through smoke on Dedicated Servers
  • Fixed: Placing a waypoint or faction objective in the sky is no longer possible
  • Fixed: Hiding the interface in Armavision hid also player overlays, f.e. player tags or blurred faces
  • Fixed: Weapon item previews were cropped in the inventory when dragging
  • Fixed: Server list scrolling and displaying of proper data
  • Fixed: Mods should be now downloaded for hovered-over servers; this should prevent crashes from missing mods when joining
  • Fixed: Equipping sounds not playing
  • Fixed: Right feet had a misconfigured health hitzone damage multiplier
  • Fixed: Changing weapons and stance at the same time could get characters stuck without a weapon
  • Fixed: Workshop did not show that a mod update was available until the user opened mod details page of that mod
  • Fixed: Aiming ADS sensitivity multiplier set in the gameplay settings will not affect freelook anymore
  • Fixed: Bases randomization in Tutorial is now fixed, and there were minor changes / tweaks to controls
  • Fixed: Adding bleeding from the Game Master context menu sometimes did not add bleeding for no apparent reason
  • Fixed: Weapon inspection can no longer occur in vehicle compartments
  • Fixed: Xbox web browser opening
  • Fixed: InventoryItemComponent would trigger some events even while its entity was being deleted (fixes a crash involving flashlights on deleted characters)
  • Fixed: Possible crash in CanSwapItemStorages
  • Fixed: Occasional crash in the server browser after updating the list
  • Tweaked: Fragmentation damage increased
  • Tweaked: Pop-up notification layout: size, color, transparency, frequency
  • Tweaked: Moved a Conflict spawnpoint in Quarry; AI no longer spawn inside walls
  • Changed: Curves for flashlight visibility during daylight, as well as performance tweaks
  • Changed: Strapped flashlights now provide a more consistent angle of illumination when holding weapons
  • Changed: Enforced interrupted weapon switching while jumping
  • Changed: Creating a group of soldiers directly inside a vehicle is no longer possible
  • Added: Servers loading indication in the server browser
  • Added: 'Clear Destroyed Entities' - a toolbar action in Game Master that deletes all dead soldiers and destroyed vehicles with one click
  • Added: Spacing between waypoints placed by a Game Master for multiple AI groups at the same time
  • Removed: More redundant task notifications


Workbench

  • ]Fixed: Procedural Animation Editor - Using a smoother node does not interrupt preview anymore, preview values on signal nodes are saved
  • Tweaked: Allowing to use sRGB color format for mouse cursors
  • Tweaked: Terrain satellite mask is now used for simulating road roughness
  • Added: Road dielectric reflectance to satmaps
  • Added: Prepared a texture compression configuration for UI textures without compression


API changes (for modders)

  • Fixed: BackendAPI.IsActive() and IsRunning() results were incorrect
  • Added: BackendAPI.GetCommTestStatus()
  • Added: GarbageManager::Flush script API
  • Changed: JsonApi improved logging


Web: https://reforger.armaplatform.com/news/june-update-29

#COMRAD 1



Attention soldiers,

Welcome to the very first Arma Reforger Community Radar, or as we also call it: #COMRAD. Enjoy this first issue for some of the best content that has happened in the Arma Reforger community since its debut launch.

Read more here 👇
https://reforger.armaplatform.com/news/comrad-1

If you would like to suggest content for next month's #COMRAD, make sure you tag @ArmaPlatform or #ArmaReforger on Twitter, or submit your suggestions to:
Nillers on Twitter, Discord, or on our forums.

Thank you for all the great content!

Arma Reforger Dev Report #5

Attention soldiers,

Fifth Dev Report is here. You will find out why there was no big update this week and what are our plans in the future.

Read more here 👇
https://reforger.armaplatform.com/news/dev-report-5

We are very grateful for your support and feedback!

Removal of Unused Official Servers

Attention soldiers,

We'll do another server culling this week to remove unused Official Arma Reforger servers. We'll also get rid of some scenarios as it won't be feasible to support them all with thinner server numbers.

Unnecessary servers will be shut down gradually over a period of 1-3 days and there should be minimal to no impact on your play during this process.

