we updated the game today. Visit our website and read about Known Issues.
Changelog 1.0.0.53
Game
Fixed: Unarmed Soldier would be invulnerable when it was moving
Fixed: Character shaking when prone on difficult terrain
Fixed: Reloading a turret now forces freelook
Fixed: Arsenal did not refund dropped weapons
Fixed: Repair tool no longer flies around when moving in unarmed or with grenade equipped
Stability
Fixed: Possible crashes when trying to get hitzone collider info from entities without a mesh
Audio
Fixed: Turning a turret and getting out at the same time would continue looping turret sound
Fixed: Turning a turret base and getting out at the same time would continue looping the turret base sound
1.0 Release Play Session
Arma Reforger 1.0 Update is here!
We invite YOU to begin the new era with us in a Public Play Session! Join our team and the community as we battle it out in an epic Conflict match on the island of Arland.
Server: Conflict Arland 11028229 (US-NY)
Arma Reforger is now available!
Bohemia Interactive is proud to announce the official release of Arma Reforger!
As today's launch trailer reveals, this latest installment in the Arma franchise returns you to authentic Cold War combat in a flexible military sandbox. Arma Reforger has been built from the ground up on the all-new Enfusion Engine, bringing additional functionality and more immersive in-game environments to the renowned military simulator.
"We are extremely proud of this release. With Arma Reforger, we started from scratch, and have been tirelessly working away to rebuild every pixel, every single line of code, and to reforge all of our knowledge from previous titles to bring you a new and improved Arma experience. Arma Reforger is a brand new foundation to build upon and the first taste of the future of Arma on Enfusion. This release marks the beginning of a new era, and there are many more features and improvements to come," said Jan Dušek, Project Lead of Arma Reforger.
Featuring crossplay for both Xbox and PC, Arma Reforger transports players to the mid-Atlantic islands of Everon (51 km2) and Arland (10 km2) to battle it out with a range of historically accurate weapons, vehicles, and – helicopters!
Take to the skies and experience a different perspective with the new Soviet Mil Mi-8 transport helicopter and the US UH-1H utility helicopter, which provide a much-needed tactical dimension and allow for greater mobility across the battlefield. Envelop the enemy, extract friendlies, or simply fly logistics with these iconic and lovingly recreated assets.
Additionally, the Conflict game mode has been completely redesigned to center the action on a new and improved supply-based system. To achieve victory, it's no longer enough to push back the opposing side by force of arms. Securing and redistributing supplies are now equally important, just as they are in real-world operations.
We would also like to emphasize that while 1.0 marks the official release of Arma Reforger, development on the game will continue, and our team is working tirelessly to fulfill the plans according to the project's Roadmap. There are many more exciting features inbound, so be sure to follow us for further updates!
To our loyal community, we'd like to extend our thanks for all the valuable support and feedback, and we can't wait to show you what the future of Arma on Enfusion has in store.
To see what's new in Arma Reforger 1.0, you can view the full changelog here.
Modding Update 1.0
As we approach the upcoming 1.0 version of Arma Reforger, we must inform you of some changes that will impact modders but are necessary to provide the best experience for everyone moving forward.
More specifically, there are many changes in the update that will impact currently published mods. The differences in the approaching release make it impossible to know if every Workshop mod has been updated to be compatible with the latest build. Unfortunately, it’s not within our capacity to fix or check every mod currently available in the Workshop. We know that a significant number of released mods will be incompatible with this update, and thus, crashes will be introduced for players using these mods. This could potentially result in consequences for the game as a whole.
After much consideration, we have decided that temporarily delisting all mods in the Workshop is the best course of action. Do not worry, though! None of your mods will be erased, and mod creators won’t lose any data or access to your mods. Mods (including mod dependencies) will be hidden and marked as incompatible for 1.0 if they have not been published with the latest Arma Reforger Tools version yet. Delisted mods will be usable only in single player and workbench, but hosting of servers with outdated mods won't be possible with the latest version of Arma Reforger.
To restore your mod to the Workshop, you’ll need to follow the process below:
On November 13, 2023, all public mods on the experimental environment will be marked incompatible and hidden from the Workshop.
On November 16, 2023, all public mods on all environments will be marked incompatible and hidden from the Workshop.
We strongly advise each mod creator to assess their compatibility with 1.0 and fix any potential bugs that may arise due to changes in the new version.
Mod creators must manually publish an update for their mods to the Workshop using the Arma Reforger Tools to make them public and available again.
If you discover that your mod is incompatible with 1.0 and need advice on updating it, please reach out on the Arma Discord or Bohemia Interactive Forums, where either our devs or the community can suggest fixes or areas to focus on.
We apologize for this inconvenience. We strongly feel this is the best way to mitigate the risk of old and unmaintained mods negatively impacting the game, and the player experience. We look forward to seeing your updated mods in the workshop and running smoothly in 1.0!
Mod Report #2
Attention soldiers,
We released the next Mod Report, a resource with useful information for modders. We'll delve into Script Editor Enhancements, the latest in Ballistic Protection, Mesh Morphs, and many more.
Read more here 👇 https://reforger.armaplatform.com/news/mod-report-2
Roadmap Update
Attention Soldiers,
We've updated the Roadmap! We've reshuffled some features and implemented a color coding system to better reflect the game's current state.
The Roadmap will be updated with every Major Update, so anyone can take a quick glance and know where Reforger is in its development.
