Arma Reforger cover
Arma Reforger screenshot
PC Series X Steam
Genre: Shooter, Simulator, Strategy, Tactical

Arma Reforger

FPS Fest



Over the years, the Arma Platform has repeatedly set the bar for military simulators. Arma titles focus on open and immersive gameplay in massive and realistic environments, going far beyond conventional FPS shooter dynamics.

For a limited time, you can now grab Arma Reforger for 25% off!

https://store.steampowered.com/app/1874880/Arma_Reforger/

Experience the latest Arma installment on an all-new engine, featuring vast and lush island maps, meticulously recreated Cold War assets, and stunning graphics and performance. Arma Reforger is the first glimpse of the future of the Arma Platform on the all-new Enfusion Engine.

The recent Arma Reforger 1.1 Update: Resistance Ops, features new playable content, civilian clothing, weapons and optics, vehicles, and more. Players can now play as the FIA resistance faction and collaborate to liberate the island in a new scenario called Combat Ops: Everon.

Check out the update trailer:

Everon Pack

"Tiny Wars" Update

UPDATE: This announcement was part of April Fools' Day 2024...  However, you can play this content NOW— for real this time! Download the official Tiny Wars game mode from the in-game Arma Reforger Workshop. We have servers running with this scenario until April 9! Enjoy!



Bohemia Interactive is proud to unveil a game-changing release: Arma Reforger "Tiny Wars!"

In a bold departure from conventional military simulation, we invite players to step into a world where the green and red armies clash in an imaginative battlefield straight out of your childhood dreams. 


Tiny Wars is a testament to our commitment to innovation and creativity. Never before has any gaming franchise so effectively paired military simulator gameplay with meticulously recreated retro miniatures.


Key Features:



  • Micro Soldiers - Lead your army of bullet-sized warriors into battle
  • Whimsical Environments - Immerse yourself in a larger-than-life landscape that brings the toy box to life
  • No Choking Hazard - All of the immersive warfare of years past with none of the pesky plastic danger


So gear up and unleash your inner child as you take the fight to the world of Tiny Wars: The Micro Military Simulator!

Play now and engage in tactical living room warfare today!

1.1.0.42 Update



Attention Soldiers,



We updated the Steam and Xbox versions of Arma Reforger.

Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.

1.1.0.42 Changelog



General



  • Added: Official server capacity changed from 32 to 48 (Conflict and Game Master)
  • Fixed: Combat Ops Save and Load not working properly
  • Fixed: Combat Ops Task Attack could not be completed in certain situations
  • Fixed: Rank limitation was applied to user action in a scenario where players can't level up their rank
  • Fixed: Common crash related to HTTP connection
  • Fixed: Crash when looting items of a dead character that the Garbage System removes
  • Fixed: Crash when trying to call EquipmentStorageSlot::CanAttachItem with a null entity
  • Fixed: Crash in script after certain VME's
  • Fixed: Disabled physics collisions on missile projectiles, helps with RPGs ricocheting when they shouldn't
  • Fixed: Garbage System performance by only doing a nearby player search when relevant
  • Fixed: Secondary fire warheads were not being deleted properly
  • Fixed: Server was sending incorrect addon load order to the backend
  • Fixed: Various localization issues

Modding



  • Added: BaseMoveComponent - Temporary attribute CollisionEnabled to enable physics collision of projectiles, such as throwables
  • Added: ArmaReforger.gproj - None layer preset to debug behavior of physics without collisions
  • Added: Weapons - CollisionEnabled set in GrenadeMoveComponent of Grenade_Base.et
  • Added: Weapons - Projectile layer defined in ShellMoveComponent of Ammo_MortarShell_Base.et
  • Added: ScenarioFramework - Action to restore default state of the layer allowing for looped workflows

Arma Reforger Spring Sale 2024


Attention, Soldiers!



