Fixed: Particle lights - possible crash upon world destruction
Fixed: Occasional crash when downloading mods on Xbox, mainly when players have some partially downloaded or corrupted addons
Fixed: Crashes in SoundMapData
Fixed: Newly created entities put into the hierarchy could end up orphaned and not linked at all, leading to leaks and possible crashes
Fixed: GPU crash caused by indexing error in clutter preparation
Workshop
Fixed: Unable to cancel Report to Author while joining a server
Fixed: Addon order could differ when connecting to servers, causing script_mismatch kicks
Dev Report #19
Attention soldiers,
In our next Dev Report, learn more about the Environment update, upcoming improvements, and more.
Read more here π https://reforger.armaplatform.com/news/dev-report-19
Update 0.9.9.97
Attention Soldiers,
We are pleased to release our latest update. This Major Update transforms the environment into a more immersive state with insects, bees, trail hiking signs, and more. You can look forward to stability fixes too.
You can view the full changelog here on our website! You can also learn known Issues and additional information about the update.
we updated the game today. You will find the changelog below.
0.9.9.62 Changelog
Game
Added: Missing controls for the player list
Added: Conflict - Navmesh regeneration for buildings spawned automatically
Added: Is Player Pending for Editable Characters are now replicated.
Added: Layout Switching and Layered Placement for HUD Manager.
Tweaked: Moved some of the optic-related parameters to WeaponOptic_Base prefab
Tweaked: Rearranged the position of the new game materials related to personal protection - some of them were in the Core folder
Tweaked: Added VestArmored_Base base prefab
Tweaked: Added base prefab for PASGT vest
Tweaked: M2 sights - are now in the folded state since we don't support zeroing, also tweaking the default camera setup so sights are useable from 0m to circa 400m
Fixed: Default action on 6B2 & M69 vests (correct one is now inherited from base prefab)
Fixed: Incorrect time format in welcome and role selection screens
Fixed: Spamming bleeding icon appearing and disappearing in the top right of the inventory
Fixed: M1 helmet protection
Fixed: M249 not aiming straight in the prone position
Fixed: HUD Manager Editor Initialization event not registering fixed.
Fixed: 2D optics - all scopes are missing 2D reticle/scope image entirely on clients
Fixed: Switching to Editor with 2D Optics doesn't hide the Optics
Fixed: ScreenEffects were displayed only in the upper left corner
Fixed: Character inputs don't work after joining some modded servers and then switching server
Fixed: Dying with a grenade in hand will cause the grenade to drop and explode, but other players could not see the grenade or the explosion
Fixed: M72 was not put on back if unequip was interrupted
Fixed: Warhead was ticking on the dedicated server all the time
Fixed: Player Spawning counting towards AI Budget.
Fixed: Preview of arsenal saved loadout was showing a naked character
Fixed: White flashes when opening menus
Fixed: Interrupting get-in action gives vehicle faction affiliation when empty
Fixed: Extra LOD on 6B2
Fixed: Colorless tracers at night
Fixed Broken aiming with raised grenade
Fixed: Condition evaluation in ambient patrol priority system
Removed: Old Info Display Handlers
AI
Fixed: Some soldiers in large groups were stuck with raised weapons during attacking
Tweaked: AI characters should now collide with the "dynamic" layer
Fixed: AI tasks and components now don't use input ids when the world is being deleted
Fixed: AIWorld was ticking on the clients
Scenario Framework
Added: Tasks in multiplayer are assigned to the proper faction (using the faction key attribute)
Added: Fixed the tutorial
Game Master
Fixed: GM can't place characters in doctor seats of ambulances
Fixed: Game Master budget count stopped working.
