we updated the game today. Visit our website and read about Known Issues.
Changelog 1.0.0.80
Stability
Fixed: Possible crash on replicating destructible entities
Fixed: Possible crash on complex projectiles interaction layer
Update 1.0.0.70
Attention soldiers,
we updated the game today. Visit our website and read about Known Issues.
Changelog 1.0.0.70
Game
Added: BTR-70 can be set on fire when ammo storage, engines, or fuel tanks are hit with penetrating ammo. Ammo storages are located above the second axle and below the turret, where the ammo boxes can be seen inside the cargo compartment. Engines are located above the fourth axle. Fuel tanks are located in the back.
Changed: Tweaked flammability of vehicles and increased incendiary damage of M433 UGL, M72A3, and PG7VM. Decreased incendiary damage of tracer bullets
Changed: Limbs that are being bandaged already can no longer be treated by other characters
Tweaked: Garbage system configuration (configurable via Gamemode property) now allows for finer control of only destroyed checks.
Fixed: Weapon Safety in Inspection mode could get stuck
Fixed: Character was sometimes falling straight down from a flying helicopter.
Fixed: Turret weapons will no longer fire if the player presses the fire button to put away gadgets like Compass
Fixed: Saved loadout preview doesn't show body parts
Fixed: Saved loadout preview doesn't show weapons
Fixed: Inspection now works on attachments and grenade launchers
Fixed: Sometimes weapons get dropped 5m away from the player
Fixed: A bug where damage states would sometimes not sync when adding/removing DOT
Controls
Fixed: Toggle focus was not working inside vehicles
Fixed: Gamepad - Radial menu gamepad deselection delay was not working
Modding
Added: Damage - API for exclude list for explosions and their damage
Playable Content
Changed: Conflict - Defending radio towers within enemy radio range now also triggers defender rewards
Stability
Fixed: Crash when streaming in characters
Visuals
Changed: Light portal offset parameter now explicitly controls projection texture
Fixed: Missing clutter on AMD Radeon cards post 23.9.1 driver
Fixed: Light portals being too bright
Fixed: Light portal froxel clipping
Fixed: Light portals not being present on Xbox
Fixed: Flickering light portals caused by improper order of subscene traversal
Removed: Light portal pitch control and fade-in range
Update 1.0.0.59
Attention soldiers,
we updated the game today. Visit our website and read about Known Issues.
Changelog 1.0.0.59
Game
Fixed: Supplies in vehicles are now colliding with characters and other vehicles
Fixed: M998 is getting caught on small curbs and other small objects
Fixed: Some weapons collide with themselves when dropped on the ground
Fixed: Opening the arsenal multiple times reduces the FPS
Fixed: GarbageSystem not handling EntitySlotInfo (#T171667)
Fixed: Arsenal was creating visible objects at 0,0,0 coordinates
Performance
Added: Server performance improvements
Fixed: GarbageSystem keeping track of ground hierarchy items unnecessarily (#T171701)
Stability
Fixed: Changing seats would sometimes access an already deleted compartment
Modding
Changed: OnItemAdded and OnItemRemoved invokers were moved down into the shared ScriptedInventoryStorageManagerComponent. The garbage system previously handled in the script in those events was moved to C++
Removed: SCR_VirtualArsenalCacheManager and replaced it with ItemPreviewManagerEntity
COMRAD #11
Welcome to the latest Arma Reforger Community Radar, or as we also call it: #COMRAD. We have another great selection of community content this month for everyone to enjoy!
If you would like to suggest content for next month's #COMRAD, make sure you tag @ArmaPlatform or #ArmaReforger on Twitter, or submit your suggestions to: Nillers on Twitter, Discord, or on our forums.
Update 1.0.0.53
Attention soldiers,
we updated the game today. Visit our website and read about Known Issues.
Changelog 1.0.0.53
Game
Fixed: Unarmed Soldier would be invulnerable when it was moving
Fixed: Character shaking when prone on difficult terrain
Fixed: Reloading a turret now forces freelook
Fixed: Arsenal did not refund dropped weapons
Fixed: Repair tool no longer flies around when moving in unarmed or with grenade equippedÂ
Stability
Fixed: Possible crashes when trying to get hitzone collider info from entities without a mesh
Audio
Fixed: Turning a turret and getting out at the same time would continue looping turret sound
Fixed: Turning a turret base and getting out at the same time would continue looping the turret base sound
1.0 Release Play Session
Arma Reforger 1.0 Update is here!
We invite YOU to begin the new era with us in a Public Play Session! Join our team and the community as we battle it out in an epic Conflict match on the island of Arland.