Arma Reforger is the first glimpse of the future of the Arma Platform on the all-new Enfusion Engine. Step into the Cold War era and experience intense tactical gameplay like never before. With vast and lush island maps, meticulously recreated period authentic assets, and stunning visuals,

Between now and March 21, you can pick up a copy for 25% off!

https://store.steampowered.com/app/1874880/Arma_Reforger/

The latest update, Arma Reforger 1.1: Resistance Ops, features new playable content, civilian clothing, weapons and optics, vehicles, and more. Players can now play as the FIA faction and collaborate to liberate the island in a new scenario called Combat Ops: Everon.

https://youtu.be/CrlQuqVqhyw?si=zMzlxAwa1BjTOUx8

Learn about Arma Reforger and how to get started:

https://www.youtube.com/watch?v=UPsSCyrOllEhttps://youtu.be/UPsSCyrOllE?si=XMBHtqYLlMP2XCMm

Modding Update (Damage System)

Modding Update (Entity-class Changes, Data Loss)

Dev Report #20



Attention Soldiers,



In our next Dev Report, we delve into some recent changes introduced in our latest minor update. Moreover, we're excited to share insights into our ongoing projects as we enter the new year, providing a sneak peek into the upcoming Major Updates - like AI cover, smoke usage, and driving.

Read more here 👇
https://reforger.armaplatform.com/news/dev-report-20

Update 1.0.0.95



Attention Soldiers,



We updated the game today. Visit our website and read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.

1.0.0.95 Changelog



General



  • Added: Random Weather Changes parameter in mission header
  • Added: AI gets out & moves away from danger reaction when vehicle is on fire
  • Added: All weapons have a tailored depth of field intensity when using Bokeh
  • Added: New iteration of keyboard, mouse, and controller hints textures
  • Changed: Significantly reduced secondary fire damage and removed impulses from them
  • Changed: Increased the Fuel Support Station range of fuel pumps to make refueling with larger vehicles easier
  • Changed: Radial menu items and visuals for better visibility
  • Fixed: Issue with inventory navigation while using the controller
  • Fixed: Character could get stuck in item changing when they start falling right after exiting a vehicle
  • Fixed: Dropping a gadget due to falling unconscious
  • Fixed: Player could get stuck in inspect animation
  • Fixed: Magazine/grenade stuck to player's hand when reloading is interrupted
  • Fixed: Animations could get stuck on fast switching of gadgets
  • Fixed: AI could be spawned inside of supplies containers
  • Fixed: Supply count not updating properly in build mode
  • Fixed: Dropping weapons as the Host could drop them for connected clients
  • Fixed: Missing back door SFX in medical vehicles
  • Fixed: Player count was not updated in role selection
  • Fixed: Respawn button not changing visuals to disabled when timer is visible
  • Fixed: FIA hand radios now use their own encoding
  • Fixed: AI completion of SmartAction, correct door movement danger reaction
  • Fixed: AI took over the character when the character woke up from an unconscious state while player was controlling the AI character
  • Fixed: Squad member coloring for vehicle nametags and vehicle display name priority logic
  • Fixed: M923A1 Arsenal/Construction falls through the ground after spawning
  • Fixed: Players don't lose access to opened unconscious characters' inventories when they wake up and go away
  • Fixed: Rejoining a hosted server opened the deploy menu on the host
  • Fixed: Character exiting from a turret propped up on sandbags would exit in the air and drop down
  • Fixed: Arsenal loadout saving action not localizing properly when the language is changed
  • Fixed: Pointing didn't end until interrupted by another action
  • Fixed: A delay between hitting the Lights key and the light turning on on vehicle M923A1
  • Fixed: Changing faction of vehicle when occupied
  • Fixed: Character could clip through barbed wire when under it and standing up
  • Fixed: Changing dynamic stance from crouch to stand could clip through walls
  • Fixed: Incorrect control hint shown in inventory when an item was selected via gamepad
  • Fixed: Extra sound when opening task list from map menu
  • Fixed: Possible missing physics component during vehicle initialization
  • Fixed: Moving Items directly to a vehicle while the vehicle storage is opened and the trunk is full will now move the item into cargo if it is available and has space
  • Fixed: Radial menu is now blocking aiming with mouse
  • Fixed: Topographic 2D map hints are now contextual instead of visible all the time
  • Fixed: Deploy menu tooltips were not colorized
  • Fixed: Living quarters AI were not added to same group if there was combat during spawning
  • Fixed: Map radial menu open input filter changed to down from click
  • Fixed: Doubled number icons on quickbar
  • Fixed: Belt/magazine animation when reloading machine guns
  • Fixed: Doors in some buildings are no longer opening the wrong way
  • Fixed: Climb action on a ladder was not being clamped to radius set in context
  • Fixed: Removed duplicated entities on both maps