Update of Server Steam App Launch Options

Attention soldier,

The two "Play Dedicated Server“ options will be removed. A new "Server Hosting Docs“ launch option will open this web page with server hosting documentation and examples: https://community.bistudio.com/wiki/Arma_Reforger:Server_Hosting.

Arma Reforger Dev Report #4

Attention soldiers,

Another Dev Report is here; read up on updates, fixes and plans for the future.

Read more here 👇
https://reforger.armaplatform.com/news/dev-report-4

As always, thank you for being patient with us and providing feedback in these fixing times.

New updates #2

Attention soldiers,

We are going to update the Steam version of Arma Reforger today, 15th of June. There will be downtime of the servers between 12:00 - 15:00 CEST.



Arma Reforger 0.9.5.73 changelog:

Multiplayer


  • Fixed: Finalizing connections while they are being established could crash the game
  • Fixed: Dedicated Server shutdown issue
  • Tweaked: Network traffic optimization (characters and vehicles use half of the previous version's traffic on average)


Game


  • Fixed: Binding of mouse buttons
  • Fixed: TagMainIdle was missing from IdleTurnMaster, possibly causing excessive idle-to-move transitions and crashes
  • Fixed: Potential crash in AI movement
  • Fixed: Map contours were not always aligned with other map data properly
  • Fixed: An unused map descriptor in small Conflict scenarios would be visible
  • Fixed: Ladder position on church prefabs
  • Fixed: Incorrect colliders on certain walls
  • Fixed: A hidden dialog on top of the main menu that would prevent interacting with it
  • Fixed: RegisterRemnantsPresence access out of bounds
  • Fixed: Vehicle and turret inventory slots can no longer be drag-and-dropped
  • Fixed: Damage state event for vehicles
  • Fixed: Enemy direct speech UI is not visible anymore
  • Fixed: Searching for scenario-specific servers did not work
  • Fixed: Server Browser would get stuck on the addon downloading screen if a multiplayer session required a newer version of the addon
  • Fixed: Server Browser cache may have become corrupted in some cases
  • Fixed: Default character animation state is always a bit different now, so characters do not look like clones after spawning
  • Fixed: Animations could crash the game in rare situations
  • Fixed: Environment feedback was processed and a pass of fixes was applied to Everon
  • Fixed: Randomization of base callsigns
  • Fixed: Completing the Tutorial communication stage with an invalid condition
  • Fixed: Calling Identity.GetFullName() could crash the game
  • Fixed: Mod version checking would not work correctly
  • Fixed: Mods did not show 'update available' until a user requested data explicitly
  • Fixed: Scrolling in the Workshop while loading addons could lead to a game crash
  • Fixed: Multiple crashes in Workshop
  • Fixed: Workshop could get stuck if you opened and closed it in quick succession
  • Fixed: Incorrect links to the Reforger Wiki in the main menu
  • Tweaked: BTR-70 and Ural gear shifting
  • Tweaked: Lowered throwing speeds of all grenades
  • Tweaked: Lowered ADS toggling time on all weapons
  • Tweaked: Minor memory allocation optimization for AI perception
  • Tweaked: Receiving on a second radio while transmitting on platoon channel
  • Changed: Remnants randomization in Conflict (should be a little less predictable now)
  • Changed: Keybind to drop an item from the inventory changed to the X-key
  • Added: Wreck models for various vehicles
  • Added: Static models of various vehicle wrecks used on the map
  • Removed: Radio menu hint removed from VonDisplay


Backend


  • Fixed: Access tokens would not refresh properly, possibly leading to failure of communication with the backend
  • Fixed: Workbench would get switched to Edit Mode in case of failure of communication with the backend


Enfusion



  • Fixed: Script compiler issue related to modded classes and protected static methods
  • Fixed: Unknown classes at the end of a parent scope are now correctly skipped when reading containers