Server: Conflict Arland 11028229 (US-NY)
Arma Reforger is now available!
Bohemia Interactive is proud to announce the official release of Arma Reforger!
As today's launch trailer reveals, this latest installment in the Arma franchise returns you to authentic Cold War combat in a flexible military sandbox. Arma Reforger has been built from the ground up on the all-new Enfusion Engine, bringing additional functionality and more immersive in-game environments to the renowned military simulator.
"We are extremely proud of this release. With Arma Reforger, we started from scratch, and have been tirelessly working away to rebuild every pixel, every single line of code, and to reforge all of our knowledge from previous titles to bring you a new and improved Arma experience. Arma Reforger is a brand new foundation to build upon and the first taste of the future of Arma on Enfusion. This release marks the beginning of a new era, and there are many more features and improvements to come," said Jan Dušek, Project Lead of Arma Reforger.
Featuring crossplay for both Xbox and PC, Arma Reforger transports players to the mid-Atlantic islands of Everon (51 km2) and Arland (10 km2) to battle it out with a range of historically accurate weapons, vehicles, and – helicopters!
Take to the skies and experience a different perspective with the new Soviet Mil Mi-8 transport helicopter and the US UH-1H utility helicopter, which provide a much-needed tactical dimension and allow for greater mobility across the battlefield. Envelop the enemy, extract friendlies, or simply fly logistics with these iconic and lovingly recreated assets.
Additionally, the Conflict game mode has been completely redesigned to center the action on a new and improved supply-based system. To achieve victory, it's no longer enough to push back the opposing side by force of arms. Securing and redistributing supplies are now equally important, just as they are in real-world operations.
We would also like to emphasize that while 1.0 marks the official release of Arma Reforger, development on the game will continue, and our team is working tirelessly to fulfill the plans according to the project's Roadmap. There are many more exciting features inbound, so be sure to follow us for further updates!
To our loyal community, we'd like to extend our thanks for all the valuable support and feedback, and we can't wait to show you what the future of Arma on Enfusion has in store.
To see what's new in Arma Reforger 1.0, you can view the full changelog here.
Modding Update 1.0
As we approach the upcoming 1.0 version of Arma Reforger, we must inform you of some changes that will impact modders but are necessary to provide the best experience for everyone moving forward.
More specifically, there are many changes in the update that will impact currently published mods. The differences in the approaching release make it impossible to know if every Workshop mod has been updated to be compatible with the latest build. Unfortunately, it’s not within our capacity to fix or check every mod currently available in the Workshop. We know that a significant number of released mods will be incompatible with this update, and thus, crashes will be introduced for players using these mods. This could potentially result in consequences for the game as a whole.
After much consideration, we have decided that temporarily delisting all mods in the Workshop is the best course of action. Do not worry, though! None of your mods will be erased, and mod creators won’t lose any data or access to your mods. Mods (including mod dependencies) will be hidden and marked as incompatible for 1.0 if they have not been published with the latest Arma Reforger Tools version yet. Delisted mods will be usable only in single player and workbench, but hosting of servers with outdated mods won't be possible with the latest version of Arma Reforger.
To restore your mod to the Workshop, you’ll need to follow the process below:
On November 13, 2023, all public mods on the experimental environment will be marked incompatible and hidden from the Workshop.
On November 16, 2023, all public mods on all environments will be marked incompatible and hidden from the Workshop.
We strongly advise each mod creator to assess their compatibility with 1.0 and fix any potential bugs that may arise due to changes in the new version.
Mod creators must manually publish an update for their mods to the Workshop using the Arma Reforger Tools to make them public and available again.
If you discover that your mod is incompatible with 1.0 and need advice on updating it, please reach out on the Arma Discord or Bohemia Interactive Forums, where either our devs or the community can suggest fixes or areas to focus on.
We apologize for this inconvenience. We strongly feel this is the best way to mitigate the risk of old and unmaintained mods negatively impacting the game, and the player experience. We look forward to seeing your updated mods in the workshop and running smoothly in 1.0!
Mod Report #2
Attention soldiers,
We released the next Mod Report, a resource with useful information for modders. We'll delve into Script Editor Enhancements, the latest in Ballistic Protection, Mesh Morphs, and many more.
Read more here 👇 https://reforger.armaplatform.com/news/mod-report-2
Roadmap Update
Attention Soldiers,
We've updated the Roadmap! We've reshuffled some features and implemented a color coding system to better reflect the game's current state.
The Roadmap will be updated with every Major Update, so anyone can take a quick glance and know where Reforger is in its development.