Fixed: Particle lights - possible crash upon world destruction
Fixed: Occasional crash when downloading mods on Xbox, mainly when players have some partially downloaded or corrupted addons
Fixed: Crashes in SoundMapData
Fixed: Newly created entities put into the hierarchy could end up orphaned and not linked at all, leading to leaks and possible crashes
Fixed: GPU crash caused by indexing error in clutter preparation
Workshop
Fixed: Unable to cancel Report to Author while joining a server
Fixed: Addon order could differ when connecting to servers, causing script_mismatch kicks
Dev Report #19
Attention soldiers,
In our next Dev Report, learn more about the Environment update, upcoming improvements, and more.
Read more here 👇 https://reforger.armaplatform.com/news/dev-report-19
Update 0.9.9.97
Attention Soldiers,
We are pleased to release our latest update. This Major Update transforms the environment into a more immersive state with insects, bees, trail hiking signs, and more. You can look forward to stability fixes too.
You can view the full changelog here on our website! You can also learn known Issues and additional information about the update.
we updated the game today. You will find the changelog below.
0.9.9.62 Changelog
Game
Added: Missing controls for the player list
Added: Conflict - Navmesh regeneration for buildings spawned automatically
Added: Is Player Pending for Editable Characters are now replicated.
Added: Layout Switching and Layered Placement for HUD Manager.
Tweaked: Moved some of the optic-related parameters to WeaponOptic_Base prefab
Tweaked: Rearranged the position of the new game materials related to personal protection - some of them were in the Core folder
Tweaked: Added VestArmored_Base base prefab
Tweaked: Added base prefab for PASGT vest
Tweaked: M2 sights - are now in the folded state since we don't support zeroing, also tweaking the default camera setup so sights are useable from 0m to circa 400m
Fixed: Default action on 6B2 & M69 vests (correct one is now inherited from base prefab)
Fixed: Incorrect time format in welcome and role selection screens
Fixed: Spamming bleeding icon appearing and disappearing in the top right of the inventory
Fixed: M1 helmet protection
Fixed: M249 not aiming straight in the prone position
Fixed: HUD Manager Editor Initialization event not registering fixed.
Fixed: 2D optics - all scopes are missing 2D reticle/scope image entirely on clients
Fixed: Switching to Editor with 2D Optics doesn't hide the Optics
Fixed: ScreenEffects were displayed only in the upper left corner
Fixed: Character inputs don't work after joining some modded servers and then switching server
Fixed: Dying with a grenade in hand will cause the grenade to drop and explode, but other players could not see the grenade or the explosion
Fixed: M72 was not put on back if unequip was interrupted
Fixed: Warhead was ticking on the dedicated server all the time
Fixed: Player Spawning counting towards AI Budget.
Fixed: Preview of arsenal saved loadout was showing a naked character
Fixed: White flashes when opening menus
Fixed: Interrupting get-in action gives vehicle faction affiliation when empty
Fixed: Extra LOD on 6B2
Fixed: Colorless tracers at night
Fixed Broken aiming with raised grenade
Fixed: Condition evaluation in ambient patrol priority system
Removed: Old Info Display Handlers
AI
Fixed: Some soldiers in large groups were stuck with raised weapons during attacking
Tweaked: AI characters should now collide with the "dynamic" layer
Fixed: AI tasks and components now don't use input ids when the world is being deleted
Fixed: AIWorld was ticking on the clients
Scenario Framework
Added: Tasks in multiplayer are assigned to the proper faction (using the faction key attribute)
Added: Fixed the tutorial
Game Master
Fixed: GM can't place characters in doctor seats of ambulances
Fixed: Game Master budget count stopped working.
Fixed: Player spawning/respawning increasing the Game Master's budget for AI Characters
Fixed: Screen effects were visible in GM
Fixed: Empty Radial showing up in Editor
Fixed: Editor radial menu is not displayed if it's empty
Modding
Added: Users can now specify contributors when publishing their addon
Fixed: Jittering of Collimator sights
Workbench
Removed: Custom stylesheet option
Workshop
Changed: Addons from -addonsDir parameter now take priority over addons from the Workshop
Fixed: Delta Patching for addon updates
Fixed: Infinite loading when downloading addons (partial fix) (#T174245)
Stability
Fixed: Crash when loading multiple JSON structures at once
Fixed: Terrain Editor - Crash when trying to import invalid/unsupported PNG
Fixed: Online: Downloading addon on Xbox crash fix
Fixed: Server browser crash - ImageScale::Download
Fixed: Stack overflow when the player created a new group and was already spawned
Editor
Fixed: Editor's Notifications positions fixed
Enfusion Blender Tools 0.9.9 Changelog
Model Quality Assurance
Added: Convention check for material names
Changed: Planarity, convexity, and non-manifold checks exposed to GUI
Tweaked: Mesh validators can be now assigned with a dedicated button, instead of automatic assignment during the reporting process
Tweaked: Conventions & Mesh topology checks now have their own operator (button in GUI)
Tweaked: UVs check is done on all objects not only LODs(_lodx)
Tweaked: Both reports check only selected objects
Materials Workflow
Added: Support for exporting materials to Workbench and editing shader materials
Added: MatPBRTreeTrunk and MatPBRTreeCrown shader
Added: MatPBR2Layers shader
Added: Emissive texture type(EM) + NTC
Terrain
Added: Terrain chunk can be now sent from World Editor to Blender, modified, and send back to World Editor