The Steam version of the game will be updated today, 29th of June. There will be server downtime between 12:00 - 15:00 CEST.
Arma Reforger 0.9.5.90 changelog:
Multiplayer
Fixed: Network replication of vehicles during movement, causing vehicle to jump forward/back, broken dust and exhaust effects
Fixed: Removal of an entity from replication did not properly remove all of its associated bump tasks
Fixed: Issue with moving dead bodies corrupting the replication spatial map
Changed: DoorComponent streaming data optimization
Changed: Slightly optimized streaming of big amounts of network data when moving quickly through the world
Changed: Improved logging of replication issues
Game
Fixed: AI failing to open doors when too close
Fixed: AI was able to see through smoke on Dedicated Servers
Fixed: Placing a waypoint or faction objective in the sky is no longer possible
Fixed: Hiding the interface in Armavision hid also player overlays, f.e. player tags or blurred faces
Fixed: Weapon item previews were cropped in the inventory when dragging
Fixed: Server list scrolling and displaying of proper data
Fixed: Mods should be now downloaded for hovered-over servers; this should prevent crashes from missing mods when joining
Fixed: Equipping sounds not playing
Fixed: Right feet had a misconfigured health hitzone damage multiplier
Fixed: Changing weapons and stance at the same time could get characters stuck without a weapon
Fixed: Workshop did not show that a mod update was available until the user opened mod details page of that mod
Fixed: Aiming ADS sensitivity multiplier set in the gameplay settings will not affect freelook anymore
Fixed: Bases randomization in Tutorial is now fixed, and there were minor changes / tweaks to controls
Fixed: Adding bleeding from the Game Master context menu sometimes did not add bleeding for no apparent reason
Fixed: Weapon inspection can no longer occur in vehicle compartments
Fixed: Xbox web browser opening
Fixed: InventoryItemComponent would trigger some events even while its entity was being deleted (fixes a crash involving flashlights on deleted characters)
Fixed: Possible crash in CanSwapItemStorages
Fixed: Occasional crash in the server browser after updating the list
Tweaked: Fragmentation damage increased
Tweaked: Pop-up notification layout: size, color, transparency, frequency
Tweaked: Moved a Conflict spawnpoint in Quarry; AI no longer spawn inside walls
Changed: Curves for flashlight visibility during daylight, as well as performance tweaks
Changed: Strapped flashlights now provide a more consistent angle of illumination when holding weapons
Changed: Enforced interrupted weapon switching while jumping
Changed: Creating a group of soldiers directly inside a vehicle is no longer possible
Added: Servers loading indication in the server browser
Added: 'Clear Destroyed Entities' - a toolbar action in Game Master that deletes all dead soldiers and destroyed vehicles with one click
Added: Spacing between waypoints placed by a Game Master for multiple AI groups at the same time
Removed: More redundant task notifications
Workbench
]Fixed: Procedural Animation Editor - Using a smoother node does not interrupt preview anymore, preview values on signal nodes are saved
Tweaked: Allowing to use sRGB color format for mouse cursors
Tweaked: Terrain satellite mask is now used for simulating road roughness
Added: Road dielectric reflectance to satmaps
Added: Prepared a texture compression configuration for UI textures without compression
API changes (for modders)
Fixed: BackendAPI.IsActive() and IsRunning() results were incorrect
Welcome to the very first Arma Reforger Community Radar, or as we also call it: #COMRAD. Enjoy this first issue for some of the best content that has happened in the Arma Reforger community since its debut launch.
Read more here 👇 https://reforger.armaplatform.com/news/comrad-1
If you would like to suggest content for next month's #COMRAD, make sure you tag @ArmaPlatform or #ArmaReforger on Twitter, or submit your suggestions to: Nillers on Twitter, Discord, or on our forums.
Thank you for all the great content!
Arma Reforger Dev Report #5
Attention soldiers,
Fifth Dev Report is here. You will find out why there was no big update this week and what are our plans in the future.
Read more here 👇 https://reforger.armaplatform.com/news/dev-report-5
We are very grateful for your support and feedback!
Removal of Unused Official Servers
Attention soldiers,
We'll do another server culling this week to remove unused Official Arma Reforger servers. We'll also get rid of some scenarios as it won't be feasible to support them all with thinner server numbers.
Unnecessary servers will be shut down gradually over a period of 1-3 days and there should be minimal to no impact on your play during this process.