Fixed: Player spawning/respawning increasing the Game Master's budget for AI Characters
Fixed: Screen effects were visible in GM
Fixed: Empty Radial showing up in Editor
Fixed: Editor radial menu is not displayed if it's empty
Modding
Added: Users can now specify contributors when publishing their addon
Fixed: Jittering of Collimator sights
Workbench
Removed: Custom stylesheet option
Workshop
Changed: Addons from -addonsDir parameter now take priority over addons from the Workshop
Fixed: Delta Patching for addon updates
Fixed: Infinite loading when downloading addons (partial fix) (#T174245)
Stability
Fixed: Crash when loading multiple JSON structures at once
Fixed: Terrain Editor - Crash when trying to import invalid/unsupported PNG
Fixed: Online: Downloading addon on Xbox crash fix
Fixed: Server browser crash - ImageScale::Download
Fixed: Stack overflow when the player created a new group and was already spawned
Editor
Fixed: Editor's Notifications positions fixed
Enfusion Blender Tools 0.9.9 Changelog
Model Quality Assurance
Added: Convention check for material names
Changed: Planarity, convexity, and non-manifold checks exposed to GUI
Tweaked: Mesh validators can be now assigned with a dedicated button, instead of automatic assignment during the reporting process
Tweaked: Conventions & Mesh topology checks now have their own operator (button in GUI)
Tweaked: UVs check is done on all objects not only LODs(_lodx)
Tweaked: Both reports check only selected objects
Materials Workflow
Added: Support for exporting materials to Workbench and editing shader materials
Added: MatPBRTreeTrunk and MatPBRTreeCrown shader
Added: MatPBR2Layers shader
Added: Emissive texture type(EM) + NTC
Terrain
Added: Terrain chunk can be now sent from World Editor to Blender, modified, and send back to World Editor
Fixed: Issue with random deleting of Armature object
Fixed: Issue with wrong clean up of duplicated Armature used for applying scale
Fixed: Switching between actions when exporting multiple takes (actions)
Dev Report #18
Attention soldiers,
In our next Dev Report, learn more about the Health System update, Scenario Framework trigger refactor, optic creation, improvements in group AI logic, and much more.
Read more here π https://reforger.armaplatform.com/news/dev-report-18
Update 0.9.9.47
Attention Soldiers,
We are happy to release our latest update. This Major Update brings the Health System overhaul, weapon deployment, and much more.
You can view the full changelog here on our website! You can also learn known Issues and addition information about the update!
Make sure your mods will be optimized for the next major update. We are bringing you a tutorial on how to ensure they wonβt break or malfunction. There's an experimental version of the tools available for you to download and test your mods before the next major update goes live.
Read more π https://reforger.armaplatform.com/news/modding-update-july-14
COMRAD #10
Welcome to the latest Arma Reforger Community Radar, or as we also call it: #COMRAD. We have another great selection of community content this month for everyone to enjoy!
If you would like to suggest content for next month's #COMRAD, make sure you tag @ArmaPlatform or #ArmaReforger on Twitter, or submit your suggestions to: Nillers on Twitter, Discord, or on our forums.
Update 0.9.8.73
Attention soldiers, you will find the changelog below.
Added: It's now possible to set the Z-offset of the turret sidesteps ray trace for each turret compartment
Fixed: Entering a turret while moving displaces the character from it
Fixed: Animation of the bipod not playing during weapon inspection reload
Fixed: No longer possible to manipulate with supplies or start build mode using a destroyed supply truck
Fixed: OwnerOnly and NoOwner properties should no longer incorrectly attempt to read their value from the baseline
Fixed: Mines are now not allowed to be dropped while being placed.
Fixed: Group menu selection doesn't change when a player respawns
Fixed: Seize and Defend tasks were not working due to a faulty trigger
Fixed: Download manager version displaying
Fixed: Rivers flow map
Fixed: A case where MovementSwayAimModifier would not update because of premature caching and validation of unused variable
Workbench
Added: World Editor - Menu actions for prefab inheritance moved under the generic "Inherit" interface of every resource browser
Stability
Fixed: UI - Image set loading crash fix
Server Hosting
Added: Server config param crossPlatform
Changed: Renamed config params: gameHostBindAddress to bindAddress gameHostBindPort to bindPort gameHostRegisterBindAddress to publicAddress gameHostRegisterPort to publicPort playerCountLimit to maxPlayers supportedGameClientTypes to supportedPlatforms adminPassword to passwordAdmin (and moved into game object - same as password)
Changed: Order of IP Addresses and Ports in Server hosting UI
COMRAD #9
Welcome to the latest Arma Reforger Community Radar, or as we also call it: #COMRAD. We have another great selection of community content this month for everyone to enjoy!
If you would like to suggest content for next month's #COMRAD, make sure you tag @ArmaPlatform or #ArmaReforger on Twitter, or submit your suggestions to: Nillers on Twitter, Discord, or on our forums.