Stability



  • Fixed: Bodies and items were not deleted correctly by garbage collector
  • Fixed: Possible crash when using a turret
  • Fixed: Possible crash on collisions with scaled tri-mesh geometries
  • Fixed: Items and Vehicles are now correctly cleaned up
  • Fixed: Workbench crash on startup with missing dependencies
  • Fixed: Crash caused by settings loading race condition
  • Fixed: Crash caused by reload while a turret was being deleted
  • Fixed: Possible crash when dragging support gadgets into cloth slots in inventory
  • Fixed: VME in getting compartments
  • Fixed: VME when deleting a vehicle
  • Fixed: Possible VME when using gadget on the map
  • Fixed: VME when AI is removed through Game Master when walking out of Living Quarters

Modding



  • Added: SightComponent's can force the nearby DOF to be simple depth of field for this sight
  • Added: Option to set additional respawn time per spawn point
  • Fixed: Infinite ammo debug was deleting ammo after reloading
  • Removed: The garbage system has been reverted to Garbage Manager for the time being until the next major update

Server Administration



  • Fixed: #logout was not working on Dedicated Servers/Listen Server
  • Fixed: RCON - Permission settings were not working properly
  • Fixed: Admin panel ban/kick does nothing

Game Master



  • Added: Static compositions are blacklisted from Game Master (GM) asset browser and are only available at specific places in world
  • Fixed: VON radial menu opening in other menus (GM asset browser, player list) is prevented
  • Fixed: Audible heartbeat when bleeding in GM
  • Fixed: Arma vision player character effects were applied to the enemy faction
  • Fixed: A player created through GM was not part of a group
  • Fixed: Many entities in compositions still had placeholder images

Playable Content



  • Changed: Increased deploy time on bases under attack
  • Changed: Fuel depots built in bases no longer affect the seizing timer
  • Changed: Only update spawn points when the amount of resources in the base changes
  • Changed: Rules of supplies being generated in bases
  • Fixed: Enemy faction can no longer observe the map icon flashing when you start capturing a base
  • Fixed: Building and dismantling services in bases now have a real-time effect on the seizing timer
  • Fixed: Living Quarters and vehicle depots placed by previous faction and built by new base owner had wrong faction assigned
  • Fixed: Base services were not registered properly sometimes
  • Fixed: Transporting dead crew members no longer awards rank progression (T176697)
  • Fixed: The loadout cost was not shown in the deploy menu
  • Fixed: Vehicle support station modules were not indestructible
  • Fixed: Conflict base spawn points were sometimes disabled after loading a save
  • Fixed: Transport request timer is reset upon reconnecting
  • Fixed: Tutorial sniper position is no longer on tower, but on a mat under it
  • Fixed: Changed advanced driving tutorial last stage duration to match hint duration
  • Fixed: Radio announcer line for the refueling station was played when US helipad was built
  • Fixed: "Not enough resources" action now takes priority over "Rank limitation" when building

Scenario Framework



  • Added: SlotMarker
  • Added: Options to set AI Skill and minimum number of units after balance calculations for SlotAI
  • Added: ToggleLight action
  • Fixed: Sample world errors and warnings
  • Fixed: Debug in GameModeManager doesn't spawn tasks
  • Fixed: Reentering Clear Area task area via Teleport results in Completion
  • Fixed: Trigger notification showed wrong minimum number of players needed

COMRAD #12



Welcome to the latest Arma Reforger Community Radar, or as we also call it: #COMRAD. We have another great selection of community content this month for everyone to enjoy!

Discover more here 👇
https://reforger.armaplatform.com/news/comrad-12

If you would like to suggest content for next month's #COMRAD, make sure you tag @ArmaPlatform or #ArmaReforger on Twitter, or submit your suggestions to:
Nillers on Twitter, Discord, or on our forums.