Update of Server Steam App Launch Options
Attention soldier,
The two "Play Dedicated Server“ options will be removed. A new "Server Hosting Docs“ launch option will open this web page with server hosting documentation and examples: https://community.bistudio.com/wiki/Arma_Reforger:Server_Hosting.
Arma Reforger Dev Report #4
Attention soldiers,
Another Dev Report is here; read up on updates, fixes and plans for the future.
Read more here 👇 https://reforger.armaplatform.com/news/dev-report-4
As always, thank you for being patient with us and providing feedback in these fixing times.
New updates #2
Attention soldiers,
We are going to update the Steam version of Arma Reforger today, 15th of June. There will be downtime of the servers between 12:00 - 15:00 CEST.
Arma Reforger 0.9.5.73 changelog:
Multiplayer
Fixed: Finalizing connections while they are being established could crash the game
Fixed: Dedicated Server shutdown issue
Tweaked: Network traffic optimization (characters and vehicles use half of the previous version's traffic on average)
Game
Fixed: Binding of mouse buttons
Fixed: TagMainIdle was missing from IdleTurnMaster, possibly causing excessive idle-to-move transitions and crashes
Fixed: Potential crash in AI movement
Fixed: Map contours were not always aligned with other map data properly
Fixed: An unused map descriptor in small Conflict scenarios would be visible
Fixed: Ladder position on church prefabs
Fixed: Incorrect colliders on certain walls
Fixed: A hidden dialog on top of the main menu that would prevent interacting with it
Fixed: RegisterRemnantsPresence access out of bounds
Fixed: Vehicle and turret inventory slots can no longer be drag-and-dropped
Fixed: Damage state event for vehicles
Fixed: Enemy direct speech UI is not visible anymore
Fixed: Searching for scenario-specific servers did not work
Fixed: Server Browser would get stuck on the addon downloading screen if a multiplayer session required a newer version of the addon
Fixed: Server Browser cache may have become corrupted in some cases
Fixed: Default character animation state is always a bit different now, so characters do not look like clones after spawning
Fixed: Animations could crash the game in rare situations
Fixed: Environment feedback was processed and a pass of fixes was applied to Everon
Fixed: Randomization of base callsigns
Fixed: Completing the Tutorial communication stage with an invalid condition
Fixed: Calling Identity.GetFullName() could crash the game
Fixed: Mod version checking would not work correctly
Fixed: Mods did not show 'update available' until a user requested data explicitly
Fixed: Scrolling in the Workshop while loading addons could lead to a game crash
Fixed: Multiple crashes in Workshop
Fixed: Workshop could get stuck if you opened and closed it in quick succession
Fixed: Incorrect links to the Reforger Wiki in the main menu
Tweaked: BTR-70 and Ural gear shifting
Tweaked: Lowered throwing speeds of all grenades
Tweaked: Lowered ADS toggling time on all weapons
Tweaked: Minor memory allocation optimization for AI perception
Tweaked: Receiving on a second radio while transmitting on platoon channel
Changed: Remnants randomization in Conflict (should be a little less predictable now)
Changed: Keybind to drop an item from the inventory changed to the X-key
Added: Wreck models for various vehicles
Added: Static models of various vehicle wrecks used on the map
Removed: Radio menu hint removed from VonDisplay
Backend
Fixed: Access tokens would not refresh properly, possibly leading to failure of communication with the backend
Fixed: Workbench would get switched to Edit Mode in case of failure of communication with the backend
Enfusion
Fixed: Script compiler issue related to modded classes and protected static methods
Fixed: Unknown classes at the end of a parent scope are now correctly skipped when reading containers
Workbench
Fixed: Multiple crashes related to terrain and roads
Fixed: Terrain tool would stay available even after deleting the terrain
Fixed: Road/flatter layer would remain even after deleting the terrain
Fixed: Missing the road/flatter heightmap layer in some cases
Fixed: Roads were not always updated when sculpting terrain after its deletion/creation or undo/redo operations
Fixed: Incorrect list of surface materials in some cases
Fixed: Terrain deletion undo could corrupt memory with invalid terrain edit info
Fixed: Terrain entity renaming after undo/redo could cause loading of the terrain again
Fixed: Crash after disabling a hidden entity
Fixed: Crash after resetting a widget slot
Fixed: Crash when deleting a point in the spline tool
Fixed: Overriding layouts in addons would result in duplicated widgets
Changed: Terrain tool's maximum sculpt strength changed to 5000
Changed: Layout Editor can use prefabs from packed data now
Added: WAV file overriding in mods
Added: Starting Workbench with -EnableWARP CLI makes it possible to run even without a D3D12-capable GPU