Workbench


  • Fixed: Multiple crashes related to terrain and roads
  • Fixed: Terrain tool would stay available even after deleting the terrain
  • Fixed: Road/flatter layer would remain even after deleting the terrain
  • Fixed: Missing the road/flatter heightmap layer in some cases
  • Fixed: Roads were not always updated when sculpting terrain after its deletion/creation or undo/redo operations
  • Fixed: Incorrect list of surface materials in some cases
  • Fixed: Terrain deletion undo could corrupt memory with invalid terrain edit info
  • Fixed: Terrain entity renaming after undo/redo could cause loading of the terrain again
  • Fixed: Crash after disabling a hidden entity
  • Fixed: Crash after resetting a widget slot
  • Fixed: Crash when deleting a point in the spline tool
  • Fixed: Overriding layouts in addons would result in duplicated widgets
  • Changed: Terrain tool's maximum sculpt strength changed to 5000
  • Changed: Layout Editor can use prefabs from packed data now
  • Added: WAV file overriding in mods
  • Added: Starting Workbench with -EnableWARP CLI makes it possible to run even without a D3D12-capable GPU
  • Removed: Obsolete navmesh prefabs


Read on our Arma Reforger web too.

Arma Reforger Dev Report #3

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀

Attention soldiers,

You can read up on the past week's updates and upcoming changes in the third Dev Report.

Read more here 👇
https://reforger.armaplatform.com/news/dev-report-3

Thank you all for your patience, support and feedback, it's very valuable to us.

New updates

Attention soldiers,

We are going to update the Steam version of Arma Reforger today, 7th of June. There will be downtime of the servers between 12:00 - 15:00 CEST.


Arma Reforger 0.9.5.66 changelog:

Game:


  • Added: Spawned player protection
  • Fixed: Compartments or HitZones may have been not initialized properly in some cases
  • Fixed: Character heads clipping through the roof when climbing inside buildings
  • Fixed: Vehicles which were left empty are now put to sleep to save performance
  • Fixed: Vehicles would be left in undefined state if their driver’s game session terminated unexpectedly (“the flying vehicle” issue)
  • Fixed: Various pathfinding and navmesh generation tweaks and crash fixes
  • Fixed: Possible crash when releasing radio frequencies
  • Fixed: Deploy menu wouldn’t close properly after deploy was requested
  • Fixed: Camera when using weapons on tripods wasn’t aligned correctly
  • Fixed: Items in inventory or arsenal was reshuffling when picked up
  • Fixed: AIs could get stuck when performing some of the requests
  • Fixed: Character could get pushed under the terrain
  • Fixed: Camera shake no longer runs on headless build
  • Fixed: Wrong LOD settings on some equipment
  • Fixed: Building task no longer created outside of small bases
  • Fixed: Players would not have a group after using "Quick Deploy" in faction screen
  • Fixed: Quick bar could not be used on passenger seat
  • Fixed: Game no longer tries to localize server names, can contain “#” now
  • Fixed: Unpenetrable weapons
  • Changed: Editable entity pipeline was made a part of game data to improve modding workflow
  • Changed: GM can no longer finish the scenario, it could result in undefined server state
  • Changed: Base randomization
  • Changed: XP bar reflects kills now
  • Changed: Conflict HQ tents contain medical boxes now
  • Tweaked: Zeroing on M249, RPK74, PKM, SVD, M21
  • Tweaked: Latrine destruction
  • Tweaked: M21 optics position


Replication:


  • Added: Authentication timeout added to ensure connections slots do not remain stuck in authenticating state due to unexpected backend issues
  • Changed: Improved issues diagnostics
  • Fixed: Animation state synchronization


Engine:


  • Fixed: Allow rendering on GPU adapters with no connected output (this should help mostly on mobile devices with multiple GPUs)
  • Fixed: Crash when an incompatible material was selected
  • Fixed: Particles could crash the game in certain situations



Known issues:


  • Base callsigns are not consistent between clients. Please use town names instead.

Arma Reforger Dev Report #2

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀

Attention soldiers,

Second Arma Reforger Dev Report is here! This series aim to inform you about updates from the last week and planned changes in the near future.

Read more here 👇
https://reforger.armaplatform.com/news/dev-report-2

Thank you all for your continuous support.